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Andrew Perrault

Publications and source records attributed to Andrew Perrault.

At least 37 records · Page 2Linked to original sources

Cultivating Archipelago of Forests: Evolving Robust Decision Trees through Island Coevolution

Decision trees are widely used in machine learning due to their simplicity and interpretability, but they often lack robustness to adversarial attacks and data perturbations. The paper proposes a novel island-based coevolutionary algorithm (ICoEvoRDF) for constructing robust decision tree ensembles. The algorithm operates on multiple islands, each containing populations of decision trees and adversarial perturbations. The populations on each island evolve independently, with periodic migration of top-performing decision trees between islands. This approach fosters diversity and enhances the exploration of the solution space, leading to more robust and accurate decision tree ensembles. ICoEvoRDF utilizes a popular game theory concept of mixed Nash equilibrium for ensemble weighting, which further leads to improvement in results. ICoEvoRDF is evaluated on 20 benchmark datasets, demonstrating its superior performance compared to state-of-the-art methods in optimizing both adversarial accuracy and minimax regret. The flexibility of ICoEvoRDF allows for the integration of decision trees from various existing methods, providing a unified framework for combining diverse solutions. Our approach offers a promising direction for developing robust and interpretable machine learning models

cs.LG↗

DLPO: Diffusion Model Loss-Guided Reinforcement Learning for Fine-Tuning Text-to-Speech Diffusion Models

Recent advancements in generative models have sparked a significant interest within the machine learning community. Particularly, diffusion models have demonstrated remarkable capabilities in synthesizing images and speech. Studies such as those by Lee et al. (2023), Black et al. (2023), Wang et al. (2023), and Fan et al. (2024) illustrate that Reinforcement Learning with Human Feedback (RLHF) can enhance diffusion models for image synthesis. However, due to architectural differences between these models and those employed in speech synthesis, it remains uncertain whether RLHF could similarly benefit speech synthesis models. In this paper, we explore the practical application of RLHF to diffusion-based text-to-speech synthesis, leveraging the mean opinion score (MOS) as predicted by UTokyo-SaruLab MOS prediction system (Saeki et al., 2022) as a proxy loss. We introduce diffusion model loss-guided RL policy optimization (DLPO) and compare it against other RLHF approaches, employing the NISQA speech quality and naturalness assessment model (Mittag et al., 2021) and human preference experiments for further evaluation. Our results show that RLHF can enhance diffusion-based text-to-speech synthesis models, and, moreover, DLPO can better improve diffusion models in generating natural and high quality speech audios.

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Using RLHF to align speech enhancement approaches to mean-opinion quality scores

Objective speech quality measures are typically used to assess speech enhancement algorithms, but it has been shown that they are sub-optimal as learning objectives because they do not always align well with human subjective ratings. This misalignment often results in noticeable distortions and artifacts that cause speech enhancement to be ineffective. To address these issues, we propose a reinforcement learning from human feedback (RLHF) framework to fine-tune an existing speech enhancement approach by optimizing performance using a mean-opinion score (MOS)-based reward model. Our results show that the RLHF-finetuned model has the best performance across different benchmarks for both objective and MOS-based speech quality assessment metrics on the Voicebank+DEMAND dataset. Through ablation studies, we show that both policy gradient loss and supervised MSE loss are important for balanced optimization across the different metrics.

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ARES: Alternating Reinforcement Learning and Supervised Fine-Tuning for Enhanced Multi-Modal Chain-of-Thought Reasoning Through Diverse AI Feedback

Large Multimodal Models (LMMs) excel at comprehending human instructions and demonstrate remarkable results across a broad spectrum of tasks. Reinforcement Learning from Human Feedback (RLHF) and AI Feedback (RLAIF) further refine LLMs by aligning them with specific preferences. These methods primarily use ranking-based feedback for entire generations. With advanced AI models (Teacher), such as GPT-4 and Claude 3 Opus, we can request various types of detailed feedback that are expensive for humans to provide. We propose a two-stage algorithm ARES that Alternates REinforcement Learning (RL) and Supervised Fine-Tuning (SFT). First, we request the Teacher to score how much each sentence contributes to solving the problem in a Chain-of-Thought (CoT). This sentence-level feedback allows us to consider individual valuable segments, providing more granular rewards for the RL procedure. Second, we ask the Teacher to correct the wrong reasoning after the RL stage. The RL procedure requires massive efforts for hyperparameter tuning and often generates errors like repetitive words and incomplete sentences. With the correction feedback, we stabilize the RL fine-tuned model through SFT. We conduct experiments on multi-model dataset ScienceQA and A-OKVQA to demonstrate the effectiveness of our proposal. ARES rationale reasoning achieves around 70% win rate against baseline models judged by GPT-4o. Additionally, we observe that the improved rationale reasoning leads to a 2.5% increase in inference answer accuracy on average for the multi-modal datasets.

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Dual-Mandate Patrols: Multi-Armed Bandits for Green Security

Conservation efforts in green security domains to protect wildlife and forests are constrained by the limited availability of defenders (i.e., patrollers), who must patrol vast areas to protect from attackers (e.g., poachers or illegal loggers). Defenders must choose how much time to spend in each region of the protected area, balancing exploration of infrequently visited regions and exploitation of known hotspots. We formulate the problem as a stochastic multi-armed bandit, where each action represents a patrol strategy, enabling us to guarantee the rate of convergence of the patrolling policy. However, a naive bandit approach would compromise short-term performance for long-term optimality, resulting in animals poached and forests destroyed. To speed up performance, we leverage smoothness in the reward function and decomposability of actions. We show a synergy between Lipschitz-continuity and decomposition as each aids the convergence of the other. In doing so, we bridge the gap between combinatorial and Lipschitz bandits, presenting a no-regret approach that tightens existing guarantees while optimizing for short-term performance. We demonstrate that our algorithm, LIZARD, improves performance on real-world poaching data from Cambodia.

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Leaving the Nest: Going Beyond Local Loss Functions for Predict-Then-Optimize

Predict-then-Optimize is a framework for using machine learning to perform decision-making under uncertainty. The central research question it asks is, "How can the structure of a decision-making task be used to tailor ML models for that specific task?" To this end, recent work has proposed learning task-specific loss functions that capture this underlying structure. However, current approaches make restrictive assumptions about the form of these losses and their impact on ML model behavior. These assumptions both lead to approaches with high computational cost, and when they are violated in practice, poor performance. In this paper, we propose solutions to these issues, avoiding the aforementioned assumptions and utilizing the ML model's features to increase the sample efficiency of learning loss functions. We empirically show that our method achieves state-of-the-art results in four domains from the literature, often requiring an order of magnitude fewer samples than comparable methods from past work. Moreover, our approach outperforms the best existing method by nearly 200% when the localness assumption is broken.

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Coevolutionary Algorithm for Building Robust Decision Trees under Minimax Regret

In recent years, there has been growing interest in developing robust machine learning (ML) models that can withstand adversarial attacks, including one of the most widely adopted, efficient, and interpretable ML algorithms-decision trees (DTs). This paper proposes a novel coevolutionary algorithm (CoEvoRDT) designed to create robust DTs capable of handling noisy high-dimensional data in adversarial contexts. Motivated by the limitations of traditional DT algorithms, we leverage adaptive coevolution to allow DTs to evolve and learn from interactions with perturbed input data. CoEvoRDT alternately evolves competing populations of DTs and perturbed features, enabling construction of DTs with desired properties. CoEvoRDT is easily adaptable to various target metrics, allowing the use of tailored robustness criteria such as minimax regret. Furthermore, CoEvoRDT has potential to improve the results of other state-of-the-art methods by incorporating their outcomes (DTs they produce) into the initial population and optimize them in the process of coevolution. Inspired by the game theory, CoEvoRDT utilizes mixed Nash equilibrium to enhance convergence. The method is tested on 20 popular datasets and shows superior performance compared to 4 state-of-the-art algorithms. It outperformed all competing methods on 13 datasets with adversarial accuracy metrics, and on all 20 considered datasets with minimax regret. Strong experimental results and flexibility in choosing the error measure make CoEvoRDT a promising approach for constructing robust DTs in real-world applications.

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Reflections from the Workshop on AI-Assisted Decision Making for Conservation

In this white paper, we synthesize key points made during presentations and discussions from the AI-Assisted Decision Making for Conservation workshop, hosted by the Center for Research on Computation and Society at Harvard University on October 20-21, 2022. We identify key open research questions in resource allocation, planning, and interventions for biodiversity conservation, highlighting conservation challenges that not only require AI solutions, but also require novel methodological advances. In addition to providing a summary of the workshop talks and discussions, we hope this document serves as a call-to-action to orient the expansion of algorithmic decision-making approaches to prioritize real-world conservation challenges, through collaborative efforts of ecologists, conservation decision-makers, and AI researchers.

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Decision-Focused Learning without Differentiable Optimization: Learning Locally Optimized Decision Losses

Decision-Focused Learning (DFL) is a paradigm for tailoring a predictive model to a downstream optimization task that uses its predictions in order to perform better on that specific task. The main technical challenge associated with DFL is that it requires being able to differentiate through the optimization problem, which is difficult due to discontinuous solutions and other challenges. Past work has largely gotten around this issue by handcrafting task-specific surrogates to the original optimization problem that provide informative gradients when differentiated through. However, the need to handcraft surrogates for each new task limits the usability of DFL. In addition, there are often no guarantees about the convexity of the resulting surrogates and, as a result, training a predictive model using them can lead to inferior local optima. In this paper, we do away with surrogates altogether and instead learn loss functions that capture task-specific information. To the best of our knowledge, ours is the first approach that entirely replaces the optimization component of decision-focused learning with a loss that is automatically learned. Our approach (a) only requires access to a black-box oracle that can solve the optimization problem and is thus generalizable, and (b) can be convex by construction and so can be easily optimized over. We evaluate our approach on three resource allocation problems from the literature and find that our approach outperforms learning without taking into account task structure in all three domains, and even hand-crafted surrogates from the literature.

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Learning MDPs from Features: Predict-Then-Optimize for Sequential Decision Problems by Reinforcement Learning

In the predict-then-optimize framework, the objective is to train a predictive model, mapping from environment features to parameters of an optimization problem, which maximizes decision quality when the optimization is subsequently solved. Recent work on decision-focused learning shows that embedding the optimization problem in the training pipeline can improve decision quality and help generalize better to unseen tasks compared to relying on an intermediate loss function for evaluating prediction quality. We study the predict-then-optimize framework in the context of sequential decision problems (formulated as MDPs) that are solved via reinforcement learning. In particular, we are given environment features and a set of trajectories from training MDPs, which we use to train a predictive model that generalizes to unseen test MDPs without trajectories. Two significant computational challenges arise in applying decision-focused learning to MDPs: (i) large state and action spaces make it infeasible for existing techniques to differentiate through MDP problems, and (ii) the high-dimensional policy space, as parameterized by a neural network, makes differentiating through a policy expensive. We resolve the first challenge by sampling provably unbiased derivatives to approximate and differentiate through optimality conditions, and the second challenge by using a low-rank approximation to the high-dimensional sample-based derivatives. We implement both Bellman--based and policy gradient--based decision-focused learning on three different MDP problems with missing parameters, and show that decision-focused learning performs better in generalization to unseen tasks.

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AI for Social Impact: Learning and Planning in the Data-to-Deployment Pipeline

With the maturing of AI and multiagent systems research, we have a tremendous opportunity to direct these advances towards addressing complex societal problems. In pursuit of this goal of AI for Social Impact, we as AI researchers must go beyond improvements in computational methodology; it is important to step out in the field to demonstrate social impact. To this end, we focus on the problems of public safety and security, wildlife conservation, and public health in low-resource communities, and present research advances in multiagent systems to address one key cross-cutting challenge: how to effectively deploy our limited intervention resources in these problem domains. We present case studies from our deployments around the world as well as lessons learned that we hope are of use to researchers who are interested in AI for Social Impact. In pushing this research agenda, we believe AI can indeed play an important role in fighting social injustice and improving society.

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Training Transition Policies via Distribution Matching for Complex Tasks

Humans decompose novel complex tasks into simpler ones to exploit previously learned skills. Analogously, hierarchical reinforcement learning seeks to leverage lower-level policies for simple tasks to solve complex ones. However, because each lower-level policy induces a different distribution of states, transitioning from one lower-level policy to another may fail due to an unexpected starting state. We introduce transition policies that smoothly connect lower-level policies by producing a distribution of states and actions that matches what is expected by the next policy. Training transition policies is challenging because the natural reward signal -- whether the next policy can execute its subtask successfully -- is sparse. By training transition policies via adversarial inverse reinforcement learning to match the distribution of expected states and actions, we avoid relying on task-based reward. To further improve performance, we use deep Q-learning with a binary action space to determine when to switch from a transition policy to the next pre-trained policy, using the success or failure of the next subtask as the reward. Although the reward is still sparse, the problem is less severe due to the simple binary action space. We demonstrate our method on continuous bipedal locomotion and arm manipulation tasks that require diverse skills. We show that it smoothly connects the lower-level policies, achieving higher success rates than previous methods that search for successful trajectories based on a reward function, but do not match the state distribution.

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Coordinating Followers to Reach Better Equilibria: End-to-End Gradient Descent for Stackelberg Games

A growing body of work in game theory extends the traditional Stackelberg game to settings with one leader and multiple followers who play a Nash equilibrium. Standard approaches for computing equilibria in these games reformulate the followers' best response as constraints in the leader's optimization problem. These reformulation approaches can sometimes be effective, but often get trapped in low-quality solutions when followers' objectives are non-linear or non-quadratic. Moreover, these approaches assume a unique equilibrium or a specific equilibrium concept, e.g., optimistic or pessimistic, which is a limiting assumption in many situations. To overcome these limitations, we propose a stochastic gradient descent--based approach, where the leader's strategy is updated by differentiating through the followers' best responses. We frame the leader's optimization as a learning problem against followers' equilibrium, which allows us to decouple the followers' equilibrium constraints from the leader's problem. This approach also addresses cases with multiple equilibria and arbitrary equilibrium selection procedures by back-propagating through a sampled Nash equilibrium. To this end, this paper introduces a novel concept called equilibrium flow to formally characterize the set of equilibrium selection processes where the gradient with respect to a sampled equilibrium is an unbiased estimate of the true gradient. We evaluate our approach experimentally against existing baselines in three Stackelberg problems with multiple followers and find that in each case, our approach is able to achieve higher utility for the leader.

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Robust Reinforcement Learning Under Minimax Regret for Green Security

Green security domains feature defenders who plan patrols in the face of uncertainty about the adversarial behavior of poachers, illegal loggers, and illegal fishers. Importantly, the deterrence effect of patrols on adversaries' future behavior makes patrol planning a sequential decision-making problem. Therefore, we focus on robust sequential patrol planning for green security following the minimax regret criterion, which has not been considered in the literature. We formulate the problem as a game between the defender and nature who controls the parameter values of the adversarial behavior and design an algorithm MIRROR to find a robust policy. MIRROR uses two reinforcement learning-based oracles and solves a restricted game considering limited defender strategies and parameter values. We evaluate MIRROR on real-world poaching data.

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Automatically Learning Compact Quality-aware Surrogates for Optimization Problems

Solving optimization problems with unknown parameters often requires learning a predictive model to predict the values of the unknown parameters and then solving the problem using these values. Recent work has shown that including the optimization problem as a layer in the model training pipeline results in predictions of the unobserved parameters that lead to higher decision quality. Unfortunately, this process comes at a large computational cost because the optimization problem must be solved and differentiated through in each training iteration; furthermore, it may also sometimes fail to improve solution quality due to non-smoothness issues that arise when training through a complex optimization layer. To address these shortcomings, we learn a low-dimensional surrogate model of a large optimization problem by representing the feasible space in terms of meta-variables, each of which is a linear combination of the original variables. By training a low-dimensional surrogate model end-to-end, and jointly with the predictive model, we achieve: i) a large reduction in training and inference time; and ii) improved performance by focusing attention on the more important variables in the optimization and learning in a smoother space. Empirically, we demonstrate these improvements on a non-convex adversary modeling task, a submodular recommendation task and a convex portfolio optimization task.

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Collapsing Bandits and Their Application to Public Health Interventions

We propose and study Collpasing Bandits, a new restless multi-armed bandit (RMAB) setting in which each arm follows a binary-state Markovian process with a special structure: when an arm is played, the state is fully observed, thus "collapsing" any uncertainty, but when an arm is passive, no observation is made, thus allowing uncertainty to evolve. The goal is to keep as many arms in the "good" state as possible by planning a limited budget of actions per round. Such Collapsing Bandits are natural models for many healthcare domains in which workers must simultaneously monitor patients and deliver interventions in a way that maximizes the health of their patient cohort. Our main contributions are as follows: (i) Building on the Whittle index technique for RMABs, we derive conditions under which the Collapsing Bandits problem is indexable. Our derivation hinges on novel conditions that characterize when the optimal policies may take the form of either "forward" or "reverse" threshold policies. (ii) We exploit the optimality of threshold policies to build fast algorithms for computing the Whittle index, including a closed-form. (iii) We evaluate our algorithm on several data distributions including data from a real-world healthcare task in which a worker must monitor and deliver interventions to maximize their patients' adherence to tuberculosis medication. Our algorithm achieves a 3-order-of-magnitude speedup compared to state-of-the-art RMAB techniques while achieving similar performance.

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End-to-End Game-Focused Learning of Adversary Behavior in Security Games

Stackelberg security games are a critical tool for maximizing the utility of limited defense resources to protect important targets from an intelligent adversary. Motivated by green security, where the defender may only observe an adversary's response to defense on a limited set of targets, we study the problem of learning a defense that generalizes well to a new set of targets with novel feature values and combinations. Traditionally, this problem has been addressed via a two-stage approach where an adversary model is trained to maximize predictive accuracy without considering the defender's optimization problem. We develop an end-to-end game-focused approach, where the adversary model is trained to maximize a surrogate for the defender's expected utility. We show both in theory and experimental results that our game-focused approach achieves higher defender expected utility than the two-stage alternative when there is limited data.

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Game Theory on the Ground: The Effect of Increased Patrols on Deterring Poachers

Applications of artificial intelligence for wildlife protection have focused on learning models of poacher behavior based on historical patterns. However, poachers' behaviors are described not only by their historical preferences, but also their reaction to ranger patrols. Past work applying machine learning and game theory to combat poaching have hypothesized that ranger patrols deter poachers, but have been unable to find evidence to identify how or even if deterrence occurs. Here for the first time, we demonstrate a measurable deterrence effect on real-world poaching data. We show that increased patrols in one region deter poaching in the next timestep, but poachers then move to neighboring regions. Our findings offer guidance on how adversaries should be modeled in realistic game-theoretic settings.

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