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Andreas Zimmerer

Publications and source records attributed to Andreas Zimmerer.

7 recordsLinked to original sources

SemCEB: A Cardinality Estimation Benchmark for Semantic Operators

Modern data systems increasingly expose multi-modal large language models as semantic operators: SQL operators, including filters and joins, whose predicates are defined by a natural-language instruction. Query optimization in these systems still rests on the same foundations as in traditional databases$\unicode{x2013}$plan enumeration and cost models$\unicode{x2013}$yet faces new challenges, e.g., a larger plan space and the lack of efficient cardinality estimates. The elevated per-tuple costs of semantic operators make bad plan choices worse by orders of magnitude. Therefore, precise$\unicode{x2013}$but also fast and cheap$\unicode{x2013}$cardinality estimates for semantic filters and joins are of high importance for optimizing query plans that include semantic operators. In this paper, we introduce SemCEB, the first benchmark for cardinality estimation over semantic operators, based on a real-world dataset of (semi-)structured text and images with 102 hand-curated, diverse queries spanning a wide range of selectivities, assessing cardinality estimation for semantic filters and joins in isolation. We evaluate sampling-based algorithms and Semantic Histograms, a state-of-the-art cardinality estimation algorithm for semantic operators, with respect to their accuracy, cost, latency, and memory overhead. We show that, while sampling is robust across different predicate categories, it does not scale and comes with high costs. Our adaptation of Semantic Histograms, on the other hand, is limited in its applicability, and its performance appears sensitive to the predicate category.

cs.DB

MLSkip: Data Skipping for ML Filters via Lightweight Metadata

Database vendors recently released AI functions that can be used in filter predicates. As such functions often rely on costly, black-box ML models, they unveil new data management challenges. Concretely, traditional data skipping techniques for integer and string data fail to be applicable to the new filter type. Indeed, there is no known mechanism for pruning non-qualifying row groups, e.g., when reading files from blob storage. In this work, we initiate the study of data skipping techniques for ML filters. We make the case that Parquet's default min-max metadata is enough to enable pruning. To this end, we draw connections to two lines of research: (i) the recently proposed query language for ML models and (ii) neural network verification. Our preliminary results on ReLU architectures show that on tables from TPC-H and TPC-DS, the average pruning effectiveness for filters of selectivity below 0.1% amounts to 27.4%. Finally, inspired by research on spatial joins, we propose an enhanced metadata structure: a size-bounded 2D convex hull that verification tools can make better use of, increasing the pruning effectiveness to 38.31%, while occupying at most 45 bytes per row group and column pair. We observe an end-to-end speedup of 1.07$\times$ over PyTorch in DuckDB.

cs.DB

SemBench: A Benchmark for Semantic Query Processing Engines

We present a benchmark targeting a novel class of systems: semantic query processing engines. Those systems rely inherently on generative and reasoning capabilities of state-of-the-art large language models (LLMs). They extend SQL with semantic operators, configured by natural language instructions, that are evaluated via LLMs and enable users to perform various operations on multimodal data. Our benchmark introduces diversity across three key dimensions: scenarios, modalities, and operators. Included are scenarios ranging from movie review analysis to car damage detection. Within these scenarios, we cover different data modalities, including images, audio, and text. Finally, the queries involve a diverse set of operators, including semantic filters, joins, mappings, ranking, and classification operators. We evaluated our benchmark on three academic systems (LOTUS, Palimpzest, and ThalamusDB) and one industrial system, Google BigQuery. Although these results reflect a snapshot of systems under continuous development, our study offers crucial insights into their current strengths and weaknesses, illuminating promising directions for future research.

cs.DB

Instance-Optimized String Fingerprints

Recent research found that cloud data warehouses are text-heavy. However, their capabilities for efficiently processing string columns remain limited, relying primarily on techniques like dictionary encoding and prefix-based partition pruning. In recent work, we introduced string fingerprints - a lightweight secondary index structure designed to approximate LIKE predicates, albeit with false positives. This approach is particularly compelling for columnar query engines, where fingerprints can help reduce both compute and I/O overhead. We show that string fingerprints can be optimized for specific workloads using mixed-integer optimization, and that they can generalize to unseen table predicates. On an IMDb column evaluated in DuckDB v1.3, this yields table-scan speedups of up to 1.36$\times$.

cs.DB

Parachute: Single-Pass Bi-Directional Information Passing

Sideways information passing is a well-known technique for mitigating the impact of large build sides in a database query plan. As currently implemented in production systems, sideways information passing enables only a uni-directional information flow, as opposed to instance-optimal algorithms, such as Yannakakis'. On the other hand, the latter require an additional pass over the input, which hinders adoption in production systems. In this paper, we make a step towards enabling single-pass bi-directional information passing during query execution. We achieve this by statically analyzing between which tables the information flow is blocked and by leveraging precomputed join-induced fingerprint columns on FK-tables. On the JOB benchmark, Parachute improves DuckDB v1.2's end-to-end execution time without and with semi-join filtering by 1.54x and 1.24x, respectively, when allowed to use 15% extra space.

cs.DB

Pruning in Snowflake: Working Smarter, Not Harder

Modern cloud-based data analytics systems must efficiently process petabytes of data residing on cloud storage. A key optimization technique in state-of-the-art systems like Snowflake is partition pruning - skipping chunks of data that do not contain relevant information for computing query results. While partition pruning based on query predicates is a well-established technique, we present new pruning techniques that extend the scope of partition pruning to LIMIT, top-k, and JOIN operations, significantly expanding the opportunities for pruning across diverse query types. We detail the implementation of each method and examine their impact on real-world workloads. Our analysis of Snowflake's production workloads reveals that real-world analytical queries exhibit much higher selectivity than commonly assumed, yielding effective partition pruning and highlighting the need for more realistic benchmarks. We show that we can harness high selectivity by utilizing min/max metadata available in modern data analytics systems and data lake formats like Apache Iceberg, reducing the number of processed micro-partitions by 99.4% across the Snowflake data platform.

cs.DB

Towards Somaesthetics Inspired Games: Exploring the Influence of a Mirror Effect on Self-Presentation in a Public Setting

We report on an initial user study, which explores how players of an augmented mirror game, self-style or self-present themselves when they are allowed to see themselves in the mirror compared to when they do not see themselves. To this end, we customized an open source fruit slicing game into an interactive installation for an architecture museum and conducted with 36 visitors a field study. Based on an analysis of video recordings of participants we identified, for example significant differences in how often participants smile. Ultimately, presenting a self-image to gamers in a social setting resulted in behavior change, which we argue could be utilized carefully from a Somaesthetics perspective as an experience design feature in future games.

cs.HC