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Andrew Gait

Publications and source records attributed to Andrew Gait.

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Supervised learning of spatial features with STDP and homeostasis using Spiking Neural Networks on SpiNNaker

Artificial Neural Networks (ANN) have gained significant popularity thanks to their ability to learn using the well-known backpropagation algorithm. Conversely, Spiking Neural Networks (SNNs), despite having broader capabilities than ANNs, have always posed challenges in the training phase. This paper shows a new method to perform supervised learning on SNNs, using Spike Timing Dependent Plasticity (STDP) and homeostasis, aiming at training the network to identify spatial patterns. Spatial patterns refer to spike patterns without a time component, where all spike events occur simultaneously. The method is tested using the SpiNNaker digital architecture. A SNN is trained to recognise one or multiple patterns and performance metrics are extracted to measure the performance of the network. Some considerations are drawn from the results showing that, in the case of a single trained pattern, the network behaves as the ideal detector, with 100% accuracy in detecting the trained pattern. However, as the number of trained patterns on a single network increases, the accuracy of identification is linked to the similarities between these patterns. This method of training an SNN to detect spatial patterns may be applied to pattern recognition in static images or traffic analysis in computer networks, where each network packet represents a spatial pattern. It will be stipulated that the homeostatic factor may enable the network to detect patterns with some degree of similarity, rather than only perfectly matching patterns.The principles outlined in this article serve as the fundamental building blocks for more complex systems that utilise both spatial and temporal patterns by converting specific features of input signals into spikes.One example of such a system is a computer network packet classifier, tasked with real-time identification of packet streams based on features within the packet content

cs.NE

Real-Time Cortical Simulation on Neuromorphic Hardware

Real-time simulation of a large-scale biologically representative spiking neural network is presented, through the use of a heterogeneous parallelisation scheme and SpiNNaker neuromorphic hardware. A published cortical microcircuit model is used as a benchmark test case, representing approx. 1 square mm of early sensory cortex, containing 77k neurons and 0.3 billion synapses. This is the first true real-time simulation of this model, with 10 s of biological simulation time executed in 10 s wall-clock time. This surpasses best published efforts on HPC neural simulators (3x slowdown) and GPUs running optimised SNN libraries (2x slowdown). Furthermore, the presented approach indicates that real-time processing can be maintained with increasing SNN size, breaking the communication barrier incurred by traditional computing machinery. Model results are compared to an established HPC simulator baseline to verify simulation correctness, comparing well across a range of statistical measures. Energy to solution, and energy per synaptic event are also reported, demonstrating that the relatively low-tech SpiNNaker processors achieve a 10x reduction in energy relative to modern HPC systems, and comparable energy consumption to modern GPUs. Finally, system robustness is demonstrated through multiple 12 h simulations of the cortical microcircuit, each simulating 12 h of biological time, and demonstrating the potential of neuromorphic hardware as a neuroscience research tool for studying complex spiking neural networks over extended time periods.

cs.ET

SpiNNTools: The Execution Engine for the SpiNNaker Platform

Distributed systems are becoming more common place, as computers typically contain multiple computation processors. The SpiNNaker architecture is such a distributed architecture, containing millions of cores connected with a unique communication network, making it one of the largest neuromorphic computing platforms in the world. Utilising these processors efficiently usually requires expert knowledge of the architecture to generate executable code. This work introduces a set of tools (SpiNNTools) that can map computational work described as a graph in to executable code that runs on this novel machine. The SpiNNaker architecture is highly scalable which in turn produces unique challenges in loading data, executing the mapped problem and the retrieval of data. In this paper we describe these challenges in detail and the solutions implemented.

cs.DC