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Angela P. Schoellig

Publications and source records attributed to Angela P. Schoellig.

At least 19 recordsLinked to original sources

Coordinating Humanoid Loco-Manipulation through Action-Conditioned Latent Foresight

Humanoid loco-manipulation requires coordinated body motion and hand interaction over time, and a plausible-looking command sequence can still drop a held object or leave an interaction incomplete. We present action-conditioned latent foresight, a latent world-action model (WAM) that evaluates proposed command sequences before execution. An action generator proposes joint motion-hand command sequences from vision, language, and the robot state. An action-conditioned endpoint predictor estimates the visual features each sequence prefix reaches and measures progress toward a demonstration-derived subgoal, while a joint temporal prior scores temporal consistency given the robot state and preceding commands. The robot executes the first commands of the best-scoring sequence and replans from the next observation. During training, action consistency regularization reconstructs the first demonstrated command from observed and predicted feature changes, encouraging the predictor to retain action-relevant information. On ten tasks in the humanoid loco-manipulation simulation benchmark SIMPLE, our method achieves 89.7% average success, compared with 73.7% for Psi-Zero and 82.0% for DiT4DiT. On seven real-robot tasks, it achieves 85.7% under standard conditions and 65.7% under unseen object configurations, while GR00T N1.7 achieves 70.0% and 48.6%, respectively. Project page: https://ju6276.github.io/Action-Grounded-Foresight/

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EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal

Deploying humanoid robots in unstructured terrain remains an open problem. While classic reinforcement learning struggles with the sheer complexity of real-world interactions, more promising methods leveraging human priors remain limited to models lacking contextual awareness. The restricted motion synthesis is a direct consequence of existing dataset pipelines failing to capture human-scene sequences in challenging environments. To bridge this gap between humanoid learning and scene reconstruction, we introduce the Egocentric Human-Terrain Reconstruction (EgoHTR) dataset. We develop and open-source a reconstruction pipeline capturing 55 scene-aligned 4D human motion sequences in diverse, complex environments using a multi-sensor setup of egocentric wearables and a portable 3D scanner. The resulting dataset comprises over 150k frames, which we evaluate against motion-capture ground truth, demonstrating state-of-the-art accuracy and establishing a rigorous benchmark for human motion analysis and synthesis. Further, we leverage this data to train perceptive locomotion policies, demonstrating hardware deployment on a Unitree G1 for reconstructed reference motions. Our pipeline enables community-driven dataset extensions and factors the problem to help researchers build foundational, context-aware robots that reliably traverse uneven terrain.

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Crazyflow: An Accurate, GPU-Accelerated, Differentiable Drone Simulator in JAX

High-quality, large-scale synthetic data from simulations is becoming a cornerstone for pushing robots' capabilities. While aerial robotics simulators have evolved to support specialized needs such as fidelity, differentiability, and swarms independently, a unified platform that synthesizes data across all these domains is missing. In this work, we propose Crazyflow, a simulator designed to push the frontier of aerial robotics algorithm development, supporting model-based and data-driven methods, gradient-based and sampling-based approaches, single- and multi-agent systems, and state- and vision-based policy learning. Crazyflow combines high-fidelity dynamics with JAX for speed and differentiability, scaling to millions of environments or thousands of swarms with thousands of drones on single CPUs and GPUs, and beyond on clusters. Real-world experiments show Crazyflow supports both analytical-gradient-based policy learning, achieving high-accuracy tracking without domain randomization, and sampling-based obstacle avoidance at speeds exceeding half a billion steps per second. Breaking the traditional train-then-deploy paradigm, Crazyflow's performance enables in-flight reinforcement learning; we demonstrate this by throwing a physical drone into the air and training a recovery policy from scratch in 0.37 seconds, catching it before it hits the ground. By pushing accuracy, speed, and differentiability simultaneously, Crazyflow serves as an open-source resource for synthetic data generation, with emerging capabilities for large-scale parallelization for online, in-execution learning and optimization, opening the door to novel algorithm development.

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Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL

Integrating locomotion and manipulation is essential for robot autonomy, but scaling standard Reinforcement Learning (RL) to complex tasks is severely bottlenecked by the slow, manual process of dense reward shaping. To bypass this limitation, we leverage Sample-based Model Predictive Control (SMPC) entirely in simulation as an automated, rapidly tunable expert to generate massive offline datasets. Because this data solves the fundamental exploration problem, we can train an off-policy RL agent using purely sparse task rewards, drastically reducing the time required to learn new skills and eliminating the need for manual tuning. Integrating this high-level agent with a low-level dynamic stability controller yields more optimal behaviors that strictly align with true task objectives, ultimately allowing the learned policies to surpass the original optimal control teacher. We validate the robustness of this sim-to-real framework by successfully deploying complex loco-manipulation skills across different morphologies, including an arm-equipped Spot quadruped and a G1 humanoid.

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ForceDelta-VLA: Distilling Force-Conditioned Action Corrections for Contact-Rich Manipulation

Force-aware Vision-Language-Action (VLA) policies improve contact-rich manipulation, but typically combine task-level motion and contact-dependent adjustment in a single action prediction. Demonstrations provide no explicit labels for decomposing that prediction into a reusable reference action and a correction. We present ForceDelta-VLA, a correction-distillation framework that constructs an explicit force-correction target using paired predictions from a frozen teacher's force-conditioned and learned force-agnostic modes. A separate delay-correction target accounts for reference-action mismatch and the change in reference state. Training uses asynchronous schedule replay with the cached task context available during execution. The resulting lightweight policy adjusts the reference actions using recent force history and robot state, responding to contact changes between reference-action updates without regenerating complete action chunks. Across nine single-arm and bimanual contact-rich tasks, ForceDelta-VLA achieves an 82.2% mean success rate, compared with 54.4% for the original ForceVLA baseline. Direct execution of our Stage-1 Temporal Teacher achieves 70.6%. Relative to ForceVLA, the complete system reduces mean peak contact force over successful trials by approximately 26% on both platforms.

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A Decade of Learning-Based Control: From Theoretic Foundations to Practical Deployment

Motivated by ten years of Learning-Based Control Invited Sessions at the IEEE Conference on Decision and Control (CDC), this tutorial paper reviews key advances at the intersection of machine learning and control. We focus on methods that combine the flexibility of machine learning techniques with the structure and theoretical foundations of control to design autonomous systems that are capable, reliable, and safe. We first introduce core notions for establishing stability and safety guarantees, then review approaches that learn dynamics models to improve control under uncertainty, and finally discuss data-driven methods that directly synthesize or learn policies, including reinforcement learning, imitation learning, and Bayesian optimization. We further discuss representative applications and open challenges. The goal is to provide an accessible entry point to the field and to support continued progress toward reliable learning-based control in real-world systems. To support learning and practical exploration, we share implementations and illustrative examples along with our discussion, together with additional resources on our website: https://learning-based-control.github.io/tutorial/.

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Object- and Task-Aware Active Perception for Safe Navigation of Mobile Manipulators in Semi-Static Environments

Mobile manipulators must navigate safely in cluttered, partially unknown environments across logistics, manufacturing, and service applications. Semi-static changes between robot visits can lead to outdated scene knowledge and increased collision risk. We propose an active perception framework that enables a high degree-of-freedom (DoF) mobile manipulator to inspect uncertain or safety-critical regions with its hand camera during navigation. A probabilistic, object- and task-aware next-best-view (NBV) formulation prioritizes observations near the desired path and around uncertain or potentially changing objects. The perception objective is integrated into hierarchical-task model predictive control (HTMPC), exploiting kinematic redundancy for viewpoint adjustment while preserving the higher priority of base-trajectory tracking. The system unifies navigation, map maintenance, and active perception in a closed loop. Real-world tests show improved map consistency, reduced task-dependent map entropy, and lower navigation risk than passive or non-task-aware baselines. Additional simulation and real-world sequences demonstrate responses to controlled semi-static scene changes.

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Learning Where it Matters: Autonomous Data Collection and Offline Reinforcement Learning for Local Contact-Rich Manipulation

Learned policies trained end-to-end on large datasets often remain brittle in high-precision contact-rich tasks. Further, they typically require large amounts of manually collected data and still struggle to generalize to scenes outside of the training scenarios. Classical motion planning, in turn, generalizes well but lacks the precision and contact awareness for tight-tolerance tasks. To reliably solve challenging contact-rich tasks, we propose to leverage robot data and learning where it matters in a modular approach. First, we introduce an autonomous data collection scheme for the real world that collects dense data locally in the contact-rich segment of the task, eliminating reliance on a teleoperator's skill. Second, we show that using offline RL, the collected data can be translated into policies with high success rates. We then integrate our local policies with traditional motion planning to solve long-horizon assembly tasks. Across four real-world tasks, using only 2-2.5 h of autonomous data collection, we achieve an average success rate of 96% for long-horizon tasks, compared to 55% for a planning-only baseline and 37% for the strongest end-to-end baseline. Our local policies also reduce applied forces by 49%. Notably, performance remains at 90% for scene-level out-of-distribution scenarios, while end-to-end approaches struggle. In total, we run over 1500 real-world evaluation rollouts. Our results pave the way for targeted data collection in contact-rich tasks and for high success rates in precision applications. Videos and qualitative results are available at https://learnsyslab.github.io/data_and_learning_where_it_matters/

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Multi-View Latent Action Pretraining for Cross-Embodiment Robot Learning from Videos

Action-free videos are an appealing substitute for costly teleoperated data. Latent action models (LAMs) turn videos into a supervision signal by inferring abstract actions between frames. Existing LAMs observe a single camera view, which resolves 6D robot actions only ambiguously missing out-of-plane movements and potential occlusions. We propose a LAM that ingests synchronized multi-camera views using cross-attention to resolve depth and occlusions before compressing them into latent actions. The latent actions are fed into a policy in which a latent expert and an action expert are coupled by sequential flow matching around a frozen VLM backbone. We further evaluate in strict cross-embodiment settings where task-specific demonstrations come from other embodiments. We show that dual-view LAM pretraining improves the decodability of ground-truth 6D actions by 17% compared to single-view, while scaling single-view data by two orders of magnitude is not sufficient to fully recover out-of-plane motions. The downstream policy improves success rate by +13.5% compared to +6.2% for single-view LAM. A single cross-embodiment is sufficient for skill transfer, and adding a second viewpoint outperforms adding up to four further embodiments. The results transfer to hardware where demonstrations come from a human hand improving success rate by +20% over action-only policies in 850 rollouts. We show that video and robot data are complementary, and that benefits of learning from video are task-dependent. Website: https://learnsyslab.github.io/multiview_latent_action_pretraining/

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Learning from Demonstrations Meets Symbolic Control - A Supervisory Control Architecture for Formal Certification of Learned Motion

Dynamical system (DS)-based learning from demonstration generates flexible robot motions, but existing guarantees rely on certificate generation to obtain formal guarantees of safety and goal convergence. We propose a symbolic supervisory control architecture that automatically generates a fail-safe backup plan, certifying safety, reachability, and actuator feasibility directly from the robot's dynamics, independent of the learned DS. A nominal controller tracks the learned DS, while the supervisory controller monitors safety and target convergence, providing non-conservative intervention when the nominal controller violates necessary constraints. Experimental results include simulations and real robot deployment with various 2D and 3D datasets, including handwriting datasets, validating the effectiveness of our approach in providing formal guarantees with learned motion even in complex, dynamic environments.

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GOFusion: Real-Time Gaussian-Occupancy Submap Fusion for Fisher-Informed Autonomous Robot Navigation

In this letter, we present GOFusion, a real-time visual mapping system for autonomous robot navigation that anchors Gaussian primitives to local occupancy maps, providing both spatial awareness for path planning and high-fidelity appearance that enables information-driven robot navigation. GOFusion builds 3D Gaussian maps from pose estimates and local occupancy maps obtained via visual-inertial SLAM and enables pose corrections to maintain both geometric and visual consistency. Furthermore, it restricts the 3D Gaussian Splatting optimization to active submaps to bound GPU memory usage. Building on the appearance-rich Gaussian map, we introduce a rasterizer-integrated Fisher approximation that quantifies per-primitive sensitivity online, serving as an information-driven heuristic for Gaussian pruning and next-best-view planning. We evaluate GOFusion on public datasets and in real-world drone flights. It not only outperforms several baselines in mapping quality, but also achieves real-time, high-fidelity and uncertainty-aware mapping at scale. Finally, we demonstrate fully autonomous drone exploration for Gaussian map refinement using the proposed Fisher-informed heuristic. Code is available at https://github.com/Bennnoo/GOFusion. We provide a supplementary video demonstration at https://youtu.be/pLQKbxQvb6I.

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LoComposition: Terrain-Adaptive Energy-Efficient Quadruped Locomotion without Gait Priors

Learning-based quadrupedal locomotion typically relies on complex reward formulations that entangle task specification, operational limits, gait preference, and terrain adaptation within a single optimization objective. We instead treat these functions through distinct mechanisms: rewards for task specification, constraints for operational limits, energy minimization for gait preference, and exteroceptive perception for adapting energy use to terrain difficulty. We show that these components jointly enable efficient, terrain-adaptive locomotion, and that removing each component exposes a distinct failure mode. Our formulation removes explicit gait priors (including air-time, contact-count, and foot-clearance targets) in favor of emergent behavior. Compared to a conventional complex-reward baseline, our formulation achieves comparable terrain traversal while reducing cost of transport by 56% and operational-limit violations by 96%. The resulting policies transfer zero-shot to a physical Unitree Go2 using LiDAR-based elevation mapping. Project website with videos: https://tinyurl.com/locomposition.

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SQ-CBF: Signed Distance Functions for Reliable Superquadric-Based Safety Filtering

Ensuring safe robot operation in cluttered and dynamic environments remains a fundamental challenge. While control barrier functions (CBFs) provide an effective framework for real-time safety filtering, their performance critically depends on the underlying geometric representation, which is often simplified, leading to either overly conservative behavior or insufficient collision coverage. Superquadrics (SQs) offer an expressive way to model complex shapes using a few primitives and are increasingly used for robot safety. To integrate this representation into CBF, most existing approaches directly use their implicit functions as barrier candidates. However, we identify a critical but overlooked issue in this practice: the gradients of the implicit SQ function can become severely ill-conditioned, potentially rendering the optimization infeasible and undermining reliable safety filtering. To address this issue, we formulate an SQ-based safety filter that uses signed distance functions (SDFs) as barrier candidates. Since analytical SDFs are unavailable for general SQs, we compute the distance using the efficient Gilbert-Johnson-Keerthi algorithm and derive its gradient in closed form. Extensive simulation and real-world experiments demonstrate consistent collision-free manipulation in cluttered scenes, showing robustness to challenging geometries, sensing noise, and dynamic disturbances, while improving task efficiency in teleoperation tasks. These results highlight a pathway toward safety filters that remain precise and reliable under the geometric complexity of real-world environments.

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UWB Meets Crazyflow: Simulating Degraded Feedback at Scale for Aerial Robotics

In this work, we introduce Crazyflow, an accurate, differentiable simulator built on JAX. By leveraging jit compilation via XLA, Crazyflow unifies physics and control into a single differentiable computation graph, enabling massive parallelization on accelerated hardware without sacrificing modeling accuracy. This architecture achieves order-of-magnitude speedups over existing baselines, capable of training deployable reinforcement learning agents in seconds. To highlight its highly modular design, we demonstrate how easily Crazyflow can be extended by integrating a complete, high-fidelity Ultra-Wideband (UWB) and Inertial Measurement Unit (IMU) simulation pipeline coupled with a full-state Extended Kalman Filter (EKF). This capability allows for massive parallel controller evaluation under realistic, degraded state feedback with minimal impact on GPU throughput. By combining speed, accuracy, and extensibility, Crazyflow serves as a foundational tool for the next generation of aerial robotics research.

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Uncertainty Quantification for Flow-Based Generalist Robot Policies

Generalist robot policies, such as vision-language-action models (VLAs) and world-action models (WAMs), combine powerful pretrained backbones with expressive generative action heads trained via flow matching on large-scale robotic datasets. Despite their strong empirical performance in robotic manipulation, these policies lack mechanisms to quantify confidence in their predictions and to detect when their actions may be unreliable. This presents a critical limitation for real-world deployment in non-stationary environments, where models inevitably encounter scenarios outside their pretraining distribution and may fail without warning. To address this, we derive an efficient method to quantify epistemic uncertainty in flow-matching models by leveraging velocity-field disagreement (VFD) across a small ensemble. We successfully use this uncertainty estimate for detecting failures during deployment and active fine-tuning of flow-based generalist policies. For the latter, we propose SAVE, a simple yet effective method for uncertainty-guided active multitask fine-tuning that reduces the number of costly expert demonstrations required to adapt generalist policies to new tasks. We conduct experiments in simulation and the real world, across VLAs and a WAM. VFD yields better-calibrated uncertainty estimates predictive of downstream performance and detects failures with 8 pp higher overall accuracy than existing methods. Across three real-world tasks, SAVE improves final average success from 39 % to 47 % with a fixed demonstration budget. Our results show that measuring epistemic uncertainty with VFD enhances both failure awareness and adaptation of generalist robot policies. Project website: tum-lsy.github.io/uq_generalist_policies.

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DUET-DINO: Simultaneous Cross-View World Modeling for Latent Planning in Robot Manipulation

Action-conditioned latent world models predict future visual representations, enabling zero-shot goal-conditioned robot planning and control. However, their predictions for fine-grained spatial and rotational actions are unreliable for full 7-DoF end-effector control. To address this gap, we introduce DUET-DINO, a simultaneous cross-view latent world model that jointly learns action-conditioned predictions from static side- and wrist-camera observations through cross-view conditioning. By exploiting complementary global scene and gripper-centric information, DUET-DINO enables latent planning over the full 7-DoF action space. Across spatially diverse reach, orientation-intensive angled-reach, and multi-goal grasp-and-lift tasks, DUET-DINO consistently outperforms single-view and independent dual-view baselines, achieving 92% success on reach, 72.5% on angled-reach, and 60.0% on lift tasks. DUET-DINO is trained from scratch on DROID and RoboArena datasets and generalizes robustly under visual distribution shifts. We further show that while V-JEPA 2 wrist-view predictions underestimate visual dynamics induced by fine-grained actions, DINOv3 predictions better capture action-conditioned scene changes, leading to stronger downstream planning. The code and model checkpoints will be open-sourced. Project page: https://utn-air.github.io/DUET-DINO

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A Decade of Bayesian Optimization for Controller Tuning and Robot Learning: Tutorial, Review, and Future Prospects

In the past decade, Bayesian optimization (BO) has emerged as a powerful and adaptable framework for automatic controller tuning and robot learning. This article offers a comprehensive overview of the state-of-the-art in BO, designed to support both researchers and practitioners in understanding recent advancements, practical applications, and future research directions. We begin by adopting a practitioner's perspective, illustrating how to effectively set up BO through a representative controller tuning example. We position BO within the broader context of learning paradigms, ranging from deep reinforcement learning to data-driven control, and highlight scenarios where BO is most advantageous. Next, we discuss the diverse range of BO methods that have been developed to tackle complex problems and specific applications. This article provides a unified perspective on the current landscape of BO, emphasizing its relevance to control systems and robotics, and it highlights future prospects by identifying key research challenges and promising avenues for advancing BO in the field. This includes addressing a significant gap in the BO landscape: the lack of standardized benchmark problems specifically for control-related applications. To foster future research and ensure rigorous evaluation, we start an effort towards a lightweight benchmark suite for control engineering and robotics. We also present metrics and best practices to facilitate direct comparisons between new BO algorithms and established state-of-the-art methods.

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A Primer on SO(3) Action Representations in Deep Reinforcement Learning

Many robotic control tasks require policies to act on orientations, yet the geometry of SO(3) makes this nontrivial. Because SO(3) admits no global, smooth, minimal parameterization, common representations such as Euler angles, quaternions, rotation matrices, and Lie algebra coordinates introduce distinct constraints and failure modes. While these trade-offs are well studied for supervised learning, their implications for actions in reinforcement learning remain unclear. We systematically evaluate SO(3) action representations across three standard continuous control algorithms, PPO, SAC, and TD3, under dense and sparse rewards. We compare how representations shape exploration, interact with entropy regularization, and affect training stability through empirical studies and analyze the implications of different projections for obtaining valid rotations from Euclidean network outputs. Across a suite of robotics benchmarks, we quantify the practical impact of these choices and distill simple, implementation-ready guidelines for selecting and using rotation actions. Our results highlight that representation-induced geometry strongly influences exploration and optimization and show that representing actions as tangent vectors in the local frame yields the most reliable results across algorithms. The project webpage and code are available at amacati.github.io/so3_primer.

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