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Andrew Lee

Publications and source records attributed to Andrew Lee.

At least 37 records · Page 2Linked to original sources

Low-Cost Infrared Vision Systems for Improved Safety of Emergency Vehicle Operations Under Low-Visibility Conditions

This study investigates the potential of infrared (IR) camera technology to enhance driver safety for emergency vehicles operating in low-visibility conditions, particularly at night and in dense fog. Such environments significantly increase the risk of collisions, especially for tow trucks and snowplows that must remain operational in challenging conditions. Conventional driver assistance systems often struggle under these conditions due to limited visibility. In contrast, IR cameras, which detect the thermal signatures of obstacles, offer a promising alternative. The evaluation combines controlled laboratory experiments, real-world field tests, and surveys of emergency vehicle operators. In addition to assessing detection performance, the study examines the feasibility of retrofitting existing Department of Transportation (DoT) fleets with cost-effective IR-based driver assistance systems. Results underscore the utility of IR technology in enhancing driver awareness and provide data-driven recommendations for scalable deployment across legacy emergency vehicle fleets.

cs.RO↗

How Does DPO Reduce Toxicity? A Mechanistic Neuron-Level Analysis

Safety fine-tuning algorithms reduce harmful outputs in language models, yet their mechanisms remain under-explored. Direct Preference Optimization (DPO) is a popular choice of algorithm, but prior explanations, attributing its effects solely to dampened toxic neurons in the MLP layers, are incomplete. In this study, we analyse four language models (Llama-3.1-8B, Gemma-2-2B, Mistral-7B, GPT-2-Medium) and show that toxic neurons only account for 2.5% to 24% of DPO's effects across models. Instead, DPO balances distributed activation shifts across all MLP neurons to create a net toxicity reduction. We attribute this reduction to four neuron groups, two aligned with reducing toxicity and two promoting anti-toxicity, whose combined effects replicate DPO across models. To further validate this understanding, we develop an activation editing method mimicking DPO through distributed shifts along a toxicity representation. This method outperforms DPO in reducing toxicity while preserving perplexity, without requiring any weight updates. Our work provides a mechanistic understanding of DPO and introduces an efficient, tuning-free alternative for safety fine-tuning.

cs.LG↗

The Geometry of Self-Verification in a Task-Specific Reasoning Model

How do reasoning models verify their own answers? We study this question by training a model using DeepSeek R1's recipe on the CountDown task. We leverage the fact that preference tuning leads to mode collapse, yielding a model that always produces highly structured chain-of-thought sequences. With this setup, we do top-down and bottom-up analyses to reverse-engineer how the model verifies its outputs. Top-down, we find Gated Linear Unit (GLU) weights encoding verification-related tokens, such as ``success'' or ``incorrect''. Bottom-up, we find that ``previous-token heads'' are mainly responsible for self-verification in our setup. Our analyses meet in the middle: drawing inspiration from inter-layer communication channels, we use the identified GLU weights to localize as few as three attention heads that can disable self-verification, pointing to a necessary component of a potentially larger verification circuit. Finally, we verify that similar verification components exist in our base model and a general reasoning DeepSeek-R1 model.

cs.AI↗

Automating Infrastructure Surveying: A Framework for Geometric Measurements and Compliance Assessment Using Point Cloud Data

Automation can play a prominent role in improving efficiency, accuracy, and scalability in infrastructure surveying and assessing construction and compliance standards. This paper presents a framework for automation of geometric measurements and compliance assessment using point cloud data. The proposed approach integrates deep learning-based detection and segmentation, in conjunction with geometric and signal processing techniques, to automate surveying tasks. As a proof of concept, we apply this framework to automatically evaluate the compliance of curb ramps with the Americans with Disabilities Act (ADA), demonstrating the utility of point cloud data in survey automation. The method leverages a newly collected, large annotated dataset of curb ramps, made publicly available as part of this work, to facilitate robust model training and evaluation. Experimental results, including comparison with manual field measurements of several ramps, validate the accuracy and reliability of the proposed method, highlighting its potential to significantly reduce manual effort and improve consistency in infrastructure assessment. Beyond ADA compliance, the proposed framework lays the groundwork for broader applications in infrastructure surveying and automated construction evaluation, promoting wider adoption of point cloud data in these domains. The annotated database, manual ramp survey data, and developed algorithms are publicly available on the project's GitHub page: https://github.com/Soltanilara/SurveyAutomation.

cs.CV↗

ICLR: In-Context Learning of Representations

Recent work has demonstrated that semantics specified by pretraining data influence how representations of different concepts are organized in a large language model (LLM). However, given the open-ended nature of LLMs, e.g., their ability to in-context learn, we can ask whether models alter these pretraining semantics to adopt alternative, context-specified ones. Specifically, if we provide in-context exemplars wherein a concept plays a different role than what the pretraining data suggests, do models reorganize their representations in accordance with these novel semantics? To answer this question, we take inspiration from the theory of conceptual role semantics and define a toy "graph tracing" task wherein the nodes of the graph are referenced via concepts seen during training (e.g., apple, bird, etc.) and the connectivity of the graph is defined via some predefined structure (e.g., a square grid). Given exemplars that indicate traces of random walks on the graph, we analyze intermediate representations of the model and find that as the amount of context is scaled, there is a sudden re-organization from pretrained semantic representations to in-context representations aligned with the graph structure. Further, we find that when reference concepts have correlations in their semantics (e.g., Monday, Tuesday, etc.), the context-specified graph structure is still present in the representations, but is unable to dominate the pretrained structure. To explain these results, we analogize our task to energy minimization for a predefined graph topology, providing evidence towards an implicit optimization process to infer context-specified semantics. Overall, our findings indicate scaling context-size can flexibly re-organize model representations, possibly unlocking novel capabilities.

cs.CL↗

BioDiscoveryAgent: An AI Agent for Designing Genetic Perturbation Experiments

Agents based on large language models have shown great potential in accelerating scientific discovery by leveraging their rich background knowledge and reasoning capabilities. In this paper, we introduce BioDiscoveryAgent, an agent that designs new experiments, reasons about their outcomes, and efficiently navigates the hypothesis space to reach desired solutions. We demonstrate our agent on the problem of designing genetic perturbation experiments, where the aim is to find a small subset out of many possible genes that, when perturbed, result in a specific phenotype (e.g., cell growth). Utilizing its biological knowledge, BioDiscoveryAgent can uniquely design new experiments without the need to train a machine learning model or explicitly design an acquisition function as in Bayesian optimization. Moreover, BioDiscoveryAgent, using Claude 3.5 Sonnet, achieves an average of 21% improvement in predicting relevant genetic perturbations across six datasets, and a 46% improvement in the harder task of non-essential gene perturbation, compared to existing Bayesian optimization baselines specifically trained for this task. Our evaluation includes one dataset that is unpublished, ensuring it is not part of the language model's training data. Additionally, BioDiscoveryAgent predicts gene combinations to perturb more than twice as accurately as a random baseline, a task so far not explored in the context of closed-loop experiment design. The agent also has access to tools for searching the biomedical literature, executing code to analyze biological datasets, and prompting another agent to critically evaluate its predictions. Overall, BioDiscoveryAgent is interpretable at every stage, representing an accessible new paradigm in the computational design of biological experiments with the potential to augment scientists' efficacy.

cs.AI↗

Active Vision Might Be All You Need: Exploring Active Vision in Bimanual Robotic Manipulation

Imitation learning has demonstrated significant potential in performing high-precision manipulation tasks using visual feedback. However, it is common practice in imitation learning for cameras to be fixed in place, resulting in issues like occlusion and limited field of view. Furthermore, cameras are often placed in broad, general locations, without an effective viewpoint specific to the robot's task. In this work, we investigate the utility of active vision (AV) for imitation learning and manipulation, in which, in addition to the manipulation policy, the robot learns an AV policy from human demonstrations to dynamically change the robot's camera viewpoint to obtain better information about its environment and the given task. We introduce AV-ALOHA, a new bimanual teleoperation robot system with AV, an extension of the ALOHA 2 robot system, incorporating an additional 7-DoF robot arm that only carries a stereo camera and is solely tasked with finding the best viewpoint. This camera streams stereo video to an operator wearing a virtual reality (VR) headset, allowing the operator to control the camera pose using head and body movements. The system provides an immersive teleoperation experience, with bimanual first-person control, enabling the operator to dynamically explore and search the scene and simultaneously interact with the environment. We conduct imitation learning experiments of our system both in real-world and in simulation, across a variety of tasks that emphasize viewpoint planning. Our results demonstrate the effectiveness of human-guided AV for imitation learning, showing significant improvements over fixed cameras in tasks with limited visibility. Project website: https://soltanilara.github.io/av-aloha/

cs.RO↗

Eeyore: Realistic Depression Simulation via Supervised and Preference Optimization

Large Language Models (LLMs) have been previously explored for mental healthcare training and therapy client simulation, but they still fall short in authentically capturing diverse client traits and psychological conditions. We introduce \textbf{Eeyore}, an 8B model optimized for realistic depression simulation through a structured alignment framework, incorporating expert input at every stage. First, we systematically curate real-world depression-related conversations, extracting depressive traits to guide data filtering and psychological profile construction, and use this dataset to instruction-tune Eeyore for profile adherence. Next, to further enhance realism, Eeyore undergoes iterative preference optimization -- first leveraging model-generated preferences and then calibrating with a small set of expert-annotated preferences. Throughout the entire pipeline, we actively collaborate with domain experts, developing interactive interfaces to validate trait extraction and iteratively refine structured psychological profiles for clinically meaningful role-play customization. Despite its smaller model size, the Eeyore depression simulation outperforms GPT-4o with SOTA prompting strategies, both in linguistic authenticity and profile adherence.

cs.CL↗

$O(k)$-Equivariant Dimensionality Reduction on Stiefel Manifolds

Many real-world datasets live on high-dimensional Stiefel and Grassmannian manifolds, $V_k(\mathbb{R}^N)$ and $Gr(k, \mathbb{R}^N)$ respectively, and benefit from projection onto lower-dimensional Stiefel and Grassmannian manifolds. In this work, we propose an algorithm called \textit{Principal Stiefel Coordinates (PSC)} to reduce data dimensionality from $ V_k(\mathbb{R}^N)$ to $V_k(\mathbb{R}^n)$ in an \textit{$O(k)$-equivariant} manner ($k \leq n \ll N$). We begin by observing that each element $α\in V_n(\mathbb{R}^N)$ defines an isometric embedding of $V_k(\mathbb{R}^n)$ into $V_k(\mathbb{R}^N)$. Next, we describe two ways of finding a suitable embedding map $α$: one via an extension of principal component analysis ($α_{PCA}$), and one that further minimizes data fit error using gradient descent ($α_{GD}$). Then, we define a continuous and $O(k)$-equivariant map $π_α$ that acts as a "closest point operator" to project the data onto the image of $V_k(\mathbb{R}^n)$ in $V_k(\mathbb{R}^N)$ under the embedding determined by $α$, while minimizing distortion. Because this dimensionality reduction is $O(k)$-equivariant, these results extend to Grassmannian manifolds as well. Lastly, we show that $π_{α_{PCA}}$ globally minimizes projection error in a noiseless setting, while $π_{α_{GD}}$ achieves a meaningfully different and improved outcome when the data does not lie exactly on the image of a linearly embedded lower-dimensional Stiefel manifold as above. Multiple numerical experiments using synthetic and real-world data are performed.

cs.CG↗

Emergence of Hidden Capabilities: Exploring Learning Dynamics in Concept Space

Modern generative models demonstrate impressive capabilities, likely stemming from an ability to identify and manipulate abstract concepts underlying their training data. However, fundamental questions remain: what determines the concepts a model learns, the order in which it learns them, and its ability to manipulate those concepts? To address these questions, we propose analyzing a model's learning dynamics via a framework we call the concept space, where each axis represents an independent concept underlying the data generating process. By characterizing learning dynamics in this space, we identify how the speed at which a concept is learned, and hence the order of concept learning, is controlled by properties of the data we term concept signal. Further, we observe moments of sudden turns in the direction of a model's learning dynamics in concept space. Surprisingly, these points precisely correspond to the emergence of hidden capabilities, i.e., where latent interventions show the model possesses the capability to manipulate a concept, but these capabilities cannot yet be elicited via naive input prompting. While our results focus on synthetically defined toy datasets, we hypothesize a general claim on emergence of hidden capabilities may hold: generative models possess latent capabilities that emerge suddenly and consistently during training, though a model might not exhibit these capabilities under naive input prompting.

cs.LG↗

InterACT: Inter-dependency Aware Action Chunking with Hierarchical Attention Transformers for Bimanual Manipulation

Bimanual manipulation presents unique challenges compared to unimanual tasks due to the complexity of coordinating two robotic arms. In this paper, we introduce InterACT: Inter-dependency aware Action Chunking with Hierarchical Attention Transformers, a novel imitation learning framework designed specifically for bimanual manipulation. InterACT leverages hierarchical attention mechanisms to effectively capture inter-dependencies between dual-arm joint states and visual inputs. The framework comprises a Hierarchical Attention Encoder, which processes multi-modal inputs through segment-wise and cross-segment attention mechanisms, and a Multi-arm Decoder that generates each arm's action predictions in parallel, while sharing information between the arms through synchronization blocks by providing the other arm's intermediate output as context. Our experiments, conducted on various simulated and real-world bimanual manipulation tasks, demonstrate that InterACT outperforms existing methods. Detailed ablation studies further validate the significance of key components, including the impact of CLS tokens, cross-segment encoders, and synchronization blocks on task performance. We provide supplementary materials and videos on our project page.

cs.RO↗

Finding Increasingly Large Extremal Graphs with AlphaZero and Tabu Search

This work studies a central extremal graph theory problem inspired by a 1975 conjecture of Erdős, which aims to find graphs with a given size (number of nodes) that maximize the number of edges without having 3- or 4-cycles. We formulate this problem as a sequential decision-making problem and compare AlphaZero, a neural network-guided tree search, with tabu search, a heuristic local search method. Using either method, by introducing a curriculum -- jump-starting the search for larger graphs using good graphs found at smaller sizes -- we improve the state-of-the-art lower bounds for several sizes. We also propose a flexible graph-generation environment and a permutation-invariant network architecture for learning to search in the space of graphs.

cs.AI↗

Some things are more CRINGE than others: Iterative Preference Optimization with the Pairwise Cringe Loss

Practitioners commonly align large language models using pairwise preferences, i.e., given labels of the type response A is preferred to response B for a given input. Perhaps less commonly, methods have also been developed for binary feedback, i.e. training models given labels of type response A is good or bad. We show how an existing performant binary feedback method, the Cringe Loss (Adolphs et al., 2022), can be generalized to the pairwise preference setting using a simple soft margin extension. Pairwise Cringe Loss is straightforward to implement and efficient to train, and we find it outperforms state-of-the-art preference optimization algorithms such as PPO and DPO on the AlpacaFarm benchmark. We show that iterations of training of our model are important for improved results, and that we can generalize DPO to Iterative DPO in the same way.

cs.CL↗

Towards Algorithmic Fidelity: Mental Health Representation across Demographics in Synthetic vs. Human-generated Data

Synthetic data generation has the potential to impact applications and domains with scarce data. However, before such data is used for sensitive tasks such as mental health, we need an understanding of how different demographics are represented in it. In our paper, we analyze the potential of producing synthetic data using GPT-3 by exploring the various stressors it attributes to different race and gender combinations, to provide insight for future researchers looking into using LLMs for data generation. Using GPT-3, we develop HEADROOM, a synthetic dataset of 3,120 posts about depression-triggering stressors, by controlling for race, gender, and time frame (before and after COVID-19). Using this dataset, we conduct semantic and lexical analyses to (1) identify the predominant stressors for each demographic group; and (2) compare our synthetic data to a human-generated dataset. We present the procedures to generate queries to develop depression data using GPT-3, and conduct analyzes to uncover the types of stressors it assigns to demographic groups, which could be used to test the limitations of LLMs for synthetic data generation for depression data. Our findings show that synthetic data mimics some of the human-generated data distribution for the predominant depression stressors across diverse demographics.

cs.AI↗

Has It All Been Solved? Open NLP Research Questions Not Solved by Large Language Models

Recent progress in large language models (LLMs) has enabled the deployment of many generative NLP applications. At the same time, it has also led to a misleading public discourse that ``it's all been solved.'' Not surprisingly, this has, in turn, made many NLP researchers -- especially those at the beginning of their careers -- worry about what NLP research area they should focus on. Has it all been solved, or what remaining questions can we work on regardless of LLMs? To address this question, this paper compiles NLP research directions rich for exploration. We identify fourteen different research areas encompassing 45 research directions that require new research and are not directly solvable by LLMs. While we identify many research areas, many others exist; we do not cover areas currently addressed by LLMs, but where LLMs lag behind in performance or those focused on LLM development. We welcome suggestions for other research directions to include: https://bit.ly/nlp-era-llm

cs.CL↗

A Mechanistic Understanding of Alignment Algorithms: A Case Study on DPO and Toxicity

While alignment algorithms are now commonly used to tune pre-trained language models towards a user's preferences, we lack explanations for the underlying mechanisms in which models become ``aligned'', thus making it difficult to explain phenomena like jailbreaks. In this work we study a popular algorithm, direct preference optimization (DPO), and the mechanisms by which it reduces toxicity. Namely, we first study how toxicity is represented and elicited in a pre-trained language model, GPT2-medium. We then apply DPO with a carefully crafted pairwise dataset to reduce toxicity. We examine how the resulting model averts toxic outputs, and find that capabilities learned from pre-training are not removed, but rather bypassed. We use this insight to demonstrate a simple method to un-align the model, reverting it back to its toxic behavior.

cs.CL↗

Emergent Linear Representations in World Models of Self-Supervised Sequence Models

How do sequence models represent their decision-making process? Prior work suggests that Othello-playing neural network learned nonlinear models of the board state (Li et al., 2023). In this work, we provide evidence of a closely related linear representation of the board. In particular, we show that probing for "my colour" vs. "opponent's colour" may be a simple yet powerful way to interpret the model's internal state. This precise understanding of the internal representations allows us to control the model's behaviour with simple vector arithmetic. Linear representations enable significant interpretability progress, which we demonstrate with further exploration of how the world model is computed.

cs.LG↗

Improving Chess Commentaries by Combining Language Models with Symbolic Reasoning Engines

Despite many recent advancements in language modeling, state-of-the-art language models lack grounding in the real world and struggle with tasks involving complex reasoning. Meanwhile, advances in the symbolic reasoning capabilities of AI have led to systems that outperform humans in games like chess and Go (Silver et al., 2018). Chess commentary provides an interesting domain for bridging these two fields of research, as it requires reasoning over a complex board state and providing analyses in natural language. In this work we demonstrate how to combine symbolic reasoning engines with controllable language models to generate chess commentaries. We conduct experiments to demonstrate that our approach generates commentaries that are preferred by human judges over previous baselines.

cs.CL↗