SearcharxivSearch

arXiv subjects

Andrew Starnes

Publications and source records attributed to Andrew Starnes.

9 recordsLinked to original sources

Anisotropic Gaussian Smoothing for Gradient-based Optimization

This article introduces a novel family of optimization algorithms - Anisotropic Gaussian Smoothing Gradient Descent (AGS-GD), AGS-Stochastic Gradient Descent (AGS-SGD), and AGS-Adam - that employ anisotropic Gaussian smoothing to enhance traditional gradient-based methods, including GD, SGD, and Adam. The primary goal of these approaches is to address the challenge of optimization methods becoming trapped in suboptimal local minima by replacing the standard gradient with a non-local gradient derived from averaging function values using anisotropic Gaussian smoothing. Unlike isotropic Gaussian smoothing (IGS), AGS adapts the smoothing directionality based on the properties of the underlying function, aligning better with complex loss landscapes and improving convergence. The anisotropy is computed by adjusting the covariance matrix of the Gaussian distribution, allowing for directional smoothing tailored to the gradient's behavior. This technique mitigates the impact of minor fluctuations, enabling the algorithms to approach global minima more effectively. We provide detailed convergence analyses that extend the results from both the original (unsmoothed) methods and the IGS case to the more general anisotropic smoothing, applicable to both convex and non-convex, L-smooth functions. In the stochastic setting, these algorithms converge to a noisy ball, with its size determined by the smoothing parameters. The article also outlines the theoretical benefits of anisotropic smoothing and details its practical implementation using Monte Carlo estimation, aligning with established zero-order optimization techniques.

math.OC

Mamba for Scalable and Efficient Personalized Recommendations

In this effort, we propose using the Mamba for handling tabular data in personalized recommendation systems. We present the \textit{FT-Mamba} (Feature Tokenizer\,$+$\,Mamba), a novel hybrid model that replaces Transformer layers with Mamba layers within the FT-Transformer architecture, for handling tabular data in personalized recommendation systems. The \textit{Mamba model} offers an efficient alternative to Transformers, reducing computational complexity from quadratic to linear by enhancing the capabilities of State Space Models (SSMs). FT-Mamba is designed to improve the scalability and efficiency of recommendation systems while maintaining performance. We evaluate FT-Mamba in comparison to a traditional Transformer-based model within a Two-Tower architecture on three datasets: Spotify music recommendation, H\&M fashion recommendation, and vaccine messaging recommendation. Each model is trained on 160,000 user-action pairs, and performance is measured using precision (P), recall (R), Mean Reciprocal Rank (MRR), and Hit Ratio (HR) at several truncation values. Our results demonstrate that FT-Mamba outperforms the Transformer-based model in terms of computational efficiency while maintaining or exceeding performance across key recommendation metrics. By leveraging Mamba layers, FT-Mamba provides a scalable and effective solution for large-scale personalized recommendation systems, showcasing the potential of the Mamba architecture to enhance both efficiency and accuracy.

cs.IR

Gaussian smoothing gradient descent for minimizing functions (GSmoothGD)

This work analyzes the convergence of a class of smoothing-based gradient descent methods when applied to optimization problems. In particular, Gaussian smoothing is employed to define a nonlocal gradient that reduces high-frequency noise, small variations, and rapid fluctuations in the computation of the descent directions while preserving the structure and features of the loss landscape. The resulting Gaussian smoothing gradient descent (GSmoothGD) approach can facilitate gradient descent in navigating away from and avoiding local minima with increased ease, thereby substantially enhancing its overall performance even when applied to non-convex optimization problems. This work also provides rigorous theoretical error estimates on the rate of convergence of GSmoothGD iterates. These estimates exemplify the impact of underlying function convexity, smoothness, input dimension, and the Gaussian smoothing radius. To combat the curse of dimensionality, we numerically approximate the GSmoothGD nonlocal gradient using Monte Carlo (MC) sampling and provide a theory in which the iterates converge regardless of the function smoothness and dimension. Finally, we present several strategies to update the smoothing parameter aimed at diminishing the impact of local minima, thereby rendering the attainment of global minima more achievable. Computational evidence complements the present theory and shows the effectiveness of the MC-GSmoothGD method compared to other smoothing-based algorithms, momentum-based approaches, and classical gradient-based algorithms from numerical optimization.

math.OC

Improved Performance of Stochastic Gradients with Gaussian Smoothing

This paper formalizes and analyzes Gaussian smoothing applied to two prominent optimization methods: Stochastic Gradient Descent (GSmoothSGD) and Adam (GSmoothAdam) in deep learning. By attenuating small fluctuations, Gaussian smoothing lowers the risk of gradient-based algorithms converging to poor local minima. These methods simplify the loss landscape while boosting robustness to noise and improving generalization, helping base algorithms converge more effectively to global minima. Existing approaches often rely on zero-order approximations, which increase training time due to inefficiencies in automatic differentiation. To address this, we derive Gaussian-smoothed loss functions for feedforward and convolutional networks, improving computational efficiency. Numerical experiments demonstrate the enhanced performance of our smoothing algorithms over unsmoothed counterparts, confirming the theoretical benefits.

math.OC

Increasing Entropy to Boost Policy Gradient Performance on Personalization Tasks

In this effort, we consider the impact of regularization on the diversity of actions taken by policies generated from reinforcement learning agents trained using a policy gradient. Policy gradient agents are prone to entropy collapse, which means certain actions are seldomly, if ever, selected. We augment the optimization objective function for the policy with terms constructed from various $\varphi$-divergences and Maximum Mean Discrepancy which encourages current policies to follow different state visitation and/or action choice distribution than previously computed policies. We provide numerical experiments using MNIST, CIFAR10, and Spotify datasets. The results demonstrate the advantage of diversity-promoting policy regularization and that its use on gradient-based approaches have significantly improved performance on a variety of personalization tasks. Furthermore, numerical evidence is given to show that policy regularization increases performance without losing accuracy.

cs.LG

Modeling Non-deterministic Human Behaviors in Discrete Food Choices

We establish a non-deterministic model that predicts a user's food preferences from their demographic information. Our simulator is based on NHANES dataset and domain expert knowledge in the form of established behavioral studies. Our model can be used to generate an arbitrary amount of synthetic datapoints that are similar in distribution to the original dataset and align with behavioral science expectations. Such a simulator can be used in a variety of machine learning tasks and especially in applications requiring human behavior prediction.

stat.ML

Examining Policy Entropy of Reinforcement Learning Agents for Personalization Tasks

This effort is focused on examining the behavior of reinforcement learning systems in personalization environments and detailing the differences in policy entropy associated with the type of learning algorithm utilized. We demonstrate that Policy Optimization agents often possess low-entropy policies during training, which in practice results in agents prioritizing certain actions and avoiding others. Conversely, we also show that Q-Learning agents are far less susceptible to such behavior and generally maintain high-entropy policies throughout training, which is often preferable in real-world applications. We provide a wide range of numerical experiments as well as theoretical justification to show that these differences in entropy are due to the type of learning being employed.

cs.LG

Effect of Random Time Changes on Loewner Hulls

Loewner hulls are determined by their real-valued driving functions. We study the geometric effect on the Loewner hulls when the driving function is composed with a random time change, such as the inverse of an $\alpha$-stable subordinator. In contrast to SLE, we show that for a large class of random time changes, the time-changed Brownian motion process does not generate a simple curve. Further we develop criteria which can be applied in many situations to determine whether the Loewner hull generated by a time-changed driving function is simple or non-simple. To aid our analysis of an example with a time-changed deterministic driving function, we prove a deterministic result that a driving function that moves faster than $at^r$ for $r \in (0,1/2)$ generates a hull that leaves the real line tangentially.

math.CV

The Loewner Equation for Multiple Hulls

Kager, Nienhuis, and Kadanoff conjectured that the hull generated from the Loewner equation driven by two constant functions with constant weights could be generated by a single rapidly and randomly oscillating function. We prove their conjecture and generalize to multiple continuous driving functions. In the process, we generalize to multiple hulls a result of Roth and Schleissinger that says multiple slits can be generated by constant weight functions. The proof gives a simulation method for hulls generated by the multiple Loewner equation.

math.CV