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Andrew M. Childs

Publications and source records attributed to Andrew M. Childs.

At least 55 records · Page 3Linked to original sources

Efficient Product Formulas for Commutators and Applications to Quantum Simulation

We construct product formulas for exponentials of commutators and explore their applications. First, we directly construct a third-order product formula with six exponentials by solving polynomial equations obtained using the operator differential method. We then derive higher-order product formulas recursively from the third-order formula. We improve over previous recursive constructions, reducing the number of gates required to achieve the same accuracy. In addition, we demonstrate that the constituent linear terms in the commutator can be included at no extra cost. As an application, we show how to use the product formulas in a digital protocol for counterdiabatic driving, which increases the fidelity for quantum state preparation. We also discuss applications to quantum simulation of one-dimensional fermion chains with nearest- and next-nearest-neighbor hopping terms, and two-dimensional fractional quantum Hall phases.

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Hamiltonian simulation with random inputs

The algorithmic error of digital quantum simulations is usually explored in terms of the spectral norm distance between the actual and ideal evolution operators. In practice, this worst-case error analysis may be unnecessarily pessimistic. To address this, we develop a theory of average-case performance of Hamiltonian simulation with random initial states. We relate the average-case error to the Frobenius norm of the multiplicative error and give upper bounds for the product formula (PF) and truncated Taylor series methods. As applications, we estimate average-case error for digital Hamiltonian simulation of general lattice Hamiltonians and $k$-local Hamiltonians. In particular, for the nearest-neighbor Heisenberg chain with $n$ spins, the error is quadratically reduced from $\mathcal O(n)$ in the worst case to $\mathcal O(\sqrt{n})$ on average for both the PF method and the Taylor series method. Numerical evidence suggests that this theory accurately characterizes the average error for concrete models. We also apply our results to error analysis in the simulation of quantum scrambling.

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High-precision quantum algorithms for partial differential equations

Quantum computers can produce a quantum encoding of the solution of a system of differential equations exponentially faster than a classical algorithm can produce an explicit description. However, while high-precision quantum algorithms for linear ordinary differential equations are well established, the best previous quantum algorithms for linear partial differential equations (PDEs) have complexity $\mathrm{poly}(1/ε)$, where $ε$ is the error tolerance. By developing quantum algorithms based on adaptive-order finite difference methods and spectral methods, we improve the complexity of quantum algorithms for linear PDEs to be $\mathrm{poly}(d, \log(1/ε))$, where $d$ is the spatial dimension. Our algorithms apply high-precision quantum linear system algorithms to systems whose condition numbers and approximation errors we bound. We develop a finite difference algorithm for the Poisson equation and a spectral algorithm for more general second-order elliptic equations.

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Quantum algorithm for estimating volumes of convex bodies

Estimating the volume of a convex body is a central problem in convex geometry and can be viewed as a continuous version of counting. We present a quantum algorithm that estimates the volume of an $n$-dimensional convex body within multiplicative error $ε$ using $\tilde{O}(n^{3}+n^{2.5}/ε)$ queries to a membership oracle and $\tilde{O}(n^{5}+n^{4.5}/ε)$ additional arithmetic operations. For comparison, the best known classical algorithm uses $\tilde{O}(n^{4}+n^{3}/ε^{2})$ queries and $\tilde{O}(n^{6}+n^{5}/ε^{2})$ additional arithmetic operations. To the best of our knowledge, this is the first quantum speedup for volume estimation. Our algorithm is based on a refined framework for speeding up simulated annealing algorithms that might be of independent interest. This framework applies in the setting of "Chebyshev cooling", where the solution is expressed as a telescoping product of ratios, each having bounded variance. We develop several novel techniques when implementing our framework, including a theory of continuous-space quantum walks with rigorous bounds on discretization error. To complement our quantum algorithms, we also prove that volume estimation requires $Ω(\sqrt n+1/ε)$ quantum membership queries, which rules out the possibility of exponential quantum speedup in $n$ and shows optimality of our algorithm in $1/ε$ up to poly-logarithmic factors.

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Quantum routing with fast reversals

We present methods for implementing arbitrary permutations of qubits under interaction constraints. Our protocols make use of previous methods for rapidly reversing the order of qubits along a path. Given nearest-neighbor interactions on a path of length $n$, we show that there exists a constant $ε\approx 0.034$ such that the quantum routing time is at most $(1-ε)n$, whereas any swap-based protocol needs at least time $n-1$. This represents the first known quantum advantage over swap-based routing methods and also gives improved quantum routing times for realistic architectures such as grids. Furthermore, we show that our algorithm approaches a quantum routing time of $2n/3$ in expectation for uniformly random permutations, whereas swap-based protocols require time $n$ asymptotically. Additionally, we consider sparse permutations that route $k \le n$ qubits and give algorithms with quantum routing time at most $n/3 + O(k^2)$ on paths and at most $2r/3 + O(k^2)$ on general graphs with radius $r$.

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Quantum query complexity with matrix-vector products

We study quantum algorithms that learn properties of a matrix using queries that return its action on an input vector. We show that for various problems, including computing the trace, determinant, or rank of a matrix or solving a linear system that it specifies, quantum computers do not provide an asymptotic speedup over classical computation. On the other hand, we show that for some problems, such as computing the parities of rows or columns or deciding if there are two identical rows or columns, quantum computers provide exponential speedup. We demonstrate this by showing equivalence between models that provide matrix-vector products, vector-matrix products, and vector-matrix-vector products, whereas the power of these models can vary significantly for classical computation.

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A Theory of Trotter Error

The Lie-Trotter formula, together with its higher-order generalizations, provides a direct approach to decomposing the exponential of a sum of operators. Despite significant effort, the error scaling of such product formulas remains poorly understood. We develop a theory of Trotter error that overcomes the limitations of prior approaches based on truncating the Baker-Campbell-Hausdorff expansion. Our analysis directly exploits the commutativity of operator summands, producing tighter error bounds for both real- and imaginary-time evolutions. Whereas previous work achieves similar goals for systems with geometric locality or Lie-algebraic structure, our approach holds in general. We give a host of improved algorithms for digital quantum simulation and quantum Monte Carlo methods, including simulations of second-quantized plane-wave electronic structure, $k$-local Hamiltonians, rapidly decaying power-law interactions, clustered Hamiltonians, the transverse field Ising model, and quantum ferromagnets, nearly matching or even outperforming the best previous results. We obtain further speedups using the fact that product formulas can preserve the locality of the simulated system. Specifically, we show that local observables can be simulated with complexity independent of the system size for power-law interacting systems, which implies a Lieb-Robinson bound as a byproduct. Our analysis reproduces known tight bounds for first- and second-order formulas. Our higher-order bound overestimates the complexity of simulating a one-dimensional Heisenberg model with an even-odd ordering of terms by only a factor of $5$, and is close to tight for power-law interactions and other orderings of terms. This suggests that our theory can accurately characterize Trotter error in terms of both asymptotic scaling and constant prefactor.

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Quantum exploration algorithms for multi-armed bandits

Identifying the best arm of a multi-armed bandit is a central problem in bandit optimization. We study a quantum computational version of this problem with coherent oracle access to states encoding the reward probabilities of each arm as quantum amplitudes. Specifically, we show that we can find the best arm with fixed confidence using $\tilde{O}\bigl(\sqrt{\sum_{i=2}^nΔ^{\smash{-2}}_i}\bigr)$ quantum queries, where $Δ_{i}$ represents the difference between the mean reward of the best arm and the $i^\text{th}$-best arm. This algorithm, based on variable-time amplitude amplification and estimation, gives a quadratic speedup compared to the best possible classical result. We also prove a matching quantum lower bound (up to poly-logarithmic factors).

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Implementing a Fast Unbounded Quantum Fanout Gate Using Power-Law Interactions

The standard circuit model for quantum computation presumes the ability to directly perform gates between arbitrary pairs of qubits, which is unlikely to be practical for large-scale experiments. Power-law interactions with strength decaying as $1/r^α$ in the distance $r$ provide an experimentally realizable resource for information processing, whilst still retaining long-range connectivity. We leverage the power of these interactions to implement a fast quantum fanout gate with an arbitrary number of targets. Our implementation allows the quantum Fourier transform (QFT) and Shor's algorithm to be performed on a $D$-dimensional lattice in time logarithmic in the number of qubits for interactions with $α\le D$. As a corollary, we show that power-law systems with $α\le D$ are difficult to simulate classically even for short times, under a standard assumption that factoring is classically intractable. Complementarily, we develop a new technique to give a general lower bound, linear in the size of the system, on the time required to implement the QFT and the fanout gate in systems that are constrained by a linear light cone. This allows us to prove an asymptotically tighter lower bound for long-range systems than is possible with previously available techniques.

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Symmetries, graph properties, and quantum speedups

Aaronson and Ambainis (2009) and Chailloux (2018) showed that fully symmetric (partial) functions do not admit exponential quantum query speedups. This raises a natural question: how symmetric must a function be before it cannot exhibit a large quantum speedup? In this work, we prove that hypergraph symmetries in the adjacency matrix model allow at most a polynomial separation between randomized and quantum query complexities. We also show that, remarkably, permutation groups constructed out of these symmetries are essentially the only permutation groups that prevent super-polynomial quantum speedups. We prove this by fully characterizing the primitive permutation groups that allow super-polynomial quantum speedups. In contrast, in the adjacency list model for bounded-degree graphs (where graph symmetry is manifested differently), we exhibit a property testing problem that shows an exponential quantum speedup. These results resolve open questions posed by Ambainis, Childs, and Liu (2010) and Montanaro and de Wolf (2013).

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Time-dependent Hamiltonian simulation with $L^1$-norm scaling

The difficulty of simulating quantum dynamics depends on the norm of the Hamiltonian. When the Hamiltonian varies with time, the simulation complexity should only depend on this quantity instantaneously. We develop quantum simulation algorithms that exploit this intuition. For sparse Hamiltonian simulation, the gate complexity scales with the $L^1$ norm $\int_{0}^{t}\mathrm{d}τ\left\lVert H(τ)\right\lVert_{\max}$, whereas the best previous results scale with $t\max_{τ\in[0,t]}\left\lVert H(τ)\right\lVert_{\max}$. We also show analogous results for Hamiltonians that are linear combinations of unitaries. Our approaches thus provide an improvement over previous simulation algorithms that can be substantial when the Hamiltonian varies significantly. We introduce two new techniques: a classical sampler of time-dependent Hamiltonians and a rescaling principle for the Schrödinger equation. The rescaled Dyson-series algorithm is nearly optimal with respect to all parameters of interest, whereas the sampling-based approach is easier to realize for near-term simulation. These algorithms could potentially be applied to semi-classical simulations of scattering processes in quantum chemistry.

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Non-interactive classical verification of quantum computation

In a recent breakthrough, Mahadev constructed an interactive protocol that enables a purely classical party to delegate any quantum computation to an untrusted quantum prover. In this work, we show that this same task can in fact be performed non-interactively and in zero-knowledge. Our protocols result from a sequence of significant improvements to the original four-message protocol of Mahadev. We begin by making the first message instance-independent and moving it to an offline setup phase. We then establish a parallel repetition theorem for the resulting three-message protocol, with an asymptotically optimal rate. This, in turn, enables an application of the Fiat-Shamir heuristic, eliminating the second message and giving a non-interactive protocol. Finally, we employ classical non-interactive zero-knowledge (NIZK) arguments and classical fully homomorphic encryption (FHE) to give a zero-knowledge variant of this construction. This yields the first purely classical NIZK argument system for QMA, a quantum analogue of NP. We establish the security of our protocols under standard assumptions in quantum-secure cryptography. Specifically, our protocols are secure in the Quantum Random Oracle Model, under the assumption that Learning with Errors is quantumly hard. The NIZK construction also requires circuit-private FHE.

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Nearly optimal time-independent reversal of a spin chain

We propose a time-independent Hamiltonian protocol for the reversal of qubit ordering in a chain of $N$ spins. Our protocol has an easily implementable nearest-neighbor, transverse-field Ising model Hamiltonian with time-independent, non-uniform couplings. Under appropriate normalization, we implement this state reversal three times faster than a naive approach using SWAP gates, in time comparable to a protocol of Raussendorf [Phys. Rev. A 72, 052301 (2005)] that requires dynamical control. We also prove lower bounds on state reversal by using results on the entanglement capacity of Hamiltonians and show that we are within a factor $1.502(1+1/N)$ of the shortest time possible. Our lower bound holds for all nearest-neighbor qubit protocols with arbitrary finite ancilla spaces and local operations and classical communication. Finally, we extend our protocol to an infinite family of nearest-neighbor, time-independent Hamiltonian protocols for state reversal. This includes chains with nearly uniform coupling that may be especially feasible for experimental implementation.

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Quantum Coupon Collector

We study how efficiently a $k$-element set $S\subseteq[n]$ can be learned from a uniform superposition $|S\rangle$ of its elements. One can think of $|S\rangle=\sum_{i\in S}|i\rangle/\sqrt{|S|}$ as the quantum version of a uniformly random sample over $S$, as in the classical analysis of the ``coupon collector problem.'' We show that if $k$ is close to $n$, then we can learn $S$ using asymptotically fewer quantum samples than random samples. In particular, if there are $n-k=O(1)$ missing elements then $O(k)$ copies of $|S\rangle$ suffice, in contrast to the $Θ(k\log k)$ random samples needed by a classical coupon collector. On the other hand, if $n-k=Ω(k)$, then $Ω(k\log k)$ quantum samples are~necessary. More generally, we give tight bounds on the number of quantum samples needed for every $k$ and $n$, and we give efficient quantum learning algorithms. We also give tight bounds in the model where we can additionally reflect through $|S\rangle$. Finally, we relate coupon collection to a known example separating proper and improper PAC learning that turns out to show no separation in the quantum case.

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Can graph properties have exponential quantum speedup?

Quantum computers can sometimes exponentially outperform classical ones, but only for problems with sufficient structure. While it is well known that query problems with full permutation symmetry can have at most polynomial quantum speedup -- even for partial functions -- it is unclear how far this condition must be relaxed to enable exponential speedup. In particular, it is natural to ask whether exponential speedup is possible for (partial) graph properties, in which the input describes a graph and the output can only depend on its isomorphism class. We show that the answer to this question depends strongly on the input model. In the adjacency matrix model, we prove that the bounded-error randomized query complexity $R$ of any graph property $\mathcal{P}$ has $R(\mathcal{P}) = O(Q(\mathcal{P})^{6})$, where $Q$ is the bounded-error quantum query complexity. This negatively resolves an open question of Montanaro and de Wolf in the adjacency matrix model. More generally, we prove $R(\mathcal{P}) = O(Q(\mathcal{P})^{3l})$ for any $l$-uniform hypergraph property $\mathcal{P}$ in the adjacency matrix model. In direct contrast, in the adjacency list model for bounded-degree graphs, we exhibit a promise problem that shows an exponential separation between the randomized and quantum query complexities.

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Destructive Error Interference in Product-Formula Lattice Simulation

Quantum computers can efficiently simulate the dynamics of quantum systems. In this paper, we study the cost of digitally simulating the dynamics of several physically relevant systems using the first-order product formula algorithm. We show that the errors from different Trotterization steps in the algorithm can interfere destructively, yielding a much smaller error than previously estimated. In particular, we prove that the total error in simulating a nearest-neighbor interacting system of $n$ sites for time $t$ using the first-order product formula with $r$ time slices is $O({nt}/{r}+{nt^3}/{r^2})$ when $nt^2/r$ is less than a small constant. Given an error tolerance $ε$, the error bound yields an estimate of $\max\{O({n^2t}/ε),O({n^2 t^{3/2}}/{ε^{1/2}})\}$ for the total gate count of the simulation. The estimate is tighter than previous bounds and matches the empirical performance observed in Childs et al. [PNAS 115, 9456-9461 (2018)]. We also provide numerical evidence for potential improvements and conjecture an even tighter estimate for the gate count.

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Quantum algorithms and lower bounds for convex optimization

While recent work suggests that quantum computers can speed up the solution of semidefinite programs, little is known about the quantum complexity of more general convex optimization. We present a quantum algorithm that can optimize a convex function over an $n$-dimensional convex body using $\tilde{O}(n)$ queries to oracles that evaluate the objective function and determine membership in the convex body. This represents a quadratic improvement over the best-known classical algorithm. We also study limitations on the power of quantum computers for general convex optimization, showing that it requires $\tildeΩ(\sqrt n)$ evaluation queries and $Ω(\sqrt{n})$ membership queries.

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Nearly optimal lattice simulation by product formulas

We consider simulating an $n$-qubit Hamiltonian with nearest-neighbor interactions evolving for time $t$ on a quantum computer. We show that this simulation has gate complexity $(nt)^{1+o(1)}$ using product formulas, a straightforward approach that has been demonstrated by several experimental groups. While it is reasonable to expect this complexity---in particular, this was claimed without rigorous justification by Jordan, Lee, and Preskill---we are not aware of a straightforward proof. Our approach is based on an analysis of the local error structure of product formulas, as introduced by Descombes and Thalhammer and further simplified here. We prove error bounds for canonical product formulas, which include well-known constructions such as the Lie-Trotter-Suzuki formulas. We also develop a local error representation for time-dependent Hamiltonian simulation, and we discuss generalizations to periodic boundary conditions, constant-range interactions, and higher dimensions. Combined with a previous lower bound, our result implies that product formulas can simulate lattice Hamiltonians with nearly optimal gate complexity.

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