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Angela Yao

Publications and source records attributed to Angela Yao.

At least 73 records · Page 4Linked to original sources

Context-Enhanced Memory-Refined Transformer for Online Action Detection

Online Action Detection (OAD) detects actions in streaming videos using past observations. State-of-the-art OAD approaches model past observations and their interactions with an anticipated future. The past is encoded using short- and long-term memories to capture immediate and long-range dependencies, while anticipation compensates for missing future context. We identify a training-inference discrepancy in existing OAD methods that hinders learning effectiveness. The training uses varying lengths of short-term memory, while inference relies on a full-length short-term memory. As a remedy, we propose a Context-enhanced Memory-Refined Transformer (CMeRT). CMeRT introduces a context-enhanced encoder to improve frame representations using additional near-past context. It also features a memory-refined decoder to leverage near-future generation to enhance performance. CMeRT achieves state-of-the-art in online detection and anticipation on THUMOS'14, CrossTask, and EPIC-Kitchens-100.

cs.CV↗

EgoTextVQA: Towards Egocentric Scene-Text Aware Video Question Answering

We introduce EgoTextVQA, a novel and rigorously constructed benchmark for egocentric QA assistance involving scene text. EgoTextVQA contains 1.5K ego-view videos and 7K scene-text aware questions that reflect real user needs in outdoor driving and indoor house-keeping activities. The questions are designed to elicit identification and reasoning on scene text in an egocentric and dynamic environment. With EgoTextVQA, we comprehensively evaluate 10 prominent multimodal large language models. Currently, all models struggle, and the best results (Gemini 1.5 Pro) are around 33\% accuracy, highlighting the severe deficiency of these techniques in egocentric QA assistance. Our further investigations suggest that precise temporal grounding and multi-frame reasoning, along with high resolution and auxiliary scene-text inputs, are key for better performance. With thorough analyses and heuristic suggestions, we hope EgoTextVQA can serve as a solid testbed for research in egocentric scene-text QA assistance. Our dataset is released at: https://github.com/zhousheng97/EgoTextVQA.

cs.CV↗

The Devil is in the Spurious Correlations: Boosting Moment Retrieval with Dynamic Learning

Given a textual query along with a corresponding video, the objective of moment retrieval aims to localize the moments relevant to the query within the video. While commendable results have been demonstrated by existing transformer-based approaches, predicting the accurate temporal span of the target moment is still a major challenge. This paper reveals that a crucial reason stems from the spurious correlation between the text query and the moment context. Namely, the model makes predictions by overly associating queries with background frames rather than distinguishing target moments. To address this issue, we propose a dynamic learning approach for moment retrieval, where two strategies are designed to mitigate the spurious correlation. First, we introduce a novel video synthesis approach to construct a dynamic context for the queried moment, enabling the model to attend to the target moment of the corresponding query across dynamic backgrounds. Second, to alleviate the over-association with backgrounds, we enhance representations temporally by incorporating text-dynamics interaction, which encourages the model to align text with target moments through complementary dynamic representations. With the proposed method, our model significantly alleviates the spurious correlation issue in moment retrieval and establishes new state-of-the-art performance on two popular benchmarks, \ie, QVHighlights and Charades-STA. In addition, detailed ablation studies and evaluations across different architectures demonstrate the generalization and effectiveness of the proposed strategies. Our code will be publicly available.

cs.CV↗

Condensing Action Segmentation Datasets via Generative Network Inversion

This work presents the first condensation approach for procedural video datasets used in temporal action segmentation. We propose a condensation framework that leverages generative prior learned from the dataset and network inversion to condense data into compact latent codes with significant storage reduced across temporal and channel aspects. Orthogonally, we propose sampling diverse and representative action sequences to minimize video-wise redundancy. Our evaluation on standard benchmarks demonstrates consistent effectiveness in condensing TAS datasets and achieving competitive performances. Specifically, on the Breakfast dataset, our approach reduces storage by over 500$\times$ while retaining 83% of the performance compared to training with the full dataset. Furthermore, when applied to a downstream incremental learning task, it yields superior performance compared to the state-of-the-art.

cs.CV↗

On the Consistency of Video Large Language Models in Temporal Comprehension

Video large language models (Video-LLMs) can temporally ground language queries and retrieve video moments. Yet, such temporal comprehension capabilities are neither well-studied nor understood. So we conduct a study on prediction consistency -- a key indicator for robustness and trustworthiness of temporal grounding. After the model identifies an initial moment within the video content, we apply a series of probes to check if the model's responses align with this initial grounding as an indicator of reliable comprehension. Our results reveal that current Video-LLMs are sensitive to variations in video contents, language queries, and task settings, unveiling severe deficiencies in maintaining consistency. We further explore common prompting and instruction-tuning methods as potential solutions, but find that their improvements are often unstable. To that end, we propose event temporal verification tuning that explicitly accounts for consistency, and demonstrate significant improvements for both grounding and consistency. Our data and code are open-sourced at https://github.com/minjoong507/Consistency-of-Video-LLM.

cs.CV↗

Online Test-time Adaptation for 3D Human Pose Estimation: A Practical Perspective with Estimated 2D Poses

Online test-time adaptation for 3D human pose estimation is used for video streams that differ from training data. Ground truth 2D poses are used for adaptation, but only estimated 2D poses are available in practice. This paper addresses adapting models to streaming videos with estimated 2D poses. Comparing adaptations reveals the challenge of limiting estimation errors while preserving accurate pose information. To this end, we propose adaptive aggregation, a two-stage optimization, and local augmentation for handling varying levels of estimated pose error. First, we perform adaptive aggregation across videos to initialize the model state with labeled representative samples. Within each video, we use a two-stage optimization to benefit from 2D fitting while minimizing the impact of erroneous updates. Second, we employ local augmentation, using adjacent confident samples to update the model before adapting to the current non-confident sample. Our method surpasses state-of-the-art by a large margin, advancing adaptation towards more practical settings of using estimated 2D poses.

cs.CV↗

Conceptrol: Concept Control of Zero-shot Personalized Image Generation

Personalized image generation with text-to-image diffusion models generates unseen images based on reference image content. Zero-shot adapter methods such as IP-Adapter and OminiControl are especially interesting because they do not require test-time fine-tuning. However, they struggle to balance preserving personalized content and adherence to the text prompt. We identify a critical design flaw resulting in this performance gap: current adapters inadequately integrate personalization images with the textual descriptions. The generated images, therefore, replicate the personalized content rather than adhere to the text prompt instructions. Yet the base text-to-image has strong conceptual understanding capabilities that can be leveraged. We propose Conceptrol, a simple yet effective framework that enhances zero-shot adapters without adding computational overhead. Conceptrol constrains the attention of visual specification with a textual concept mask that improves subject-driven generation capabilities. It achieves as much as 89% improvement on personalization benchmarks over the vanilla IP-Adapter and can even outperform fine-tuning approaches such as Dreambooth LoRA. The source code is available at https://github.com/QY-H00/Conceptrol.

cs.CV↗

Improving Deep Regression with Tightness

For deep regression, preserving the ordinality of the targets with respect to the feature representation improves performance across various tasks. However, a theoretical explanation for the benefits of ordinality is still lacking. This work reveals that preserving ordinality reduces the conditional entropy $H(Z|Y)$ of representation $Z$ conditional on the target $Y$. However, our findings reveal that typical regression losses do little to reduce $H(Z|Y)$, even though it is vital for generalization performance. With this motivation, we introduce an optimal transport-based regularizer to preserve the similarity relationships of targets in the feature space to reduce $H(Z|Y)$. Additionally, we introduce a simple yet efficient strategy of duplicating the regressor targets, also with the aim of reducing $H(Z|Y)$. Experiments on three real-world regression tasks verify the effectiveness of our strategies to improve deep regression. Code: https://github.com/needylove/Regression_tightness.

cs.LG↗

DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene Reconstruction

We propose a novel framework for scene decomposition and static background reconstruction from everyday videos. By integrating the trained motion masks and modeling the static scene as Gaussian splats with dynamics-aware optimization, our method achieves more accurate background reconstruction results than previous works. Our proposed method is termed DAS3R, an abbreviation for Dynamics-Aware Gaussian Splatting for Static Scene Reconstruction. Compared to existing methods, DAS3R is more robust in complex motion scenarios, capable of handling videos where dynamic objects occupy a significant portion of the scene, and does not require camera pose inputs or point cloud data from SLAM-based methods. We compared DAS3R against recent distractor-free approaches on the DAVIS and Sintel datasets; DAS3R demonstrates enhanced performance and robustness with a margin of more than 2 dB in PSNR. The project's webpage can be accessed via \url{https://kai422.github.io/DAS3R/}

cs.CV↗

Humans as Checkerboards: Calibrating Camera Motion Scale for World-Coordinate Human Mesh Recovery

Accurate camera motion estimation is essential for recovering global human motion in world coordinates from RGB video inputs. SLAM is widely used for estimating camera trajectory and point cloud, but monocular SLAM does so only up to an unknown scale factor. Previous works estimate the scale factor through optimization, but this is unreliable and time-consuming. This paper presents an optimization-free scale calibration framework, Human as Checkerboard (HAC). HAC innovatively leverages the human body predicted by human mesh recovery model as a calibration reference. Specifically, it uses the absolute depth of human-scene contact joints as references to calibrate the corresponding relative scene depth from SLAM. HAC benefits from geometric priors encoded in human mesh recovery models to estimate the SLAM scale and achieves precise global human motion estimation. Simple yet powerful, our method sets a new state-of-the-art performance for global human mesh estimation tasks, reducing motion errors by 50% over prior local-to-global methods while using 100$\times$ less inference time than optimization-based methods. Project page: https://martayang.github.io/HAC.

cs.CV↗

LocalSR: Image Super-Resolution in Local Region

Standard single-image super-resolution (SR) upsamples and restores entire images. Yet several real-world applications require higher resolutions only in specific regions, such as license plates or faces, making the super-resolution of the entire image, along with the associated memory and computational cost, unnecessary. We propose a novel task, called LocalSR, to restore only local regions of the low-resolution image. For this problem setting, we propose a context-based local super-resolution (CLSR) to super-resolve only specified regions of interest (ROI) while leveraging the entire image as context. Our method uses three parallel processing modules: a base module for super-resolving the ROI, a global context module for gathering helpful features from across the image, and a proximity integration module for concentrating on areas surrounding the ROI, progressively propagating features from distant pixels to the target region. Experimental results indicate that our approach, with its reduced low complexity, outperforms variants that focus exclusively on the ROI.

cs.CV↗

SfM-Free 3D Gaussian Splatting via Hierarchical Training

Standard 3D Gaussian Splatting (3DGS) relies on known or pre-computed camera poses and a sparse point cloud, obtained from structure-from-motion (SfM) preprocessing, to initialize and grow 3D Gaussians. We propose a novel SfM-Free 3DGS (SFGS) method for video input, eliminating the need for known camera poses and SfM preprocessing. Our approach introduces a hierarchical training strategy that trains and merges multiple 3D Gaussian representations -- each optimized for specific scene regions -- into a single, unified 3DGS model representing the entire scene. To compensate for large camera motions, we leverage video frame interpolation models. Additionally, we incorporate multi-source supervision to reduce overfitting and enhance representation. Experimental results reveal that our approach significantly surpasses state-of-the-art SfM-free novel view synthesis methods. On the Tanks and Temples dataset, we improve PSNR by an average of 2.25dB, with a maximum gain of 3.72dB in the best scene. On the CO3D-V2 dataset, we achieve an average PSNR boost of 1.74dB, with a top gain of 3.90dB. The code is available at https://github.com/jibo27/3DGS_Hierarchical_Training.

cs.CV↗

Adaptive High-Pass Kernel Prediction for Efficient Video Deblurring

State-of-the-art video deblurring methods use deep network architectures to recover sharpened video frames. Blurring especially degrades high-frequency (HF) information, yet this aspect is often overlooked by recent models that focus more on enhancing architectural design. Recovering these fine details is challenging, partly due to the spectral bias of neural networks, which are inclined towards learning low-frequency functions. To address this, we enforce explicit network structures to capture the fine details and edges. We dynamically predict adaptive high-pass kernels from a linear combination of high-pass basis kernels to extract high-frequency features. This strategy is highly efficient, resulting in low-memory footprints for training and fast run times for inference, all while achieving state-of-the-art when compared to low-budget models. The code is available at https://github.com/jibo27/AHFNet.

cs.CV↗

High-Resolution Be Aware! Improving the Self-Supervised Real-World Super-Resolution

Self-supervised learning is crucial for super-resolution because ground-truth images are usually unavailable for real-world settings. Existing methods derive self-supervision from low-resolution images by creating pseudo-pairs or by enforcing a low-resolution reconstruction objective. These methods struggle with insufficient modeling of real-world degradations and the lack of knowledge about high-resolution imagery, resulting in unnatural super-resolved results. This paper strengthens awareness of the high-resolution image to improve the self-supervised real-world super-resolution. We propose a controller to adjust the degradation modeling based on the quality of super-resolution results. We also introduce a novel feature-alignment regularizer that directly constrains the distribution of super-resolved images. Our method finetunes the off-the-shelf SR models for a target real-world domain. Experiments show that it produces natural super-resolved images with state-of-the-art perceptual performance.

eess.IV↗

OnlineTAS: An Online Baseline for Temporal Action Segmentation

Temporal context plays a significant role in temporal action segmentation. In an offline setting, the context is typically captured by the segmentation network after observing the entire sequence. However, capturing and using such context information in an online setting remains an under-explored problem. This work presents the an online framework for temporal action segmentation. At the core of the framework is an adaptive memory designed to accommodate dynamic changes in context over time, alongside a feature augmentation module that enhances the frames with the memory. In addition, we propose a post-processing approach to mitigate the severe over-segmentation in the online setting. On three common segmentation benchmarks, our approach achieves state-of-the-art performance.

cs.CV↗

AID: Attention Interpolation of Text-to-Image Diffusion

Conditional diffusion models can create unseen images in various settings, aiding image interpolation. Interpolation in latent spaces is well-studied, but interpolation with specific conditions like text or poses is less understood. Simple approaches, such as linear interpolation in the space of conditions, often result in images that lack consistency, smoothness, and fidelity. To that end, we introduce a novel training-free technique named Attention Interpolation via Diffusion (AID). Our key contributions include 1) proposing an inner/outer interpolated attention layer; 2) fusing the interpolated attention with self-attention to boost fidelity; and 3) applying beta distribution to selection to increase smoothness. We also present a variant, Prompt-guided Attention Interpolation via Diffusion (PAID), that considers interpolation as a condition-dependent generative process. This method enables the creation of new images with greater consistency, smoothness, and efficiency, and offers control over the exact path of interpolation. Our approach demonstrates effectiveness for conceptual and spatial interpolation. Code and demo are available at https://github.com/QY-H00/attention-interpolation-diffusion.

cs.CV↗

Long-Tail Temporal Action Segmentation with Group-wise Temporal Logit Adjustment

Procedural activity videos often exhibit a long-tailed action distribution due to varying action frequencies and durations. However, state-of-the-art temporal action segmentation methods overlook the long tail and fail to recognize tail actions. Existing long-tail methods make class-independent assumptions and struggle to identify tail classes when applied to temporal segmentation frameworks. This work proposes a novel group-wise temporal logit adjustment~(G-TLA) framework that combines a group-wise softmax formulation while leveraging activity information and action ordering for logit adjustment. The proposed framework significantly improves in segmenting tail actions without any performance loss on head actions.

cs.CV↗

On the Utility of 3D Hand Poses for Action Recognition

3D hand pose is an underexplored modality for action recognition. Poses are compact yet informative and can greatly benefit applications with limited compute budgets. However, poses alone offer an incomplete understanding of actions, as they cannot fully capture objects and environments with which humans interact. We propose HandFormer, a novel multimodal transformer, to efficiently model hand-object interactions. HandFormer combines 3D hand poses at a high temporal resolution for fine-grained motion modeling with sparsely sampled RGB frames for encoding scene semantics. Observing the unique characteristics of hand poses, we temporally factorize hand modeling and represent each joint by its short-term trajectories. This factorized pose representation combined with sparse RGB samples is remarkably efficient and highly accurate. Unimodal HandFormer with only hand poses outperforms existing skeleton-based methods at 5x fewer FLOPs. With RGB, we achieve new state-of-the-art performance on Assembly101 and H2O with significant improvements in egocentric action recognition.

cs.CV↗