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Andrea Madotto

Publications and source records attributed to Andrea Madotto.

At least 37 records · Page 2Linked to original sources

QAConv: Question Answering on Informative Conversations

This paper introduces QAConv, a new question answering (QA) dataset that uses conversations as a knowledge source. We focus on informative conversations, including business emails, panel discussions, and work channels. Unlike open-domain and task-oriented dialogues, these conversations are usually long, complex, asynchronous, and involve strong domain knowledge. In total, we collect 34,608 QA pairs from 10,259 selected conversations with both human-written and machine-generated questions. We use a question generator and a dialogue summarizer as auxiliary tools to collect and recommend questions. The dataset has two testing scenarios: chunk mode and full mode, depending on whether the grounded partial conversation is provided or retrieved. Experimental results show that state-of-the-art pretrained QA systems have limited zero-shot performance and tend to predict our questions as unanswerable. Our dataset provides a new training and evaluation testbed to facilitate QA on conversations research.

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Dialogue Summaries as Dialogue States (DS2), Template-Guided Summarization for Few-shot Dialogue State Tracking

Annotating task-oriented dialogues is notorious for the expensive and difficult data collection process. Few-shot dialogue state tracking (DST) is a realistic solution to this problem. In this paper, we hypothesize that dialogue summaries are essentially unstructured dialogue states; hence, we propose to reformulate dialogue state tracking as a dialogue summarization problem. To elaborate, we train a text-to-text language model with synthetic template-based dialogue summaries, generated by a set of rules from the dialogue states. Then, the dialogue states can be recovered by inversely applying the summary generation rules. We empirically show that our method DS2 outperforms previous works on few-shot DST in MultiWoZ 2.0 and 2.1, in both cross-domain and multi-domain settings. Our method also exhibits vast speedup during both training and inference as it can generate all states at once. Finally, based on our analysis, we discover that the naturalness of the summary templates plays a key role for successful training.

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Generating Empathetic Responses by Looking Ahead the User's Sentiment

An important aspect of human conversation difficult for machines is conversing with empathy, which is to understand the user's emotion and respond appropriately. Recent neural conversation models that attempted to generate empathetic responses either focused on conditioning the output to a given emotion, or incorporating the current user emotional state. However, these approaches do not factor in how the user would feel towards the generated response. Hence, in this paper, we propose Sentiment Look-ahead, which is a novel perspective for empathy that models the future user emotional state. In short, Sentiment Look-ahead is a reward function under a reinforcement learning framework that provides a higher reward to the generative model when the generated utterance improves the user's sentiment. We implement and evaluate three different possible implementations of sentiment look-ahead and empirically show that our proposed approach can generate significantly more empathetic, relevant, and fluent responses than other competitive baselines such as multitask learning.

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Few-Shot Bot: Prompt-Based Learning for Dialogue Systems

Learning to converse using only a few examples is a great challenge in conversational AI. The current best conversational models, which are either good chit-chatters (e.g., BlenderBot) or goal-oriented systems (e.g., MinTL), are language models (LMs) fine-tuned on large conversational datasets. Training these models is expensive, both in terms of computational resources and time, and it is hard to keep them up to date with new conversational skills. A simple yet unexplored solution is prompt-based few-shot learning (Brown et al. 2020) which does not require gradient-based fine-tuning but instead uses a few examples in the LM context as the only source of learning. In this paper, we explore prompt-based few-shot learning in dialogue tasks. We benchmark LMs of different sizes in nine response generation tasks, which include four knowledge-grounded tasks, a task-oriented generations task, three open-chat tasks, and controlled stylistic generation, and five conversational parsing tasks, which include dialogue state tracking, graph path generation, persona information extraction, document retrieval, and internet query generation. The current largest released LM (GPT-J-6B) using prompt-based few-shot learning, and thus requiring no training, achieves competitive performance to fully trained state-of-the-art models. Moreover, we propose a novel prompt-based few-shot classifier, that also does not require any fine-tuning, to select the most appropriate prompt given a dialogue history. Finally, by combining the power of prompt-based few-shot learning and a Skill Selector, we create an end-to-end chatbot named the Few-Shot Bot (FSB), which automatically selects the most appropriate conversational skill, queries different knowledge bases or the internet, and uses the retrieved knowledge to generate a human-like response, all using only few dialogue examples per skill.

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Language Models are Few-shot Multilingual Learners

General-purpose language models have demonstrated impressive capabilities, performing on par with state-of-the-art approaches on a range of downstream natural language processing (NLP) tasks and benchmarks when inferring instructions from very few examples. Here, we evaluate the multilingual skills of the GPT and T5 models in conducting multi-class classification on non-English languages without any parameter updates. We show that, given a few English examples as context, pre-trained language models can predict not only English test samples but also non-English ones. Finally, we find the in-context few-shot cross-lingual prediction results of language models are significantly better than random prediction, and they are competitive compared to the existing state-of-the-art cross-lingual models.

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Neural Path Hunter: Reducing Hallucination in Dialogue Systems via Path Grounding

Dialogue systems powered by large pre-trained language models (LM) exhibit an innate ability to deliver fluent and natural-looking responses. Despite their impressive generation performance, these models can often generate factually incorrect statements impeding their widespread adoption. In this paper, we focus on the task of improving the faithfulness -- and thus reduce hallucination -- of Neural Dialogue Systems to known facts supplied by a Knowledge Graph (KG). We propose Neural Path Hunter which follows a generate-then-refine strategy whereby a generated response is amended using the k-hop subgraph of a KG. Neural Path Hunter leverages a separate token-level fact critic to identify plausible sources of hallucination followed by a refinement stage consisting of a chain of two neural LM's that retrieves correct entities by crafting a query signal that is propagated over the k-hop subgraph. Our proposed model can easily be applied to any dialogue generated responses without retraining the model. We empirically validate our proposed approach on the OpenDialKG dataset against a suite of metrics and report a relative improvement of faithfulness over dialogue responses by 20.35% based on FeQA (Durmus et al., 2020).

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Zero-Shot Dialogue State Tracking via Cross-Task Transfer

Zero-shot transfer learning for dialogue state tracking (DST) enables us to handle a variety of task-oriented dialogue domains without the expense of collecting in-domain data. In this work, we propose to transfer the \textit{cross-task} knowledge from general question answering (QA) corpora for the zero-shot DST task. Specifically, we propose TransferQA, a transferable generative QA model that seamlessly combines extractive QA and multi-choice QA via a text-to-text transformer framework, and tracks both categorical slots and non-categorical slots in DST. In addition, we introduce two effective ways to construct unanswerable questions, namely, negative question sampling and context truncation, which enable our model to handle "none" value slots in the zero-shot DST setting. The extensive experiments show that our approaches substantially improve the existing zero-shot and few-shot results on MultiWoz. Moreover, compared to the fully trained baseline on the Schema-Guided Dialogue dataset, our approach shows better generalization ability in unseen domains.

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Taming the Beast: Learning to Control Neural Conversational Models

This thesis investigates the controllability of deep learning-based, end-to-end, generative dialogue systems in both task-oriented and chit-chat scenarios. In particular, we study the different aspects of controlling generative dialogue systems, including controlling styles and topics and continuously adding and combining dialogue skills. In the three decades since the first dialogue system was commercialized, the basic architecture of such systems has remained substantially unchanged, consisting of four pipelined basic components, namely, natural language understanding (NLU), dialogue state tracking (DST), a dialogue manager (DM) and natural language generation (NLG). The dialogue manager, which is the critical component of the modularized system, controls the response content and style. This module is usually programmed by rules and is designed to be highly controllable and easily extendable. With the emergence of powerful "deep learning" architectures, end-to-end generative dialogue systems have been proposed to optimize overall system performance and simplify training. However, these systems cannot be easily controlled and extended as the modularized dialogue manager can. This is because a single neural system is used, which is usually a large pre-trained language model (e.g., GPT-2), and thus it is hard to surgically change desirable attributes (e.g., style, topics, etc.). More importantly, uncontrollable dialogue systems can generate offensive and even toxic responses. Therefore, in this thesis, we study controllable methods for end-to-end generative dialogue systems in task-oriented and chit-chat scenarios. Throughout the chapters, we describe 1) how to control the style and topics of chit-chat models, 2) how to continuously control and extend task-oriented dialogue systems, and 3) how to compose and control multi-skill dialogue models.

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Assessing Political Prudence of Open-domain Chatbots

Politically sensitive topics are still a challenge for open-domain chatbots. However, dealing with politically sensitive content in a responsible, non-partisan, and safe behavior way is integral for these chatbots. Currently, the main approach to handling political sensitivity is by simply changing such a topic when it is detected. This is safe but evasive and results in a chatbot that is less engaging. In this work, as a first step towards a politically safe chatbot, we propose a group of metrics for assessing their political prudence. We then conduct political prudence analysis of various chatbots and discuss their behavior from multiple angles through our automatic metric and human evaluation metrics. The testsets and codebase are released to promote research in this area.

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CAiRE in DialDoc21: Data Augmentation for Information-Seeking Dialogue System

Information-seeking dialogue systems, including knowledge identification and response generation, aim to respond to users with fluent, coherent, and informative responses based on users' needs, which. To tackle this challenge, we utilize data augmentation methods and several training techniques with the pre-trained language models to learn a general pattern of the task and thus achieve promising performance. In DialDoc21 competition, our system achieved 74.95 F1 score and 60.74 Exact Match score in subtask 1, and 37.72 SacreBLEU score in subtask 2. Empirical analysis is provided to explain the effectiveness of our approaches.

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BiToD: A Bilingual Multi-Domain Dataset For Task-Oriented Dialogue Modeling

Task-oriented dialogue (ToD) benchmarks provide an important avenue to measure progress and develop better conversational agents. However, existing datasets for end-to-end ToD modeling are limited to a single language, hindering the development of robust end-to-end ToD systems for multilingual countries and regions. Here we introduce BiToD, the first bilingual multi-domain dataset for end-to-end task-oriented dialogue modeling. BiToD contains over 7k multi-domain dialogues (144k utterances) with a large and realistic bilingual knowledge base. It serves as an effective benchmark for evaluating bilingual ToD systems and cross-lingual transfer learning approaches. We provide state-of-the-art baselines under three evaluation settings (monolingual, bilingual, and cross-lingual). The analysis of our baselines in different settings highlights 1) the effectiveness of training a bilingual ToD system compared to two independent monolingual ToD systems, and 2) the potential of leveraging a bilingual knowledge base and cross-lingual transfer learning to improve the system performance under low resource condition.

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Leveraging Slot Descriptions for Zero-Shot Cross-Domain Dialogue State Tracking

Zero-shot cross-domain dialogue state tracking (DST) enables us to handle task-oriented dialogue in unseen domains without the expense of collecting in-domain data. In this paper, we propose a slot description enhanced generative approach for zero-shot cross-domain DST. Specifically, our model first encodes dialogue context and slots with a pre-trained self-attentive encoder, and generates slot values in an auto-regressive manner. In addition, we incorporate Slot Type Informed Descriptions that capture the shared information across slots to facilitate cross-domain knowledge transfer. Experimental results on the MultiWOZ dataset show that our proposed method significantly improves existing state-of-the-art results in the zero-shot cross-domain setting.

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Dynamically Addressing Unseen Rumor via Continual Learning

Rumors are often associated with newly emerging events, thus, an ability to deal with unseen rumors is crucial for a rumor veracity classification model. Previous works address this issue by improving the model's generalizability, with an assumption that the model will stay unchanged even after the new outbreak of an event. In this work, we propose an alternative solution to continuously update the model in accordance with the dynamics of rumor domain creations. The biggest technical challenge associated with this new approach is the catastrophic forgetting of previous learnings due to new learnings. We adopt continual learning strategies that control the new learnings to avoid catastrophic forgetting and propose an additional strategy that can jointly be used to strengthen the forgetting alleviation.

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Mitigating Media Bias through Neutral Article Generation

Media bias can lead to increased political polarization, and thus, the need for automatic mitigation methods is growing. Existing mitigation work displays articles from multiple news outlets to provide diverse news coverage, but without neutralizing the bias inherent in each of the displayed articles. Therefore, we propose a new task, a single neutralized article generation out of multiple biased articles, to facilitate more efficient access to balanced and unbiased information. In this paper, we compile a new dataset NeuWS, define an automatic evaluation metric, and provide baselines and multiple analyses to serve as a solid starting point for the proposed task. Lastly, we obtain a human evaluation to demonstrate the alignment between our metric and human judgment.

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Are Multilingual Models Effective in Code-Switching?

Multilingual language models have shown decent performance in multilingual and cross-lingual natural language understanding tasks. However, the power of these multilingual models in code-switching tasks has not been fully explored. In this paper, we study the effectiveness of multilingual language models to understand their capability and adaptability to the mixed-language setting by considering the inference speed, performance, and number of parameters to measure their practicality. We conduct experiments in three language pairs on named entity recognition and part-of-speech tagging and compare them with existing methods, such as using bilingual embeddings and multilingual meta-embeddings. Our findings suggest that pre-trained multilingual models do not necessarily guarantee high-quality representations on code-switching, while using meta-embeddings achieves similar results with significantly fewer parameters.

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Towards Few-Shot Fact-Checking via Perplexity

Few-shot learning has drawn researchers' attention to overcome the problem of data scarcity. Recently, large pre-trained language models have shown great performance in few-shot learning for various downstream tasks, such as question answering and machine translation. Nevertheless, little exploration has been made to achieve few-shot learning for the fact-checking task. However, fact-checking is an important problem, especially when the amount of information online is growing exponentially every day. In this paper, we propose a new way of utilizing the powerful transfer learning ability of a language model via a perplexity score. The most notable strength of our methodology lies in its capability in few-shot learning. With only two training samples, our methodology can already outperform the Major Class baseline by more than absolute 10% on the F1-Macro metric across multiple datasets. Through experiments, we empirically verify the plausibility of the rather surprising usage of the perplexity score in the context of fact-checking and highlight the strength of our few-shot methodology by comparing it to strong fine-tuning-based baseline models. Moreover, we construct and publicly release two new fact-checking datasets related to COVID-19.

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Continual Learning in Task-Oriented Dialogue Systems

Continual learning in task-oriented dialogue systems can allow us to add new domains and functionalities through time without incurring the high cost of a whole system retraining. In this paper, we propose a continual learning benchmark for task-oriented dialogue systems with 37 domains to be learned continuously in four settings, such as intent recognition, state tracking, natural language generation, and end-to-end. Moreover, we implement and compare multiple existing continual learning baselines, and we propose a simple yet effective architectural method based on residual adapters. Our experiments demonstrate that the proposed architectural method and a simple replay-based strategy perform comparably well but they both achieve inferior performance to the multi-task learning baseline, in where all the data are shown at once, showing that continual learning in task-oriented dialogue systems is a challenging task. Furthermore, we reveal several trade-offs between different continual learning methods in term of parameter usage and memory size, which are important in the design of a task-oriented dialogue system. The proposed benchmark is released together with several baselines to promote more research in this direction.

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CrossNER: Evaluating Cross-Domain Named Entity Recognition

Cross-domain named entity recognition (NER) models are able to cope with the scarcity issue of NER samples in target domains. However, most of the existing NER benchmarks lack domain-specialized entity types or do not focus on a certain domain, leading to a less effective cross-domain evaluation. To address these obstacles, we introduce a cross-domain NER dataset (CrossNER), a fully-labeled collection of NER data spanning over five diverse domains with specialized entity categories for different domains. Additionally, we also provide a domain-related corpus since using it to continue pre-training language models (domain-adaptive pre-training) is effective for the domain adaptation. We then conduct comprehensive experiments to explore the effectiveness of leveraging different levels of the domain corpus and pre-training strategies to do domain-adaptive pre-training for the cross-domain task. Results show that focusing on the fractional corpus containing domain-specialized entities and utilizing a more challenging pre-training strategy in domain-adaptive pre-training are beneficial for the NER domain adaptation, and our proposed method can consistently outperform existing cross-domain NER baselines. Nevertheless, experiments also illustrate the challenge of this cross-domain NER task. We hope that our dataset and baselines will catalyze research in the NER domain adaptation area. The code and data are available at https://github.com/zliucr/CrossNER.

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