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Angelica Lim

Publications and source records attributed to Angelica Lim.

30 records · Page 2Linked to original sources

Good Things Come in Trees: Emotion and Context Aware Behaviour Trees for Ethical Robotic Decision-Making

Emotions guide our decision making process and yet have been little explored in practical ethical decision making scenarios. In this challenge, we explore emotions and how they can influence ethical decision making in a home robot context: which fetch requests should a robot execute, and why or why not? We discuss, in particular, two aspects of emotion: (1) somatic markers: objects to be retrieved are tagged as negative (dangerous, e.g. knives or mind-altering, e.g. medicine with overdose potential), providing a quick heuristic for where to focus attention to avoid the classic Frame Problem of artificial intelligence, (2) emotion inference: users' valence and arousal levels are taken into account in defining how and when a robot should respond to a human's requests, e.g. to carefully consider giving dangerous items to users experiencing intense emotions. Our emotion-based approach builds a foundation for the primary consideration of Safety, and is complemented by policies that support overriding based on Context (e.g. age of user, allergies) and Privacy (e.g. administrator settings). Transparency is another key aspect of our solution. Our solution is defined using behaviour trees, towards an implementable design that can provide reasoning information in real-time.

cs.RO↗

An MCTS-DRL Based Obstacle and Occlusion Avoidance Methodology in Robotic Follow-Ahead Applications

We propose a novel methodology for robotic follow-ahead applications that address the critical challenge of obstacle and occlusion avoidance. Our approach effectively navigates the robot while ensuring avoidance of collisions and occlusions caused by surrounding objects. To achieve this, we developed a high-level decision-making algorithm that generates short-term navigational goals for the mobile robot. Monte Carlo Tree Search is integrated with a Deep Reinforcement Learning method to enhance the performance of the decision-making process and generate more reliable navigational goals. Through extensive experimentation and analysis, we demonstrate the effectiveness and superiority of our proposed approach in comparison to the existing follow-ahead human-following robotic methods. Our code is available at https://github.com/saharLeisiazar/follow-ahead-ros.

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Contextual Emotion Estimation from Image Captions

Emotion estimation in images is a challenging task, typically using computer vision methods to directly estimate people's emotions using face, body pose and contextual cues. In this paper, we explore whether Large Language Models (LLMs) can support the contextual emotion estimation task, by first captioning images, then using an LLM for inference. First, we must understand: how well do LLMs perceive human emotions? And which parts of the information enable them to determine emotions? One initial challenge is to construct a caption that describes a person within a scene with information relevant for emotion perception. Towards this goal, we propose a set of natural language descriptors for faces, bodies, interactions, and environments. We use them to manually generate captions and emotion annotations for a subset of 331 images from the EMOTIC dataset. These captions offer an interpretable representation for emotion estimation, towards understanding how elements of a scene affect emotion perception in LLMs and beyond. Secondly, we test the capability of a large language model to infer an emotion from the resulting image captions. We find that GPT-3.5, specifically the text-davinci-003 model, provides surprisingly reasonable emotion predictions consistent with human annotations, but accuracy can depend on the emotion concept. Overall, the results suggest promise in the image captioning and LLM approach.

cs.CV↗

Read the Room: Adapting a Robot's Voice to Ambient and Social Contexts

How should a robot speak in a formal, quiet and dark, or a bright, lively and noisy environment? By designing robots to speak in a more social and ambient-appropriate manner we can improve perceived awareness and intelligence for these agents. We describe a process and results toward selecting robot voice styles for perceived social appropriateness and ambiance awareness. Understanding how humans adapt their voices in different acoustic settings can be challenging due to difficulties in voice capture in the wild. Our approach includes 3 steps: (a) Collecting and validating voice data interactions in virtual Zoom ambiances, (b) Exploration and clustering human vocal utterances to identify primary voice styles, and (c) Testing robot voice styles in recreated ambiances using projections, lighting and sound. We focus on food service scenarios as a proof-of-concept setting. We provide results using the Pepper robot's voice with different styles, towards robots that speak in a contextually appropriate and adaptive manner. Our results with N=120 participants provide evidence that the choice of voice style in different ambiances impacted a robot's perceived intelligence in several factors including: social appropriateness, comfort, awareness, human-likeness and competency.

cs.RO↗

The dynamic nature of trust: Trust in Human-Robot Interaction revisited

The role of robots is expanding from tool to collaborator. Socially assistive robots (SARs) are an example of collaborative robots that assist humans in the real world. As robots enter our social sphere, unforeseen risks occur during human-robot interaction (HRI), as everyday human space is full of uncertainties. Risk introduces an element of trust, so understanding human trust in the robot is imperative to initiate and maintain interactions with robots over time. While many scholars have investigated the issue of human-robot trust, a significant portion of that discussion is rooted in the human-automation interaction literature. As robots are no longer mere instruments, but social agents that co-exist with humans, we need a new lens to investigate the longitudinal dynamic nature of trust in HRI. In this position paper, we contend that focusing on the dynamic nature of trust as a new inquiry will help us better design trustworthy robots.

cs.CY↗

Towards Inclusive HRI: Using Sim2Real to Address Underrepresentation in Emotion Expression Recognition

Robots and artificial agents that interact with humans should be able to do so without bias and inequity, but facial perception systems have notoriously been found to work more poorly for certain groups of people than others. In our work, we aim to build a system that can perceive humans in a more transparent and inclusive manner. Specifically, we focus on dynamic expressions on the human face, which are difficult to collect for a broad set of people due to privacy concerns and the fact that faces are inherently identifiable. Furthermore, datasets collected from the Internet are not necessarily representative of the general population. We address this problem by offering a Sim2Real approach in which we use a suite of 3D simulated human models that enables us to create an auditable synthetic dataset covering 1) underrepresented facial expressions, outside of the six basic emotions, such as confusion; 2) ethnic or gender minority groups; and 3) a wide range of viewing angles that a robot may encounter a human in the real world. By augmenting a small dynamic emotional expression dataset containing 123 samples with a synthetic dataset containing 4536 samples, we achieved an improvement in accuracy of 15% on our own dataset and 11% on an external benchmark dataset, compared to the performance of the same model architecture without synthetic training data. We also show that this additional step improves accuracy specifically for racial minorities when the architecture's feature extraction weights are trained from scratch.

cs.CV↗

Data-driven emotional body language generation for social robotics

In social robotics, endowing humanoid robots with the ability to generate bodily expressions of affect can improve human-robot interaction and collaboration, since humans attribute, and perhaps subconsciously anticipate, such traces to perceive an agent as engaging, trustworthy, and socially present. Robotic emotional body language needs to be believable, nuanced and relevant to the context. We implemented a deep learning data-driven framework that learns from a few hand-designed robotic bodily expressions and can generate numerous new ones of similar believability and lifelikeness. The framework uses the Conditional Variational Autoencoder model and a sampling approach based on the geometric properties of the model's latent space to condition the generative process on targeted levels of valence and arousal. The evaluation study found that the anthropomorphism and animacy of the generated expressions are not perceived differently from the hand-designed ones, and the emotional conditioning was adequately differentiable between most levels except the pairs of neutral-positive valence and low-medium arousal. Furthermore, an exploratory analysis of the results reveals a possible impact of the conditioning on the perceived dominance of the robot, as well as on the participants' attention.

cs.RO↗

The Many Faces of Anger: A Multicultural Video Dataset of Negative Emotions in the Wild (MFA-Wild)

The portrayal of negative emotions such as anger can vary widely between cultures and contexts, depending on the acceptability of expressing full-blown emotions rather than suppression to maintain harmony. The majority of emotional datasets collect data under the broad label ``anger", but social signals can range from annoyed, contemptuous, angry, furious, hateful, and more. In this work, we curated the first in-the-wild multicultural video dataset of emotions, and deeply explored anger-related emotional expressions by asking culture-fluent annotators to label the videos with 6 labels and 13 emojis in a multi-label framework. We provide a baseline multi-label classifier on our dataset, and show how emojis can be effectively used as a language-agnostic tool for annotation.

cs.CV↗

Developing a Data-Driven Categorical Taxonomy of Emotional Expressions in Real World Human Robot Interactions

Emotions are reactions that can be expressed through a variety of social signals. For example, anger can be expressed through a scowl, narrowed eyes, a long stare, or many other expressions. This complexity is problematic when attempting to recognize a human's expression in a human-robot interaction: categorical emotion models used in HRI typically use only a few prototypical classes, and do not cover the wide array of expressions in the wild. We propose a data-driven method towards increasing the number of known emotion classes present in human-robot interactions, to 28 classes or more. The method includes the use of automatic segmentation of video streams into short (<10s) videos, and annotation using the large set of widely-understood emojis as categories. In this work, we showcase our initial results using a large in-the-wild HRI dataset (UE-HRI), with 61 clips randomly sampled from the dataset, labeled with 28 different emojis. In particular, our results showed that the "skeptical" emoji was a common expression in our dataset, which is not often considered in typical emotion taxonomies. This is the first step in developing a rich taxonomy of emotional expressions that can be used in the future as labels for training machine learning models, towards more accurate perception of humans by robots.

cs.RO↗

SFU-Store-Nav: A Multimodal Dataset for Indoor Human Navigation

This article describes a dataset collected in a set of experiments that involves human participants and a robot. The set of experiments was conducted in the computing science robotics lab in Simon Fraser University, Burnaby, BC, Canada, and its aim is to gather data containing common gestures, movements, and other behaviours that may indicate humans' navigational intent relevant for autonomous robot navigation. The experiment simulates a shopping scenario where human participants come in to pick up items from his/her shopping list and interact with a Pepper robot that is programmed to help the human participant. We collected visual data and motion capture data from 108 human participants. The visual data contains live recordings of the experiments and the motion capture data contains the position and orientation of the human participants in world coordinates. This dataset could be valuable for researchers in the robotics, machine learning and computer vision community.

cs.CV↗

The OMG-Empathy Dataset: Evaluating the Impact of Affective Behavior in Storytelling

Processing human affective behavior is important for developing intelligent agents that interact with humans in complex interaction scenarios. A large number of current approaches that address this problem focus on classifying emotion expressions by grouping them into known categories. Such strategies neglect, among other aspects, the impact of the affective responses from an individual on their interaction partner thus ignoring how people empathize towards each other. This is also reflected in the datasets used to train models for affective processing tasks. Most of the recent datasets, in particular, the ones which capture natural interactions ("in-the-wild" datasets), are designed, collected, and annotated based on the recognition of displayed affective reactions, ignoring how these displayed or expressed emotions are perceived. In this paper, we propose a novel dataset composed of dyadic interactions designed, collected and annotated with a focus on measuring the affective impact that eight different stories have on the listener. Each video of the dataset contains around 5 minutes of interaction where a speaker tells a story to a listener. After each interaction, the listener annotated, using a valence scale, how the story impacted their affective state, reflecting how they empathized with the speaker as well as the story. We also propose different evaluation protocols and a baseline that encourages participation in the advancement of the field of artificial empathy and emotion contagion.

cs.HC↗

Commodifying Pointing in HRI: Simple and Fast Pointing Gesture Detection from RGB-D Images

We present and characterize a simple method for detecting pointing gestures suitable for human-robot interaction applications using a commodity RGB-D camera. We exploit a state-of-the-art Deep CNN-based detector to find hands and faces in RGB images, then examine the corresponding depth channel pixels to obtain full 3D pointing vectors. We test several methods of estimating the hand end-point of the pointing vector. The system runs at better than 30Hz on commodity hardware: exceeding the frame rate of typical RGB-D sensors. An estimate of the absolute pointing accuracy is found empirically by comparison with ground-truth data from a VICON motion-capture system, and the useful interaction volume established. Finally, we show an end-to-end test where a robot estimates where the pointing vector intersects the ground plane, and report the accuracy obtained. We provide source code as a ROS node, with the intention of contributing a commodity implementation of this common component in HRI systems.

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