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Angelia Nedich

Publications and source records attributed to Angelia Nedich.

At least 37 records · Page 2Linked to original sources

CrowdCache: A Decentralized Game-Theoretic Framework for Mobile Edge Content Sharing

Mobile edge computing (MEC) is a promising solution for enhancing the user experience, minimizing content delivery expenses, and reducing backhaul traffic. In this paper, we propose a novel privacy-preserving decentralized game-theoretic framework for resource crowdsourcing in MEC. Our framework models the interactions between a content provider (CP) and multiple mobile edge device users (MEDs) as a non-cooperative game, in which MEDs offer idle storage resources for content caching in exchange for rewards. We introduce efficient decentralized gradient play algorithms for Nash equilibrium (NE) computation by exchanging local information among neighboring MEDs only, thus preventing attackers from learning users' private information. The key challenge in designing such algorithms is that communication among MEDs is not fixed and is facilitated by a sequence of undirected time-varying graphs. Our approach achieves linear convergence to the NE without imposing any assumptions on the values of parameters in the local objective functions, such as requiring strong monotonicity to be stronger than its dependence on other MEDs' actions, which is commonly required in existing literature when the graph is directed time-varying. Extensive simulations demonstrate the effectiveness of our approach in achieving efficient resource outsourcing decisions while preserving the privacy of the edge devices.

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AB/Push-Pull Method for Distributed Optimization in Time-Varying Directed Networks

In this paper, we study the distributed optimization problem for a system of agents embedded in time-varying directed communication networks. Each agent has its own cost function and agents cooperate to determine the global decision that minimizes the summation of all individual cost functions. We consider the so-called push-pull gradient-based algorithm (termed as AB/Push-Pull) which employs both row- and column-stochastic weights simultaneously to track the optimal decision and the gradient of the global cost while ensuring consensus and optimality. We show that the algorithm converges linearly to the optimal solution over a time-varying directed network for a constant stepsize when the agent's cost function is smooth and strongly convex. The linear convergence of the method has been shown in Saadatniaki et al. (2020), where the multi-step consensus contraction parameters for row- and column-stochastic mixing matrices are not directly related to the underlying graph structure, and the explicit range for the stepsize value is not provided. With respect to Saadatniaki et al. (2020), the novelty of this work is twofold: (1) we establish the one-step consensus contraction for both row- and column-stochastic mixing matrices with the contraction parameters given explicitly in terms of the graph diameter and other graph properties; and (2) we provide explicit upper bounds for the stepsize value in terms of the properties of the cost functions, the mixing matrices, and the graph connectivity structure.

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A Variable Sample-size Stochastic Quasi-Newton Method for Smooth and Nonsmooth Stochastic Convex Optimization

Classical theory for quasi-Newton schemes has focused on smooth deterministic unconstrained optimization while recent forays into stochastic convex optimization have largely resided in smooth, unconstrained, and strongly convex regimes. Naturally, there is a compelling need to address nonsmoothness, the lack of strong convexity, and the presence of constraints. Accordingly, this paper presents a quasi-Newton framework that can process merely convex and possibly nonsmooth (but smoothable) stochastic convex problems. We propose a framework that combines iterative smoothing and regularization with a variance-reduced scheme reliant on using increasing sample-sizes of gradients. We make the following contributions. (i) We develop a regularized and smoothed variable sample-size BFGS update (rsL-BFGS) that generates a sequence of Hessian approximations and can accommodate nonsmooth convex objectives by utilizing iterative regularization and smoothing. (ii) In strongly convex regimes with state-dependent noise, the proposed variable sample-size stochastic quasi-Newton scheme admits a non-asymptotic linear rate of convergence while the oracle complexity of computing an $ε$-solution is $\mathcal{O}(κ^{m+1}/ε)$ where $κ$ is the condition number and $m\geq 1$. In nonsmooth (but smoothable) regimes, using Moreau smoothing retains the linear convergence rate. To contend with the possible unavailability of Lipschitzian and strong convexity parameters, we also provide sublinear rates; (iii) In merely convex but smooth settings, the regularized VS-SQN scheme rVS-SQN displays a rate of $\mathcal{O}(1/k^{(1-\varepsilon)})$. When the smoothness requirements are weakened, the rate for the regularized and smoothed VS-SQN scheme worsens to $\mathcal{O}(k^{-1/3})$. Such statements allow for a state-dependent noise assumption under a quadratic growth property.

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Support Estimation with Sampling Artifacts and Errors

The problem of estimating the support of a distribution is of great importance in many areas of machine learning, computer science, physics and biology. Most of the existing work in this domain has focused on settings that assume perfectly accurate sampling approaches, which is seldom true in practical data science. Here we introduce the first known approach to support estimation in the presence of sampling artifacts and errors where each sample is assumed to arise from a Poisson repeat channel which simultaneously captures repetitions and deletions of samples. The proposed estimator is based on regularized weighted Chebyshev approximations, with weights governed by evaluations of so-called Touchard (Bell) polynomials. The supports in the presence of sampling artifacts are calculated using discretized semi-infite programming methods. The estimation approach is tested on synthetic and textual data, as well as on GISAID data collected to address a new problem in computational biology: mutational support estimation in genes of the SARS-Cov-2 virus. In the later setting, the Poisson channel captures the fact that many individuals are tested multiple times for the presence of viral RNA, thereby leading to repeated samples, while other individual's results are not recorded due to test errors. For all experiments performed, we observed significant improvements of our integrated methods compared to those obtained through adequate modifications of state-of-the-art noiseless support estimation methods.

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A Smooth Inexact Penalty Reformulation of Convex Problems with Linear Constraints

In this work, we consider a constrained convex problem with linear inequalities and provide an inexact penalty re-formulation of the problem. The novelty is in the choice of the penalty functions, which are smooth and can induce a non-zero penalty over some points in feasible region of the original constrained problem. The resulting unconstrained penalized problem is parametrized by two penalty parameters which control the slope and the curvature of the penalty function. With a suitable selection of these penalty parameters, we show that the solutions of the resulting penalized unconstrained problem are \emph{feasible} for the original constrained problem, under some assumptions. Also, we establish that, with suitable choices of penalty parameters, the solutions of the penalized unconstrained problem can achieve a suboptimal value which is arbitrarily close to the optimal value of the original constrained problem. For the problems with a large number of linear inequality constraints, a particular advantage of such a smooth penalty-based reformulation is that it renders a penalized problem suitable for the implementation of fast incremental gradient methods, which require only one sample from the inequality constraints at each iteration. We consider applying SAGA proposed in \cite{saga} to solve the resulting penalized unconstrained problem. Moreover, we propose an alternative approach to set up the penalized problem. This approach is based on the time-varying penalty parameters and, thus, does not require knowledge about some problem-specific properties, that might be difficult to estimate. We prove that the single-loop full gradient-based algorithm applied to the corresponding time-varying penalized problem converges to the solution of the original constrained problem in the case of the strongly convex objective function.

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Convergence Rate of a Penalty Method for Strongly Convex Problems with Linear Constraints

We consider an optimization problem with strongly convex objective and linear inequalities constraints. To be able to deal with a large number of constraints we provide a penalty reformulation of the problem. As penalty functions we use a version of the one-sided Huber losses. The smoothness properties of these functions allow us to choose time-varying penalty parameters in such a way that the incremental procedure with the diminishing step-size converges to the exact solution with the rate $O(1/{\sqrt k})$. To the best of our knowledge, we present the first result on the convergence rate for the penalty-based gradient method, in which the penalty parameters vary with time.

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Accelerating Incremental Gradient Optimization with Curvature Information

This paper studies an acceleration technique for incremental aggregated gradient ({\sf IAG}) method through the use of \emph{curvature} information for solving strongly convex finite sum optimization problems. These optimization problems of interest arise in large-scale learning applications. Our technique utilizes a curvature-aided gradient tracking step to produce accurate gradient estimates incrementally using Hessian information. We propose and analyze two methods utilizing the new technique, the curvature-aided IAG ({\sf CIAG}) method and the accelerated CIAG ({\sf A-CIAG}) method, which are analogous to gradient method and Nesterov's accelerated gradient method, respectively. Setting $κ$ to be the condition number of the objective function, we prove the $R$ linear convergence rates of $1 - \frac{4c_0 κ}{(κ+1)^2}$ for the {\sf CIAG} method, and $1 - \sqrt{\frac{c_1}{2κ}}$ for the {\sf A-CIAG} method, where $c_0,c_1 \leq 1$ are constants inversely proportional to the distance between the initial point and the optimal solution. When the initial iterate is close to the optimal solution, the $R$ linear convergence rates match with the gradient and accelerated gradient method, albeit {\sf CIAG} and {\sf A-CIAG} operate in an incremental setting with strictly lower computation complexity. Numerical experiments confirm our findings. The source codes used for this paper can be found on \url{http://github.com/hoitowai/ciag/}.

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Minibatch stochastic subgradient-based projection algorithms for solving convex inequalities

This paper deals with the convex feasibility problem, where the feasible set is given as the intersection of a (possibly infinite) number of closed convex sets. We assume that each set is specified algebraically as a convex inequality, where the associated convex function is general (possibly non-differentiable). For finding a point satisfying all the convex inequalities we design and analyze random projection algorithms using special subgradient iterations and extrapolated stepsizes. Moreover, the iterate updates are performed based on parallel random observations of several constraint components. For these minibatch stochastic subgradient-based projection methods we prove sublinear convergence results and, under some linear regularity condition for the functional constraints, we prove linear convergence rates. We also derive conditions under which these rates depend explicitly on the minibatch size. To the best of our knowledge, this work is the first deriving conditions that show when minibatch stochastic subgradient-based projection updates have a better complexity than their single-sample variants.

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Geometric Convergence of Distributed Gradient Play in Games with Unconstrained Action Sets

We provide a distributed algorithm to learn a Nash equilibrium in a class of non-cooperative games with strongly monotone mappings and unconstrained action sets. Each player has access to her own smooth local cost function and can communicate to her neighbors in some undirected graph. We consider a distributed communication-based gradient algorithm. For this procedure, we prove geometric convergence to a Nash equilibrium. In contrast to our previous works [15], [16], where the proposed algorithms required two parameters to be set up and the analysis was based on a so called augmented game mapping, the procedure in this work corresponds to a standard distributed gradient play and, thus, only one constant step size parameter needs to be chosen appropriately to guarantee fast convergence to a game solution. Moreover, we provide a rigorous comparison between the convergence rate of the proposed distributed gradient play and the rate of the GRANE algorithm presented in [15]. It allows us to demonstrate that the distributed gradient play outperforms the GRANE in terms of convergence speed.

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Analysis and Control of a Continuous-Time Bi-Virus Model

This paper studies a distributed continuous-time bi-virus model in which two competing viruses spread over a network consisting of multiple groups of individuals. Limiting behaviors of the network are characterized by analyzing the equilibria of the system and their stability. Specifically, when the two viruses spread over possibly different directed infection graphs, the system may have (1) a unique equilibrium, the healthy state, which is globally stable, implying that both viruses will eventually be eradicated, (2) two equilibria including the healthy state and a dominant virus state, which is almost globally stable, implying that one virus will pervade the entire network causing a single-virus epidemic while the other virus will be eradicated, or (3) at least three equilibria including the healthy state and two dominant virus states, depending on certain conditions on the healing and infection rates. When the two viruses spread over the same directed infection graph, the system may have zero or infinitely many coexisting epidemic equilibria, which represents the pervasion of the two viruses. Sensitivity properties of some nontrivial equilibria are investigated in the context of a decentralized control technique, and an impossibility result is given for a certain type of distributed feedback controller.

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Geometric Convergence of Gradient Play Algorithms for Distributed Nash Equilibrium Seeking

We study distributed algorithms for seeking a Nash equilibrium in a class of non-cooperative convex games with strongly monotone mappings. Each player has access to her own smooth local cost function and can communicate to her neighbors in some undirected graph. To deal with fast distributed learning of Nash equilibria under such settings, we introduce a so called augmented game mapping and provide conditions under which this mapping is strongly monotone. We consider a distributed gradient play algorithm for determining a Nash equilibrium (GRANE). The algorithm involves every player performing a gradient step to minimize her own cost function while sharing and retrieving information locally among her neighbors in the network. Using the reformulation of the Nash equilibrium problem based on the strong monotone augmented game mapping, we prove the convergence of this algorithm to a Nash equilibrium with a geometric rate. Further, we introduce the Nesterov type acceleration for the gradient play algorithm. We demonstrate that, similarly to the accelerated algorithms in centralized optimization and variational inequality problems, our accelerated algorithm outperforms GRANE in the convergence rate. Moreover, to relax assumptions required to guarantee the strongly monotone augmented mapping, we analyze the restricted strongly monotone property of this mapping and prove geometric convergence of the distributed gradient play under milder assumptions.

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Adaptive Sequential Stochastic Optimization

A framework is introduced for sequentially solving convex stochastic minimization problems, where the objective functions change slowly, in the sense that the distance between successive minimizers is bounded. The minimization problems are solved by sequentially applying a selected optimization algorithm, such as stochastic gradient descent (SGD), based on drawing a number of samples in order to carry the iterations. Two tracking criteria are introduced to evaluate approximate minimizer quality: one based on being accurate with respect to the mean trajectory, and the other based on being accurate in high probability (IHP). An estimate of a bound on the minimizers' change, combined with properties of the chosen optimization algorithm, is used to select the number of samples needed to meet the desired tracking criterion. A technique to estimate the change in minimizers is provided along with analysis to show that eventually the estimate upper bounds the change in minimizers. This estimate of the change in minimizers provides sample size selection rules that guarantee that the tracking criterion is met for sufficiently large number of time steps. Simulations are used to confirm that the estimation approach provides the desired tracking accuracy in practice, while being efficient in terms of number of samples used in each time step.

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On stochastic mirror-prox algorithms for stochastic Cartesian variational inequalities: randomized block coordinate and optimal averaging schemes

Motivated by multi-user optimization problems and non-cooperative Nash games in uncertain regimes, we consider stochastic Cartesian variational inequalities (SCVI) where the set is given as the Cartesian product of a collection of component sets. First, we consider the case where the number of the component sets is large. For solving this type of problems, the classical stochastic approximation methods and their prox generalizations are computationally inefficient as each iteration becomes very costly. To address this challenge, we develop a randomized block stochastic mirror-prox (B-SMP) algorithm, where at each iteration only a randomly selected block coordinate of the solution is updated through implementing two consecutive projection steps. Under standard assumptions on the problem and settings of the algorithm, we show that when the mapping is strictly pseudo-monotone, the algorithm generates a sequence of iterates that converges to the solution of the problem almost surely. To derive rate statements, we assume that the maps are strongly pseudo-monotone and obtain {a non-asymptotic mean squared error $\mathcal{O}\left(\frac{d}{k}\right)$, where $k$ is the iteration number and $d$ is the number of component sets. Second, we consider large-scale stochastic optimization problems with convex objectives. For this class of problems, we develop a new averaging scheme for the B-SMP algorithm. Unlike the classical averaging stochastic mirror-prox (SMP) method where a decreasing set of weights for the averaging sequence is used, here we consider a different set of weights that are characterized in terms of the stepsizes and a {parameter}. We show that using such weights, the objective values of the averaged sequence converges to the optimal value in the mean sense with the rate $\mathcal{O}\left(\frac{\sqrt{d}}{\sqrt{k}}\right)$.

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Achieving Geometric Convergence for Distributed Optimization over Time-Varying Graphs

This paper considers the problem of distributed optimization over time-varying graphs. For the case of undirected graphs, we introduce a distributed algorithm, referred to as DIGing, based on a combination of a distributed inexact gradient method and a gradient tracking technique. The DIGing algorithm uses doubly stochastic mixing matrices and employs fixed step-sizes and, yet, drives all the agents' iterates to a global and consensual minimizer. When the graphs are directed, in which case the implementation of doubly stochastic mixing matrices is unrealistic, we construct an algorithm that incorporates the push-sum protocol into the DIGing structure, thus obtaining Push-DIGing algorithm. The Push-DIGing uses column stochastic matrices and fixed step-sizes, but it still converges to a global and consensual minimizer. Under the strong convexity assumption, we prove that the algorithms converge at R-linear (geometric) rates as long as the step-sizes do not exceed some upper bounds. We establish explicit estimates for the convergence rates. When the graph is undirected it shows that DIGing scales polynomially in the number of agents. We also provide some numerical experiments to demonstrate the efficacy of the proposed algorithms and to validate our theoretical findings.

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Exponential Convergence of a Distributed Algorithm for Solving Linear Algebraic Equations

In a recent paper, a distributed algorithm was proposed for solving linear algebraic equations of the form $Ax = b$ assuming that the equation has at least one solution. The equation is presumed to be solved by $m$ agents assuming that each agent knows a subset of the rows of the matrix $[A \; b]$, the current estimates of the equation's solution generated by each of its neighbors, and nothing more. Neighbor relationships are represented by a time-dependent directed graph $N(t)$ whose vertices correspond to agents and whose arcs characterize neighbor relationships. Sufficient conditions on $N(t)$ were derived under which the algorithm can cause all agents' estimates to converge exponentially fast to the same solution to $Ax = b$. These conditions were also shown to be necessary for exponential convergence, provided the data about $[A \; b]$ available to the agents is "non-redundant". The aim of this paper is to relax this "non-redundant" assumption. This is accomplished by establishing exponential convergence under conditions which are the weakest possible for the problem at hand; the conditions are based on a new notion of graph connectivity. An improved bound on the convergence rate is also derived.

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Distributed Learning Algorithms for Spectrum Sharing in Spatial Random Access Wireless Networks

We consider distributed optimization over orthogonal collision channels in spatial random access networks. Users are spatially distributed and each user is in the interference range of a few other users. Each user is allowed to transmit over a subset of the shared channels with a certain attempt probability. We study both the non-cooperative and cooperative settings. In the former, the goal of each user is to maximize its own rate irrespective of the utilities of other users. In the latter, the goal is to achieve proportionally fair rates among users. Simple distributed learning algorithms are developed to solve these problems. The efficiencies of the proposed algorithms are demonstrated via both theoretical analysis and simulation results.

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Asynchronous Multi-Agent Primal-Dual Optimization

We present a framework for asynchronously solving convex optimization problems over networks of agents which are augmented by the presence of a centralized cloud computer. This framework uses a Tikhonov-regularized primal-dual approach in which the agents update the system's primal variables and the cloud updates its dual variables. To minimize coordination requirements placed upon the system, the times of communications and computations among the agents are allowed to be arbitrary, provided they satisfy mild conditions. Communications from the agents to the cloud are likewise carried out without any coordination in their timing. However, we require that the cloud keep the dual variable's value synchronized across the agents, and a counterexample is provided that demonstrates that this level of synchrony is indeed necessary for convergence. Convergence rate estimates are provided in both the primal and dual spaces, and simulation results are presented that demonstrate the operation and convergence of the proposed algorithm.

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Distributed Stochastic Optimization under Imperfect Information

We consider a stochastic convex optimization problem that requires minimizing a sum of misspecified agentspecific expectation-valued convex functions over the intersection of a collection of agent-specific convex sets. This misspecification is manifested in a parametric sense and may be resolved through solving a distinct stochastic convex learning problem. Our interest lies in the development of distributed algorithms in which every agent makes decisions based on the knowledge of its objective and feasibility set while learning the decisions of other agents by communicating with its local neighbors over a time-varying connectivity graph. While a significant body of research currently exists in the context of such problems, we believe that the misspecified generalization of this problem is both important and has seen little study, if at all. Accordingly, our focus lies on the simultaneous resolution of both problems through a joint set of schemes that combine three distinct steps: (i) An alignment step in which every agent updates its current belief by averaging over the beliefs of its neighbors; (ii) A projected (stochastic) gradient step in which every agent further updates this averaged estimate; and (iii) A learning step in which agents update their belief of the misspecified parameter by utilizing a stochastic gradient step. Under an assumption of mere convexity on agent objectives and strong convexity of the learning problems, we show that the sequences generated by this collection of update rules converge almost surely to the solution of the correctly specified stochastic convex optimization problem and the stochastic learning problem, respectively.

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