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Andris Ambainis

Publications and source records attributed to Andris Ambainis.

At least 19 recordsLinked to original sources

Optimal bounds on the classical value of the repeated CHSH game

We show that the maximum winning probability in the repeated CHSH game for classical strategies is at most $\left(\frac{1+\sqrt{5}}{4}\right)^n$. Together with a matching lower bound by Barak et al. (FOCS'2008), this determines the asymptotic value of the repeated CHSH game exactly. We also show that, if an XOR game has a gap between classical and quantum values, there is also a gap between the asymptotic values for the repeated game.

quant-ph

A sharp interaction-degree threshold for simulating QAOA

We identify a sharp interaction-degree threshold for the classical simulation of QAOA with $2$-local cost functions. At degree~$3$, classical sampling from depth-$1$ QAOA, even within multiplicative error $2^{n^{s}}$ for any fixed $s < 1$, would collapse the polynomial hierarchy to its third level. At degree $2$, exact classical sampling from depth-$p$ QAOA on $n$ qubits runs in time $n^{O(1)}$ whenever $p = O(\log n)$. The hard degree-$3$ instances have trivially optimizable cost functions, so sampling hardness does not by itself imply a quantum optimization advantage.

quant-ph

Quantum Algorithm for Apprenticeship Learning

Apprenticeship learning is a method commonly used to train artificial intelligence systems to perform tasks that are challenging to specify directly using traditional methods. Based on the work of Abbeel and Ng (ICML'04), we present a quantum algorithm for apprenticeship learning via inverse reinforcement learning. As an intermediate step, we give a classical approximate apprenticeship learning algorithm to demonstrate the speedup obtained by our quantum algorithm. We prove convergence guarantees on our classical approximate apprenticeship learning algorithm, which also extends to our quantum apprenticeship learning algorithm. We also show that, as compared to its classical counterpart, our quantum algorithm achieves an improvement in the per-iteration time complexity by a quadratic factor in the dimension of the feature vectors $k$ and the size of the action space $A$.

quant-ph

A Hierarchy for Constant Communication Complexity

Similarly to the Chomsky hierarchy, we offer a classification of communication complexity measures such that these measures are organized into equivalence classes. Different from previous attempts of this endeavor, we consider two communication complexity measures as equivalent, if, when one is constant, then the other is constant as well, and vice versa. Most previous considerations of similar topics have been using polylogarithmic input length as a defining characteristic of equivalence. In this paper, two measures ${\cal C}_1, {\cal C}_2$ are constant-equivalent, if and only if for all total Boolean (families of) functions $f:\{0, 1\}^n\times\{0, 1\}^n\rightarrow \{0, 1\}$ we have ${\cal C}_1(f)=O(1)$ if and only if ${\cal C}_2(f)=O(1)$. We identify five equivalence classes according to the above equivalence relation. Interestingly, the classification is counter-intuitive in that powerful models of communication are grouped with weak ones, and seemingly weaker models end up on the top of the hierarchy.

cs.CC

A Bit of Freedom Goes a Long Way: Classical and Quantum Algorithms for Reinforcement Learning under a Generative Model

We propose novel classical and quantum online algorithms for learning finite- and infinite-horizon Markov Decision Processes (MDPs). Our algorithms are based on a hybrid online-offline reinforcement learning model wherein the agent can, from time to time, freely interact with the environment in a generative sampling fashion, i.e., by having access to a "simulator". By employing known classical and new quantum algorithms for approximating optimal policies under a generative model within our learning algorithms, we show that it is possible to avoid several paradigms from RL like "optimism in the face of uncertainty" and "posterior sampling" and instead compute and use optimal policies directly, which yields better regret bounds compared to previous works. Our quantum algorithms obtain regret bounds which only a $\operatorname{poly}\log{T}$ dependence on the number of time steps $T$, thus breaking the $O(\sqrt{T})$ classical barrier. Our infinite-horizon discounted regret bound is brand new, while in the finite- and infinite-horizon undiscounted settings, our results match the time dependence of some prior quantum works, but with improved dependence on other parameters like state space size $S$ and action space size $A$.

cs.LG

Quantum computing and artificial intelligence: status and perspectives

This white paper discusses and explores the various points of intersection between quantum computing and artificial intelligence (AI). It describes how quantum computing could support the development of innovative AI solutions. It also examines use cases of classical AI that can empower research and development in quantum technologies, with a focus on quantum computing and quantum sensing. The purpose of this white paper is to provide a long-term research agenda aimed at addressing foundational questions about how AI and quantum computing interact and benefit one another. It concludes with a set of recommendations and challenges, including how to orchestrate the proposed theoretical work, align quantum AI developments with quantum hardware roadmaps, estimate both classical and quantum resources - especially with the goal of mitigating and optimizing energy consumption - advance this emerging hybrid software engineering discipline, and enhance European industrial competitiveness while considering societal implications.

quant-ph

Quantum Search on Bipartite Multigraphs

Quantum walks provide a powerful framework for achieving algorithmic speedup in quantum computing. This paper presents a quantum search algorithm for 2-tessellable graphs, a generalization of bipartite graphs, achieving a quadratic speedup over classical Markov chain-based search methods. Our approach employs an adapted version of the Szegedy quantum walk model (adapted SzQW), which takes place on bipartite graphs, and an adapted version of Staggered Quantum Walks (Adapted StQW), which takes place on 2-tessellable graphs, with the goal of efficiently finding a marked vertex by querying an oracle. The Ambainis, Gilyén, Jeffery, and Kokainis' algorithm (AGJK), which provides a quadratic speedup on balanced bipartite graphs, is used as a subroutine in our algorithm. Our approach generalizes existing quantum walk techniques and offers a quadratic speedup in the number of queries needed, demonstrating the utility of our adapted quantum walk models in a broader class of graphs.

quant-ph

Quantum Advantages in (n,d)->1 Random Access Codes

A random access code (RAC), corresponding to a communication primitive with various applications in quantum information theory, is an instance of a preparation-and-measurement scenario. In this work, we consider (n,d)-RACs constituting an "n"-length string, constructed from a "d" size set of letters, and send an encoding of the string in a single d-level physical system and present their quantum advantages. We first characterize optimal classical RACs, proving that the well-known classical strategy known as majority-encoding-identity-decoding is indeed optimal. We then construct a quantum protocol by exploiting only two incompatible measurements, the minimal requirement, and show the advantages beyond the classical one. We also discuss the generality of our results and whether quantum advantages are valid for all types of (n, d)->1 RACs.

quant-ph

Challenges and Opportunities in Quantum Optimization

Recent advances in quantum computers are demonstrating the ability to solve problems at a scale beyond brute force classical simulation. As such, a widespread interest in quantum algorithms has developed in many areas, with optimization being one of the most pronounced domains. Across computer science and physics, there are a number of different approaches for major classes of optimization problems, such as combinatorial optimization, convex optimization, non-convex optimization, and stochastic extensions. This work draws on multiple approaches to study quantum optimization. Provably exact versus heuristic settings are first explained using computational complexity theory - highlighting where quantum advantage is possible in each context. Then, the core building blocks for quantum optimization algorithms are outlined to subsequently define prominent problem classes and identify key open questions that, if answered, will advance the field. The effects of scaling relevant problems on noisy quantum devices are also outlined in detail, alongside meaningful benchmarking problems. We underscore the importance of benchmarking by proposing clear metrics to conduct appropriate comparisons with classical optimization techniques. Lastly, we highlight two domains - finance and sustainability - as rich sources of optimization problems that could be used to benchmark, and eventually validate, the potential real-world impact of quantum optimization.

quant-ph

Improved Algorithm and Lower Bound for Variable Time Quantum Search

We study variable time search, a form of quantum search where queries to different items take different time. Our first result is a new quantum algorithm that performs variable time search with complexity $O(\sqrt{T}\log n)$ where $T=\sum_{i=1}^n t_i^2$ with $t_i$ denoting the time to check the $i$-th item. Our second result is a quantum lower bound of $Ω(\sqrt{T\log T})$. Both the algorithm and the lower bound improve over previously known results by a factor of $\sqrt{\log T}$ but the algorithm is also substantially simpler than the previously known quantum algorithms.

quant-ph

An Exponential Separation Between Quantum Query Complexity and the Polynomial Degree

While it is known that there is at most a polynomial separation between quantum query complexity and the polynomial degree for total functions, the precise relationship between the two is not clear for partial functions. In this paper, we demonstrate an exponential separation between exact polynomial degree and approximate quantum query complexity for a partial Boolean function. For an unbounded alphabet size, we have a constant versus polynomial separation.

quant-ph

A hybrid quantum-classical approach for inference on restricted Boltzmann machines

Boltzmann machine is a powerful machine learning model with many real-world applications, for example by constructing deep belief networks. Statistical inference on a Boltzmann machine can be carried out by sampling from its posterior distribution. However, uniform sampling from such a model is not trivial due to an extremely multi-modal distribution. Quantum computers have the promise of solving some non-trivial problems in an efficient manner. We explored the application of a D-Wave quantum annealer to generate samples from a restricted Boltzmann machine. The samples are further improved by Markov chains in a hybrid quantum-classical setup. We demonstrated that quantum annealer samples can improve the performance of Gibbs sampling compared to random initialization. The hybrid setup is considerably more efficient than a pure classical sampling. We also investigated the impact of annealing parameters (temperature) to improve the quality of samples. By increasing the amount of classical processing (Gibbs updates) the benefit of quantum annealing vanishes, which may be justified by the limited performance of today's quantum computers compared to classical.

quant-ph

Strong dispersion property for the quantum walk on the hypercube

We show that the discrete time quantum walk on the Boolean hypercube of dimension $n$ has a strong dispersion property: if the walk is started in one vertex, then the probability of the walker being at any particular vertex after $O(n)$ steps is of an order $O(1.4818^{-n})$. This improves over the known mixing results for this quantum walk which show that the probability distribution after $O(n)$ steps is close to uniform but do not show that the probability is small for every vertex. A rigorous proof of this result involves an intricate argument about analytic properties of Bessel functions.

quant-ph

Quantum algorithm for tree size estimation, with applications to backtracking and 2-player games

We study quantum algorithms on search trees of unknown structure, in a model where the tree can be discovered by local exploration. That is, we are given the root of the tree and access to a black box which, given a vertex $v$, outputs the children of $v$. We construct a quantum algorithm which, given such access to a search tree of depth at most $n$, estimates the size of the tree $T$ within a factor of $1\pm δ$ in $\tilde{O}(\sqrt{nT})$ steps. More generally, the same algorithm can be used to estimate size of directed acyclic graphs (DAGs) in a similar model. We then show two applications of this result: a) We show how to transform a classical backtracking search algorithm which examines $T$ nodes of a search tree into an $\tilde{O}(\sqrt{T}n^{3/2})$ time quantum algorithm, improving over an earlier quantum backtracking algorithm of Montanaro (arXiv:1509.02374). b) We give a quantum algorithm for evaluating AND-OR formulas in a model where the formula can be discovered by local exploration (modeling position trees in 2-player games). We show that, in this setting, formulas of size $T$ and depth $T^{o(1)}$ can be evaluated in quantum time $O(T^{1/2+o(1)})$. Thus, the quantum speedup is essentially the same as in the case when the formula is known in advance.

quant-ph

Matching Triangles and Triangle Collection: Hardness based on a Weak Quantum Conjecture

Classically, for many computational problems one can conclude time lower bounds conditioned on the hardness of one or more of key problems: k-SAT, 3SUM and APSP. More recently, similar results have been derived in the quantum setting conditioned on the hardness of k-SAT and 3SUM. This is done using fine-grained reductions, where the approach is to (1) select a key problem $X$ that, for some function $T$, is conjectured to not be solvable by any $O(T(n)^{1-ε})$ time algorithm for any constant $ε> 0$ (in a fixed model of computation), and (2) reduce $X$ in a fine-grained way to these computational problems, thus giving (mostly) tight conditional time lower bounds for them. Interestingly, for Delta-Matching Triangles and Triangle Collection, classical hardness results have been derived conditioned on hardness of all three mentioned key problems. More precisely, it is proven that an $n^{3-ε}$ time classical algorithm for either of these two graph problems would imply faster classical algorithms for k-SAT, 3SUM and APSP, which makes Delta-Matching Triangles and Triangle Collection worthwhile to study. In this paper, we show that an $n^{1.5-ε}$ time quantum algorithm for either of these two graph problems would imply faster quantum algorithms for k-SAT, 3SUM, and APSP. We first formulate a quantum hardness conjecture for APSP and then present quantum reductions from k-SAT, 3SUM, and APSP to Delta-Matching Triangles and Triangle Collection. Additionally, based on the quantum APSP conjecture, we are also able to prove quantum lower bounds for a matrix problem and many graph problems. The matching upper bounds follow trivially for most of them, except for Delta-Matching Triangles and Triangle Collection for which we present quantum algorithms that require careful use of data structures and Ambainis' variable time search.

cs.CC

Quantum speedup for track reconstruction in particle accelerators

To investigate the fundamental nature of matter and its interactions, particles are accelerated to very high energies and collided inside detectors, producing a multitude of other particles that are scattered in all directions. As charged particles traverse the detector, they leave signals of their passage. The problem of track reconstruction is to recover the original trajectories from these signals. This challenging data analysis task will become even more demanding as the luminosity of future accelerators increases, leading to collision events with a more complex structure. We identify four fundamental routines present in every local tracking method and analyse how they scale in the context of a standard tracking algorithm. We show that for some of these routines we can reach a lower computational complexity with quantum search algorithms. Although the found quantum speedups are mild, this constitutes, to the best of our knowledge, the first rigorous evidence of a quantum advantage for a high-energy physics data processing task.

quant-ph

A note about claw function with a small range

In the claw detection problem we are given two functions $f:D\rightarrow R$ and $g:D\rightarrow R$ ($|D|=n$, $|R|=k$), and we have to determine if there is exist $x,y\in D$ such that $f(x)=g(y)$. We show that the quantum query complexity of this problem is between $Ω\left(n^{1/2}k^{1/6}\right)$ and $O\left(n^{1/2+\varepsilon}k^{1/4}\right)$ when $2\leq k<n$.

quant-ph