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Andrew Capodieci

Publications and source records attributed to Andrew Capodieci.

8 recordsLinked to original sources

HyperSpace: A Generalized Framework for Spatial Encoding in Hyperdimensional Representations

Vector Symbolic Architectures (VSAs) provide a well-defined algebraic framework for compositional representations in hyperdimensional spaces. We introduce HyperSpace, an open-source framework that decomposes VSA systems into modular operators for encoding, binding, bundling, similarity, cleanup, and regression. Using HyperSpace, we analyze and benchmark two representative VSA backends: Holographic Reduced Representations (HRR) and Fourier Holographic Reduced Representations (FHRR). Although FHRR provides lower theoretical complexity for individual operations, HyperSpaces modularity reveals that similarity and cleanup dominate runtime in spatial domains. As a result, HRR and FHRR exhibit comparable end-to-end performance. Differences in memory footprint introduce additional deployment trade-offs where HRR requires approximately half the memory of FHRR vectors. By enabling modular, system-level evaluation, HyperSpace reveals practical trade-offs in VSA pipelines that are not apparent from theoretical or operator-level comparisons alone.

cs.AI

SRMU: Relevance-Gated Updates for Streaming Hyperdimensional Memories

Sequential associative memories (SAMs) are difficult to build and maintain in real-world streaming environments, where observations arrive incrementally over time, have imbalanced sampling, and non-stationary temporal dynamics. Vector Symbolic Architectures (VSAs) provide a biologically-inspired framework for building SAMs. Entities and attributes are encoded as quasi-orthogonal hyperdimensional vectors and processed with well defined algebraic operations. Despite this rich framework, most VSA systems rely on simple additive updates, where repeated observations reinforce existing information even when no new information is introduced. In non-stationary environments, this leads to the persistence of stale information after the underlying system changes. In this work, we introduce the Sequential Relevance Memory Unit (SRMU), a domain- and cleanup-agnostic update rule for VSA-based SAMs. The SRMU combines temporal decay with a relevance gating mechanism. Unlike prior approaches that solely rely on cleanup, the SRMU regulates memory formation by filtering redundant, conflicting, and stale information before storage. We evaluate the SRMU on streaming state-tracking tasks that isolate non-uniform sampling and non-stationary temporal dynamics. Our results show that the SRMU increases memory similarity by $12.6\%$ and reduces cumulative memory magnitude by $53.5\%$. This shows that the SRMU produces more stable memory growth and stronger alignment with the ground-truth state.

cs.AI

Generalizable Reinforcement Learning with Biologically Inspired Hyperdimensional Occupancy Grid Maps for Exploration and Goal-Directed Path Planning

Real-time autonomous systems utilize multi-layer computational frameworks to perform critical tasks such as perception, goal finding, and path planning. Traditional methods implement perception using occupancy grid mapping (OGM), segmenting the environment into discretized cells with probabilistic information. This classical approach is well-established and provides a structured input for downstream processes like goal finding and path planning algorithms. Recent approaches leverage a biologically inspired mathematical framework known as vector symbolic architectures (VSA), commonly known as hyperdimensional computing, to perform probabilistic OGM in hyperdimensional space. This approach, VSA-OGM, provides native compatibility with spiking neural networks, positioning VSA-OGM as a potential neuromorphic alternative to conventional OGM. However, for large-scale integration, it is essential to assess the performance implications of VSA-OGM on downstream tasks compared to established OGM methods. This study examines the efficacy of VSA-OGM against a traditional OGM approach, Bayesian Hilbert Maps (BHM), within reinforcement learning based goal finding and path planning frameworks, across a controlled exploration environment and an autonomous driving scenario inspired by the F1-Tenth challenge. Our results demonstrate that VSA-OGM maintains comparable learning performance across single and multi-scenario training configurations while improving performance on unseen environments by approximately 47%. These findings highlight the increased generalizability of policy networks trained with VSA-OGM over BHM, reinforcing its potential for real-world deployment in diverse environments.

cs.RO

ConvBKI: Real-Time Probabilistic Semantic Mapping Network with Quantifiable Uncertainty

In this paper, we develop a modular neural network for real-time {\color{black}(> 10 Hz)} semantic mapping in uncertain environments, which explicitly updates per-voxel probabilistic distributions within a neural network layer. Our approach combines the reliability of classical probabilistic algorithms with the performance and efficiency of modern neural networks. Although robotic perception is often divided between modern differentiable methods and classical explicit methods, a union of both is necessary for real-time and trustworthy performance. We introduce a novel Convolutional Bayesian Kernel Inference (ConvBKI) layer which incorporates semantic segmentation predictions online into a 3D map through a depthwise convolution layer by leveraging conjugate priors. We compare ConvBKI against state-of-the-art deep learning approaches and probabilistic algorithms for mapping to evaluate reliability and performance. We also create a Robot Operating System (ROS) package of ConvBKI and test it on real-world perceptually challenging off-road driving data.

cs.RO

Brain Inspired Probabilistic Occupancy Grid Mapping with Vector Symbolic Architectures

Real-time robotic systems require advanced perception, computation, and action capability. However, the main bottleneck in current autonomous systems is the trade-off between computational capability, energy efficiency and model determinism. World modeling, a key objective of many robotic systems, commonly uses occupancy grid mapping (OGM) as the first step towards building an end-to-end robotic system with perception, planning, autonomous maneuvering, and decision making capabilities. OGM divides the environment into discrete cells and assigns probability values to attributes such as occupancy and traversability. Existing methods fall into two categories: traditional methods and neural methods. Traditional methods rely on dense statistical calculations, while neural methods employ deep learning for probabilistic information processing. In this study, we propose a vector symbolic architecture-based OGM system (VSA-OGM) that retains the interpretability and stability of traditional methods with the improved computational efficiency of neural methods. Our approach, validated across multiple datasets, achieves similar accuracy to covariant traditional methods while reducing latency by approximately 45x and memory by 400x. Compared to invariant traditional methods, we see similar accuracy values while reducing latency by 5.5x. Moreover, we achieve up to 6x latency reductions compared to neural methods while eliminating the need for domain-specific model training. This work demonstrates the potential of vector symbolic architectures as a practical foundation for real-time probabilistic mapping in autonomous systems operating under strict computational and latency constraints.

cs.RO

Convolutional Bayesian Kernel Inference for 3D Semantic Mapping

Robotic perception is currently at a cross-roads between modern methods, which operate in an efficient latent space, and classical methods, which are mathematically founded and provide interpretable, trustworthy results. In this paper, we introduce a Convolutional Bayesian Kernel Inference (ConvBKI) layer which learns to perform explicit Bayesian inference within a depthwise separable convolution layer to maximize efficency while maintaining reliability simultaneously. We apply our layer to the task of real-time 3D semantic mapping, where we learn semantic-geometric probability distributions for LiDAR sensor information and incorporate semantic predictions into a global map. We evaluate our network against state-of-the-art semantic mapping algorithms on the KITTI data set, demonstrating improved latency with comparable semantic label inference results.

cs.RO

Dynamic Semantic Occupancy Mapping using 3D Scene Flow and Closed-Form Bayesian Inference

This paper reports on a dynamic semantic mapping framework that incorporates 3D scene flow measurements into a closed-form Bayesian inference model. Existence of dynamic objects in the environment can cause artifacts and traces in current mapping algorithms, leading to an inconsistent map posterior. We leverage state-of-the-art semantic segmentation and 3D flow estimation using deep learning to provide measurements for map inference. We develop a Bayesian model that propagates the scene with flow and infers a 3D continuous (i.e., can be queried at arbitrary resolution) semantic occupancy map outperforming its static counterpart. Extensive experiments using publicly available data sets show that the proposed framework improves over its predecessors and input measurements from deep neural networks consistently.

cs.RO

MotionSC: Data Set and Network for Real-Time Semantic Mapping in Dynamic Environments

This work addresses a gap in semantic scene completion (SSC) data by creating a novel outdoor data set with accurate and complete dynamic scenes. Our data set is formed from randomly sampled views of the world at each time step, which supervises generalizability to complete scenes without occlusions or traces. We create SSC baselines from state-of-the-art open source networks and construct a benchmark real-time dense local semantic mapping algorithm, MotionSC, by leveraging recent 3D deep learning architectures to enhance SSC with temporal information. Our network shows that the proposed data set can quantify and supervise accurate scene completion in the presence of dynamic objects, which can lead to the development of improved dynamic mapping algorithms. All software is available at https://github.com/UMich-CURLY/3DMapping.

cs.CV