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Andrei Andriushchenko

Publications and source records attributed to Andrei Andriushchenko.

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Training Long-Context, Multi-Turn Software Engineering Agents with Reinforcement Learning

Research on applications of reinforcement learning (RL) to large language models has mostly been focused on single-turn problems, such as mathematical reasoning or single-shot code generation. While these problems can be viewed as token-level multi-turn Markov decision processes (MDPs), this view corresponds to a degenerate case of multi-turn interaction where the environment provides no feedback. This contrasts with many real-world domains, such as software engineering (SWE), which require rich multi-turn interactions with a stateful environment that responds to each action with a non-trivial observation. To bridge this gap, we demonstrate the successful application of RL to this general regime. Our methodology begins with rejection fine-tuning (RFT) using execution feedback to train a policy to follow instructions and formatting effectively, followed by a synchronous RL pipeline using DAPO for iterative improvement. Applying this pipeline to Qwen2.5-72B-Instruct, we increase its Pass@1 on the SWE-bench Verified benchmark from 11% to 39%, substantially improving upon the 20% RFT baseline. On the May and June splits of SWE-rebench, the resulting agent achieves Pass@1 of 35% and 31% respectively, competitive with even larger models such as DeepSeek-V3-0324 or Qwen3-235B-A22B, demonstrating that our methodology offers a practical approach for training capable agents for multi-turn interactive tasks using open-weight models.

cs.LG

SWE-rebench: An Automated Pipeline for Task Collection and Decontaminated Evaluation of Software Engineering Agents

LLM-based agents have shown promising capabilities in a growing range of software engineering (SWE) tasks. However, advancing this field faces two critical challenges. First, high-quality training data is scarce, especially data that reflects real-world SWE scenarios, where agents must interact with development environments, execute code and adapt behavior based on the outcomes of their actions. Existing datasets are either limited to one-shot code generation or comprise small, manually curated collections of interactive tasks, lacking both scale and diversity. Second, the lack of fresh interactive SWE tasks affects evaluation of rapidly improving models, as static benchmarks quickly become outdated due to contamination issues. To address these limitations, we introduce a novel, automated, and scalable pipeline to continuously extract real-world interactive SWE tasks from diverse GitHub repositories. Using this pipeline, we construct SWE-rebench, a public dataset comprising over 21,000 interactive Python-based SWE tasks, suitable for reinforcement learning of SWE agents at scale. Additionally, we use continuous supply of fresh tasks collected using SWE-rebench methodology to build a contamination-free benchmark for agentic software engineering. We compare results of various LLMs on this benchmark to results on SWE-bench Verified and show that performance of some language models might be inflated due to contamination issues.

cs.SE