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Andrea Ortiz

Publications and source records attributed to Andrea Ortiz.

12 recordsLinked to original sources

Threshold-Based Spiking Neural Networks for Event-Driven Status Update Systems

Event-driven sensing supports energy-efficient Internet-of-Things (IoT) devices by activating communication only when relevant events occur. In such systems, transmission decisions are governed by the monitored process rather than predefined schedules. Consequently, jointly optimising information freshness and energy consumption is challenging because transmission decisions are restricted to randomly occurring events. To address this challenge, we investigate an event-driven status update system in which wake-up events follow the dynamics of the monitored process. The problem of determining whether to transmit the sensing data or not is cast as a Markov Decision Process (MDP) that jointly minimises the Age of Information (AoI) and transmission energy. We prove the existence of an optimal threshold policy, thereby obtaining an interpretable characterisation of the optimal transmission strategy. Motivated by this result, we propose a lightweight Reinforcement Learning (RL) approach based on Spiking Neural Networks (SNNs) whose architecture explicitly represents threshold policies. The resulting policy representation has constant complexity with respect to the maximum AoI and enables a more energy-efficient implementation than a comparable Artificial Neural Network (ANN). Numerical results demonstrate that the proposed SNN reliably learns optimal thresholds across different operating regimes.

cs.IT

Deep Sleep Scheduling for Satellite IoT via Simulation Based Optimization

The Satellite Internet of Things (S-IoT) enables global connectivity for remote sensing devices that must operate energy-efficiently over long time spans. We consider an S-IoT system consisting of a sender-receiver pair connected by a data channel and a feedback channel and capture its dynamics using a Markov Decision Process (MDP). To extend battery life, the sender has to decide on deep-sleep durations. Deep-sleep scheduling is the primary lever to reduce energy consumption, since sleeping devices consume only a fraction of their idle power. By choosing its deep-sleep duration online, the sender has to find a trade-off between energy consumption and data quality degradation at the receiver, captured by a weighted sum of costs. We quantify data quality degradation via the recently introduced Goal-Oriented Tensor (GoT) metric, which can take both age and content of delivered data into account. We assume a Markovian observed process and Markov channels with time-varying delay and erasure rates. The challenge is that content awareness of the GoT metric makes periodic transmissions inherently inefficient. Additionally, optimal sleep durations depends on the (unknown) future states of the observed process and the channels, both of which must be inferred online. We propose a novel algorithm using probabilistic simulation-based optimization (PSBO). With PSBO, the sensor forecasts future states based on estimated transition probabilities, and uses these forecasts to select the optimal deep-sleep duration. Extensive simulations and experiments with S-IoT hardware demonstrate superior performance of PSBO under diverse conditions.

cs.NI

SKYLINK: Scalable and Resilient Link Management in LEO Satellite Network

The rapid growth of space-based services has established LEO satellite networks as a promising option for global broadband connectivity. Next-generation LEO networks leverage inter-satellite links (ISLs) to provide faster and more reliable communications compared to traditional bent-pipe architectures, even in remote regions. However, the high mobility of satellites, dynamic traffic patterns, and potential link failures pose significant challenges for efficient and resilient routing. To address these challenges, we model the LEO satellite network as a time-varying graph comprising a constellation of satellites and ground stations. Our objective is to minimize a weighted sum of average delay and packet drop rate. Each satellite independently decides how to distribute its incoming traffic to neighboring nodes in real time. Given the infeasibility of finding optimal solutions at scale, due to the exponential growth of routing options and uncertainties in link capacities, we propose SKYLINK, a novel fully distributed learning strategy for link management in LEO satellite networks. SKYLINK enables each satellite to adapt to the time-varying network conditions, ensuring real-time responsiveness, scalability to millions of users, and resilience to network failures, while maintaining low communication overhead and computational complexity. To support the evaluation of SKYLINK at global scale, we develop a new simulator for large-scale LEO satellite networks. For 25.4 million users, SKYLINK reduces the weighted sum of average delay and drop rate by 29% compared to the bent-pipe approach, and by 92% compared to Dijkstra. It lowers drop rates by 95% relative to k-shortest paths, 99% relative to Dijkstra, and 74% compared to the bent-pipe baseline, while achieving up to 46% higher throughput. At the same time, SKYLINK maintains constant computational complexity with respect to constellation size.

cs.NI

Dynamic Hypergame for Task Assignment in Multi-platform Mobile Crowdsensing Under Incomplete Information

Mobile crowdsensing (MCS) is a promising distributed sensing paradigm for future wireless networks, where MCS platforms (MCSPs) recruit mobile units (MUs) through monetary incentives for sensing data collection. While most existing studies assume a single MCSP, practical deployments involve multiple competing MCSPs that simultaneously propose task offers to MUs, and MUs accept offers that maximize their revenue. This interaction gives rise to a two-sided matching game with contracts (MWC), decomposed into two components: (i) task proposal problem of the MCSPs and (ii) task acceptance problem of the MUs. To optimally solve (i), every MCSP requires information about other platforms' preferences and the qualities of the MUs in advance. Similarly, to solve (ii) optimally, the MUs require information about the task execution efforts of all tasks in advance. Such information is unavailable at the MCSPs and at the MUs. To address the challenge of unknown preferences of the other MCSPs, the MWC is posed as a dynamic hypergame, where every MCSP models the unknown preferences through perceptions and refines them over repeated interactions. To solve the dynamic hypergame under incomplete information, we propose PACMAB, a fully decentralized perception-aware two-sided learning framework where, (i) each MCSP learns an adaptive task proposal strategy under competition, and (ii) each MU learns task acceptance policy by estimating task execution efforts. Computational complexity of PACMAB shows that it scales favorably for the MCSPs as well as the MUs. Extensive simulations show that PACMAB consistently outperforms the benchmarks by completing at least 41% more tasks without assuming complete information.

cs.NI

Federated Reinforcement Learning for Efficient Mobile Crowdsensing under Incomplete Information

Mobile crowdsensing (MCS) is a distributed sensing architecture that utilizes existing sensors on mobile units (MUs) to perform sensing tasks. A mobile crowdsensing platform (MCSP) publishes the sensing tasks and the MUs decide whether to participate in exchange for money. The MCS system is dynamic: the task requirements, the MUs' availability, and their available resources change over time. The MUs aim to find an efficient task participation strategy to maximize their income while the MCSP focuses on maximizing the number of completed tasks. As optimal strategies require perfect non-causal information about the MCS system, which is unavailable in realistic scenarios, the main challenge is to find an efficient task participation strategy for the MUs under incomplete information. To this end, a novel fully decentralized federated deep reinforcement learning algorithm, FDRL-PPO, is proposed. FDRL-PPO enables every MU to learn its own task participation strategy based on its experiences, available resources, and preferences, without relying on perfect non-causal information about the MCS system. To replenish their batteries, the MUs rely on energy harvesting. As a result, their available energy varies over time, leading to varying availability and fragmented learning experiences. To mitigate these challenges, the proposed approach leverages federated learning, enabling MUs to collaboratively improve their models without sharing private raw data like their own experiences. By exchanging only learned models, MUs collectively compensate for individual limitations, and find more scalable, robust, and efficient task participation strategies. Comprehensive evaluations on both synthetic and real-world datasets show that FDRL-PPO consistently outperforms benchmark algorithms in terms of task completion ratio, fairness in task completion, energy consumption, and number of conflicting proposals.

cs.LG

Learning-Based Phase Shift Optimization of Liquid Crystal RIS in Dynamic mmWave Networks

To enhance coverage and signal quality in millimeter-wave (mmWave) frequencies, reconfigurable intelligent surfaces (RISs) have emerged as a game-changing solution to manipulate the wireless environment. Traditional semiconductor-based RISs face scalability issues due to high power consumption. Meanwhile, liquid crystal-based RISs (LC-RISs) offer energy-efficient and cost-effective operation even for large arrays. However, this promise has a caveat. LC-RISs suffer from long reconfiguration times, on the order of tens of milliseconds, which limits their applicability in dynamic scenarios. To date, prior works have focused on hardware design aspects or static scenarios to address this limitation, but little attention has been paid to optimization solutions for dynamic settings. Our paper fills this gap by proposing a reinforcement learning-based optimization framework to dynamically control the phase shifts of LC-RISs and maximize the data rate of a moving user. Specifically, we propose a Deep Deterministic Policy Gradient (DDPG) algorithm that adapts the LC-RIS phase shifts without requiring perfect channel state information and balances the tradeoff between signal-to-noise ratio (SNR) and configuration time. We validate our approach through high-fidelity ray tracing simulations, leveraging measurement data from an LC-RIS prototype. Our results demonstrate the potential of our solution to bring adaptive control to dynamic LC-RIS-assisted mmWave systems.

eess.SP

The Best Time for an Update: Risk-Sensitive Minimization of Age-Based Metrics

Popular methods to quantify transmitted data quality are the Age of Information (AoI), the Query Age of Information (QAoI), and the Age of Incorrect Information (AoII). We consider these metrics in a point-to-point wireless communication system, where the transmitter monitors a process and sends status updates to a receiver. The challenge is to decide on the best time for an update, balancing the transmission energy and the age-based metric at the receiver. Due to the inherent risk of high age-based metric values causing complications such as unstable system states, we introduce the new concept of risky states to denote states with high age-based metric. We use this new notion of risky states to quantify and minimize this risk of experiencing high age-based metrics by directly deriving the frequency of risky states as a novel risk-metric. Building on this foundation, we introduce two risk-sensitive strategies for AoI, QAoI and AoII. The first strategy uses system knowledge, i.e., channel quality and packet arrival probability, to find an optimal strategy that transmits when the age-based metric exceeds a tunable threshold. A lower threshold leads to higher risk-sensitivity. The second strategy uses an enhanced Q-learning approach and balances the age-based metric, the transmission energy and the frequency of risky states without requiring knowledge about the system. Numerical results affirm our risk-sensitive strategies' high effectiveness.

cs.IT

Decentralized Online Learning in Task Assignment Games for Mobile Crowdsensing

The problem of coordinated data collection is studied for a mobile crowdsensing (MCS) system. A mobile crowdsensing platform (MCSP) sequentially publishes sensing tasks to the available mobile units (MUs) that signal their willingness to participate in a task by sending sensing offers back to the MCSP. From the received offers, the MCSP decides the task assignment. A stable task assignment must address two challenges: the MCSP's and MUs' conflicting goals, and the uncertainty about the MUs' required efforts and preferences. To overcome these challenges a novel decentralized approach combining matching theory and online learning, called collision-avoidance multi-armed bandit with strategic free sensing (CA-MAB-SFS), is proposed. The task assignment problem is modeled as a matching game considering the MCSP's and MUs' individual goals while the MUs learn their efforts online. Our innovative "free-sensing" mechanism significantly improves the MU's learning process while reducing collisions during task allocation. The stable regret of CA-MAB-SFS, i.e., the loss of learning, is analytically shown to be bounded by a sublinear function, ensuring the convergence to a stable optimal solution. Simulation results show that CA-MAB-SFS increases the MUs' and the MCSP's satisfaction compared to state-of-the-art methods while reducing the average task completion time by at least 16%.

cs.SI

SeBaSi system-level Integrated Access and Backhaul simulator for self-backhauling

millimeter wave (mmWave) and sub-terahertz (THz) communications have the potential of increasing mobile network throughput drastically. However, the challenging propagation conditions experienced at mmWave and beyond frequencies can potentially limit the range of the wireless link down to a few meters, compared to up to kilometers for sub-6GHz links. Thus, increasing the density of base station deployments is required to achieve sufficient coverage in the Radio Access Network (RAN). To such end, 3rd Generation Partnership Project (3GPP) introduced wireless backhauled base stations with Integrated Access and Backhaul (IAB), a key technology to achieve dense networks while preventing the need for costly fiber deployments. In this paper, we introduce SeBaSi, a system-level simulator for IAB networks, and demonstrate its functionality by simulating IAB deployments in Manhattan, New York City and Padova. Finally, we show how SeBaSi can represent a useful tool for the performance evaluation of self-backhauled cellular networks, thanks to its high level of network abstraction, coupled with its open and customizable design, which allows users to extend it to support novel technologies such as Reconfigurable Intelligent Surfaces (RISs)

cs.NI

Safehaul: Risk-Averse Learning for Reliable mmWave Self-Backhauling in 6G Networks

Wireless backhauling at millimeter-wave frequencies (mmWave) in static scenarios is a well-established practice in cellular networks. However, highly directional and adaptive beamforming in today's mmWave systems have opened new possibilities for self-backhauling. Tapping into this potential, 3GPP has standardized Integrated Access and Backhaul (IAB) allowing the same base station serve both access and backhaul traffic. Although much more cost-effective and flexible, resource allocation and path selection in IAB mmWave networks is a formidable task. To date, prior works have addressed this challenge through a plethora of classic optimization and learning methods, generally optimizing a Key Performance Indicator (KPI) such as throughput, latency, and fairness, and little attention has been paid to the reliability of the KPI. We propose Safehaul, a risk-averse learning-based solution for IAB mmWave networks. In addition to optimizing average performance, Safehaul ensures reliability by minimizing the losses in the tail of the performance distribution. We develop a novel simulator and show via extensive simulations that Safehaul not only reduces the latency by up to 43.2% compared to the benchmarks but also exhibits significantly more reliable performance (e.g., 71.4% less variance in achieved latency).

cs.NI

Survey Propagation: A Resource Allocation Solution for Large Wireless Networks

The ever-increasing number of nodes in current and future wireless communication networks brings unprecedented challenges for the allocation of the available communication resources. This is caused by the combinatorial nature of the resource allocation problems, which limits the performance of state-of-the-art techniques when the network size increases. In this paper, we take a new direction and investigate how methods from statistical physics can be used to address resource allocation problems in large networks. To this aim, we propose a novel model of the wireless network based on a type of disordered physical systems called spin glasses. We show that resource allocation problems have the same structure as the problem of finding specific configurations in spin glasses. Based on this parallel, we investigate the use of the Survey Propagation method from statistical physics in the solution of resource allocation problems in wireless networks. Through numerical simulations we show that the proposed statistical-physics-based resource allocation algorithm is a promising tool for the efficient allocation of communication resources in large wireless communications networks. Given a fixed number of resources, we are able to serve a larger number of nodes, compared to state-of-the-art reference schemes, without introducing more interference into the system

cs.IT

Multi-Agent Reinforcement Learning for Energy Harvesting Two-Hop Communications with a Partially Observable State

We consider an energy harvesting (EH) transmitter communicating with a receiver through an EH relay. The harvested energy is used for data transmission, including the circuit energy consumption. As in practical scenarios, the system state, comprised by the harvested energy, battery levels, data buffer levels, and channel gains, is only partially observable by the EH nodes. Moreover, the EH nodes have only outdated knowledge regarding the channel gains for their own transmit channels. Our goal is to find distributed transmission policies aiming at maximizing the throughput. A channel predictor based on a Kalman filter is implemented in each EH node to estimate the current channel gain for its own channel. Furthermore, to overcome the partial observability of the system state, the EH nodes cooperate with each other to obtain information about their parameters during a signaling phase. We model the problem as a Markov game and propose a multi-agent reinforcement learning algorithm to find the transmission policies. We show the trade-off between the achievable throughput and the signaling required, and provide convergence guarantees for the proposed algorithm. Results show that even when the signaling overhead is taken into account, the proposed algorithm outperforms other approaches that do not consider cooperation.

cs.IT