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Andrew Rabinovich

Publications and source records attributed to Andrew Rabinovich.

At least 19 recordsLinked to original sources

Evaluating Language Models in Realistic Conversational Contexts

As Large Language Models (LLMs) are increasingly deployed to serve open-ended, multi-turn interactions, evaluating conversational quality at human scale has become a central challenge. Existing evaluation frameworks built for summarization, translation, or short-form QA tasks fall short of adequately measuring the consistency of human-scale dialogue, especially when derivation and validation of these metrics themselves often rely on synthetic rather than human sources. We fill the gap by introducing UPHELD (UPwork Human-Scale Evaluated Long Dialogues), a large, reference-full benchmark for evaluating human-scale conversational ability beyond factual correctness. UPHELD consists of hundreds of complete human-to-human dialogues authored by professional script writers, with realistic turn densities and 36,000+ per-turn human annotations across 30,000+ expert-generated dialogue turns. Using UPHELD, we systematically evaluate classical automatic metrics and reference-free LLM-as-a-judge approaches, and find them unreliable when correlated with expert human judgment. Building off this analysis, we use UPHELD to develop a Mixture-of-Judges framework that combines multiple evaluative signals and improves correlation with human assessments by approximately 30%. Overall, UPHELD provides a robust, human-grounded foundation for evaluating human-scale conversational intelligence that fills a crucial gap in the pre-existing LLM dataset landscape.

cs.CL

SODA: Semantic-Oriented Distributional Alignment for Generative Recommendation

Generative recommendation has emerged as a scalable alternative to traditional retrieve-and-rank pipelines by operating in a compact token space. However, existing methods mainly rely on discrete code-level supervision, which leads to information loss and limits the joint optimization between the tokenizer and the generative recommender. In this work, we propose a distribution-level supervision paradigm that leverages probability distributions over multi-layer codebooks as soft and information-rich representations. Building on this idea, we introduce Semantic-Oriented Distributional Alignment (SODA), a plug-and-play contrastive supervision framework based on Bayesian Personalized Ranking, which aligns semantically rich distributions via negative KL divergence while enabling end-to-end differentiable training. Extensive experiments on multiple real-world datasets demonstrate that SODA consistently improves the performance of various generative recommender backbones, validating its effectiveness and generality. Codes will be available upon acceptance.

cs.IR

UniGRec: Unified Generative Recommendation with Soft Identifiers for End-to-End Optimization

Generative recommendation has recently emerged as a transformative paradigm that directly generates target items, surpassing traditional cascaded approaches. It typically involves two components: a tokenizer that learns item identifiers and a recommender trained on them. Existing methods often decouple tokenization from recommendation or rely on asynchronous alternating optimization, limiting full end-to-end alignment. To address this, we unify the tokenizer and recommender under the ultimate recommendation objective via differentiable soft item identifiers, enabling joint end-to-end training. However, this introduces three challenges: training-inference discrepancy due to soft-to-hard mismatch, item identifier collapse from codeword usage imbalance, and collaborative signal deficiency due to an overemphasis on fine-grained token-level semantics. To tackle these challenges, we propose UniGRec, a unified generative recommendation framework that addresses them from three perspectives. UniGRec employs Annealed Inference Alignment during tokenization to smoothly bridge soft training and hard inference, a Codeword Uniformity Regularization to prevent identifier collapse and encourage codebook diversity, and a Dual Collaborative Distillation mechanism that distills collaborative priors from a lightweight teacher model to jointly guide both the tokenizer and the recommender. Extensive experiments on real-world datasets demonstrate that UniGRec consistently outperforms state-of-the-art baseline methods. Our codes are available at https://github.com/Jialei-03/UniGRec.

cs.IR

GraphMatch: Fusing Language and Graph Representations in a Dynamic Two-Sided Work Marketplace

Recommending matches in a text-rich, dynamic two-sided marketplace presents unique challenges due to evolving content and interaction graphs. We introduce GraphMatch, a new large-scale recommendation framework that fuses pre-trained language models with graph neural networks to overcome these challenges. Unlike prior approaches centered on standalone models, GraphMatch is a comprehensive recipe built on powerful text encoders and GNNs working in tandem. It employs adversarial negative sampling alongside point-in-time subgraph training to learn representations that capture both the fine-grained semantics of evolving text and the time-sensitive structure of the graph. We evaluated extensively on interaction data from Upwork, a leading labor marketplace, at large scale, and discuss our approach towards low-latency inference suitable for real-time use. In our experiments, GraphMatch outperforms language-only and graph-only baselines on matching tasks while being efficient at runtime. These results demonstrate that unifying language and graph representations yields a highly effective solution to text-rich, dynamic two-sided recommendations, bridging the gap between powerful pretrained LMs and large-scale graphs in practice.

cs.LG

UpBench: A Dynamically Evolving Real-World Labor-Market Agentic Benchmark Framework Built for Human-Centric AI

As large language model (LLM) agents increasingly undertake digital work, reliable frameworks are needed to evaluate their real-world competence, adaptability, and capacity for human collaboration. Existing benchmarks remain largely static, synthetic, or domain-limited, providing limited insight into how agents perform in dynamic, economically meaningful environments. We introduce UpBench, a dynamically evolving benchmark grounded in real jobs drawn from the global Upwork labor marketplace. Each task corresponds to a verified client transaction, anchoring evaluation in genuine work activity and financial outcomes. UpBench employs a rubric-based evaluation framework, in which expert freelancers decompose each job into detailed, verifiable acceptance criteria and assess AI submissions with per-criterion feedback. This structure enables fine-grained analysis of model strengths, weaknesses, and instruction-following fidelity beyond binary pass/fail metrics. Human expertise is integrated throughout the data pipeline (from job curation and rubric construction to evaluation) ensuring fidelity to real professional standards and supporting research on human-AI collaboration. By regularly refreshing tasks to reflect the evolving nature of online work, UpBench provides a scalable, human-centered foundation for evaluating agentic systems in authentic labor-market contexts, offering a path toward a collaborative framework, where AI amplifies human capability through partnership rather than replacement.

cs.AI

Bi-Level Optimization for Generative Recommendation: Bridging Tokenization and Generation

Generative recommendation is emerging as a transformative paradigm by directly generating recommended items, rather than relying on matching. Building such a system typically involves two key components: (1) optimizing the tokenizer to derive suitable item identifiers, and (2) training the recommender based on those identifiers. Existing approaches often treat these components separately--either sequentially or in alternation--overlooking their interdependence. This separation can lead to misalignment: the tokenizer is trained without direct guidance from the recommendation objective, potentially yielding suboptimal identifiers that degrade recommendation performance. To address this, we propose BLOGER, a Bi-Level Optimization for GEnerative Recommendation framework, which explicitly models the interdependence between the tokenizer and the recommender in a unified optimization process. The lower level trains the recommender using tokenized sequences, while the upper level optimizes the tokenizer based on both the tokenization loss and recommendation loss. We adopt a meta-learning approach to solve this bi-level optimization efficiently, and introduce gradient surgery to mitigate gradient conflicts in the upper-level updates, thereby ensuring that item identifiers are both informative and recommendation-aligned. Extensive experiments on multiple real-world datasets demonstrate that BLOGER consistently outperforms state-of-the-art generative recommendation methods while maintaining practical efficiency with no significant additional computational overhead, effectively bridging the gap between item tokenization and autoregressive generation. We release our code at https://github.com/Ten-Mao/BLOGER.

cs.IR

Delayed Feedback Modeling with Influence Functions

In online advertising under the cost-per-conversion (CPA) model, accurate conversion rate (CVR) prediction is crucial. A major challenge is delayed feedback, where conversions may occur long after user interactions, leading to incomplete recent data and biased model training. Existing solutions partially mitigate this issue but often rely on auxiliary models, making them computationally inefficient and less adaptive to user interest shifts. We propose IF-DFM, an \underline{I}nfluence \underline{F}unction-empowered for \underline{D}elayed \underline{F}eedback \underline{M}odeling which estimates the impact of newly arrived and delayed conversions on model parameters, enabling efficient updates without full retraining. By reformulating the inverse Hessian-vector product as an optimization problem, IF-DFM achieves a favorable trade-off between scalability and effectiveness. Experiments on benchmark datasets show that IF-DFM outperforms prior methods in both accuracy and adaptability.

cs.LG

Atlas: End-to-End 3D Scene Reconstruction from Posed Images

We present an end-to-end 3D reconstruction method for a scene by directly regressing a truncated signed distance function (TSDF) from a set of posed RGB images. Traditional approaches to 3D reconstruction rely on an intermediate representation of depth maps prior to estimating a full 3D model of a scene. We hypothesize that a direct regression to 3D is more effective. A 2D CNN extracts features from each image independently which are then back-projected and accumulated into a voxel volume using the camera intrinsics and extrinsics. After accumulation, a 3D CNN refines the accumulated features and predicts the TSDF values. Additionally, semantic segmentation of the 3D model is obtained without significant computation. This approach is evaluated on the Scannet dataset where we significantly outperform state-of-the-art baselines (deep multiview stereo followed by traditional TSDF fusion) both quantitatively and qualitatively. We compare our 3D semantic segmentation to prior methods that use a depth sensor since no previous work attempts the problem with only RGB input.

cs.CV

DELTAS: Depth Estimation by Learning Triangulation And densification of Sparse points

Multi-view stereo (MVS) is the golden mean between the accuracy of active depth sensing and the practicality of monocular depth estimation. Cost volume based approaches employing 3D convolutional neural networks (CNNs) have considerably improved the accuracy of MVS systems. However, this accuracy comes at a high computational cost which impedes practical adoption. Distinct from cost volume approaches, we propose an efficient depth estimation approach by first (a) detecting and evaluating descriptors for interest points, then (b) learning to match and triangulate a small set of interest points, and finally (c) densifying this sparse set of 3D points using CNNs. An end-to-end network efficiently performs all three steps within a deep learning framework and trained with intermediate 2D image and 3D geometric supervision, along with depth supervision. Crucially, our first step complements pose estimation using interest point detection and descriptor learning. We demonstrate state-of-the-art results on depth estimation with lower compute for different scene lengths. Furthermore, our method generalizes to newer environments and the descriptors output by our network compare favorably to strong baselines. Code is available at https://github.com/magicleap/DELTAS

cs.CV

SuperGlue: Learning Feature Matching with Graph Neural Networks

This paper introduces SuperGlue, a neural network that matches two sets of local features by jointly finding correspondences and rejecting non-matchable points. Assignments are estimated by solving a differentiable optimal transport problem, whose costs are predicted by a graph neural network. We introduce a flexible context aggregation mechanism based on attention, enabling SuperGlue to reason about the underlying 3D scene and feature assignments jointly. Compared to traditional, hand-designed heuristics, our technique learns priors over geometric transformations and regularities of the 3D world through end-to-end training from image pairs. SuperGlue outperforms other learned approaches and achieves state-of-the-art results on the task of pose estimation in challenging real-world indoor and outdoor environments. The proposed method performs matching in real-time on a modern GPU and can be readily integrated into modern SfM or SLAM systems. The code and trained weights are publicly available at https://github.com/magicleap/SuperGluePretrainedNetwork.

cs.CV

MagicEyes: A Large Scale Eye Gaze Estimation Dataset for Mixed Reality

With the emergence of Virtual and Mixed Reality (XR) devices, eye tracking has received significant attention in the computer vision community. Eye gaze estimation is a crucial component in XR -- enabling energy efficient rendering, multi-focal displays, and effective interaction with content. In head-mounted XR devices, the eyes are imaged off-axis to avoid blocking the field of view. This leads to increased challenges in inferring eye related quantities and simultaneously provides an opportunity to develop accurate and robust learning based approaches. To this end, we present MagicEyes, the first large scale eye dataset collected using real MR devices with comprehensive ground truth labeling. MagicEyes includes $587$ subjects with $80,000$ images of human-labeled ground truth and over $800,000$ images with gaze target labels. We evaluate several state-of-the-art methods on MagicEyes and also propose a new multi-task EyeNet model designed for detecting the cornea, glints and pupil along with eye segmentation in a single forward pass.

cs.CV

Scan2Plan: Efficient Floorplan Generation from 3D Scans of Indoor Scenes

We introduce Scan2Plan, a novel approach for accurate estimation of a floorplan from a 3D scan of the structural elements of indoor environments. The proposed method incorporates a two-stage approach where the initial stage clusters an unordered point cloud representation of the scene into room instances and wall instances using a deep neural network based voting approach. The subsequent stage estimates a closed perimeter, parameterized by a simple polygon, for each individual room by finding the shortest path along the predicted room and wall keypoints. The final floorplan is simply an assembly of all such room perimeters in the global co-ordinate system. The Scan2Plan pipeline produces accurate floorplans for complex layouts, is highly parallelizable and extremely efficient compared to existing methods. The voting module is trained only on synthetic data and evaluated on publicly available Structured3D and BKE datasets to demonstrate excellent qualitative and quantitative results outperforming state-of-the-art techniques.

cs.CV

Efficient 2.5D Hand Pose Estimation via Auxiliary Multi-Task Training for Embedded Devices

2D Key-point estimation is an important precursor to 3D pose estimation problems for human body and hands. In this work, we discuss the data, architecture, and training procedure necessary to deploy extremely efficient 2.5D hand pose estimation on embedded devices with highly constrained memory and compute envelope, such as AR/VR wearables. Our 2.5D hand pose estimation consists of 2D key-point estimation of joint positions on an egocentric image, captured by a depth sensor, and lifted to 2.5D using the corresponding depth values. Our contributions are two fold: (a) We discuss data labeling and augmentation strategies, the modules in the network architecture that collectively lead to $3\%$ the flop count and $2\%$ the number of parameters when compared to the state of the art MobileNetV2 architecture. (b) We propose an auxiliary multi-task training strategy needed to compensate for the small capacity of the network while achieving comparable performance to MobileNetV2. Our 32-bit trained model has a memory footprint of less than 300 Kilobytes, operates at more than 50 Hz with less than 35 MFLOPs.

cs.CV

EyeNet: A Multi-Task Network for Off-Axis Eye Gaze Estimation and User Understanding

Eye gaze estimation and simultaneous semantic understanding of a user through eye images is a crucial component in Virtual and Mixed Reality; enabling energy efficient rendering, multi-focal displays and effective interaction with 3D content. In head-mounted VR/MR devices the eyes are imaged off-axis to avoid blocking the user's gaze, this view-point makes drawing eye related inferences very challenging. In this work, we present EyeNet, the first single deep neural network which solves multiple heterogeneous tasks related to eye gaze estimation and semantic user understanding for an off-axis camera setting. The tasks include eye segmentation, blink detection, emotive expression classification, IR LED glints detection, pupil and cornea center estimation. To train EyeNet end-to-end we employ both hand labelled supervision and model based supervision. We benchmark all tasks on MagicEyes, a large and new dataset of 587 subjects with varying morphology, gender, skin-color, make-up and imaging conditions.

cs.CV

DeepPerimeter: Indoor Boundary Estimation from Posed Monocular Sequences

We present DeepPerimeter, a deep learning based pipeline for inferring a full indoor perimeter (i.e. exterior boundary map) from a sequence of posed RGB images. Our method relies on robust deep methods for depth estimation and wall segmentation to generate an exterior boundary point cloud, and then uses deep unsupervised clustering to fit wall planes to obtain a final boundary map of the room. We demonstrate that DeepPerimeter results in excellent visual and quantitative performance on the popular ScanNet and FloorNet datasets and works for room shapes of various complexities as well as in multiroom scenarios. We also establish important baselines for future work on indoor perimeter estimation, topics which will become increasingly prevalent as application areas like augmented reality and robotics become more significant.

cs.CV

Estimating Depth from RGB and Sparse Sensing

We present a deep model that can accurately produce dense depth maps given an RGB image with known depth at a very sparse set of pixels. The model works simultaneously for both indoor/outdoor scenes and produces state-of-the-art dense depth maps at nearly real-time speeds on both the NYUv2 and KITTI datasets. We surpass the state-of-the-art for monocular depth estimation even with depth values for only 1 out of every ~10000 image pixels, and we outperform other sparse-to-dense depth methods at all sparsity levels. With depth values for 1/256 of the image pixels, we achieve a mean absolute error of less than 1% of actual depth on indoor scenes, comparable to the performance of consumer-grade depth sensor hardware. Our experiments demonstrate that it would indeed be possible to efficiently transform sparse depth measurements obtained using e.g. lower-power depth sensors or SLAM systems into high-quality dense depth maps.

cs.CV

Self-Improving Visual Odometry

We propose a self-supervised learning framework that uses unlabeled monocular video sequences to generate large-scale supervision for training a Visual Odometry (VO) frontend, a network which computes pointwise data associations across images. Our self-improving method enables a VO frontend to learn over time, unlike other VO and SLAM systems which require time-consuming hand-tuning or expensive data collection to adapt to new environments. Our proposed frontend operates on monocular images and consists of a single multi-task convolutional neural network which outputs 2D keypoints locations, keypoint descriptors, and a novel point stability score. We use the output of VO to create a self-supervised dataset of point correspondences to retrain the frontend. When trained using VO at scale on 2.5 million monocular images from ScanNet, the stability classifier automatically discovers a ranking for keypoints that are not likely to help in VO, such as t-junctions across depth discontinuities, features on shadows and highlights, and dynamic objects like people. The resulting frontend outperforms both traditional methods (SIFT, ORB, AKAZE) and deep learning methods (SuperPoint and LF-Net) in a 3D-to-2D pose estimation task on ScanNet.

cs.CV

Gradient Adversarial Training of Neural Networks

We propose gradient adversarial training, an auxiliary deep learning framework applicable to different machine learning problems. In gradient adversarial training, we leverage a prior belief that in many contexts, simultaneous gradient updates should be statistically indistinguishable from each other. We enforce this consistency using an auxiliary network that classifies the origin of the gradient tensor, and the main network serves as an adversary to the auxiliary network in addition to performing standard task-based training. We demonstrate gradient adversarial training for three different scenarios: (1) as a defense to adversarial examples we classify gradient tensors and tune them to be agnostic to the class of their corresponding example, (2) for knowledge distillation, we do binary classification of gradient tensors derived from the student or teacher network and tune the student gradient tensor to mimic the teacher's gradient tensor; and (3) for multi-task learning we classify the gradient tensors derived from different task loss functions and tune them to be statistically indistinguishable. For each of the three scenarios we show the potential of gradient adversarial training procedure. Specifically, gradient adversarial training increases the robustness of a network to adversarial attacks, is able to better distill the knowledge from a teacher network to a student network compared to soft targets, and boosts multi-task learning by aligning the gradient tensors derived from the task specific loss functions. Overall, our experiments demonstrate that gradient tensors contain latent information about whatever tasks are being trained, and can support diverse machine learning problems when intelligently guided through adversarialization using a auxiliary network.

cs.LG