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Andy Tockman

Publications and source records attributed to Andy Tockman.

3 recordsLinked to original sources

ASP-Completeness of Hamiltonicity in Grid Graphs, with Applications to Loop Puzzles

We prove that Hamiltonicity in maximum-degree-3 grid graphs (directed or undirected) is ASP-complete, i.e., it has a parsimonious reduction from every NP search problem (including a polynomial-time bijection between solutions). As a consequence, given k Hamiltonian cycles, it is NP-complete to find another; and counting Hamiltonian cycles is #P-complete. If we require the grid graph's vertices to form a full $m \times n$ rectangle, then we show that Hamiltonicity remains ASP-complete if the edges are directed or if we allow removing some edges (whereas including all undirected edges is known to be easy). These results enable us to develop a stronger "T-metacell" framework for proving ASP-completeness of rectangular puzzles, which requires building just a single gadget representing a degree-3 grid-graph vertex. We apply this general theory to prove ASP-completeness of 38 pencil-and-paper puzzles where the goal is to draw a loop subject to given constraints: Slalom, Onsen-meguri, Mejilink, Detour, Tapa-Like Loop, Kouchoku, Icelom; Masyu, Yajilin, Nagareru, Castle Wall, Moon or Sun, Country Road, Geradeweg, Maxi Loop, Mid-loop, Balance Loop, Simple Loop, Haisu, Reflect Link, Linesweeper; Vertex/Touch Slitherlink, Dotchi-Loop, Ovotovata, Building Walk, Rail Pool, Disorderly Loop, Ant Mill, Koburin, Mukkonn Enn, Rassi Silai, (Crossing) Ichimaga, Tapa, Canal View, Aqre, and Paintarea. The last 14 of these puzzles were not even known to be NP-hard. Along the way, we prove ASP-completeness of some simple forms of Tree-Residue Vertex-Breaking (TRVB), including planar multigraphs with degree-6 breakable vertices, or with degree-4 breakable and degree-1 unbreakable vertices.

cs.CC

Complexity of Planar Graph Orientation Consistency, Promise-Inference, and Uniqueness, with Applications to Minesweeper Variants

We study three problems related to the computational complexity of the popular game Minesweeper. The first is consistency: given a set of clues, is there any arrangement of mines that satisfies it? This problem has been known to be NP-complete since 2000, but our framework proves it as a side effect. The second is inference: given a set of clues, is there any cell that the player can prove is safe? The coNP-completeness of this problem has been in the literature since 2011, but we discovered a flaw that we believe is present in all published results, and we provide a fixed proof. Finally, the third is solvability: given the full state of a Minesweeper game, can the player win the game by safely clicking all non-mine cells? This problem has not yet been studied, and we prove that it is coNP-complete.

cs.CC

Complexity of Simple Folding of Mixed Orthogonal Crease Patterns

Continuing results from JCDCGGG 2016 and 2017, we solve several new cases of the simple foldability problem -- deciding which crease patterns can be folded flat by a sequence of (some model of) simple folds. We give new efficient algorithms for mixed crease patterns, where some creases are assigned mountain/valley while others are unassigned, for all 1D cases and for 2D rectangular paper with orthogonal one-layer simple folds. By contrast, we show strong NP-completeness for mixed orthogonal crease patterns on 2D rectangular paper with some-layers simple folds, complementing a previous result for all-layers simple folds. We also prove strong NP-completeness for finite simple folds (no matter the number of layers) of unassigned orthogonal crease patterns on arbitrary paper, complementing a previous result for assigned crease patterns, and contrasting with a previous positive result for infinite all-layers simple folds. In total, we obtain a characterization of polynomial vs. NP-hard for all cases -- finite/infinite one/some/all-layers simple folds of assigned/unassigned/mixed orthogonal crease patterns on 1D/rectangular/arbitrary paper -- except the unsolved case of infinite all-layers simple folds of assigned orthogonal crease patterns on arbitrary paper.

cs.CG