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Andrea Lodi

Publications and source records attributed to Andrea Lodi.

At least 55 records · Page 3Linked to original sources

Implementing a Hierarchical Deep Learning Approach for Simulating Multi-Level Auction Data

We present a deep learning solution to address the challenges of simulating realistic synthetic first-price sealed-bid auction data. The complexities encountered in this type of auction data include high-cardinality discrete feature spaces and a multilevel structure arising from multiple bids associated with a single auction instance. Our methodology combines deep generative modeling (DGM) with an artificial learner that predicts the conditional bid distribution based on auction characteristics, contributing to advancements in simulation-based research. This approach lays the groundwork for creating realistic auction environments suitable for agent-based learning and modeling applications. Our contribution is twofold: we introduce a comprehensive methodology for simulating multilevel discrete auction data, and we underscore the potential of DGM as a powerful instrument for refining simulation techniques and fostering the development of economic models grounded in generative AI.

econ.GN↗

One-for-many Counterfactual Explanations by Column Generation

In this paper, we consider the problem of generating a set of counterfactual explanations for a group of instances, with the one-for-many allocation rule, where one explanation is allocated to a subgroup of the instances. For the first time, we solve the problem of minimizing the number of explanations needed to explain all the instances, while considering sparsity by limiting the number of features allowed to be changed collectively in each explanation. A novel column generation framework is developed to efficiently search for the explanations. Our framework can be applied to any black-box classifier, like neural networks. Compared with a simple adaptation of a mixed-integer programming formulation from the literature, the column generation framework dominates in terms of scalability, computational performance and quality of the solutions.

cs.LG↗

Machine Learning Augmented Branch and Bound for Mixed Integer Linear Programming

Mixed Integer Linear Programming (MILP) is a pillar of mathematical optimization that offers a powerful modeling language for a wide range of applications. During the past decades, enormous algorithmic progress has been made in solving MILPs, and many commercial and academic software packages exist. Nevertheless, the availability of data, both from problem instances and from solvers, and the desire to solve new problems and larger (real-life) instances, trigger the need for continuing algorithmic development. MILP solvers use branch and bound as their main component. In recent years, there has been an explosive development in the use of machine learning algorithms for enhancing all main tasks involved in the branch-and-bound algorithm, such as primal heuristics, branching, cutting planes, node selection and solver configuration decisions. This paper presents a survey of such approaches, addressing the vision of integration of machine learning and mathematical optimization as complementary technologies, and how this integration can benefit MILP solving. In particular, we give detailed attention to machine learning algorithms that automatically optimize some metric of branch-and-bound efficiency. We also address how to represent MILPs in the context of applying learning algorithms, MILP benchmarks and software.

math.OC↗

An improved column-generation-based matheuristic for learning classification trees

Decision trees are highly interpretable models for solving classification problems in machine learning (ML). The standard ML algorithms for training decision trees are fast but generate suboptimal trees in terms of accuracy. Other discrete optimization models in the literature address the optimality problem but only work well on relatively small datasets. \cite{firat2020column} proposed a column-generation-based heuristic approach for learning decision trees. This approach improves scalability and can work with large datasets. In this paper, we describe improvements to this column generation approach. First, we modify the subproblem model to significantly reduce the number of subproblems in multiclass classification instances. Next, we show that the data-dependent constraints in the master problem are implied, and use them as cutting planes. Furthermore, we describe a separation model to generate data points for which the linear programming relaxation solution violates their corresponding constraints. We conclude by presenting computational results that show that these modifications result in better scalability.

cs.LG↗

Operational Research: Methods and Applications

Throughout its history, Operational Research has evolved to include a variety of methods, models and algorithms that have been applied to a diverse and wide range of contexts. This encyclopedic article consists of two main sections: methods and applications. The first aims to summarise the up-to-date knowledge and provide an overview of the state-of-the-art methods and key developments in the various subdomains of the field. The second offers a wide-ranging list of areas where Operational Research has been applied. The article is meant to be read in a nonlinear fashion. It should be used as a point of reference or first-port-of-call for a diverse pool of readers: academics, researchers, students, and practitioners. The entries within the methods and applications sections are presented in alphabetical order. The authors dedicate this paper to the 2023 Turkey/Syria earthquake victims. We sincerely hope that advances in OR will play a role towards minimising the pain and suffering caused by this and future catastrophes.

math.OC↗

An Exact Method for (Constrained) Assortment Optimization Problems with Product Costs

We study the problem of optimizing assortment decisions in the presence of product-specific costs when customers choose according to a multinomial logit model. This problem is NP-hard and approximate solutions methods have been proposed in the literature to obtain both lower and upper bounds in a tractable manner. We propose the first exact solution method for this problem and show that provably optimal assortments of instances with up to one thousand products can be found, on average, in about two tenths of a second. In particular, we propose a bounding procedure based on the approximation method of Feldman and Topaloglu (2015a) to provide tight lower and upper bounds at a fraction of their computing times. We show how these bounds can be used to effectively identify an optimal assortment. We also describe how to adapt our approach to handle cardinality or space/resource capacity constraints on the assortment as well as assortment optimization under a mixed-multinomial logit model. In both cases, our solution method provides significant computational boosts compared to exact methods from the literature.

math.OC↗

Recovering Dantzig-Wolfe Bounds by Cutting Planes

Dantzig-Wolfe (DW) decomposition is a well-known technique in mixed-integer programming (MIP) for decomposing and convexifying constraints to obtain potentially strong dual bounds. We investigate cutting planes that can be derived using the DW decomposition algorithm and show that these cuts can provide the same dual bounds as DW decomposition. More precisely, we generate one cut for each DW block, and when combined with the constraints in the original formulation, these cuts imply the objective function cut one can simply write using the DW bound. This approach typically leads to a formulation with lower dual degeneracy that consequently has a better computational performance when solved by standard MIP solvers in the original space. We also discuss how to strengthen these cuts to improve the computational performance further. We test our approach on the Multiple Knapsack Assignment Problem and the Temporal Knapsack Problem, and show that the proposed cuts are helpful in accelerating the solution time without the need to implement branch and price.

math.OC↗

Multi-agent Assortment Optimization in Sequential Matching Markets

In this work, we study the multi-agent assortment optimization problem in the two-sided sequential matching model introduced by Ashlagi et al. (2022). The setting is the following: we (the platform) offer a menu of suppliers to each customer. Then, every customer selects, simultaneously and independently, to match with a supplier or to remain unmatched. Each supplier observes the subset of customers that selected them, and choose either to match a customer or to leave the system. Therefore, a match takes place if both a customer and a supplier sequentially select each other. Each agent's behavior is probabilistic and determined by a discrete choice model. Our goal is to choose an assortment family that maximizes the expected revenue of the matching. Given the hardness of the problem, we show a $1-1/e$-approximation factor for the heterogeneous setting where customers follow general choice models and suppliers follow a general choice model whose demand function is monotone and submodular. Our approach is flexible enough to allow for different assortment constraints and for a revenue objective function. Furthermore, we design an algorithm that beats the $1-1/e$ barrier and, in fact, is asymptotically optimal when suppliers follow the classic multinomial-logit choice model and are sufficiently selective. We finally provide other results and further insights. Notably, in the unconstrained setting where customers and suppliers follow multinomial-logit models, we design a simple and efficient approximation algorithm that appropriately randomizes over a family of nested-assortments. Also, we analyze various aspects of the matching market model that lead to several operational insights, such as the fact that matching platforms can benefit from allowing the more selective agents to initiate the matchmaking process.

cs.GT↗

Structured Pruning of Neural Networks for Constraints Learning

In recent years, the integration of Machine Learning (ML) models with Operation Research (OR) tools has gained popularity across diverse applications, including cancer treatment, algorithmic configuration, and chemical process optimization. In this domain, the combination of ML and OR often relies on representing the ML model output using Mixed Integer Programming (MIP) formulations. Numerous studies in the literature have developed such formulations for many ML predictors, with a particular emphasis on Artificial Neural Networks (ANNs) due to their significant interest in many applications. However, ANNs frequently contain a large number of parameters, resulting in MIP formulations that are impractical to solve, thereby impeding scalability. In fact, the ML community has already introduced several techniques to reduce the parameter count of ANNs without compromising their performance, since the substantial size of modern ANNs presents challenges for ML applications as it significantly impacts computational efforts during training and necessitates significant memory resources for storage. In this paper, we showcase the effectiveness of pruning, one of these techniques, when applied to ANNs prior to their integration into MIPs. By pruning the ANN, we achieve significant improvements in the speed of the solution process. We discuss why pruning is more suitable in this context compared to other ML compression techniques, and we identify the most appropriate pruning strategies. To highlight the potential of this approach, we conduct experiments using feed-forward neural networks with multiple layers to construct adversarial examples. Our results demonstrate that pruning offers remarkable reductions in solution times without hindering the quality of the final decision, enabling the resolution of previously unsolvable instances.

cs.LG↗

Continuous cutting plane algorithms in integer programming

Cutting planes for mixed-integer linear programs (MILPs) are typically computed in rounds by iteratively solving optimization problems, the so-called separation. Instead, we reframe the problem of finding good cutting planes as a continuous optimization problem over weights parametrizing families of valid inequalities. This problem can also be interpreted as optimizing a neural network to solve an optimization problem over subadditive functions, which we call the subadditive primal problem of the MILP. To do so, we propose a concrete two-step algorithm, and demonstrate empirical gains when optimizing generalized Gomory mixed-integer inequalities over various classes of MILPs. Code for reproducing the experiments can be found at https://github.com/dchetelat/subadditive.

math.OC↗

Integer Programming Games: A Gentle Computational Overview

In this tutorial, we present a computational overview on computing Nash equilibria in Integer Programming Games ($IPG$s), $i.e.$, how to compute solutions for a class of non-cooperative and nonconvex games where each player solves a mixed-integer optimization problem. $IPG$s are a broad class of games extending the modeling power of mixed-integer optimization to multi-agent settings. This class of games includes, for instance, any finite game and any multi-agent extension of traditional combinatorial optimization problems. After providing some background motivation and context of applications, we systematically review and classify the state-of-the-art algorithms to compute Nash equilibria. We propose an essential taxonomy of the algorithmic ingredients needed to compute equilibria, and we describe the theoretical and practical challenges associated with equilibria computation. Finally, we quantitatively and qualitatively compare a sequential Stackelberg game with a simultaneous $IPG$ to highlight the different properties of their solutions.

math.OC↗

Reinforcement Learning for Freight Booking Control Problems

Booking control problems are sequential decision-making problems that occur in the domain of revenue management. More precisely, freight booking control focuses on the problem of deciding to accept or reject bookings: given a limited capacity, accept a booking request or reject it to reserve capacity for future bookings with potentially higher revenue. This problem can be formulated as a finite-horizon stochastic dynamic program, where accepting a set of requests results in a profit at the end of the booking period that depends on the cost of fulfilling the accepted bookings. For many freight applications, the cost of fulfilling requests is obtained by solving an operational decision-making problem, which often requires the solutions to mixed-integer linear programs. Routinely solving such operational problems when deploying reinforcement learning algorithms may be too time consuming. The majority of booking control policies are obtained by solving problem-specific mathematical programming relaxations that are often non-trivial to generalize to new problems and, in some cases, provide quite crude approximations. In this work, we propose a two-phase approach: we first train a supervised learning model to predict the objective of the operational problem, and then we deploy the model within reinforcement learning algorithms to compute control policies. This approach is general: it can be used every time the objective function of the end-of-horizon operational problem can be predicted, and it is particularly suitable to those cases where such problems are computationally hard. Furthermore, it allows one to leverage the recent advances in reinforcement learning as routinely solving the operational problem is replaced with a single prediction. Our methodology is evaluated on two booking control problems in the literature, namely, distributional logistics and airline cargo management.

math.OC↗

Explainable prediction of Qcodes for NOTAMs using column generation

A NOtice To AirMen (NOTAM) contains important flight route related information. To search and filter them, NOTAMs are grouped into categories called QCodes. In this paper, we develop a tool to predict, with some explanations, a Qcode for a NOTAM. We present a way to extend the interpretable binary classification using column generation proposed in Dash, Gunluk, and Wei (2018) to a multiclass text classification method. We describe the techniques used to tackle the issues related to one vs-rest classification, such as multiple outputs and class imbalances. Furthermore, we introduce some heuristics, including the use of a CP-SAT solver for the subproblems, to reduce the training time. Finally, we show that our approach compares favorably with state-of-the-art machine learning algorithms like Linear SVM and small neural networks while adding the needed interpretability component.

cs.LG↗

Lookback for Learning to Branch

The expressive and computationally inexpensive bipartite Graph Neural Networks (GNN) have been shown to be an important component of deep learning based Mixed-Integer Linear Program (MILP) solvers. Recent works have demonstrated the effectiveness of such GNNs in replacing the branching (variable selection) heuristic in branch-and-bound (B&B) solvers. These GNNs are trained, offline and on a collection of MILPs, to imitate a very good but computationally expensive branching heuristic, strong branching. Given that B&B results in a tree of sub-MILPs, we ask (a) whether there are strong dependencies exhibited by the target heuristic among the neighboring nodes of the B&B tree, and (b) if so, whether we can incorporate them in our training procedure. Specifically, we find that with the strong branching heuristic, a child node's best choice was often the parent's second-best choice. We call this the "lookback" phenomenon. Surprisingly, the typical branching GNN of Gasse et al. (2019) often misses this simple "answer". To imitate the target behavior more closely by incorporating the lookback phenomenon in GNNs, we propose two methods: (a) target smoothing for the standard cross-entropy loss function, and (b) adding a Parent-as-Target (PAT) Lookback regularizer term. Finally, we propose a model selection framework to incorporate harder-to-formulate objectives such as solving time in the final models. Through extensive experimentation on standard benchmark instances, we show that our proposal results in up to 22% decrease in the size of the B&B tree and up to 15% improvement in the solving times.

cs.LG↗

A machine learning framework for neighbor generation in metaheuristic search

This paper presents a methodology for integrating machine learning techniques into metaheuristics for solving combinatorial optimization problems. Namely, we propose a general machine learning framework for neighbor generation in metaheuristic search. We first define an efficient neighborhood structure constructed by applying a transformation to a selected subset of variables from the current solution. Then, the key of the proposed methodology is to generate promising neighbors by selecting a proper subset of variables that contains a descent of the objective in the solution space. To learn a good variable selection strategy, we formulate the problem as a classification task that exploits structural information from the characteristics of the problem and from high-quality solutions. We validate our methodology on two metaheuristic applications: a Tabu Search scheme for solving a Wireless Network Optimization problem and a Large Neighborhood Search heuristic for solving Mixed-Integer Programs. The experimental results show that our approach is able to achieve a satisfactory trade-off between the exploration of a larger solution space and the exploitation of high-quality solution regions on both applications.

math.OC↗

A Framework for Fair Decision-making Over Time with Time-invariant Utilities

Fairness is a major concern in contemporary decision problems. In these situations, the objective is to maximize fairness while preserving the efficacy of the underlying decision-making problem. This paper examines repeated decisions on problems involving multiple stakeholders and a central decision maker. Repetition of the decision-making provides additional opportunities to promote fairness while increasing the complexity from symmetry to finding solutions. This paper presents a general mathematical programming framework for the proposed fairness-over-time (FOT) decision-making problem. The framework includes a natural abstraction of how a stakeholder's acquired utilities can be aggregated over time. In contrast with a natural, descriptive formulation, we demonstrate that if the aggregation function possesses certain basic properties, a strong reformulation can be written to remove symmetry from the problem, making it amenable to branch-and-cut solvers. Finally, we propose a particular relaxation of this reformulation that can assist in the construction of high-quality approximate solutions to the original problem and can be solved using simultaneous row and column generation techniques.

math.OC↗

Learning to repeatedly solve routing problems

In the last years, there has been a great interest in machine-learning-based heuristics for solving NP-hard combinatorial optimization problems. The developed methods have shown potential on many optimization problems. In this paper, we present a learned heuristic for the reoptimization of a problem after a minor change in its data. We focus on the case of the capacited vehicle routing problem with static clients (i.e., same client locations) and changed demands. Given the edges of an original solution, the goal is to predict and fix the ones that have a high chance of remaining in an optimal solution after a change of client demands. This partial prediction of the solution reduces the complexity of the problem and speeds up its resolution, while yielding a good quality solution. The proposed approach resulted in solutions with an optimality gap ranging from 0\% to 1.7\% on different benchmark instances within a reasonable computing time.

math.OC↗

Connectivity-constrained Interactive Panoptic Segmentation

We address interactive panoptic annotation, where one segment all object and stuff regions in an image. We investigate two graph-based segmentation algorithms that both enforce connectivity of each region, with a notable class-aware Integer Linear Programming (ILP) formulation that ensures global optimum. Both algorithms can take RGB, or utilize the feature maps from any DCNN, whether trained on the target dataset or not, as input. We then propose an interactive, scribble-based annotation framework.

cs.CV↗