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Angel X. Chang

Publications and source records attributed to Angel X. Chang.

At least 37 records · Page 2Linked to original sources

MLFM: Multi-Layered Feature Maps for Richer Language Understanding in Zero-Shot Semantic Navigation

Recent progress in large vision-language models has driven improvements in language-based semantic navigation, where an embodied agent must reach a target object described in natural language. Yet we still lack a clear, language-focused evaluation framework to test how well agents ground the words in their instructions. We address this gap by proposing LangNav, an open-vocabulary multi-object navigation dataset with natural language goal descriptions (e.g. 'go to the red short candle on the table') and corresponding fine-grained linguistic annotations (e.g., attributes: color=red, size=short; relations: support=on). These labels enable systematic evaluation of language understanding. To evaluate on this setting, we extend multi-object navigation task setting to Language-guided Multi-Object Navigation (LaMoN), where the agent must find a sequence of goals specified using language. Furthermore, we propose Multi-Layered Feature Map (MLFM), a novel method that builds a queryable, multi-layered semantic map from pretrained vision-language features and proves effective for reasoning over fine-grained attributes and spatial relations in goal descriptions. Experiments on LangNav show that MLFM outperforms state-of-the-art zero-shot mapping-based navigation baselines.

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SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesis

We present SemLayoutDiff, a unified model for synthesizing diverse 3D indoor scenes across multiple room types. The model introduces a scene layout representation combining a top-down semantic map and attributes for each object. Unlike prior approaches, which cannot condition on architectural constraints, SemLayoutDiff employs a categorical diffusion model capable of conditioning scene synthesis explicitly on room masks. It first generates a coherent semantic map, followed by a cross-attention-based network to predict furniture placements that respect the synthesized layout. Our method also accounts for architectural elements such as doors and windows, ensuring that generated furniture arrangements remain practical and unobstructed. Experiments on the 3D-FRONT dataset show that SemLayoutDiff produces spatially coherent, realistic, and varied scenes, outperforming previous methods.

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NuiScene: Exploring Efficient Generation of Unbounded Outdoor Scenes

In this paper, we explore the task of generating expansive outdoor scenes, ranging from castles to high-rises. Unlike indoor scene generation, which has been a primary focus of prior work, outdoor scene generation presents unique challenges, including wide variations in scene heights and the need for a method capable of rapidly producing large landscapes. To address this, we propose an efficient approach that encodes scene chunks as uniform vector sets, offering better compression and performance than the spatially structured latents used in prior methods. Furthermore, we train an explicit outpainting model for unbounded generation, which improves coherence compared to prior resampling-based inpainting schemes while also speeding up generation by eliminating extra diffusion steps. To facilitate this task, we curate NuiScene43, a small but high-quality set of scenes, preprocessed for joint training. Notably, when trained on scenes of varying styles, our model can blend different environments, such as rural houses and city skyscrapers, within the same scene, highlighting the potential of our curation process to leverage heterogeneous scenes for joint training.

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Hyperbolic Multimodal Representation Learning for Biological Taxonomies

Taxonomic classification in biodiversity research involves organizing biological specimens into structured hierarchies based on evidence, which can come from multiple modalities such as images and genetic information. We investigate whether hyperbolic networks can provide a better embedding space for such hierarchical models. Our method embeds multimodal inputs into a shared hyperbolic space using contrastive and a novel stacked entailment-based objective. Experiments on the BIOSCAN-1M dataset show that hyperbolic embedding achieves competitive performance with Euclidean baselines, and outperforms all other models on unseen species classification using DNA barcodes. However, fine-grained classification and open-world generalization remain challenging. Our framework offers a structure-aware foundation for biodiversity modelling, with potential applications to species discovery, ecological monitoring, and conservation efforts.

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Semantic Mapping in Indoor Embodied AI -- A Survey on Advances, Challenges, and Future Directions

Intelligent embodied agents (e.g. robots) need to perform complex semantic tasks in unfamiliar environments. Among many skills that the agents need to possess, building and maintaining a semantic map of the environment is most crucial in long-horizon tasks. A semantic map captures information about the environment in a structured way, allowing the agent to reference it for advanced reasoning throughout the task. While existing surveys in embodied AI focus on general advancements or specific tasks like navigation and manipulation, this paper provides a comprehensive review of semantic map-building approaches in embodied AI, specifically for indoor navigation. We categorize these approaches based on their structural representation (spatial grids, topological graphs, dense point-clouds or hybrid maps) and the type of information they encode (implicit features or explicit environmental data). We also explore the strengths and limitations of the map building techniques, highlight current challenges, and propose future research directions. We identify that the field is moving towards developing open-vocabulary, queryable, task-agnostic map representations, while high memory demands and computational inefficiency still remaining to be open challenges. This survey aims to guide current and future researchers in advancing semantic mapping techniques for embodied AI systems.

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BarcodeBERT: Transformers for Biodiversity Analysis

In the global challenge of understanding and characterizing biodiversity, short species-specific genomic sequences known as DNA barcodes play a critical role, enabling fine-grained comparisons among organisms within the same kingdom of life. Although machine learning algorithms specifically designed for the analysis of DNA barcodes are becoming more popular, most existing methodologies rely on generic supervised training algorithms. We introduce BarcodeBERT, a family of models tailored to biodiversity analysis and trained exclusively on data from a reference library of 1.5M invertebrate DNA barcodes. We compared the performance of BarcodeBERT on taxonomic identification tasks against a spectrum of machine learning approaches including supervised training of classical neural architectures and fine-tuning of general DNA foundation models. Our self-supervised pretraining strategies on domain-specific data outperform fine-tuned foundation models, especially in identification tasks involving lower taxa such as genera and species. We also compared BarcodeBERT with BLAST, one of the most widely used bioinformatics tools for sequence searching, and found that our method matched BLAST's performance in species-level classification while being 55 times faster. Our analysis of masking and tokenization strategies also provides practical guidance for building customized DNA language models, emphasizing the importance of aligning model training strategies with dataset characteristics and domain knowledge. The code repository is available at https://github.com/bioscan-ml/BarcodeBERT.

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ViGiL3D: A Linguistically Diverse Dataset for 3D Visual Grounding

3D visual grounding (3DVG) involves localizing entities in a 3D scene referred to by natural language text. Such models are useful for embodied AI and scene retrieval applications, which involve searching for objects or patterns using natural language descriptions. While recent works have focused on LLM-based scaling of 3DVG datasets, these datasets do not capture the full range of potential prompts which could be specified in the English language. To ensure that we are scaling up and testing against a useful and representative set of prompts, we propose a framework for linguistically analyzing 3DVG prompts and introduce Visual Grounding with Diverse Language in 3D (ViGiL3D), a diagnostic dataset for evaluating visual grounding methods against a diverse set of language patterns. We evaluate existing open-vocabulary 3DVG methods to demonstrate that these methods are not yet proficient in understanding and identifying the targets of more challenging, out-of-distribution prompts, toward real-world applications.

cs.CV↗

SceneMotifCoder: Example-driven Visual Program Learning for Generating 3D Object Arrangements

Despite advances in text-to-3D generation methods, generation of multi-object arrangements remains challenging. Current methods exhibit failures in generating physically plausible arrangements that respect the provided text description. We present SceneMotifCoder (SMC), an example-driven framework for generating 3D object arrangements through visual program learning. SMC leverages large language models (LLMs) and program synthesis to overcome these challenges by learning visual programs from example arrangements. These programs are generalized into compact, editable meta-programs. When combined with 3D object retrieval and geometry-aware optimization, they can be used to create object arrangements varying in arrangement structure and contained objects. Our experiments show that SMC generates high-quality arrangements using meta-programs learned from few examples. Evaluation results demonstrates that object arrangements generated by SMC better conform to user-specified text descriptions and are more physically plausible when compared with state-of-the-art text-to-3D generation and layout methods.

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Zero-shot Object-Centric Instruction Following: Integrating Foundation Models with Traditional Navigation

Large scale scenes such as multifloor homes can be robustly and efficiently mapped with a 3D graph of landmarks estimated jointly with robot poses in a factor graph, a technique commonly used in commercial robots such as drones and robot vacuums. In this work, we propose Language-Inferred Factor Graph for Instruction Following (LIFGIF), a zero-shot method to ground natural language instructions in such a map. LIFGIF also includes a policy for following natural language navigation instructions in a novel environment while the map is constructed, enabling robust navigation performance in the physical world. To evaluate LIFGIF, we present a new dataset, Object-Centric VLN (OC-VLN), in order to evaluate grounding of object-centric natural language navigation instructions. We compare to two state-of-the-art zero-shot baselines from related tasks, Object Goal Navigation and Vision Language Navigation, to demonstrate that LIFGIF outperforms them across all our evaluation metrics on OCVLN. Finally, we successfully demonstrate the effectiveness of LIFGIF for performing zero-shot object-centric instruction following in the real world on a Boston Dynamics Spot robot.

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Duoduo CLIP: Efficient 3D Understanding with Multi-View Images

We introduce Duoduo CLIP, a model for 3D representation learning that learns shape encodings from multi-view images instead of point clouds. The choice of multi-view images allows us to leverage 2D priors from off-the-shelf CLIP models to facilitate fine-tuning with 3D data. Our approach not only shows better generalization compared to existing point cloud methods, but also reduces GPU requirements and training time. In addition, the model is modified with cross-view attention to leverage information across multiple frames of the object which further boosts performance. Notably, our model is permutation invariant to the order of multi-view images while being pose-free. Compared to the current SOTA point cloud method that requires 480 A100 hours to train 1 billion model parameters we only require 57 A5000 hours and 87 million parameters. Multi-view images also provide more flexibility including being able to encode objects with a variable number of images, and performance scales when more views are used. In contrast, point cloud based methods require an entire scan or model of the object. We showcase this flexibility with benchmarks from images of real-world objects. Our model also achieves better performance in more fine-grained text to shape retrieval, demonstrating better text-and-shape alignment than point cloud based models.

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SINGAPO: Single Image Controlled Generation of Articulated Parts in Objects

We address the challenge of creating 3D assets for household articulated objects from a single image. Prior work on articulated object creation either requires multi-view multi-state input, or only allows coarse control over the generation process. These limitations hinder the scalability and practicality for articulated object modeling. In this work, we propose a method to generate articulated objects from a single image. Observing the object in resting state from an arbitrary view, our method generates an articulated object that is visually consistent with the input image. To capture the ambiguity in part shape and motion posed by a single view of the object, we design a diffusion model that learns the plausible variations of objects in terms of geometry and kinematics. To tackle the complexity of generating structured data with attributes in multiple domains, we design a pipeline that produces articulated objects from high-level structure to geometric details in a coarse-to-fine manner, where we use a part connectivity graph and part abstraction as proxies. Our experiments show that our method outperforms the state-of-the-art in articulated object creation by a large margin in terms of the generated object realism, resemblance to the input image, and reconstruction quality.

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S2O: Static to Openable Enhancement for Articulated 3D Objects

Despite much progress in large 3D datasets there are currently few interactive 3D object datasets, and their scale is limited due to the manual effort required in their construction. We introduce the static to openable (S2O) task which creates interactive articulated 3D objects from static counterparts through openable part detection, motion prediction, and interior geometry completion. We formulate a unified framework to tackle this task, and curate a challenging dataset of openable 3D objects that serves as a test bed for systematic evaluation. Our experiments benchmark methods from prior work, extended and improved methods, and simple yet effective heuristics for the S2O task. We find that turning static 3D objects into interactively openable counterparts is possible but that all methods struggle to generalize to realistic settings of the task, and we highlight promising future work directions. Our work enables efficient creation of interactive 3D objects for robotic manipulation and embodied AI tasks.

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Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modeling

Reconstructing structured 3D scenes from RGB images using CAD objects unlocks efficient and compact scene representations that maintain compositionality and interactability. Existing works propose training-heavy methods relying on either expensive yet inaccurate real-world annotations or controllable yet monotonous synthetic data that do not generalize well to unseen objects or domains. We present Diorama, the first zero-shot open-world system that holistically models 3D scenes from single-view RGB observations without requiring end-to-end training or human annotations. We show the feasibility of our approach by decomposing the problem into subtasks and introduce robust, generalizable solutions to each: architecture reconstruction, 3D shape retrieval, object pose estimation, and scene layout optimization. We evaluate our system on both synthetic and real-world data to show we significantly outperform baselines from prior work. We also demonstrate generalization to internet images and the text-to-scene task.

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BIOSCAN-5M: A Multimodal Dataset for Insect Biodiversity

As part of an ongoing worldwide effort to comprehend and monitor insect biodiversity, this paper presents the BIOSCAN-5M Insect dataset to the machine learning community and establish several benchmark tasks. BIOSCAN-5M is a comprehensive dataset containing multi-modal information for over 5 million insect specimens, and it significantly expands existing image-based biological datasets by including taxonomic labels, raw nucleotide barcode sequences, assigned barcode index numbers, geographical, and size information. We propose three benchmark experiments to demonstrate the impact of the multi-modal data types on the classification and clustering accuracy. First, we pretrain a masked language model on the DNA barcode sequences of the BIOSCAN-5M dataset, and demonstrate the impact of using this large reference library on species- and genus-level classification performance. Second, we propose a zero-shot transfer learning task applied to images and DNA barcodes to cluster feature embeddings obtained from self-supervised learning, to investigate whether meaningful clusters can be derived from these representation embeddings. Third, we benchmark multi-modality by performing contrastive learning on DNA barcodes, image data, and taxonomic information. This yields a general shared embedding space enabling taxonomic classification using multiple types of information and modalities. The code repository of the BIOSCAN-5M Insect dataset is available at https://github.com/bioscan-ml/BIOSCAN-5M.

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Enhancing DNA Foundation Models to Address Masking Inefficiencies

Masked language modelling (MLM) as a pretraining objective has been widely adopted in genomic sequence modelling. While pretrained models can successfully serve as encoders for various downstream tasks, the distribution shift between pretraining and inference detrimentally impacts performance, as the pretraining task is to map [MASK] tokens to predictions, yet the [MASK] is absent during downstream applications. This means the encoder does not prioritize its encodings of non-[MASK] tokens, and expends parameters and compute on work only relevant to the MLM task, despite this being irrelevant at deployment time. In this work, we propose a modified encoder-decoder architecture based on the masked autoencoder framework, designed to address this inefficiency within a BERT-based transformer. We empirically show that the resulting mismatch is particularly detrimental in genomic pipelines where models are often used for feature extraction without fine-tuning. We evaluate our approach on the BIOSCAN-5M dataset, comprising over 2 million unique DNA barcodes. We achieve substantial performance gains in both closed-world and open-world classification tasks when compared against causal models and bidirectional architectures pretrained with MLM tasks.

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An Object is Worth 64x64 Pixels: Generating 3D Object via Image Diffusion

We introduce a new approach for generating realistic 3D models with UV maps through a representation termed "Object Images." This approach encapsulates surface geometry, appearance, and patch structures within a 64x64 pixel image, effectively converting complex 3D shapes into a more manageable 2D format. By doing so, we address the challenges of both geometric and semantic irregularity inherent in polygonal meshes. This method allows us to use image generation models, such as Diffusion Transformers, directly for 3D shape generation. Evaluated on the ABO dataset, our generated shapes with patch structures achieve point cloud FID comparable to recent 3D generative models, while naturally supporting PBR material generation.

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Text-to-3D Shape Generation

Recent years have seen an explosion of work and interest in text-to-3D shape generation. Much of the progress is driven by advances in 3D representations, large-scale pretraining and representation learning for text and image data enabling generative AI models, and differentiable rendering. Computational systems that can perform text-to-3D shape generation have captivated the popular imagination as they enable non-expert users to easily create 3D content directly from text. However, there are still many limitations and challenges remaining in this problem space. In this state-of-the-art report, we provide a survey of the underlying technology and methods enabling text-to-3D shape generation to summarize the background literature. We then derive a systematic categorization of recent work on text-to-3D shape generation based on the type of supervision data required. Finally, we discuss limitations of the existing categories of methods, and delineate promising directions for future work.

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MOPA: Modular Object Navigation with PointGoal Agents

We propose a simple but effective modular approach MOPA (Modular ObjectNav with PointGoal agents) to systematically investigate the inherent modularity of the object navigation task in Embodied AI. MOPA consists of four modules: (a) an object detection module trained to identify objects from RGB images, (b) a map building module to build a semantic map of the observed objects, (c) an exploration module enabling the agent to explore the environment, and (d) a navigation module to move to identified target objects. We show that we can effectively reuse a pretrained PointGoal agent as the navigation model instead of learning to navigate from scratch, thus saving time and compute. We also compare various exploration strategies for MOPA and find that a simple uniform strategy significantly outperforms more advanced exploration methods.

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