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Andrew Zisserman

Publications and source records attributed to Andrew Zisserman.

At least 55 records · Page 3Linked to original sources

SciVid: Cross-Domain Evaluation of Video Models in Scientific Applications

In recent years, there has been a proliferation of spatiotemporal foundation models in different scientific disciplines. While promising, these models are often domain-specific and are only assessed within the particular applications for which they are designed. Given that many tasks can be represented as video modeling problems, video foundation models (ViFMs) hold considerable promise as general-purpose domain-agnostic approaches. However, it is not known whether the knowledge acquired on large-scale but potentially out-of-domain data can be effectively transferred across diverse scientific disciplines, and if a single, pretrained ViFM can be competitive with domain-specific baselines. To address this, we introduce SciVid, a comprehensive benchmark comprising five *Sci*entific *Vid*eo tasks, across medical computer vision, animal behavior, and weather forecasting. We adapt six leading ViFMs to SciVid using simple trainable readout modules, establishing strong baselines and demonstrating the potential for effective transfer learning. Specifically, we show that state-of-the-art results can be obtained in several applications by leveraging the general-purpose representations from ViFM backbones. Furthermore, our results reveal the limitations of existing ViFMs, and highlight opportunities for the development of generalizable models for high-impact scientific applications. We release our code at https://github.com/google-deepmind/scivid to facilitate further research in the development of ViFMs.

cs.CV↗

Learning from Streaming Video with Orthogonal Gradients

We address the challenge of representation learning from a continuous stream of video as input, in a self-supervised manner. This differs from the standard approaches to video learning where videos are chopped and shuffled during training in order to create a non-redundant batch that satisfies the independently and identically distributed (IID) sample assumption expected by conventional training paradigms. When videos are only available as a continuous stream of input, the IID assumption is evidently broken, leading to poor performance. We demonstrate the drop in performance when moving from shuffled to sequential learning on three tasks: the one-video representation learning method DoRA, standard VideoMAE on multi-video datasets, and the task of future video prediction. To address this drop, we propose a geometric modification to standard optimizers, to decorrelate batches by utilising orthogonal gradients during training. The proposed modification can be applied to any optimizer -- we demonstrate it with Stochastic Gradient Descent (SGD) and AdamW. Our proposed orthogonal optimizer allows models trained from streaming videos to alleviate the drop in representation learning performance, as evaluated on downstream tasks. On three scenarios (DoRA, VideoMAE, future prediction), we show our orthogonal optimizer outperforms the strong AdamW in all three scenarios.

cs.CV↗

From Panels to Prose: Generating Literary Narratives from Comics

Comics have long been a popular form of storytelling, offering visually engaging narratives that captivate audiences worldwide. However, the visual nature of comics presents a significant barrier for visually impaired readers, limiting their access to these engaging stories. In this work, we provide a pragmatic solution to this accessibility challenge by developing an automated system that generates text-based literary narratives from manga comics. Our approach aims to create an evocative and immersive prose that not only conveys the original narrative but also captures the depth and complexity of characters, their interactions, and the vivid settings in which they reside. To this end we make the following contributions: (1) We present a unified model, Magiv3, that excels at various functional tasks pertaining to comic understanding, such as localising panels, characters, texts, and speech-bubble tails, performing OCR, grounding characters etc. (2) We release human-annotated captions for over 3300 Japanese comic panels, along with character grounding annotations, and benchmark large vision-language models in their ability to understand comic images. (3) Finally, we demonstrate how integrating large vision-language models with Magiv3, can generate seamless literary narratives that allows visually impaired audiences to engage with the depth and richness of comic storytelling.

cs.CV↗

Lost in Translation, Found in Context: Sign Language Translation with Contextual Cues

Our objective is to translate continuous sign language into spoken language text. Inspired by the way human interpreters rely on context for accurate translation, we incorporate additional contextual cues together with the signing video, into a new translation framework. Specifically, besides visual sign recognition features that encode the input video, we integrate complementary textual information from (i) captions describing the background show, (ii) translation of previous sentences, as well as (iii) pseudo-glosses transcribing the signing. These are automatically extracted and inputted along with the visual features to a pre-trained large language model (LLM), which we fine-tune to generate spoken language translations in text form. Through extensive ablation studies, we show the positive contribution of each input cue to the translation performance. We train and evaluate our approach on BOBSL -- the largest British Sign Language dataset currently available. We show that our contextual approach significantly enhances the quality of the translations compared to previously reported results on BOBSL, and also to state-of-the-art methods that we implement as baselines. Furthermore, we demonstrate the generality of our approach by applying it also to How2Sign, an American Sign Language dataset, and achieve competitive results.

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CountGD: Multi-Modal Open-World Counting

The goal of this paper is to improve the generality and accuracy of open-vocabulary object counting in images. To improve the generality, we repurpose an open-vocabulary detection foundation model (GroundingDINO) for the counting task, and also extend its capabilities by introducing modules to enable specifying the target object to count by visual exemplars. In turn, these new capabilities - being able to specify the target object by multi-modalites (text and exemplars) - lead to an improvement in counting accuracy. We make three contributions: First, we introduce the first open-world counting model, CountGD, where the prompt can be specified by a text description or visual exemplars or both; Second, we show that the performance of the model significantly improves the state of the art on multiple counting benchmarks - when using text only, CountGD is comparable to or outperforms all previous text-only works, and when using both text and visual exemplars, we outperform all previous models; Third, we carry out a preliminary study into different interactions between the text and visual exemplar prompts, including the cases where they reinforce each other and where one restricts the other. The code and an app to test the model are available at https://www.robots.ox.ac.uk/~vgg/research/countgd/.

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FlexCap: Describe Anything in Images in Controllable Detail

We introduce FlexCap, a vision-language model that generates region-specific descriptions of varying lengths. FlexCap is trained to produce length-conditioned captions for input boxes, enabling control over information density, with descriptions ranging from concise object labels to detailed captions. To achieve this, we create large-scale training datasets of image region descriptions with varying lengths from captioned web images. We demonstrate FlexCap's effectiveness in several applications: first, it achieves strong performance in dense captioning tasks on the Visual Genome dataset. Second, we show how FlexCap's localized descriptions can serve as input to a large language model to create a visual question answering (VQA) system, achieving state-of-the-art zero-shot performance on multiple VQA benchmarks. Our experiments illustrate FlexCap's utility for tasks including image labeling, object attribute recognition, and visual dialog. Project webpage: https://flex-cap.github.io .

cs.CV↗

The Sound of Water: Inferring Physical Properties from Pouring Liquids

We study the connection between audio-visual observations and the underlying physics of a mundane yet intriguing everyday activity: pouring liquids. Given only the sound of liquid pouring into a container, our objective is to automatically infer physical properties such as the liquid level, the shape and size of the container, the pouring rate and the time to fill. To this end, we: (i) show in theory that these properties can be determined from the fundamental frequency (pitch); (ii) train a pitch detection model with supervision from simulated data and visual data with a physics-inspired objective; (iii) introduce a new large dataset of real pouring videos for a systematic study; (iv) show that the trained model can indeed infer these physical properties for real data; and finally, (v) we demonstrate strong generalization to various container shapes, other datasets, and in-the-wild YouTube videos. Our work presents a keen understanding of a narrow yet rich problem at the intersection of acoustics, physics, and learning. It opens up applications to enhance multisensory perception in robotic pouring.

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VoiceVector: Multimodal Enrolment Vectors for Speaker Separation

We present a transformer-based architecture for voice separation of a target speaker from multiple other speakers and ambient noise. We achieve this by using two separate neural networks: (A) An enrolment network designed to craft speaker-specific embeddings, exploiting various combinations of audio and visual modalities; and (B) A separation network that accepts both the noisy signal and enrolment vectors as inputs, outputting the clean signal of the target speaker. The novelties are: (i) the enrolment vector can be produced from: audio only, audio-visual data (using lip movements) or visual data alone (using lip movements from silent video); and (ii) the flexibility in conditioning the separation on multiple positive and negative enrolment vectors. We compare with previous methods and obtain superior performance.

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Reading to Listen at the Cocktail Party: Multi-Modal Speech Separation

The goal of this paper is speech separation and enhancement in multi-speaker and noisy environments using a combination of different modalities. Previous works have shown good performance when conditioning on temporal or static visual evidence such as synchronised lip movements or face identity. In this paper, we present a unified framework for multi-modal speech separation and enhancement based on synchronous or asynchronous cues. To that end we make the following contributions: (i) we design a modern Transformer-based architecture tailored to fuse different modalities to solve the speech separation task in the raw waveform domain; (ii) we propose conditioning on the textual content of a sentence alone or in combination with visual information; (iii) we demonstrate the robustness of our model to audio-visual synchronisation offsets; and, (iv) we obtain state-of-the-art performance on the well-established benchmark datasets LRS2 and LRS3.

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New keypoint-based approach for recognising British Sign Language (BSL) from sequences

In this paper, we present a novel keypoint-based classification model designed to recognise British Sign Language (BSL) words within continuous signing sequences. Our model's performance is assessed using the BOBSL dataset, revealing that the keypoint-based approach surpasses its RGB-based counterpart in computational efficiency and memory usage. Furthermore, it offers expedited training times and demands fewer computational resources. To the best of our knowledge, this is the inaugural application of a keypoint-based model for BSL word classification, rendering direct comparisons with existing works unavailable.

cs.CV↗

A Simple Recipe for Contrastively Pre-training Video-First Encoders Beyond 16 Frames

Understanding long, real-world videos requires modeling of long-range visual dependencies. To this end, we explore video-first architectures, building on the common paradigm of transferring large-scale, image--text models to video via shallow temporal fusion. However, we expose two limitations to the approach: (1) decreased spatial capabilities, likely due to poor video--language alignment in standard video datasets, and (2) higher memory consumption, bottlenecking the number of frames that can be processed. To mitigate the memory bottleneck, we systematically analyze the memory/accuracy trade-off of various efficient methods: factorized attention, parameter-efficient image-to-video adaptation, input masking, and multi-resolution patchification. Surprisingly, simply masking large portions of the video (up to 75%) during contrastive pre-training proves to be one of the most robust ways to scale encoders to videos up to 4.3 minutes at 1 FPS. Our simple approach for training long video-to-text models, which scales to 1B parameters, does not add new architectural complexity and is able to outperform the popular paradigm of using much larger LLMs as an information aggregator over segment-based information on benchmarks with long-range temporal dependencies (YouCook2, EgoSchema).

cs.CV↗

3D Spine Shape Estimation from Single 2D DXA

Scoliosis is traditionally assessed based solely on 2D lateral deviations, but recent studies have also revealed the importance of other imaging planes in understanding the deformation of the spine. Consequently, extracting the spinal geometry in 3D would help quantify these spinal deformations and aid diagnosis. In this study, we propose an automated general framework to estimate the 3D spine shape from 2D DXA scans. We achieve this by explicitly predicting the sagittal view of the spine from the DXA scan. Using these two orthogonal projections of the spine (coronal in DXA, and sagittal from the prediction), we are able to describe the 3D shape of the spine. The prediction is learnt from over 30k paired images of DXA and MRI scans. We assess the performance of the method on a held out test set, and achieve high accuracy.

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Perception Test 2024: Challenge Summary and a Novel Hour-Long VideoQA Benchmark

Following the successful 2023 edition, we organised the Second Perception Test challenge as a half-day workshop alongside the IEEE/CVF European Conference on Computer Vision (ECCV) 2024, with the goal of benchmarking state-of-the-art video models and measuring the progress since last year using the Perception Test benchmark. This year, the challenge had seven tracks (up from six last year) and covered low-level and high-level tasks, with language and non-language interfaces, across video, audio, and text modalities; the additional track covered hour-long video understanding and introduced a novel video QA benchmark 1h-walk VQA. Overall, the tasks in the different tracks were: object tracking, point tracking, temporal action localisation, temporal sound localisation, multiple-choice video question-answering, grounded video question-answering, and hour-long video question-answering. We summarise in this report the challenge tasks and results, and introduce in detail the novel hour-long video QA benchmark 1h-walk VQA.

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Moving Object Segmentation: All You Need Is SAM (and Flow)

The objective of this paper is motion segmentation -- discovering and segmenting the moving objects in a video. This is a much studied area with numerous careful, and sometimes complex, approaches and training schemes including: self-supervised learning, learning from synthetic datasets, object-centric representations, amodal representations, and many more. Our interest in this paper is to determine if the Segment Anything model (SAM) can contribute to this task. We investigate two models for combining SAM with optical flow that harness the segmentation power of SAM with the ability of flow to discover and group moving objects. In the first model, we adapt SAM to take optical flow, rather than RGB, as an input. In the second, SAM takes RGB as an input, and flow is used as a segmentation prompt. These surprisingly simple methods, without any further modifications, outperform all previous approaches by a considerable margin in both single and multi-object benchmarks. We also extend these frame-level segmentations to sequence-level segmentations that maintain object identity. Again, this simple model achieves outstanding performance across multiple moving object segmentation benchmarks.

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AutoAD-Zero: A Training-Free Framework for Zero-Shot Audio Description

Our objective is to generate Audio Descriptions (ADs) for both movies and TV series in a training-free manner. We use the power of off-the-shelf Visual-Language Models (VLMs) and Large Language Models (LLMs), and develop visual and text prompting strategies for this task. Our contributions are three-fold: (i) We demonstrate that a VLM can successfully name and refer to characters if directly prompted with character information through visual indications without requiring any fine-tuning; (ii) A two-stage process is developed to generate ADs, with the first stage asking the VLM to comprehensively describe the video, followed by a second stage utilising a LLM to summarise dense textual information into one succinct AD sentence; (iii) A new dataset for TV audio description is formulated. Our approach, named AutoAD-Zero, demonstrates outstanding performance (even competitive with some models fine-tuned on ground truth ADs) in AD generation for both movies and TV series, achieving state-of-the-art CRITIC scores.

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3D-Aware Instance Segmentation and Tracking in Egocentric Videos

Egocentric videos present unique challenges for 3D scene understanding due to rapid camera motion, frequent object occlusions, and limited object visibility. This paper introduces a novel approach to instance segmentation and tracking in first-person video that leverages 3D awareness to overcome these obstacles. Our method integrates scene geometry, 3D object centroid tracking, and instance segmentation to create a robust framework for analyzing dynamic egocentric scenes. By incorporating spatial and temporal cues, we achieve superior performance compared to state-of-the-art 2D approaches. Extensive evaluations on the challenging EPIC Fields dataset demonstrate significant improvements across a range of tracking and segmentation consistency metrics. Specifically, our method outperforms the next best performing approach by $7$ points in Association Accuracy (AssA) and $4.5$ points in IDF1 score, while reducing the number of ID switches by $73\%$ to $80\%$ across various object categories. Leveraging our tracked instance segmentations, we showcase downstream applications in 3D object reconstruction and amodal video object segmentation in these egocentric settings.

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A Short Note on Evaluating RepNet for Temporal Repetition Counting in Videos

We discuss some consistent issues on how RepNet has been evaluated in various papers. As a way to mitigate these issues, we report RepNet performance results on different datasets, and release evaluation code and the RepNet checkpoint to obtain these results. Code URL: https://github.com/google-research/google-research/blob/master/repnet/

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Automated Spinal MRI Labelling from Reports Using a Large Language Model

We propose a general pipeline to automate the extraction of labels from radiology reports using large language models, which we validate on spinal MRI reports. The efficacy of our labelling method is measured on five distinct conditions: spinal cancer, stenosis, spondylolisthesis, cauda equina compression and herniation. Using open-source models, our method equals or surpasses GPT-4 on a held-out set of reports. Furthermore, we show that the extracted labels can be used to train imaging models to classify the identified conditions in the accompanying MR scans. All classifiers trained using automated labels achieve comparable performance to models trained using scans manually annotated by clinicians. Code can be found at https://github.com/robinyjpark/AutoLabelClassifier.

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