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Andrew Feng

Publications and source records attributed to Andrew Feng.

At least 19 recordsLinked to original sources

MUDDLE: Measuring Understanding of Documents under Distractor and Length Effects

Document question-answering systems increasingly answer questions over collections of retrieved documents rather than one clean source, so robustness to distracting context matters as much as reading ability. When such systems fail, it is often unclear whether the context was too long or the distractors were too close to the topic, because prior work tends to conflate these two effects. We present MUDDLE, a controlled benchmark that separates them. MUDDLE uses 270 human-annotated questions, each tied to a single source document, and instantiates every question in five conditions: the source alone, the source with two or four topically similar hard negatives, and the source with two or four random distractors. The random distractors are matched to the hard negatives in length and provenance, so an accuracy gap between the two arms reflects topical similarity rather than length. All five conditions are rendered in markdown, page images, and raw PDF, but the distractor sweep reported here is run in markdown, since a source plus its distractors exceeds current image and PDF input limits. We score answers with an LLM judge across three model families. In the complete markdown sweep, hard negatives lower accuracy more than length-matched random documents at both context sizes for gpt-5-mini, while random documents stay near the no-distractor baseline. The effect is small but directionally consistent, and for gpt-5-mini hard negatives significantly underperform length-matched random distractors when pooled across context sizes. We release the data and evaluation code for a reproducible study of context degradation.

cs.CL

Auto-FL-Research: Agentic Search for Federated Learning Algorithms

Federated learning (FL) research often depends on many small but consequential algorithmic choices: optimizer variants, server aggregation rules, local training schedules, normalization, regularization, and model architecture. These choices are expensive to explore manually and difficult to compare fairly when candidate changes can also alter the FL training or evaluation path. In this work, we present Auto-FL-Research (AFR), a constrained coding-agent workflow for FL algorithmic recipe search. Agents may propose and implement candidate training algorithms, including server aggregation rules, client update schedules, local objectives, and registered model variants, while task profiles fix the mutation surface, compute budget, communication contract, and final model evaluation. Each campaign records candidate scores, runtime, edited files, artifacts, and failure status. We evaluate AFR on five healthcare cross-silo FLamby tasks and on grouped-client profiles for the five fixed LEAF datasets plus the LEAF synthetic task. Five-seed repeat evaluations support gains on four FLamby tasks and five of six LEAF profiles, while also exposing seed-sensitive and search-selected failure cases. Same-budget controls show that several gains correspond to FL-recipe changes, whereas other improvements are recovered by fixed-surface scalar controls or fail under repeat or held-out evaluation. These mixed outcomes are part of the contribution: they show how agent-generated candidates can be separated into repeated FL mechanisms, fixed-surface tuning effects, and selected single-run artifacts.

cs.AI

Accelerating Transformer-Based Monocular SLAM via Geometric Utility Scoring

Geometric Foundation Models (GFMs) have recently advanced monocular SLAM by providing robust, calibration-free 3D priors. However, deploying these models on dense video streams introduces significant computational redundancy. Current GFM-based SLAM systems typically rely on post hoc keyframe selection. Because of this, they must perform expensive dense geometric decoding simply to determine whether a frame contains novel geometry, resulting in late rejection and wasted computation. To mitigate this inefficiency, we propose LeanGate, a lightweight feed-forward frame-gating network. LeanGate predicts a geometric utility score to assess a frame's mapping value prior to the heavy GFM feature extraction and matching stages. As a predictive plug-and-play module, our approach bypasses over 90% of redundant frames. Evaluations on standard SLAM benchmarks demonstrate that LeanGate reduces tracking FLOPs by more than 85% and achieves a 5x end-to-end throughput speedup. Furthermore, it maintains the tracking and mapping accuracy of dense baselines. Project page: https://lean-gate.github.io/

cs.CV

NanoGS: Training-Free Gaussian Splat Simplification

3D Gaussian Splat (3DGS) enables high-fidelity, real-time novel view synthesis by representing scenes with large sets of anisotropic primitives, but often requires millions of Splats, incurring significant storage and transmission costs. Most existing compression methods rely on GPU-intensive post-training optimization with calibrated images, limiting practical deployment. We introduce \textbf{NanoGS}, a training-free and lightweight framework for Gaussian Splat simplification. Instead of relying on image-based rendering supervision, NanoGS formulates simplification as local pairwise merging over a sparse spatial graph. The method approximates a pair of Gaussians with a single primitive using mass preserved moment matching and evaluates merge quality through a principled merge cost between the original mixture and its approximation. By restricting merge candidates to local neighborhoods and selecting compatible pairs efficiently, NanoGS produces compact Gaussian representations while preserving scene structure and appearance. NanoGS operates directly on existing Gaussian Splat models, runs efficiently on CPU, and preserves the standard 3DGS parameterization, enabling seamless integration with existing rendering pipelines. Experiments demonstrate that NanoGS substantially reduces primitive count while maintaining high rendering fidelity, providing an efficient and practical solution for Gaussian Splat simplification. Our project website is available at \href{https://saliteta.github.io/NanoGS/}{https://saliteta.github.io/NanoGS/}.

cs.CV

Privacy-Preserving Federated Fraud Detection in Payment Transactions with NVIDIA FLARE

Fraud-related financial losses continue to rise, while regulatory, privacy, and data-sovereignty constraints increasingly limit the feasibility of centralized fraud detection systems. Federated Learning (FL) has emerged as a promising paradigm for enabling collaborative model training across institutions without sharing raw transaction data. Yet, its practical effectiveness under realistic, non-IID financial data distributions remains insufficiently validated. In this work, we present a multi-institution, industry-oriented proof-of-concept study evaluating federated anomaly detection for payment transactions using the NVIDIA FLARE framework. We simulate a realistic federation of heterogeneous financial institutions, each observing distinct fraud typologies and operating under strict data isolation. Using a deep neural network trained via federated averaging (FedAvg), we demonstrate that federated models achieve a mean F1-score of 0.903 - substantially outperforming locally trained models (0.643) and closely approaching centralized training performance (0.925), while preserving full data sovereignty. We further analyze convergence behavior, showing that strong performance is achieved within 10 federated communication rounds, highlighting the operational viability of FL in latency- and cost-sensitive financial environments. To support deployment in regulated settings, we evaluate model interpretability using Shapley-based feature attribution and confirm that federated models rely on semantically coherent, domain-relevant decision signals. Finally, we incorporate sample-level differential privacy via DP-SGD and demonstrate favorable privacy-utility trade-offs...

cs.LG

NeVStereo: A NeRF-Driven NVS-Stereo Architecture for High-Fidelity 3D Tasks

In modern dense 3D reconstruction, feed-forward systems (e.g., VGGT, pi3) focus on end-to-end matching and geometry prediction but do not explicitly output the novel view synthesis (NVS). Neural rendering-based approaches offer high-fidelity NVS and detailed geometry from posed images, yet they typically assume fixed camera poses and can be sensitive to pose errors. As a result, it remains non-trivial to obtain a single framework that can offer accurate poses, reliable depth, high-quality rendering, and accurate 3D surfaces from casually captured views. We present NeVStereo, a NeRF-driven NVS-stereo architecture that aims to jointly deliver camera poses, multi-view depth, novel view synthesis, and surface reconstruction from multi-view RGB-only inputs. NeVStereo combines NeRF-based NVS for stereo-friendly renderings, confidence-guided multi-view depth estimation, NeRF-coupled bundle adjustment for pose refinement, and an iterative refinement stage that updates both depth and the radiance field to improve geometric consistency. This design mitigated the common NeRF-based issues such as surface stacking, artifacts, and pose-depth coupling. Across indoor, outdoor, tabletop, and aerial benchmarks, our experiments indicate that NeVStereo achieves consistently strong zero-shot performance, with up to 36% lower depth error, 10.4% improved pose accuracy, 4.5% higher NVS fidelity, and state-of-the-art mesh quality (F1 91.93%, Chamfer 4.35 mm) compared to existing prestigious methods.

cs.CV

Optimizing Federated Learning in the Era of LLMs: Message Quantization and Streaming

Federated Learning (FL) offers a promising solution for training machine learning models across distributed data sources while preserving data privacy. However, FL faces critical challenges related to communication overhead and local resource constraints, especially in the era of Large Language Models (LLMs) with billions of parameters. The sheer size of these models exacerbates both memory and communication constraints, making efficient transmission and processing essential for practical deployment. NVIDIA FLARE, an open-source SDK for federated learning, addresses these challenges by introducing advanced communication capabilities. Building upon existing solutions for large object streaming, we enhance FL workflows for LLMs through two key techniques: message quantization and container/file streaming. Quantization reduces message size, while streaming enables efficient memory management, improving scalability and integration with existing workflows. These advancements significantly enhance the robustness and efficiency of FL with LLMs, ensuring better performance in real-world federated learning scenarios.

cs.DC

Universal Beta Splatting

We introduce Universal Beta Splatting (UBS), a unified framework that generalizes 3D Gaussian Splatting to N-dimensional anisotropic Beta kernels for explicit radiance field rendering. Unlike fixed Gaussian primitives, Beta kernels enable controllable dependency modeling across spatial, angular, and temporal dimensions within a single representation. Our unified approach captures complex light transport effects, handles anisotropic view-dependent appearance, and models scene dynamics without requiring auxiliary networks or specific color encodings. UBS maintains backward compatibility by approximating to Gaussian Splatting as a special case, guaranteeing plug-in usability and lower performance bounds. The learned Beta parameters naturally decompose scene properties into interpretable without explicit supervision: spatial (surface vs. texture), angular (diffuse vs. specular), and temporal (static vs. dynamic). Our CUDA-accelerated implementation achieves real-time rendering while consistently outperforming existing methods across static, view-dependent, and dynamic benchmarks, establishing Beta kernels as a scalable universal primitive for radiance field rendering. Our project website is available at https://rongliu-leo.github.io/universal-beta-splatting/.

cs.GR

LowDiff: Efficient Diffusion Sampling with Low-Resolution Condition

Diffusion models have achieved remarkable success in image generation but their practical application is often hindered by the slow sampling speed. Prior efforts of improving efficiency primarily focus on compressing models or reducing the total number of denoising steps, largely neglecting the possibility to leverage multiple input resolutions in the generation process. In this work, we propose LowDiff, a novel and efficient diffusion framework based on a cascaded approach by generating increasingly higher resolution outputs. Besides, LowDiff employs a unified model to progressively refine images from low resolution to the desired resolution. With the proposed architecture design and generation techniques, we achieve comparable or even superior performance with much fewer high-resolution sampling steps. LowDiff is applicable to diffusion models in both pixel space and latent space. Extensive experiments on both conditional and unconditional generation tasks across CIFAR-10, FFHQ and ImageNet demonstrate the effectiveness and generality of our method. Results show over 50% throughput improvement across all datasets and settings while maintaining comparable or better quality. On unconditional CIFAR-10, LowDiff achieves an FID of 2.11 and IS of 9.87, while on conditional CIFAR-10, an FID of 1.94 and IS of 10.03. On FFHQ 64x64, LowDiff achieves an FID of 2.43, and on ImageNet 256x256, LowDiff built on LightningDiT-B/1 produces high-quality samples with a FID of 4.00 and an IS of 195.06, together with substantial efficiency gains.

cs.CV

IDU: Incremental Dynamic Update of Existing 3D Virtual Environments with New Imagery Data

For simulation and training purposes, military organizations have made substantial investments in developing high-resolution 3D virtual environments through extensive imaging and 3D scanning. However, the dynamic nature of battlefield conditions-where objects may appear or vanish over time-makes frequent full-scale updates both time-consuming and costly. In response, we introduce the Incremental Dynamic Update (IDU) pipeline, which efficiently updates existing 3D reconstructions, such as 3D Gaussian Splatting (3DGS), with only a small set of newly acquired images. Our approach starts with camera pose estimation to align new images with the existing 3D model, followed by change detection to pinpoint modifications in the scene. A 3D generative AI model is then used to create high-quality 3D assets of the new elements, which are seamlessly integrated into the existing 3D model. The IDU pipeline incorporates human guidance to ensure high accuracy in object identification and placement, with each update focusing on a single new object at a time. Experimental results confirm that our proposed IDU pipeline significantly reduces update time and labor, offering a cost-effective and targeted solution for maintaining up-to-date 3D models in rapidly evolving military scenarios.

cs.CV

SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priors

We present SatSkylines, a 3D building generation approach that takes satellite imagery and coarse geometric priors. Without proper geometric guidance, existing image-based 3D generation methods struggle to recover accurate building structures from the top-down views of satellite images alone. On the other hand, 3D detailization methods tend to rely heavily on highly detailed voxel inputs and fail to produce satisfying results from simple priors such as cuboids. To address these issues, our key idea is to model the transformation from interpolated noisy coarse priors to detailed geometries, enabling flexible geometric control without additional computational cost. We have further developed Skylines-50K, a large-scale dataset of over 50,000 unique and stylized 3D building assets in order to support the generations of detailed building models. Extensive evaluations indicate the effectiveness of our model and strong generalization ability.

cs.CV

Splat Feature Solver

Feature lifting has emerged as a crucial component in 3D scene understanding, enabling the attachment of rich image feature descriptors (e.g., DINO, CLIP) onto splat-based 3D representations. The core challenge lies in optimally assigning rich general attributes to 3D primitives while addressing the inconsistency issues from multi-view images. We present a unified, kernel- and feature-agnostic formulation of the feature lifting problem as a sparse linear inverse problem, which can be solved efficiently in closed form. Our approach admits a provable upper bound on the global optimal error under convex losses for delivering high quality lifted features. To address inconsistencies and noise in multi-view observations, we introduce two complementary regularization strategies to stabilize the solution and enhance semantic fidelity. Tikhonov Guidance enforces numerical stability through soft diagonal dominance, while Post-Lifting Aggregation filters noisy inputs via feature clustering. Extensive experiments demonstrate that our approach achieves state-of-the-art performance on open-vocabulary 3D segmentation benchmarks, outperforming training-based, grouping-based, and heuristic-forward baselines while producing lifted features in minutes. Our \textbf{code} is available in the \href{https://github.com/saliteta/splat-distiller/tree/main}{\textcolor{blue}{GitHub}}. We provide additional \href{https://splat-distiller.pages.dev/}{\textcolor{blue}{website}} for more visualization, as well as the \href{https://www.youtube.com/watch?v=CH-G5hbvArM}{\textcolor{blue}{video}}.

cs.CV

Secure Federated XGBoost with CUDA-accelerated Homomorphic Encryption via NVIDIA FLARE

Federated learning (FL) enables collaborative model training across decentralized datasets. NVIDIA FLARE's Federated XGBoost extends the popular XGBoost algorithm to both vertical and horizontal federated settings, facilitating joint model development without direct data sharing. However, the initial implementation assumed mutual trust over the sharing of intermediate gradient statistics produced by the XGBoost algorithm, leaving potential vulnerabilities to honest-but-curious adversaries. This work introduces "Secure Federated XGBoost", an efficient solution to mitigate these risks. We implement secure federated algorithms for both vertical and horizontal scenarios, addressing diverse data security patterns. To secure the messages, we leverage homomorphic encryption (HE) to protect sensitive information during training. A novel plugin and processor interface seamlessly integrates HE into the Federated XGBoost pipeline, enabling secure aggregation over ciphertexts. We present both CPU-based and CUDA-accelerated HE plugins, demonstrating significant performance gains. Notably, our CUDA-accelerated HE implementation achieves up to 30x speedups in vertical Federated XGBoost compared to existing third-party solutions. By securing critical computation steps and encrypting sensitive assets, Secure Federated XGBoost provides robust data privacy guarantees, reinforcing the fundamental benefits of federated learning while maintaining high performance.

cs.CR

PromptGAR: Flexible Promptive Group Activity Recognition

We present PromptGAR, a novel framework for Group Activity Recognition (GAR) that offering both input flexibility and high recognition accuracy. The existing approaches suffer from limited real-world applicability due to their reliance on full prompt annotations, fixed number of frames and instances, and the lack of actor consistency. To bridge the gap, we proposed PromptGAR, which is the first GAR model to provide input flexibility across prompts, frames, and instances without the need for retraining. We leverage diverse visual prompts, like bounding boxes, skeletal keypoints, and instance identities, by unifying them as point prompts. A recognition decoder then cross-updates class and prompt tokens for enhanced performance. To ensure actor consistency for extended activity durations, we also introduce a relative instance attention mechanism that directly encodes instance identities. Comprehensive evaluations demonstrate that PromptGAR achieves competitive performances both on full prompts and partial prompt inputs, establishing its effectiveness on input flexibility and generalization ability for real-world applications.

cs.CV

Deformable Beta Splatting

3D Gaussian Splatting (3DGS) has advanced radiance field reconstruction by enabling real-time rendering. However, its reliance on Gaussian kernels for geometry and low-order Spherical Harmonics (SH) for color encoding limits its ability to capture complex geometries and diverse colors. We introduce Deformable Beta Splatting (DBS), a deformable and compact approach that enhances both geometry and color representation. DBS replaces Gaussian kernels with deformable Beta Kernels, which offer bounded support and adaptive frequency control to capture fine geometric details with higher fidelity while achieving better memory efficiency. In addition, we extended the Beta Kernel to color encoding, which facilitates improved representation of diffuse and specular components, yielding superior results compared to SH-based methods. Furthermore, Unlike prior densification techniques that depend on Gaussian properties, we mathematically prove that adjusting regularized opacity alone ensures distribution-preserved Markov chain Monte Carlo (MCMC), independent of the splatting kernel type. Experimental results demonstrate that DBS achieves state-of-the-art visual quality while utilizing only 45% of the parameters and rendering 1.5x faster than 3DGS-MCMC, highlighting the superior performance of DBS for real-time radiance field rendering. Interactive demonstrations and source code are available on our project website: https://rongliu-leo.github.io/beta-splatting/.

cs.CV

SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting

Achieving high-fidelity 3D reconstruction from monocular video remains challenging due to the inherent limitations of traditional methods like Structure-from-Motion (SfM) and monocular SLAM in accurately capturing scene details. While differentiable rendering techniques such as Neural Radiance Fields (NeRF) address some of these challenges, their high computational costs make them unsuitable for real-time applications. Additionally, existing 3D Gaussian Splatting (3DGS) methods often focus on photometric consistency, neglecting geometric accuracy and failing to exploit SLAM's dynamic depth and pose updates for scene refinement. We propose a framework integrating dense SLAM with 3DGS for real-time, high-fidelity dense reconstruction. Our approach introduces SLAM-Informed Adaptive Densification, which dynamically updates and densifies the Gaussian model by leveraging dense point clouds from SLAM. Additionally, we incorporate Geometry-Guided Optimization, which combines edge-aware geometric constraints and photometric consistency to jointly optimize the appearance and geometry of the 3DGS scene representation, enabling detailed and accurate SLAM mapping reconstruction. Experiments on the Replica and TUM-RGBD datasets demonstrate the effectiveness of our approach, achieving state-of-the-art results among monocular systems. Specifically, our method achieves a PSNR of 36.864, SSIM of 0.985, and LPIPS of 0.040 on Replica, representing improvements of 10.7%, 6.4%, and 49.4%, respectively, over the previous SOTA. On TUM-RGBD, our method outperforms the closest baseline by 10.2%, 6.6%, and 34.7% in the same metrics. These results highlight the potential of our framework in bridging the gap between photometric and geometric dense 3D scene representations, paving the way for practical and efficient monocular dense reconstruction.

cs.CV

C-FedRAG: A Confidential Federated Retrieval-Augmented Generation System

Organizations seeking to utilize Large Language Models (LLMs) for knowledge querying and analysis often encounter challenges in maintaining an LLM fine-tuned on targeted, up-to-date information that keeps answers relevant and grounded. Retrieval Augmented Generation (RAG) has quickly become a feasible solution for organizations looking to overcome the challenges of maintaining proprietary models and to help reduce LLM hallucinations in their query responses. However, RAG comes with its own issues regarding scaling data pipelines across tiered-access and disparate data sources. In many scenarios, it is necessary to query beyond a single data silo to provide richer and more relevant context for an LLM. Analyzing data sources within and across organizational trust boundaries is often limited by complex data-sharing policies that prohibit centralized data storage, therefore, inhibit the fast and effective setup and scaling of RAG solutions. In this paper, we introduce Confidential Computing (CC) techniques as a solution for secure Federated Retrieval Augmented Generation (FedRAG). Our proposed Confidential FedRAG system (C-FedRAG) enables secure connection and scaling of a RAG workflows across a decentralized network of data providers by ensuring context confidentiality. We also demonstrate how to implement a C-FedRAG system using the NVIDIA FLARE SDK and assess its performance using the MedRAG toolkit and MIRAGE benchmarking dataset.

cs.DC

Open-Vocabulary High-Resolution 3D (OVHR3D) Data Segmentation and Annotation Framework

In the domain of the U.S. Army modeling and simulation, the availability of high quality annotated 3D data is pivotal to creating virtual environments for training and simulations. Traditional methodologies for 3D semantic and instance segmentation, such as KpConv, RandLA, Mask3D, etc., are designed to train on extensive labeled datasets to obtain satisfactory performance in practical tasks. This requirement presents a significant challenge, given the inherent scarcity of manually annotated 3D datasets, particularly for the military use cases. Recognizing this gap, our previous research leverages the One World Terrain data repository manually annotated databases, as showcased at IITSEC 2019 and 2021, to enrich the training dataset for deep learning models. However, collecting and annotating large scale 3D data for specific tasks remains costly and inefficient. To this end, the objective of this research is to design and develop a comprehensive and efficient framework for 3D segmentation tasks to assist in 3D data annotation. This framework integrates Grounding DINO and Segment anything Model, augmented by an enhancement in 2D image rendering via 3D mesh. Furthermore, the authors have also developed a user friendly interface that facilitates the 3D annotation process, offering intuitive visualization of rendered images and the 3D point cloud.

cs.CV