Searcharxiv⌕ Search

arXiv subjects

Andrzej Kaczmarczyk

Publications and source records attributed to Andrzej Kaczmarczyk.

At least 19 recordsLinked to original sources

Optimal Path Planning in Hostile Environments

Coordinating agents through hazardous environments, such as aid-delivering drones navigating conflict zones or field robots traversing deployment areas filled with obstacles, poses fundamental planning challenges. We introduce and analyze the computational complexity of a new multi-agent path planning problem that captures this setting. A group of identical agents begins at a common start location and must navigate a graph-based environment to reach a common target. The graph contains hazards that eliminate agents upon contact but then enter a known cooldown period before reactivating. In this discrete-time, fully-observable, deterministic setting, the planning task is to compute a movement schedule that maximizes the number of agents reaching the target. We first prove that, despite the exponentially large space of feasible plans, optimal plans require only polynomially-many steps, establishing membership in NP. We then show that the problem is NP-hard even when the environment graph is a tree. On the positive side, we present a polynomial-time algorithm for graphs consisting of vertex-disjoint paths from start to target. Our results establish a rich computational landscape for this problem, identifying both intractable and tractable fragments.

cs.GT↗

Learning Real-Life Approval Elections

We study the independent approval model (IAM) for approval elections, where each candidate has its own approval probability and is approved independently of the other ones. This model generalizes, e.g., the impartial culture, the Hamming noise model, and the resampling model. We propose algorithms for learning IAMs and their mixtures from data, using either maximum likelihood estimation or Bayesian learning. We then apply these algorithms to a large set of elections from the Pabulib database. In particular, we find that single-component models are rarely sufficient to capture the complexity of real-life data, whereas their mixtures perform well.

cs.GT↗

How to Tamper with a Parliament: Strategic Campaigns in Apportionment Elections

In parliamentary elections, parties compete for a limited, typically fixed number of seats. Most parliaments are assembled using apportionment methods that distribute the seats based on the parties' vote counts. Common apportionment methods include divisor sequence methods (like D'Hondt or Sainte-Laguë), the largest-remainder method, and first-past-the-post. In many countries, an electoral threshold is implemented to prevent very small parties from entering the parliament. Further, several countries have apportionment systems that incorporate multiple districts. We study how computationally hard it is to change the election outcome (i.e., to increase or limit the influence of a distinguished party) by convincing a limited number of voters to change their vote. We refer to these bribery-style attacks as \emph{strategic campaigns} and study the corresponding problems in terms of their computational (both classical and parameterized) complexity. We also run extensive experiments on real-world election data and study the effectiveness of optimal campaigns, in particular as opposed to using heuristic bribing strategies and with respect to the influence of the threshold and the influence of the number of districts. For apportionment elections with threshold, finally, we propose -- as an alternative to the standard top-choice mode -- the second-chance mode where voters of parties below the threshold receive a second chance to vote for another party, and we establish computational complexity results also in this setting.

cs.GT↗

Project Submission Games in Participatory Budgeting

We introduce the framework of project submission games, capturing the behavior of project proposers in participatory budgeting (and multiwinner elections). Here, each proposer submits a subset of project proposals, aiming at maximizing the total cost of those that get funded. We focus on finding conditions under which pure Nash equilibria (NE) exist in our games, and on the complexity of checking whether they exist. We also seek algorithms for computing best responses for the proposers

cs.GT↗

Efficient Algorithms for Electing Successive Committees

In a recently introduced model of successive committee elections (Bredereck et al., AAAI-20) for a given set of ordinal or approval preferences one aims to find a sequence of a given length of "best" same-size committees such that each candidate is a member of a limited number of consecutive committees. However, the practical usability of this model remains limited, as the described task turns out to be NP-hard for most selection criteria already for seeking committees of size three. Non-trivial or somewhat efficient algorithms for these cases are lacking too. Motivated by a desire to unlock the full potential of the described temporal model of committee elections, we devise (parameterized) algorithms that effectively solve the mentioned hard cases in realistic scenarios of a moderate number of candidates or of a limited time horizon.

cs.GT↗

Putting Fair Division on the Map

The fair division of indivisible goods is not only a subject of theoretical research, but also an important problem in practice, with solutions being offered on several online platforms. Little is known, however, about the characteristics of real-world allocation instances and how they compare to synthetic instances. Using dimensionality reduction, we compute a map of allocation instances: a 2-dimensional embedding such that an instance's location on the map is predictive of the instance's origin and other key instance features. Because the axes of this map closely align with the utility matrix's two largest singular values, we define a second, explicit map, which we theoretically characterize.

cs.GT↗

Computing Efficient Envy-Free Partial Allocations of Indivisible Goods

Envy-freeness is one of the most prominent fairness concepts in the allocation of indivisible goods. Even though trivial envy-free allocations always exist, rich literature shows this is not true when one additionally requires some efficiency concept (e.g., completeness, Pareto-efficiency, or social welfare maximization). In fact, in such case even deciding the existence of an efficient envy-free allocation is notoriously computationally hard. In this paper, we explore the limits of efficient computability by relaxing standard efficiency concepts and analyzing how this impacts the computational complexity of the respective problems. Specifically, we allow partial allocations (where not all goods are allocated) and impose only very mild efficiency constraints, such as ensuring each agent receives a bundle with positive utility. Surprisingly, even such seemingly weak efficiency requirements lead to a diverse computational complexity landscape. We identify several polynomial-time solvable or fixed-parameter tractable cases for binary utilities, yet we also find NP-hardness in very restricted scenarios involving ternary utilities.

cs.GT↗

On Sequential Fault-Intolerant Process Planning

We propose and study a planning problem we call Sequential Fault-Intolerant Process Planning (SFIPP). SFIPP captures a reward structure common in many sequential multi-stage decision problems where the planning is deemed successful only if all stages succeed. Such reward structures are different from classic additive reward structures and arise in important applications such as drug/material discovery, security, and quality-critical product design. We design provably tight online algorithms for settings in which we need to pick between different actions with unknown success chances at each stage. We do so both for the foundational case in which the behavior of actions is deterministic, and the case of probabilistic action outcomes, where we effectively balance exploration for learning and exploitation for planning through the usage of multi-armed bandit algorithms. In our empirical evaluations, we demonstrate that the specialized algorithms we develop, which leverage additional information about the structure of the SFIPP instance, outperform our more general algorithm.

cs.AI↗

Strategic Cost Selection in Participatory Budgeting

We study strategic behavior of project proposers in the context of approval-based participatory budgeting (PB). In our model we assume that the votes are fixed and known and the proposers want to set as high project prices as possible, provided that their projects get selected and the prices are not below the minimum costs of their delivery. We study the existence of pure Nash equilibria (NE) in such games, focusing on the AV/Cost, Phragmén, and Method of Equal Shares rules. Furthermore, we report an experimental study of strategic cost selection on real-life PB election data.

cs.GT↗

Selecting the Most Conflicting Pair of Candidates

We study committee elections from a perspective of finding the most conflicting candidates, that is, candidates that imply the largest amount of conflict, as per voter preferences. By proposing basic axioms to capture this objective, we show that none of the prominent multiwinner voting rules meet them. Consequently, we design committee voting rules compliant with our desiderata, introducing conflictual voting rules. A subsequent deepened analysis sheds more light on how they operate. Our investigation identifies various aspects of conflict, for which we come up with relevant axioms and quantitative measures, which may be of independent interest. We support our theoretical study with experiments on both real-life and synthetic data.

cs.GT↗

Guide to Numerical Experiments on Elections in Computational Social Choice

We analyze how numerical experiments regarding elections were conducted within the computational social choice literature (focusing on papers published in the IJCAI, AAAI, and AAMAS conferences). We analyze the sizes of the studied elections and the methods used for generating preference data, thereby making previously hidden standards and practices explicit. In particular, we survey a number of statistical cultures for generating elections and their commonly used parameters.

cs.GT↗

Bribery Can Get Harder in Structured Multiwinner Approval Election

We study the complexity of constructive bribery in the context of structured multiwinner approval elections. Given such an election, we ask whether a certain candidate can join the winning committee by adding, deleting, or swapping approvals, where each such action comes at a cost and we are limited by a budget. We assume our elections to either have the candidate interval or the voter interval property, and we require the property to hold also after the bribery. While structured elections usually make manipulative attacks significantly easier, our work also shows examples of the opposite behavior. We conclude by presenting preliminary insights regarding the destructive variant of our problem.

cs.GT↗

When Votes Change and Committees Should (Not)

Electing a single committee of a small size is a classical and well-understood voting situation. Being interested in a sequence of committees, we introduce and study two time-dependent multistage models based on simple Plurality voting. Therein, we are given a sequence of voting profiles (stages) over the same set of agents and candidates, and our task is to find a small committee for each stage of high score. In the conservative model we additionally require that any two consecutive committees have a small symmetric difference. Analogously, in the revolutionary model we require large symmetric differences. We prove both models to be NP-hard even for a constant number of agents, and, based on this, initiate a parameterized complexity analysis for the most natural parameters and combinations thereof. Among other results, we prove both models to be in XP yet W[1]-hard regarding the number of stages, and that being revolutionary seems to be "easier" than being conservative: If the (upper- resp. lower-) bound on the size of symmetric differences is constant, the conservative model remains NP-hard while the revolutionary model becomes polynomial-time solvable.

cs.CC↗

High-Multiplicity Fair Allocation Using Parametric Integer Linear Programming

Using insights from parametric integer linear programming, we significantly improve on our previous work [Proc. ACM EC 2019] on high-multiplicity fair allocation. Therein, answering an open question from previous work, we proved that the problem of finding envy-free Pareto-efficient allocations of indivisible items is fixed-parameter tractable with respect to the combined parameter "number of agents" plus "number of item types." Our central improvement, compared to this result, is to break the condition that the corresponding utility and multiplicity values have to be encoded in unary required there. Concretely, we show that, while preserving fixed-parameter tractability, these values can be encoded in binary, thus greatly expanding the range of feasible values.

cs.GT↗

Diversity, Agreement, and Polarization in Elections

We consider the notions of agreement, diversity, and polarization in ordinal elections (that is, in elections where voters rank the candidates). While (computational) social choice offers good measures of agreement between the voters, such measures for the other two notions are lacking. We attempt to rectify this issue by designing appropriate measures, providing means of their (approximate) computation, and arguing that they, indeed, capture diversity and polarization well. In particular, we present "maps of preference orders" that highlight relations between the votes in a given election and which help in making arguments about their nature.

cs.GT↗

Robustness of Participatory Budgeting Outcomes: Complexity and Experiments

We study the robustness of approval-based participatory budgeting (PB) rules to random noise in the votes. Our contributions are twofold. First, we study the computational complexity of the #Flip-Bribery problem, where given a PB instance we ask for the number of ways in which we can flip a given number of approvals in the votes, so that a specific project is selected. The idea is that #Flip-Bribery captures the problem of computing the funding probabilities of projects in case random noise is added. Unfortunately, the problem is intractable even for the simplest PB rules. Second, we analyze the robustness of several prominent PB rules (including the basic greedy rule and the Method of Equal Shares) on real-life instances from Pabulib. Since #Flip-Bribery is intractable, we resort to sampling to obtain our results. We quantify the extent to which simple, greedy PB rules are more robust than proportional ones, and we identify three types of (very) non-robust projects in real-life PB instances.

cs.GT↗

Properties of Position Matrices and Their Elections

We study the properties of elections that have a given position matrix (in such elections each candidate is ranked on each position by a number of voters specified in the matrix). We show that counting elections that generate a given position matrix is #P-complete. Consequently, sampling such elections uniformly at random seems challenging and we propose a simpler algorithm, without hard guarantees. Next, we consider the problem of testing if a given matrix can be implemented by an election with a certain structure (such as single-peakedness or group-separability). Finally, we consider the problem of checking if a given position matrix can be implemented by an election with a Condorcet winner. We complement our theoretical findings with experiments.

cs.GT↗

On Improving Resource Allocations by Sharing

Given an initial resource allocation, where some agents may envy others or where a different distribution of resources might lead to higher social welfare, our goal is to improve the allocation without reassigning resources. We consider a sharing concept allowing resources being shared with social network neighbors of the resource owners. To this end, we introduce a formal model that allows a central authority to compute an optimal sharing between neighbors based on an initial allocation. Advocating this point of view, we focus on the most basic scenario where a resource may be shared by two neighbors in a social network and each agent can participate in a bounded number of sharings. We present algorithms for optimizing utilitarian and egalitarian social welfare of allocations and for reducing the number of envious agents. In particular, we examine the computational complexity with respect to several natural parameters. Furthermore, we study cases with restricted social network structures and, among others, devise polynomial-time algorithms in path- and tree-like (hierarchical) social networks.

cs.GT↗