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Andreas Zell

Publications and source records attributed to Andreas Zell.

At least 37 records · Page 2Linked to original sources

The Role of Tactile Sensing for Learning Reach and Grasp

Stable and robust robotic grasping is essential for current and future robot applications. In recent works, the use of large datasets and supervised learning has enhanced speed and precision in antipodal grasping. However, these methods struggle with perception and calibration errors due to large planning horizons. To obtain more robust and reactive grasping motions, leveraging reinforcement learning combined with tactile sensing is a promising direction. Yet, there is no systematic evaluation of how the complexity of force-based tactile sensing affects the learning behavior for grasping tasks. This paper compares various tactile and environmental setups using two model-free reinforcement learning approaches for antipodal grasping. Our findings suggest that under imperfect visual perception, various tactile features improve learning outcomes, while complex tactile inputs complicate training.

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An Event-Based Perception Pipeline for a Table Tennis Robot

Table tennis robots gained traction over the last years and have become a popular research challenge for control and perception algorithms. Fast and accurate ball detection is crucial for enabling a robotic arm to rally the ball back successfully. So far, most table tennis robots use conventional, frame-based cameras for the perception pipeline. However, frame-based cameras suffer from motion blur if the frame rate is not high enough for fast-moving objects. Event-based cameras, on the other hand, do not have this drawback since pixels report changes in intensity asynchronously and independently, leading to an event stream with a temporal resolution on the order of us. To the best of our knowledge, we present the first real-time perception pipeline for a table tennis robot that uses only event-based cameras. We show that compared to a frame-based pipeline, event-based perception pipelines have an update rate which is an order of magnitude higher. This is beneficial for the estimation and prediction of the ball's position, velocity, and spin, resulting in lower mean errors and uncertainties. These improvements are an advantage for the robot control, which has to be fast, given the short time a table tennis ball is flying until the robot has to hit back.

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Approximate Supervised Object Distance Estimation on Unmanned Surface Vehicles

Unmanned surface vehicles (USVs) and boats are increasingly important in maritime operations, yet their deployment is limited due to costly sensors and complexity. LiDAR, radar, and depth cameras are either costly, yield sparse point clouds or are noisy, and require extensive calibration. Here, we introduce a novel approach for approximate distance estimation in USVs using supervised object detection. We collected a dataset comprising images with manually annotated bounding boxes and corresponding distance measurements. Leveraging this data, we propose a specialized branch of an object detection model, not only to detect objects but also to predict their distances from the USV. This method offers a cost-efficient and intuitive alternative to conventional distance measurement techniques, aligning more closely with human estimation capabilities. We demonstrate its application in a marine assistance system that alerts operators to nearby objects such as boats, buoys, or other waterborne hazards.

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Evaluating UAV Path Planning Algorithms for Realistic Maritime Search and Rescue Missions

Unmanned Aerial Vehicles (UAVs) are emerging as very important tools in search and rescue (SAR) missions at sea, enabling swift and efficient deployment for locating individuals or vessels in distress. The successful execution of these critical missions heavily relies on effective path planning algorithms that navigate UAVs through complex maritime environments while considering dynamic factors such as water currents and wind flow. Furthermore, they need to account for the uncertainty in search target locations. However, existing path planning methods often fail to address the inherent uncertainty associated with the precise location of search targets and the uncertainty of oceanic forces. In this paper, we develop a framework to develop and investigate trajectory planning algorithms for maritime SAR scenarios employing UAVs. We adopt it to compare multiple planning strategies, some of them used in practical applications by the United States Coast Guard. Furthermore, we propose a novel planner that aims at bridging the gap between computation heavy, precise algorithms and lightweight strategies applicable to real-world scenarios.

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Detection of Fast-Moving Objects with Neuromorphic Hardware

Neuromorphic Computing (NC) and Spiking Neural Networks (SNNs) in particular are often viewed as the next generation of Neural Networks (NNs). NC is a novel bio-inspired paradigm for energy efficient neural computation, often relying on SNNs in which neurons communicate via spikes in a sparse, event-based manner. This communication via spikes can be exploited by neuromorphic hardware implementations very effectively and results in a drastic reductions of power consumption and latency in contrast to regular GPU-based NNs. In recent years, neuromorphic hardware has become more accessible, and the support of learning frameworks has improved. However, available hardware is partially still experimental, and it is not transparent what these solutions are effectively capable of, how they integrate into real-world robotics applications, and how they realistically benefit energy efficiency and latency. In this work, we provide the robotics research community with an overview of what is possible with SNNs on neuromorphic hardware focusing on real-time processing. We introduce a benchmark of three popular neuromorphic hardware devices for the task of event-based object detection. Moreover, we show that an SNN on a neuromorphic hardware is able to run in a challenging table tennis robot setup in real-time.

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Can Vehicle Motion Planning Generalize to Realistic Long-tail Scenarios?

Real-world autonomous driving systems must make safe decisions in the face of rare and diverse traffic scenarios. Current state-of-the-art planners are mostly evaluated on real-world datasets like nuScenes (open-loop) or nuPlan (closed-loop). In particular, nuPlan seems to be an expressive evaluation method since it is based on real-world data and closed-loop, yet it mostly covers basic driving scenarios. This makes it difficult to judge a planner's capabilities to generalize to rarely-seen situations. Therefore, we propose a novel closed-loop benchmark interPlan containing several edge cases and challenging driving scenarios. We assess existing state-of-the-art planners on our benchmark and show that neither rule-based nor learning-based planners can safely navigate the interPlan scenarios. A recently evolving direction is the usage of foundation models like large language models (LLM) to handle generalization. We evaluate an LLM-only planner and introduce a novel hybrid planner that combines an LLM-based behavior planner with a rule-based motion planner that achieves state-of-the-art performance on our benchmark.

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Stay on Track: A Frenet Wrapper to Overcome Off-road Trajectories in Vehicle Motion Prediction

Predicting the future motion of observed vehicles is a crucial enabler for safe autonomous driving. The field of motion prediction has seen large progress recently with state-of-the-Art (sotA) models achieving impressive results on large-scale public benchmarks. However, recent work revealed that learning-based methods are prone to predict off-road trajectories in challenging scenarios. These can be created by perturbing existing scenarios with additional turns in front of the target vehicle while the motion history is left unchanged. We argue that this indicates that SotA models do not consider the map information sufficiently and demonstrate how this can be solved by representing model inputs and outputs in a Frenet frame defined by lane centreline sequences. To this end, we present a general wrapper that leverages a Frenet representation of the scene, and that can be applied to SotA models without changing their architecture. We demonstrate the effectiveness of this approach in a comprehensive benchmark using two SotA motion prediction models. Our experiments show that this reduces the off-road rate on challenging scenarios by more than 90% without sacrificing average performance.

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Table tennis ball spin estimation with an event camera

Spin plays a pivotal role in ball-based sports. Estimating spin becomes a key skill due to its impact on the ball's trajectory and bouncing behavior. Spin cannot be observed directly, making it inherently challenging to estimate. In table tennis, the combination of high velocity and spin renders traditional low frame rate cameras inadequate for quickly and accurately observing the ball's logo to estimate the spin due to the motion blur. Event cameras do not suffer as much from motion blur, thanks to their high temporal resolution. Moreover, the sparse nature of the event stream solves communication bandwidth limitations many frame cameras face. To the best of our knowledge, we present the first method for table tennis spin estimation using an event camera. We use ordinal time surfaces to track the ball and then isolate the events generated by the logo on the ball. Optical flow is then estimated from the extracted events to infer the ball's spin. We achieved a spin magnitude mean error of $10.7 \pm 17.3$ rps and a spin axis mean error of $32.9 \pm 38.2°$ in real time for a flying ball.

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eWand: A calibration framework for wide baseline frame-based and event-based camera systems

Accurate calibration is crucial for using multiple cameras to triangulate the position of objects precisely. However, it is also a time-consuming process that needs to be repeated for every displacement of the cameras. The standard approach is to use a printed pattern with known geometry to estimate the intrinsic and extrinsic parameters of the cameras. The same idea can be applied to event-based cameras, though it requires extra work. By using frame reconstruction from events, a printed pattern can be detected. A blinking pattern can also be displayed on a screen. Then, the pattern can be directly detected from the events. Such calibration methods can provide accurate intrinsic calibration for both frame- and event-based cameras. However, using 2D patterns has several limitations for multi-camera extrinsic calibration, with cameras possessing highly different points of view and a wide baseline. The 2D pattern can only be detected from one direction and needs to be of significant size to compensate for its distance to the camera. This makes the extrinsic calibration time-consuming and cumbersome. To overcome these limitations, we propose eWand, a new method that uses blinking LEDs inside opaque spheres instead of a printed or displayed pattern. Our method provides a faster, easier-to-use extrinsic calibration approach that maintains high accuracy for both event- and frame-based cameras.

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UAV-Assisted Maritime Search and Rescue: A Holistic Approach

In this paper, we explore the application of Unmanned Aerial Vehicles (UAVs) in maritime search and rescue (mSAR) missions, focusing on medium-sized fixed-wing drones and quadcopters. We address the challenges and limitations inherent in operating some of the different classes of UAVs, particularly in search operations. Our research includes the development of a comprehensive software framework designed to enhance the efficiency and efficacy of SAR operations. This framework combines preliminary detection onboard UAVs with advanced object detection at ground stations, aiming to reduce visual strain and improve decision-making for operators. It will be made publicly available upon publication. We conduct experiments to evaluate various Region of Interest (RoI) proposal methods, especially by imposing simulated limited bandwidth on them, an important consideration when flying remote or offshore operations. This forces the algorithm to prioritize some predictions over others.

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Conditional Unscented Autoencoders for Trajectory Prediction

The CVAE is one of the most widely-used models in trajectory prediction for AD. It captures the interplay between a driving context and its ground-truth future into a probabilistic latent space and uses it to produce predictions. In this paper, we challenge key components of the CVAE. We leverage recent advances in the space of the VAE, the foundation of the CVAE, which show that a simple change in the sampling procedure can greatly benefit performance. We find that unscented sampling, which draws samples from any learned distribution in a deterministic manner, can naturally be better suited to trajectory prediction than potentially dangerous random sampling. We go further and offer additional improvements including a more structured Gaussian mixture latent space, as well as a novel, potentially more expressive way to do inference with CVAEs. We show wide applicability of our models by evaluating them on the INTERACTION prediction dataset, outperforming the state of the art, as well as at the task of image modeling on the CelebA dataset, outperforming the baseline vanilla CVAE. Code is available at https://github.com/boschresearch/cuae-prediction.

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Sample-efficient Reinforcement Learning in Robotic Table Tennis

Reinforcement learning (RL) has achieved some impressive recent successes in various computer games and simulations. Most of these successes are based on having large numbers of episodes from which the agent can learn. In typical robotic applications, however, the number of feasible attempts is very limited. In this paper we present a sample-efficient RL algorithm applied to the example of a table tennis robot. In table tennis every stroke is different, with varying placement, speed and spin. An accurate return therefore has to be found depending on a high-dimensional continuous state space. To make learning in few trials possible the method is embedded into our robot system. In this way we can use a one-step environment. The state space depends on the ball at hitting time (position, velocity, spin) and the action is the racket state (orientation, velocity) at hitting. An actor-critic based deterministic policy gradient algorithm was developed for accelerated learning. Our approach performs competitively both in a simulation and on the real robot in a number of challenging scenarios. Accurate results are obtained without pre-training in under $200$ episodes of training. The video presenting our experiments is available at https://youtu.be/uRAtdoL6Wpw.

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A multi-modal table tennis robot system

In recent years, robotic table tennis has become a popular research challenge for perception and robot control. Here, we present an improved table tennis robot system with high accuracy vision detection and fast robot reaction. Based on previous work, our system contains a KUKA robot arm with 6 DOF, with four frame-based cameras and two additional event-based cameras. We developed a novel calibration approach to calibrate this multimodal perception system. For table tennis, spin estimation is crucial. Therefore, we introduced a novel, and more accurate spin estimation approach. Finally, we show how combining the output of an event-based camera and a Spiking Neural Network (SNN) can be used for accurate ball detection.

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Hyperspectral Benchmark: Bridging the Gap between HSI Applications through Comprehensive Dataset and Pretraining

Hyperspectral Imaging (HSI) serves as a non-destructive spatial spectroscopy technique with a multitude of potential applications. However, a recurring challenge lies in the limited size of the target datasets, impeding exhaustive architecture search. Consequently, when venturing into novel applications, reliance on established methodologies becomes commonplace, in the hope that they exhibit favorable generalization characteristics. Regrettably, this optimism is often unfounded due to the fine-tuned nature of models tailored to specific HSI contexts. To address this predicament, this study introduces an innovative benchmark dataset encompassing three markedly distinct HSI applications: food inspection, remote sensing, and recycling. This comprehensive dataset affords a finer assessment of hyperspectral model capabilities. Moreover, this benchmark facilitates an incisive examination of prevailing state-of-the-art techniques, consequently fostering the evolution of superior methodologies. Furthermore, the enhanced diversity inherent in the benchmark dataset underpins the establishment of a pretraining pipeline for HSI. This pretraining regimen serves to enhance the stability of training processes for larger models. Additionally, a procedural framework is delineated, offering insights into the handling of applications afflicted by limited target dataset sizes.

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From Prediction to Planning With Goal Conditioned Lane Graph Traversals

The field of motion prediction for automated driving has seen tremendous progress recently, bearing ever-more mighty neural network architectures. Leveraging these powerful models bears great potential for the closely related planning task. In this letter we propose a novel goal-conditioning method and show its potential to transform a state-of-the-art prediction model into a goal-directed planner. Our key insight is that conditioning prediction on a navigation goal at the behaviour level outperforms other widely adopted methods, with the additional benefit of increased model interpretability. We train our model on a large open-source dataset and show promising performance in a comprehensive benchmark.

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Stable Yaw Estimation of Boats from the Viewpoint of UAVs and USVs

Yaw estimation of boats from the viewpoint of unmanned aerial vehicles (UAVs) and unmanned surface vehicles (USVs) or boats is a crucial task in various applications such as 3D scene rendering, trajectory prediction, and navigation. However, the lack of literature on yaw estimation of objects from the viewpoint of UAVs has motivated us to address this domain. In this paper, we propose a method based on HyperPosePDF for predicting the orientation of boats in the 6D space. For that, we use existing datasets, such as PASCAL3D+ and our own datasets, SeaDronesSee-3D and BOArienT, which we annotated manually. We extend HyperPosePDF to work in video-based scenarios, such that it yields robust orientation predictions across time. Naively applying HyperPosePDF on video data yields single-point predictions, resulting in far-off predictions and often incorrect symmetric orientations due to unseen or visually different data. To alleviate this issue, we propose aggregating the probability distributions of pose predictions, resulting in significantly improved performance, as shown in our experimental evaluation. Our proposed method could significantly benefit downstream tasks in marine robotics.

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Real-time event simulation with frame-based cameras

Event cameras are becoming increasingly popular in robotics and computer vision due to their beneficial properties, e.g., high temporal resolution, high bandwidth, almost no motion blur, and low power consumption. However, these cameras remain expensive and scarce in the market, making them inaccessible to the majority. Using event simulators minimizes the need for real event cameras to develop novel algorithms. However, due to the computational complexity of the simulation, the event streams of existing simulators cannot be generated in real-time but rather have to be pre-calculated from existing video sequences or pre-rendered and then simulated from a virtual 3D scene. Although these offline generated event streams can be used as training data for learning tasks, all response time dependent applications cannot benefit from these simulators yet, as they still require an actual event camera. This work proposes simulation methods that improve the performance of event simulation by two orders of magnitude (making them real-time capable) while remaining competitive in the quality assessment.

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SpinDOE: A ball spin estimation method for table tennis robot

Spin plays a considerable role in table tennis, making a shot's trajectory harder to read and predict. However, the spin is challenging to measure because of the ball's high velocity and the magnitude of the spin values. Existing methods either require extremely high framerate cameras or are unreliable because they use the ball's logo, which may not always be visible. Because of this, many table tennis-playing robots ignore the spin, which severely limits their capabilities. This paper proposes an easily implementable and reliable spin estimation method. We developed a dotted-ball orientation estimation (DOE) method, that can then be used to estimate the spin. The dots are first localized on the image using a CNN and then identified using geometric hashing. The spin is finally regressed from the estimated orientations. Using our algorithm, the ball's orientation can be estimated with a mean error of 2.4° and the spin estimation has an relative error lower than 1%. Spins up to 175 rps are measurable with a camera of 350 fps in real time. Using our method, we generated a dataset of table tennis ball trajectories with position and spin, available on our project page.

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