Searcharxiv⌕ Search

arXiv subjects

Andrew Markham

Publications and source records attributed to Andrew Markham.

At least 37 records · Page 2Linked to original sources

MambaLoc: Efficient Camera Localisation via State Space Model

Location information is pivotal for the automation and intelligence of terminal devices and edge-cloud IoT systems, such as autonomous vehicles and augmented reality. However, achieving reliable positioning across diverse IoT applications remains challenging due to significant training costs and the necessity of densely collected data. To tackle these issues, we have innovatively applied the selective state space (SSM) model to visual localization, introducing a new model named MambaLoc. The proposed model demonstrates exceptional training efficiency by capitalizing on the SSM model's strengths in efficient feature extraction, rapid computation, and memory optimization, and it further ensures robustness in sparse data environments due to its parameter sparsity. Additionally, we propose the Global Information Selector (GIS), which leverages selective SSM to implicitly achieve the efficient global feature extraction capabilities of Non-local Neural Networks. This design leverages the computational efficiency of the SSM model alongside the Non-local Neural Networks' capacity to capture long-range dependencies with minimal layers. Consequently, the GIS enables effective global information capture while significantly accelerating convergence. Our extensive experimental validation using public indoor and outdoor datasets first demonstrates our model's effectiveness, followed by evidence of its versatility with various existing localization models. Our code and models are publicly available to support further research and development in this area.

cs.CV↗

Spherical Mask: Coarse-to-Fine 3D Point Cloud Instance Segmentation with Spherical Representation

Coarse-to-fine 3D instance segmentation methods show weak performances compared to recent Grouping-based, Kernel-based and Transformer-based methods. We argue that this is due to two limitations: 1) Instance size overestimation by axis-aligned bounding box(AABB) 2) False negative error accumulation from inaccurate box to the refinement phase. In this work, we introduce Spherical Mask, a novel coarse-to-fine approach based on spherical representation, overcoming those two limitations with several benefits. Specifically, our coarse detection estimates each instance with a 3D polygon using a center and radial distance predictions, which avoids excessive size estimation of AABB. To cut the error propagation in the existing coarse-to-fine approaches, we virtually migrate points based on the polygon, allowing all foreground points, including false negatives, to be refined. During inference, the proposal and point migration modules run in parallel and are assembled to form binary masks of instances. We also introduce two margin-based losses for the point migration to enforce corrections for the false positives/negatives and cohesion of foreground points, significantly improving the performance. Experimental results from three datasets, such as ScanNetV2, S3DIS, and STPLS3D, show that our proposed method outperforms existing works, demonstrating the effectiveness of the new instance representation with spherical coordinates. The code is available at: https://github.com/yunshin/SphericalMask

cs.CV↗

SPEAR: Receiver-to-Receiver Acoustic Neural Warping Field

We present SPEAR, a continuous receiver-to-receiver acoustic neural warping field for spatial acoustic effects prediction in an acoustic 3D space with a single stationary audio source. Unlike traditional source-to-receiver modelling methods that require prior space acoustic properties knowledge to rigorously model audio propagation from source to receiver, we propose to predict by warping the spatial acoustic effects from one reference receiver position to another target receiver position, so that the warped audio essentially accommodates all spatial acoustic effects belonging to the target position. SPEAR can be trained in a data much more readily accessible manner, in which we simply ask two robots to independently record spatial audio at different positions. We further theoretically prove the universal existence of the warping field if and only if one audio source presents. Three physical principles are incorporated to guide SPEAR network design, leading to the learned warping field physically meaningful. We demonstrate SPEAR superiority on both synthetic, photo-realistic and real-world dataset, showing the huge potential of SPEAR to various down-stream robotic tasks.

cs.SD↗

Pre-training Feature Guided Diffusion Model for Speech Enhancement

Speech enhancement significantly improves the clarity and intelligibility of speech in noisy environments, improving communication and listening experiences. In this paper, we introduce a novel pretraining feature-guided diffusion model tailored for efficient speech enhancement, addressing the limitations of existing discriminative and generative models. By integrating spectral features into a variational autoencoder (VAE) and leveraging pre-trained features for guidance during the reverse process, coupled with the utilization of the deterministic discrete integration method (DDIM) to streamline sampling steps, our model improves efficiency and speech enhancement quality. Demonstrating state-of-the-art results on two public datasets with different SNRs, our model outshines other baselines in efficiency and robustness. The proposed method not only optimizes performance but also enhances practical deployment capabilities, without increasing computational demands.

cs.SD↗

ZeST: Zero-Shot Material Transfer from a Single Image

We propose ZeST, a method for zero-shot material transfer to an object in the input image given a material exemplar image. ZeST leverages existing diffusion adapters to extract implicit material representation from the exemplar image. This representation is used to transfer the material using pre-trained inpainting diffusion model on the object in the input image using depth estimates as geometry cue and grayscale object shading as illumination cues. The method works on real images without any training resulting a zero-shot approach. Both qualitative and quantitative results on real and synthetic datasets demonstrate that ZeST outputs photorealistic images with transferred materials. We also show the application of ZeST to perform multiple edits and robust material assignment under different illuminations. Project Page: https://ttchengab.github.io/zest

cs.CV↗

WSCLoc: Weakly-Supervised Sparse-View Camera Relocalization

Despite the advancements in deep learning for camera relocalization tasks, obtaining ground truth pose labels required for the training process remains a costly endeavor. While current weakly supervised methods excel in lightweight label generation, their performance notably declines in scenarios with sparse views. In response to this challenge, we introduce WSCLoc, a system capable of being customized to various deep learning-based relocalization models to enhance their performance under weakly-supervised and sparse view conditions. This is realized with two stages. In the initial stage, WSCLoc employs a multilayer perceptron-based structure called WFT-NeRF to co-optimize image reconstruction quality and initial pose information. To ensure a stable learning process, we incorporate temporal information as input. Furthermore, instead of optimizing SE(3), we opt for $\mathfrak{sim}(3)$ optimization to explicitly enforce a scale constraint. In the second stage, we co-optimize the pre-trained WFT-NeRF and WFT-Pose. This optimization is enhanced by Time-Encoding based Random View Synthesis and supervised by inter-frame geometric constraints that consider pose, depth, and RGB information. We validate our approaches on two publicly available datasets, one outdoor and one indoor. Our experimental results demonstrate that our weakly-supervised relocalization solutions achieve superior pose estimation accuracy in sparse-view scenarios, comparable to state-of-the-art camera relocalization methods. We will make our code publicly available.

cs.CV↗

Gen4Gen: Generative Data Pipeline for Generative Multi-Concept Composition

Recent text-to-image diffusion models are able to learn and synthesize images containing novel, personalized concepts (e.g., their own pets or specific items) with just a few examples for training. This paper tackles two interconnected issues within this realm of personalizing text-to-image diffusion models. First, current personalization techniques fail to reliably extend to multiple concepts -- we hypothesize this to be due to the mismatch between complex scenes and simple text descriptions in the pre-training dataset (e.g., LAION). Second, given an image containing multiple personalized concepts, there lacks a holistic metric that evaluates performance on not just the degree of resemblance of personalized concepts, but also whether all concepts are present in the image and whether the image accurately reflects the overall text description. To address these issues, we introduce Gen4Gen, a semi-automated dataset creation pipeline utilizing generative models to combine personalized concepts into complex compositions along with text-descriptions. Using this, we create a dataset called MyCanvas, that can be used to benchmark the task of multi-concept personalization. In addition, we design a comprehensive metric comprising two scores (CP-CLIP and TI-CLIP) for better quantifying the performance of multi-concept, personalized text-to-image diffusion methods. We provide a simple baseline built on top of Custom Diffusion with empirical prompting strategies for future researchers to evaluate on MyCanvas. We show that by improving data quality and prompting strategies, we can significantly increase multi-concept personalized image generation quality, without requiring any modifications to model architecture or training algorithms.

cs.CV↗

Learning Continuous 3D Words for Text-to-Image Generation

Current controls over diffusion models (e.g., through text or ControlNet) for image generation fall short in recognizing abstract, continuous attributes like illumination direction or non-rigid shape change. In this paper, we present an approach for allowing users of text-to-image models to have fine-grained control of several attributes in an image. We do this by engineering special sets of input tokens that can be transformed in a continuous manner -- we call them Continuous 3D Words. These attributes can, for example, be represented as sliders and applied jointly with text prompts for fine-grained control over image generation. Given only a single mesh and a rendering engine, we show that our approach can be adopted to provide continuous user control over several 3D-aware attributes, including time-of-day illumination, bird wing orientation, dollyzoom effect, and object poses. Our method is capable of conditioning image creation with multiple Continuous 3D Words and text descriptions simultaneously while adding no overhead to the generative process. Project Page: https://ttchengab.github.io/continuous_3d_words

cs.CV↗

SoundCount: Sound Counting from Raw Audio with Dyadic Decomposition Neural Network

In this paper, we study an underexplored, yet important and challenging problem: counting the number of distinct sounds in raw audio characterized by a high degree of polyphonicity. We do so by systematically proposing a novel end-to-end trainable neural network (which we call DyDecNet, consisting of a dyadic decomposition front-end and backbone network), and quantifying the difficulty level of counting depending on sound polyphonicity. The dyadic decomposition front-end progressively decomposes the raw waveform dyadically along the frequency axis to obtain time-frequency representation in multi-stage, coarse-to-fine manner. Each intermediate waveform convolved by a parent filter is further processed by a pair of child filters that evenly split the parent filter's carried frequency response, with the higher-half child filter encoding the detail and lower-half child filter encoding the approximation. We further introduce an energy gain normalization to normalize sound loudness variance and spectrum overlap, and apply it to each intermediate parent waveform before feeding it to the two child filters. To better quantify sound counting difficulty level, we further design three polyphony-aware metrics: polyphony ratio, max polyphony and mean polyphony. We test DyDecNet on various datasets to show its superiority, and we further show dyadic decomposition network can be used as a general front-end to tackle other acoustic tasks.

cs.SD↗

SSL-Net: A Synergistic Spectral and Learning-based Network for Efficient Bird Sound Classification

Efficient and accurate bird sound classification is of important for ecology, habitat protection and scientific research, as it plays a central role in monitoring the distribution and abundance of species. However, prevailing methods typically demand extensively labeled audio datasets and have highly customized frameworks, imposing substantial computational and annotation loads. In this study, we present an efficient and general framework called SSL-Net, which combines spectral and learned features to identify different bird sounds. Encouraging empirical results gleaned from a standard field-collected bird audio dataset validate the efficacy of our method in extracting features efficiently and achieving heightened performance in bird sound classification, even when working with limited sample sizes. Furthermore, we present three feature fusion strategies, aiding engineers and researchers in their selection through quantitative analysis.

cs.SD↗

Multi-body SE(3) Equivariance for Unsupervised Rigid Segmentation and Motion Estimation

A truly generalizable approach to rigid segmentation and motion estimation is fundamental to 3D understanding of articulated objects and moving scenes. In view of the closely intertwined relationship between segmentation and motion estimates, we present an SE(3) equivariant architecture and a training strategy to tackle this task in an unsupervised manner. Our architecture is composed of two interconnected, lightweight heads. These heads predict segmentation masks using point-level invariant features and estimate motion from SE(3) equivariant features, all without the need for category information. Our training strategy is unified and can be implemented online, which jointly optimizes the predicted segmentation and motion by leveraging the interrelationships among scene flow, segmentation mask, and rigid transformations. We conduct experiments on four datasets to demonstrate the superiority of our method. The results show that our method excels in both model performance and computational efficiency, with only 0.25M parameters and 0.92G FLOPs. To the best of our knowledge, this is the first work designed for category-agnostic part-level SE(3) equivariance in dynamic point clouds.

cs.CV↗

3DMiner: Discovering Shapes from Large-Scale Unannotated Image Datasets

We present 3DMiner -- a pipeline for mining 3D shapes from challenging large-scale unannotated image datasets. Unlike other unsupervised 3D reconstruction methods, we assume that, within a large-enough dataset, there must exist images of objects with similar shapes but varying backgrounds, textures, and viewpoints. Our approach leverages the recent advances in learning self-supervised image representations to cluster images with geometrically similar shapes and find common image correspondences between them. We then exploit these correspondences to obtain rough camera estimates as initialization for bundle-adjustment. Finally, for every image cluster, we apply a progressive bundle-adjusting reconstruction method to learn a neural occupancy field representing the underlying shape. We show that this procedure is robust to several types of errors introduced in previous steps (e.g., wrong camera poses, images containing dissimilar shapes, etc.), allowing us to obtain shape and pose annotations for images in-the-wild. When using images from Pix3D chairs, our method is capable of producing significantly better results than state-of-the-art unsupervised 3D reconstruction techniques, both quantitatively and qualitatively. Furthermore, we show how 3DMiner can be applied to in-the-wild data by reconstructing shapes present in images from the LAION-5B dataset. Project Page: https://ttchengab.github.io/3dminerOfficial

cs.CV↗

Deep Learning for Visual Localization and Mapping: A Survey

Deep learning based localization and mapping approaches have recently emerged as a new research direction and receive significant attentions from both industry and academia. Instead of creating hand-designed algorithms based on physical models or geometric theories, deep learning solutions provide an alternative to solve the problem in a data-driven way. Benefiting from the ever-increasing volumes of data and computational power on devices, these learning methods are fast evolving into a new area that shows potentials to track self-motion and estimate environmental model accurately and robustly for mobile agents. In this work, we provide a comprehensive survey, and propose a taxonomy for the localization and mapping methods using deep learning. This survey aims to discuss two basic questions: whether deep learning is promising to localization and mapping; how deep learning should be applied to solve this problem. To this end, a series of localization and mapping topics are investigated, from the learning based visual odometry, global relocalization, to mapping, and simultaneous localization and mapping (SLAM). It is our hope that this survey organically weaves together the recent works in this vein from robotics, computer vision and machine learning communities, and serves as a guideline for future researchers to apply deep learning to tackle the problem of visual localization and mapping.

cs.CV↗

Fast model inference and training on-board of Satellites

Artificial intelligence onboard satellites has the potential to reduce data transmission requirements, enable real-time decision-making and collaboration within constellations. This study deploys a lightweight foundational model called RaVAEn on D-Orbit's ION SCV004 satellite. RaVAEn is a variational auto-encoder (VAE) that generates compressed latent vectors from small image tiles, enabling several downstream tasks. In this work we demonstrate the reliable use of RaVAEn onboard a satellite, achieving an encoding time of 0.110s for tiles of a 4.8x4.8 km$^2$ area. In addition, we showcase fast few-shot training onboard a satellite using the latent representation of data. We compare the deployment of the model on the on-board CPU and on the available Myriad vision processing unit (VPU) accelerator. To our knowledge, this work shows for the first time the deployment of a multi-task model on-board a CubeSat and the on-board training of a machine learning model.

cs.AI↗

SQN: Weakly-Supervised Semantic Segmentation of Large-Scale 3D Point Clouds

Labelling point clouds fully is highly time-consuming and costly. As larger point cloud datasets with billions of points become more common, we ask whether the full annotation is even necessary, demonstrating that existing baselines designed under a fully annotated assumption only degrade slightly even when faced with 1% random point annotations. However, beyond this point, e.g., at 0.1% annotations, segmentation accuracy is unacceptably low. We observe that, as point clouds are samples of the 3D world, the distribution of points in a local neighborhood is relatively homogeneous, exhibiting strong semantic similarity. Motivated by this, we propose a new weak supervision method to implicitly augment highly sparse supervision signals. Extensive experiments demonstrate the proposed Semantic Query Network (SQN) achieves promising performance on seven large-scale open datasets under weak supervision schemes, while requiring only 0.1% randomly annotated points for training, greatly reducing annotation cost and effort. The code is available at https://github.com/QingyongHu/SQN.

cs.CV↗

Decoupling Skill Learning from Robotic Control for Generalizable Object Manipulation

Recent works in robotic manipulation through reinforcement learning (RL) or imitation learning (IL) have shown potential for tackling a range of tasks e.g., opening a drawer or a cupboard. However, these techniques generalize poorly to unseen objects. We conjecture that this is due to the high-dimensional action space for joint control. In this paper, we take an alternative approach and separate the task of learning 'what to do' from 'how to do it' i.e., whole-body control. We pose the RL problem as one of determining the skill dynamics for a disembodied virtual manipulator interacting with articulated objects. The whole-body robotic kinematic control is optimized to execute the high-dimensional joint motion to reach the goals in the workspace. It does so by solving a quadratic programming (QP) model with robotic singularity and kinematic constraints. Our experiments on manipulating complex articulated objects show that the proposed approach is more generalizable to unseen objects with large intra-class variations, outperforming previous approaches. The evaluation results indicate that our approach generates more compliant robotic motion and outperforms the pure RL and IL baselines in task success rates. Additional information and videos are available at https://kl-research.github.io/decoupskill

cs.RO↗

Fusion of Radio and Camera Sensor Data for Accurate Indoor Positioning

Indoor positioning systems have received a lot of attention recently due to their importance for many location-based services, e.g. indoor navigation and smart buildings. Lightweight solutions based on WiFi and inertial sensing have gained popularity, but are not fit for demanding applications, such as expert museum guides and industrial settings, which typically require sub-meter location information. In this paper, we propose a novel positioning system, RAVEL (Radio And Vision Enhanced Localization), which fuses anonymous visual detections captured by widely available camera infrastructure, with radio readings (e.g. WiFi radio data). Although visual trackers can provide excellent positioning accuracy, they are plagued by issues such as occlusions and people entering/exiting the scene, preventing their use as a robust tracking solution. By incorporating radio measurements, visually ambiguous or missing data can be resolved through multi-hypothesis tracking. We evaluate our system in a complex museum environment with dim lighting and multiple people moving around in a space cluttered with exhibit stands. Our experiments show that although the WiFi measurements are not by themselves sufficiently accurate, when they are fused with camera data, they become a catalyst for pulling together ambiguous, fragmented, and anonymous visual tracklets into accurate and continuous paths, yielding typical errors below 1 meter.

cs.CV↗

Tracking People in Highly Dynamic Industrial Environments

To date, the majority of positioning systems have been designed to operate within environments that have long-term stable macro-structure with potential small-scale dynamics. These assumptions allow the existing positioning systems to produce and utilize stable maps. However, in highly dynamic industrial settings these assumptions are no longer valid and the task of tracking people is more challenging due to the rapid large-scale changes in structure. In this paper we propose a novel positioning system for tracking people in highly dynamic industrial environments, such as construction sites. The proposed system leverages the existing CCTV camera infrastructure found in many industrial settings along with radio and inertial sensors within each worker's mobile phone to accurately track multiple people. This multi-target multi-sensor tracking framework also allows our system to use cross-modality training in order to deal with the environment dynamics. In particular, we show how our system uses cross-modality training in order to automatically keep track environmental changes (i.e. new walls) by utilizing occlusion maps. In addition, we show how these maps can be used in conjunction with social forces to accurately predict human motion and increase the tracking accuracy. We have conducted extensive real-world experiments in a construction site showing significant accuracy improvement via cross-modality training and the use of social forces.

cs.CV↗