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Andrew D. Bagdanov

Publications and source records attributed to Andrew D. Bagdanov.

At least 37 records · Page 2Linked to original sources

Cross the Gap: Exposing the Intra-modal Misalignment in CLIP via Modality Inversion

Pre-trained multi-modal Vision-Language Models like CLIP are widely used off-the-shelf for a variety of applications. In this paper, we show that the common practice of individually exploiting the text or image encoders of these powerful multi-modal models is highly suboptimal for intra-modal tasks like image-to-image retrieval. We argue that this is inherently due to the CLIP-style inter-modal contrastive loss that does not enforce any intra-modal constraints, leading to what we call intra-modal misalignment. To demonstrate this, we leverage two optimization-based modality inversion techniques that map representations from their input modality to the complementary one without any need for auxiliary data or additional trained adapters. We empirically show that, in the intra-modal tasks of image-to-image and text-to-text retrieval, approaching these tasks inter-modally significantly improves performance with respect to intra-modal baselines on more than fifteen datasets. Additionally, we demonstrate that approaching a native inter-modal task (e.g. zero-shot image classification) intra-modally decreases performance, further validating our findings. Finally, we show that incorporating an intra-modal term in the pre-training objective or narrowing the modality gap between the text and image feature embedding spaces helps reduce the intra-modal misalignment. The code is publicly available at: https://github.com/miccunifi/Cross-the-Gap.

cs.CV↗

RE-tune: Incremental Fine Tuning of Biomedical Vision-Language Models for Multi-label Chest X-ray Classification

In this paper we introduce RE-tune, a novel approach for fine-tuning pre-trained Multimodal Biomedical Vision-Language models (VLMs) in Incremental Learning scenarios for multi-label chest disease diagnosis. RE-tune freezes the backbones and only trains simple adaptors on top of the Image and Text encoders of the VLM. By engineering positive and negative text prompts for diseases, we leverage the ability of Large Language Models to steer the training trajectory. We evaluate RE-tune in three realistic incremental learning scenarios: class-incremental, label-incremental, and data-incremental. Our results demonstrate that Biomedical VLMs are natural continual learners and prevent catastrophic forgetting. RE-tune not only achieves accurate multi-label classification results, but also prioritizes patient privacy and it distinguishes itself through exceptional computational efficiency, rendering it highly suitable for broad adoption in real-world healthcare settings.

cs.AI↗

How green is continual learning, really? Analyzing the energy consumption in continual training of vision foundation models

With the ever-growing adoption of AI, its impact on the environment is no longer negligible. Despite the potential that continual learning could have towards Green AI, its environmental sustainability remains relatively uncharted. In this work we aim to gain a systematic understanding of the energy efficiency of continual learning algorithms. To that end, we conducted an extensive set of empirical experiments comparing the energy consumption of recent representation-, prompt-, and exemplar-based continual learning algorithms and two standard baseline (fine tuning and joint training) when used to continually adapt a pre-trained ViT-B/16 foundation model. We performed our experiments on three standard datasets: CIFAR-100, ImageNet-R, and DomainNet. Additionally, we propose a novel metric, the Energy NetScore, which we use measure the algorithm efficiency in terms of energy-accuracy trade-off. Through numerous evaluations varying the number and size of the incremental learning steps, our experiments demonstrate that different types of continual learning algorithms have very different impacts on energy consumption during both training and inference. Although often overlooked in the continual learning literature, we found that the energy consumed during the inference phase is crucial for evaluating the environmental sustainability of continual learning models.

cs.LG↗

Improving Zero-shot Generalization of Learned Prompts via Unsupervised Knowledge Distillation

Vision-Language Models (VLMs) demonstrate remarkable zero-shot generalization to unseen tasks, but fall short of the performance of supervised methods in generalizing to downstream tasks with limited data. Prompt learning is emerging as a parameter-efficient method for adapting VLMs, but state-of-the-art approaches require annotated samples. In this paper we propose a novel approach to prompt learning based on unsupervised knowledge distillation from more powerful models. Our approach, which we call Knowledge Distillation Prompt Learning (KDPL), can be integrated into existing prompt learning techniques and eliminates the need for labeled examples during adaptation. Our experiments on more than ten standard benchmark datasets demonstrate that KDPL is very effective at improving generalization of learned prompts for zero-shot domain generalization, zero-shot cross-dataset generalization, and zero-shot base-to-novel class generalization problems. KDPL requires no ground-truth labels for adaptation, and moreover we show that even in the absence of any knowledge of training class names it can be used to effectively transfer knowledge. The code is publicly available at https://github.com/miccunifi/KDPL.

cs.CV↗

Offline Reinforcement Learning with Imputed Rewards

Offline Reinforcement Learning (ORL) offers a robust solution to training agents in applications where interactions with the environment must be strictly limited due to cost, safety, or lack of accurate simulation environments. Despite its potential to facilitate deployment of artificial agents in the real world, Offline Reinforcement Learning typically requires very many demonstrations annotated with ground-truth rewards. Consequently, state-of-the-art ORL algorithms can be difficult or impossible to apply in data-scarce scenarios. In this paper we propose a simple but effective Reward Model that can estimate the reward signal from a very limited sample of environment transitions annotated with rewards. Once the reward signal is modeled, we use the Reward Model to impute rewards for a large sample of reward-free transitions, thus enabling the application of ORL techniques. We demonstrate the potential of our approach on several D4RL continuous locomotion tasks. Our results show that, using only 1\% of reward-labeled transitions from the original datasets, our learned reward model is able to impute rewards for the remaining 99\% of the transitions, from which performant agents can be learned using Offline Reinforcement Learning.

cs.LG↗

A Benchmark Environment for Offline Reinforcement Learning in Racing Games

Offline Reinforcement Learning (ORL) is a promising approach to reduce the high sample complexity of traditional Reinforcement Learning (RL) by eliminating the need for continuous environmental interactions. ORL exploits a dataset of pre-collected transitions and thus expands the range of application of RL to tasks in which the excessive environment queries increase training time and decrease efficiency, such as in modern AAA games. This paper introduces OfflineMania a novel environment for ORL research. It is inspired by the iconic TrackMania series and developed using the Unity 3D game engine. The environment simulates a single-agent racing game in which the objective is to complete the track through optimal navigation. We provide a variety of datasets to assess ORL performance. These datasets, created from policies of varying ability and in different sizes, aim to offer a challenging testbed for algorithm development and evaluation. We further establish a set of baselines for a range of Online RL, ORL, and hybrid Offline to Online RL approaches using our environment.

cs.AI↗

Exemplar-free Continual Representation Learning via Learnable Drift Compensation

Exemplar-free class-incremental learning using a backbone trained from scratch and starting from a small first task presents a significant challenge for continual representation learning. Prototype-based approaches, when continually updated, face the critical issue of semantic drift due to which the old class prototypes drift to different positions in the new feature space. Through an analysis of prototype-based continual learning, we show that forgetting is not due to diminished discriminative power of the feature extractor, and can potentially be corrected by drift compensation. To address this, we propose Learnable Drift Compensation (LDC), which can effectively mitigate drift in any moving backbone, whether supervised or unsupervised. LDC is fast and straightforward to integrate on top of existing continual learning approaches. Furthermore, we showcase how LDC can be applied in combination with self-supervised CL methods, resulting in the first exemplar-free semi-supervised continual learning approach. We achieve state-of-the-art performance in both supervised and semi-supervised settings across multiple datasets. Code is available at \url{https://github.com/alviur/ldc}.

cs.CV↗

EUFCC-340K: A Faceted Hierarchical Dataset for Metadata Annotation in GLAM Collections

In this paper, we address the challenges of automatic metadata annotation in the domain of Galleries, Libraries, Archives, and Museums (GLAMs) by introducing a novel dataset, EUFCC340K, collected from the Europeana portal. Comprising over 340,000 images, the EUFCC340K dataset is organized across multiple facets: Materials, Object Types, Disciplines, and Subjects, following a hierarchical structure based on the Art & Architecture Thesaurus (AAT). We developed several baseline models, incorporating multiple heads on a ConvNeXT backbone for multi-label image tagging on these facets, and fine-tuning a CLIP model with our image text pairs. Our experiments to evaluate model robustness and generalization capabilities in two different test scenarios demonstrate the utility of the dataset in improving multi-label classification tools that have the potential to alleviate cataloging tasks in the cultural heritage sector.

cs.CV↗

Elastic Feature Consolidation for Cold Start Exemplar-Free Incremental Learning

Exemplar-Free Class Incremental Learning (EFCIL) aims to learn from a sequence of tasks without having access to previous task data. In this paper, we consider the challenging Cold Start scenario in which insufficient data is available in the first task to learn a high-quality backbone. This is especially challenging for EFCIL since it requires high plasticity, which results in feature drift which is difficult to compensate for in the exemplar-free setting. To address this problem, we propose a simple and effective approach that consolidates feature representations by regularizing drift in directions highly relevant to previous tasks and employs prototypes to reduce task-recency bias. Our method, called Elastic Feature Consolidation (EFC), exploits a tractable second-order approximation of feature drift based on an Empirical Feature Matrix (EFM). The EFM induces a pseudo-metric in feature space which we use to regularize feature drift in important directions and to update Gaussian prototypes used in a novel asymmetric cross entropy loss which effectively balances prototype rehearsal with data from new tasks. Experimental results on CIFAR-100, Tiny-ImageNet, ImageNet-Subset and ImageNet-1K demonstrate that Elastic Feature Consolidation is better able to learn new tasks by maintaining model plasticity and significantly outperform the state-of-the-art.

cs.CV↗

Task-Adaptive Saliency Guidance for Exemplar-free Class Incremental Learning

Exemplar-free Class Incremental Learning (EFCIL) aims to sequentially learn tasks with access only to data from the current one. EFCIL is of interest because it mitigates concerns about privacy and long-term storage of data, while at the same time alleviating the problem of catastrophic forgetting in incremental learning. In this work, we introduce task-adaptive saliency for EFCIL and propose a new framework, which we call Task-Adaptive Saliency Supervision (TASS), for mitigating the negative effects of saliency drift between different tasks. We first apply boundary-guided saliency to maintain task adaptivity and \textit{plasticity} on model attention. Besides, we introduce task-agnostic low-level signals as auxiliary supervision to increase the \textit{stability} of model attention. Finally, we introduce a module for injecting and recovering saliency noise to increase the robustness of saliency preservation. Our experiments demonstrate that our method can better preserve saliency maps across tasks and achieve state-of-the-art results on the CIFAR-100, Tiny-ImageNet, and ImageNet-Subset EFCIL benchmarks. Code is available at \url{https://github.com/scok30/tass}.

cs.CV↗

Small Dataset, Big Gains: Enhancing Reinforcement Learning by Offline Pre-Training with Model Based Augmentation

Offline reinforcement learning leverages pre-collected datasets of transitions to train policies. It can serve as effective initialization for online algorithms, enhancing sample efficiency and speeding up convergence. However, when such datasets are limited in size and quality, offline pre-training can produce sub-optimal policies and lead to degraded online reinforcement learning performance. In this paper we propose a model-based data augmentation strategy to maximize the benefits of offline reinforcement learning pre-training and reduce the scale of data needed to be effective. Our approach leverages a world model of the environment trained on the offline dataset to augment states during offline pre-training. We evaluate our approach on a variety of MuJoCo robotic tasks and our results show it can jump-start online fine-tuning and substantially reduce - in some cases by an order of magnitude - the required number of environment interactions.

cs.LG↗

Class Incremental Learning with Pre-trained Vision-Language Models

With the advent of large-scale pre-trained models, interest in adapting and exploiting them for continual learning scenarios has grown. In this paper, we propose an approach to exploiting pre-trained vision-language models (e.g. CLIP) that enables further adaptation instead of only using zero-shot learning of new tasks. We augment a pre-trained CLIP model with additional layers after the Image Encoder or before the Text Encoder. We investigate three different strategies: a Linear Adapter, a Self-attention Adapter, each operating on the image embedding, and Prompt Tuning which instead modifies prompts input to the CLIP text encoder. We also propose a method for parameter retention in the adapter layers that uses a measure of parameter importance to better maintain stability and plasticity during incremental learning. Our experiments demonstrate that the simplest solution -- a single Linear Adapter layer with parameter retention -- produces the best results. Experiments on several conventional benchmarks consistently show a significant margin of improvement over the current state-of-the-art.

cs.CV↗

Masked Autoencoders are Efficient Class Incremental Learners

Class Incremental Learning (CIL) aims to sequentially learn new classes while avoiding catastrophic forgetting of previous knowledge. We propose to use Masked Autoencoders (MAEs) as efficient learners for CIL. MAEs were originally designed to learn useful representations through reconstructive unsupervised learning, and they can be easily integrated with a supervised loss for classification. Moreover, MAEs can reliably reconstruct original input images from randomly selected patches, which we use to store exemplars from past tasks more efficiently for CIL. We also propose a bilateral MAE framework to learn from image-level and embedding-level fusion, which produces better-quality reconstructed images and more stable representations. Our experiments confirm that our approach performs better than the state-of-the-art on CIFAR-100, ImageNet-Subset, and ImageNet-Full. The code is available at https://github.com/scok30/MAE-CIL .

cs.CV↗

Exemplar-free Continual Learning of Vision Transformers via Gated Class-Attention and Cascaded Feature Drift Compensation

We propose a new method for exemplar-free class incremental training of ViTs. The main challenge of exemplar-free continual learning is maintaining plasticity of the learner without causing catastrophic forgetting of previously learned tasks. This is often achieved via exemplar replay which can help recalibrate previous task classifiers to the feature drift which occurs when learning new tasks. Exemplar replay, however, comes at the cost of retaining samples from previous tasks which for many applications may not be possible. To address the problem of continual ViT training, we first propose gated class-attention to minimize the drift in the final ViT transformer block. This mask-based gating is applied to class-attention mechanism of the last transformer block and strongly regulates the weights crucial for previous tasks. Importantly, gated class-attention does not require the task-ID during inference, which distinguishes it from other parameter isolation methods. Secondly, we propose a new method of feature drift compensation that accommodates feature drift in the backbone when learning new tasks. The combination of gated class-attention and cascaded feature drift compensation allows for plasticity towards new tasks while limiting forgetting of previous ones. Extensive experiments performed on CIFAR-100, Tiny-ImageNet and ImageNet100 demonstrate that our exemplar-free method obtains competitive results when compared to rehearsal based ViT methods.

cs.CV↗

Planckian Jitter: countering the color-crippling effects of color jitter on self-supervised training

Several recent works on self-supervised learning are trained by mapping different augmentations of the same image to the same feature representation. The data augmentations used are of crucial importance to the quality of learned feature representations. In this paper, we analyze how the color jitter traditionally used in data augmentation negatively impacts the quality of the color features in learned feature representations. To address this problem, we propose a more realistic, physics-based color data augmentation - which we call Planckian Jitter - that creates realistic variations in chromaticity and produces a model robust to illumination changes that can be commonly observed in real life, while maintaining the ability to discriminate image content based on color information. Experiments confirm that such a representation is complementary to the representations learned with the currently-used color jitter augmentation and that a simple concatenation leads to significant performance gains on a wide range of downstream datasets. In addition, we present a color sensitivity analysis that documents the impact of different training methods on model neurons and shows that the performance of the learned features is robust with respect to illuminant variations.

cs.CV↗

Class-incremental learning: survey and performance evaluation on image classification

For future learning systems, incremental learning is desirable because it allows for: efficient resource usage by eliminating the need to retrain from scratch at the arrival of new data; reduced memory usage by preventing or limiting the amount of data required to be stored -- also important when privacy limitations are imposed; and learning that more closely resembles human learning. The main challenge for incremental learning is catastrophic forgetting, which refers to the precipitous drop in performance on previously learned tasks after learning a new one. Incremental learning of deep neural networks has seen explosive growth in recent years. Initial work focused on task-incremental learning, where a task-ID is provided at inference time. Recently, we have seen a shift towards class-incremental learning where the learner must discriminate at inference time between all classes seen in previous tasks without recourse to a task-ID. In this paper, we provide a complete survey of existing class-incremental learning methods for image classification, and in particular, we perform an extensive experimental evaluation on thirteen class-incremental methods. We consider several new experimental scenarios, including a comparison of class-incremental methods on multiple large-scale image classification datasets, an investigation into small and large domain shifts, and a comparison of various network architectures.

cs.LG↗

Long-Tailed Class Incremental Learning

In class incremental learning (CIL) a model must learn new classes in a sequential manner without forgetting old ones. However, conventional CIL methods consider a balanced distribution for each new task, which ignores the prevalence of long-tailed distributions in the real world. In this work we propose two long-tailed CIL scenarios, which we term ordered and shuffled LT-CIL. Ordered LT-CIL considers the scenario where we learn from head classes collected with more samples than tail classes which have few. Shuffled LT-CIL, on the other hand, assumes a completely random long-tailed distribution for each task. We systematically evaluate existing methods in both LT-CIL scenarios and demonstrate very different behaviors compared to conventional CIL scenarios. Additionally, we propose a two-stage learning baseline with a learnable weight scaling layer for reducing the bias caused by long-tailed distribution in LT-CIL and which in turn also improves the performance of conventional CIL due to the limited exemplars. Our results demonstrate the superior performance (up to 6.44 points in average incremental accuracy) of our approach on CIFAR-100 and ImageNet-Subset. The code is available at https://github.com/xialeiliu/Long-Tailed-CIL

cs.CV↗

Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing. Our method leverages a data-driven imitation learning technique, which requires little effort and time and no knowledge of machine learning or programming, that designers can use to efficiently train game testing agents. We investigate the validity of our approach through a user study with industry experts. The survey results show that our method is indeed a valid approach to game validation and that data-driven programming would be a useful aid to reducing effort and increasing quality of modern playtesting. The survey also highlights several open challenges. With the help of the most recent literature, we analyze the identified challenges and propose future research directions suitable for supporting and maximizing the utility of our approach.

cs.SE↗