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Andreas Radler

Publications and source records attributed to Andreas Radler.

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PAINT: Parallel-in-time Neural Twins for Dynamical System Reconstruction

Neural surrogates have shown great potential in simulating dynamical systems, while offering real-time capabilities. We envision Neural Twins as a progression of neural surrogates, aiming to create digital replicas of real systems. A neural twin consumes measurements at test time to update its state, thereby enabling context-specific decision-making. We argue, that a critical property of neural twins is their ability to remain on-trajectory, i.e., to stay close to the true system state over time. We introduce Parallel-in-time Neural Twins (PAINT), an architecture-agnostic family of methods for modeling dynamical systems from measurements. PAINT trains a generative neural network to model the distribution of states in parallel over time. At test time, states are predicted from measurements in a sliding window fashion. Our theoretical analysis shows that PAINT is on-trajectory, whereas autoregressive models generally are not. Empirically, we evaluate our method on a challenging two-dimensional turbulent fluid dynamics problem. The results demonstrate that PAINT stays on-trajectory and predicts system states from sparse measurements with high fidelity. These findings underscore PAINT's potential for developing neural twins that stay on-trajectory, enabling more accurate state estimation and decision-making.

cs.AI

Diverse Topology Optimization using Modulated Neural Fields

Topology optimization (TO) is a family of computational methods that derive near-optimal geometries from formal problem descriptions. Despite their success, established TO methods are limited to generating single solutions, restricting the exploration of alternative designs. To address this limitation, we introduce Topology Optimization using Modulated Neural Fields (TOM) - a data-free method that trains a neural network to generate structurally compliant shapes and explores diverse solutions through an explicit diversity constraint. The network is trained with a solver-in-the-loop, optimizing the material distribution in each iteration. The trained model produces diverse shapes that closely adhere to the design requirements. We validate TOM on 2D and 3D TO problems. Our results show that TOM generates more diverse solutions than any previous method, all while maintaining near-optimality and without relying on a dataset. These findings open new avenues for engineering and design, offering enhanced flexibility and innovation in structural optimization.

cs.LG

Simplified priors for Object-Centric Learning

Humans excel at abstracting data and constructing \emph{reusable} concepts, a capability lacking in current continual learning systems. The field of object-centric learning addresses this by developing abstract representations, or slots, from data without human supervision. Different methods have been proposed to tackle this task for images, whereas most are overly complex, non-differentiable, or poorly scalable. In this paper, we introduce a conceptually simple, fully-differentiable, non-iterative, and scalable method called SAMP Simplified Slot Attention with Max Pool Priors). It is implementable using only Convolution and MaxPool layers and an Attention layer. Our method encodes the input image with a Convolutional Neural Network and then uses a branch of alternating Convolution and MaxPool layers to create specialized sub-networks and extract primitive slots. These primitive slots are then used as queries for a Simplified Slot Attention over the encoded image. Despite its simplicity, our method is competitive or outperforms previous methods on standard benchmarks.

cs.CV

Geometry-Informed Neural Networks

Geometry is a ubiquitous tool in computer graphics, design, and engineering. However, the lack of large shape datasets limits the application of state-of-the-art supervised learning methods and motivates the exploration of alternative learning strategies. To this end, we introduce geometry-informed neural networks (GINNs) -- a framework for training shape-generative neural fields without data by leveraging user-specified design requirements in the form of objectives and constraints. By adding diversity as an explicit constraint, GINNs avoid mode-collapse and can generate multiple diverse solutions, often required in geometry tasks. Experimentally, we apply GINNs to several problems spanning physics, geometry, and engineering design, showing control over geometrical and topological properties, such as surface smoothness or the number of holes. These results demonstrate the potential of training shape-generative models without data, paving the way for new generative design approaches without large datasets.

cs.LG

A Dataset Perspective on Offline Reinforcement Learning

The application of Reinforcement Learning (RL) in real world environments can be expensive or risky due to sub-optimal policies during training. In Offline RL, this problem is avoided since interactions with an environment are prohibited. Policies are learned from a given dataset, which solely determines their performance. Despite this fact, how dataset characteristics influence Offline RL algorithms is still hardly investigated. The dataset characteristics are determined by the behavioral policy that samples this dataset. Therefore, we define characteristics of behavioral policies as exploratory for yielding high expected information in their interaction with the Markov Decision Process (MDP) and as exploitative for having high expected return. We implement two corresponding empirical measures for the datasets sampled by the behavioral policy in deterministic MDPs. The first empirical measure SACo is defined by the normalized unique state-action pairs and captures exploration. The second empirical measure TQ is defined by the normalized average trajectory return and captures exploitation. Empirical evaluations show the effectiveness of TQ and SACo. In large-scale experiments using our proposed measures, we show that the unconstrained off-policy Deep Q-Network family requires datasets with high SACo to find a good policy. Furthermore, experiments show that policy constraint algorithms perform well on datasets with high TQ and SACo. Finally, the experiments show, that purely dataset-constrained Behavioral Cloning performs competitively to the best Offline RL algorithms for datasets with high TQ.

cs.LG