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Andres Abeliuk

Publications and source records attributed to Andres Abeliuk.

16 recordsLinked to original sources

Can adversarial attacks by large language models be attributed?

Attributing outputs from Large Language Models (LLMs) in adversarial settings-such as cyberattacks and disinformation campaigns-presents significant challenges that are likely to grow in importance. We approach this attribution problem from both a theoretical and an empirical perspective, drawing on formal language theory (identification in the limit) and data-driven analysis of the expanding LLM ecosystem. By modeling an LLM's set of possible outputs as a formal language, we analyze whether finite samples of text can uniquely pinpoint the originating model. Our results show that, under mild assumptions of overlapping capabilities among models, certain classes of LLMs are fundamentally non-identifiable from their outputs alone. We delineate four regimes of theoretical identifiability: (1) an infinite class of deterministic (discrete) LLM languages is not identifiable (Gold's classical result from 1967); (2) an infinite class of probabilistic LLMs is also not identifiable (by extension of the deterministic case); (3) a finite class of deterministic LLMs is identifiable (consistent with Angluin's tell-tale criterion); and (4) even a finite class of probabilistic LLMs can be non-identifiable (we provide a new counterexample establishing this negative result). Complementing these theoretical insights, we quantify the explosion in the number of plausible model origins (hypothesis space) for a given output in recent years. Even under conservative assumptions-each open-source model fine-tuned on at most one new dataset-the count of distinct candidate models doubles approximately every 0.5 years, and allowing multi-dataset fine-tuning combinations yields doubling times as short as 0.28 years. This combinatorial growth, alongside the extraordinary computational cost of brute-force likelihood attribution across all models and potential users, renders exhaustive attribution infeasible in practice.

cs.AI

Hybrid Forecasting of Geopolitical Events

Sound decision-making relies on accurate prediction for tangible outcomes ranging from military conflict to disease outbreaks. To improve crowdsourced forecasting accuracy, we developed SAGE, a hybrid forecasting system that combines human and machine generated forecasts. The system provides a platform where users can interact with machine models and thus anchor their judgments on an objective benchmark. The system also aggregates human and machine forecasts weighting both for propinquity and based on assessed skill while adjusting for overconfidence. We present results from the Hybrid Forecasting Competition (HFC) - larger than comparable forecasting tournaments - including 1085 users forecasting 398 real-world forecasting problems over eight months. Our main result is that the hybrid system generated more accurate forecasts compared to a human-only baseline which had no machine generated predictions. We found that skilled forecasters who had access to machine-generated forecasts outperformed those who only viewed historical data. We also demonstrated the inclusion of machine-generated forecasts in our aggregation algorithms improved performance, both in terms of accuracy and scalability. This suggests that hybrid forecasting systems, which potentially require fewer human resources, can be a viable approach for maintaining a competitive level of accuracy over a larger number of forecasting questions.

cs.CY

Cross-Lingual and Cross-Domain Crisis Classification for Low-Resource Scenarios

Social media data has emerged as a useful source of timely information about real-world crisis events. One of the main tasks related to the use of social media for disaster management is the automatic identification of crisis-related messages. Most of the studies on this topic have focused on the analysis of data for a particular type of event in a specific language. This limits the possibility of generalizing existing approaches because models cannot be directly applied to new types of events or other languages. In this work, we study the task of automatically classifying messages that are related to crisis events by leveraging cross-language and cross-domain labeled data. Our goal is to make use of labeled data from high-resource languages to classify messages from other (low-resource) languages and/or of new (previously unseen) types of crisis situations. For our study we consolidated from the literature a large unified dataset containing multiple crisis events and languages. Our empirical findings show that it is indeed possible to leverage data from crisis events in English to classify the same type of event in other languages, such as Spanish and Italian (80.0% F1-score). Furthermore, we achieve good performance for the cross-domain task (80.0% F1-score) in a cross-lingual setting. Overall, our work contributes to improving the data scarcity problem that is so important for multilingual crisis classification. In particular, mitigating cold-start situations in emergency events, when time is of essence.

cs.CL

Anchor Attention for Hybrid Crowd Forecasts Aggregation

In a crowd forecasting system, aggregation is an algorithm that returns aggregated probabilities for each question based on the probabilities provided per question by each individual in the crowd. Various aggregation methods have been proposed, but simple strategies like linear averaging or selecting the best-performing individual remain competitive. With the recent advance in neural networks, we model forecasts aggregation as a machine translation task, that translates from a sequence of individual forecasts into aggregated forecasts, based on proposed Anchor Attention between questions and forecasters. We evaluate our approach using data collected on our forecasting platform and publicly available Good Judgement Project dataset, and show that our method outperforms current state-of-the-art aggregation approaches by learning a good representation of forecaster and question.

stat.AP

Detecting Polarized Topics Using Partisanship-aware Contextualized Topic Embeddings

Growing polarization of the news media has been blamed for fanning disagreement, controversy and even violence. Early identification of polarized topics is thus an urgent matter that can help mitigate conflict. However, accurate measurement of topic-wise polarization is still an open research challenge. To address this gap, we propose Partisanship-aware Contextualized Topic Embeddings (PaCTE), a method to automatically detect polarized topics from partisan news sources. Specifically, utilizing a language model that has been finetuned on recognizing partisanship of the news articles, we represent the ideology of a news corpus on a topic by corpus-contextualized topic embedding and measure the polarization using cosine distance. We apply our method to a dataset of news articles about the COVID-19 pandemic. Extensive experiments on different news sources and topics demonstrate the efficacy of our method to capture topical polarization, as indicated by its effectiveness of retrieving the most polarized topics.

cs.CL

Leveraging Clickstream Trajectories to Reveal Low-Quality Workers in Crowdsourced Forecasting Platforms

Crowdwork often entails tackling cognitively-demanding and time-consuming tasks. Crowdsourcing can be used for complex annotation tasks, from medical imaging to geospatial data, and such data powers sensitive applications, such as health diagnostics or autonomous driving. However, the existence and prevalence of underperforming crowdworkers is well-recognized, and can pose a threat to the validity of crowdsourcing. In this study, we propose the use of a computational framework to identify clusters of underperforming workers using clickstream trajectories. We focus on crowdsourced geopolitical forecasting. The framework can reveal different types of underperformers, such as workers with forecasts whose accuracy is far from the consensus of the crowd, those who provide low-quality explanations for their forecasts, and those who simply copy-paste their forecasts from other users. Our study suggests that clickstream clustering and analysis are fundamental tools to diagnose the performance of crowdworkers in platforms leveraging the wisdom of crowds.

cs.HC

Collaboration Drives Individual Productivity

How does the number of collaborators affect individual productivity? Results of prior research have been conflicting, with some studies reporting an increase in individual productivity as the number of collaborators grows, while other studies showing that the {free-rider effect} skews the effort invested by individuals, making larger groups less productive. The difference between these schools of thought is substantial: if a super-scaling effect exists, as suggested by former studies, then as groups grow, their productivity will increase even faster than their size, super-linearly improving their efficiency. We address this question by studying two planetary-scale collaborative systems: GitHub and Wikipedia. By analyzing the activity of over 2 million users on these platforms, we discover that the interplay between group size and productivity exhibits complex, previously-unobserved dynamics: the productivity of smaller groups scales super-linearly with group size, but saturates at larger sizes. This effect is not an artifact of the heterogeneity of productivity: the relation between group size and productivity holds at the individual level. People tend to do more when collaborating with more people. We propose a generative model of individual productivity that captures the non-linearity in collaboration effort. The proposed model is able to explain and predict group work dynamics in GitHub and Wikipedia by capturing their maximally informative behavioral features, and it paves the way for a principled, data-driven science of collaboration.

cs.HC

Friendship Paradox Biases Perceptions in Directed Networks

How popular a topic or an opinion appears to be in a network can be very different from its actual popularity. For example, in an online network of a social media platform, the number of people who mention a topic in their posts---i.e., its global popularity---can be dramatically different from how people see it in their social feeds---i.e., its perceived popularity---where the feeds aggregate their friends' posts. We trace the origin of this discrepancy to the friendship paradox in directed networks, which states that people are less popular than their friends (or followers) are, on average. We identify conditions on network structure that give rise to this perception bias, and validate the findings empirically using data from Twitter. Within messages posted by Twitter users in our sample, we identify topics that appear more frequently within the users' social feeds, than they do globally, i.e., among all posts. In addition, we present a polling algorithm that leverages the friendship paradox to obtain a statistically efficient estimate of a topic's global prevalence from biased perceptions of individuals. We characterize the bias of the polling estimate, provide an upper bound for its variance, and validate the algorithm's efficiency through synthetic polling experiments on our Twitter data. Our paper elucidates the non-intuitive ways in which the structure of directed networks can distort social perceptions and resulting behaviors.

cs.SI

A Computational Model of Commonsense Moral Decision Making

We introduce a new computational model of moral decision making, drawing on a recent theory of commonsense moral learning via social dynamics. Our model describes moral dilemmas as a utility function that computes trade-offs in values over abstract moral dimensions, which provide interpretable parameter values when implemented in machine-led ethical decision-making. Moreover, characterizing the social structures of individuals and groups as a hierarchical Bayesian model, we show that a useful description of an individual's moral values - as well as a group's shared values - can be inferred from a limited amount of observed data. Finally, we apply and evaluate our approach to data from the Moral Machine, a web application that collects human judgments on moral dilemmas involving autonomous vehicles.

cs.AI

Superintelligence cannot be contained: Lessons from Computability Theory

Superintelligence is a hypothetical agent that possesses intelligence far surpassing that of the brightest and most gifted human minds. In light of recent advances in machine intelligence, a number of scientists, philosophers and technologists have revived the discussion about the potential catastrophic risks entailed by such an entity. In this article, we trace the origins and development of the neo-fear of superintelligence, and some of the major proposals for its containment. We argue that such containment is, in principle, impossible, due to fundamental limits inherent to computing itself. Assuming that a superintelligence will contain a program that includes all the programs that can be executed by a universal Turing machine on input potentially as complex as the state of the world, strict containment requires simulations of such a program, something theoretically (and practically) infeasible.

cs.CY

Interdependent Scheduling Games

We propose a model of interdependent scheduling games in which each player controls a set of services that they schedule independently. A player is free to schedule his own services at any time; however, each of these services only begins to accrue reward for the player when all predecessor services, which may or may not be controlled by the same player, have been activated. This model, where players have interdependent services, is motivated by the problems faced in planning and coordinating large-scale infrastructures, e.g., restoring electricity and gas to residents after a natural disaster or providing medical care in a crisis when different agencies are responsible for the delivery of staff, equipment, and medicine. We undertake a game-theoretic analysis of this setting and in particular consider the issues of welfare maximization, computing best responses, Nash dynamics, and existence and computation of Nash equilibria.

cs.GT

Bargaining Mechanisms for One-Way Games

We introduce one-way games, a framework motivated by applications in large-scale power restoration, humanitarian logistics, and integrated supply-chains. The distinguishable feature of the games is that the payoff of some player is determined only by her own strategy and does not depend on actions taken by other players. We show that the equilibrium outcome in one-way games without payments and the social cost of any ex-post efficient mechanism, can be far from the optimum. We also show that it is impossible to design a Bayes-Nash incentive-compatible mechanism for one-way games that is budget-balanced, individually rational, and efficient. To address this negative result, we propose a privacy-preserving mechanism that is incentive-compatible and budget-balanced, satisfies ex-post individual rationality conditions, and produces an outcome which is more efficient than the equilibrium without payments. The mechanism is based on a single-offer bargaining and we show that a randomized multi-offer extension brings no additional benefit.

cs.GT

Measuring and Optimizing Cultural Markets

Social influence has been shown to create significant unpredictability in cultural markets, providing one potential explanation why experts routinely fail at predicting commercial success of cultural products. To counteract the difficulty of making accurate predictions, "measure and react" strategies have been advocated but finding a concrete strategy that scales for very large markets has remained elusive so far. Here we propose a "measure and optimize" strategy based on an optimization policy that uses product quality, appeal, and social influence to maximize expected profits in the market at each decision point. Our computational experiments show that our policy leverages social influence to produce significant performance benefits for the market, while our theoretical analysis proves that our policy outperforms in expectation any policy not displaying social information. Our results contrast with earlier work which focused on showing the unpredictability and inequalities created by social influence. Not only do we show for the first time that dynamically showing consumers positive social information under our policy increases the expected performance of the seller in cultural markets. We also show that, in reasonable settings, our policy does not introduce significant unpredictability and identifies "blockbusters". Overall, these results shed new light on the nature of social influence and how it can be leveraged for the benefits of the market.

cs.SI

On the Optimality and Predictability of Cultural Markets with Social Influence

Social influence is ubiquitous in cultural markets, from book recommendations in Amazon, to song popularities in iTunes and the ranking of newspaper articles in the online edition of the New York Times to mention only a few. Yet social influence is often presented in a bad light, often because it supposedly increases market unpredictability. Here we study a model of trial-offer markets, in which participants try products and later decide whether to purchase. We consider a simple policy which ranks the products by quality when presenting them to market participants. We show that, in this setting, market efficiency always benefits from social influence. Moreover, we prove that the market converges almost surely to a monopoly for the product of highest quality, making the market both predictable and asymptotically optimal. Computational experiments confirm that the quality ranking policy identifies "blockbusters" in reasonable time, outperforms other policies, and is highly predictable. These results indicate that social influence does not necessarily increase market unpredicatibility. The outcome really depends on how social influence is used.

cs.SI

Optimizing Expected Utility in a Multinomial Logit Model with Position Bias and Social Influence

Motivated by applications in retail, online advertising, and cultural markets, this paper studies how to find the optimal assortment and positioning of products subject to a capacity constraint. We prove that the optimal assortment and positioning can be found in polynomial time for a multinomial logit model capturing utilities, position bias, and social influence. Moreover, in a dynamic market, we show that the policy that applies the optimal assortment and positioning and leverages social influence outperforms in expectation any policy not using social influence.

cs.DS

Iterated crowdsourcing dilemma game

The Internet has enabled the emergence of collective problem solving, also known as crowdsourcing, as a viable option for solving complex tasks. However, the openness of crowdsourcing presents a challenge because solutions obtained by it can be sabotaged, stolen, and manipulated at a low cost for the attacker. We extend a previously proposed crowdsourcing dilemma game to an iterated game to address this question. We enumerate pure evolutionarily stable strategies within the class of so-called reactive strategies, i.e., those depending on the last action of the opponent. Among the 4096 possible reactive strategies, we find 16 strategies each of which is stable in some parameter regions. Repeated encounters of the players can improve social welfare when the damage inflicted by an attack and the cost of attack are both small. Under the current framework, repeated interactions do not really ameliorate the crowdsourcing dilemma in a majority of the parameter space.

cs.GT