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Angtian Wang

Publications and source records attributed to Angtian Wang.

At least 37 records · Page 2Linked to original sources

NOVUM: Neural Object Volumes for Robust Object Classification

Discriminative models for object classification typically learn image-based representations that do not capture the compositional and 3D nature of objects. In this work, we show that explicitly integrating 3D compositional object representations into deep networks for image classification leads to a largely enhanced generalization in out-of-distribution scenarios. In particular, we introduce a novel architecture, referred to as NOVUM, that consists of a feature extractor and a neural object volume for every target object class. Each neural object volume is a composition of 3D Gaussians that emit feature vectors. This compositional object representation allows for a highly robust and fast estimation of the object class by independently matching the features of the 3D Gaussians of each category to features extracted from an input image. Additionally, the object pose can be estimated via inverse rendering of the corresponding neural object volume. To enable the classification of objects, the neural features at each 3D Gaussian are trained discriminatively to be distinct from (i) the features of 3D Gaussians in other categories, (ii) features of other 3D Gaussians of the same object, and (iii) the background features. Our experiments show that NOVUM offers intriguing advantages over standard architectures due to the 3D compositional structure of the object representation, namely: (1) An exceptional robustness across a spectrum of real-world and synthetic out-of-distribution shifts and (2) an enhanced human interpretability compared to standard models, all while maintaining real-time inference and a competitive accuracy on in-distribution data.

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iNeMo: Incremental Neural Mesh Models for Robust Class-Incremental Learning

Different from human nature, it is still common practice today for vision tasks to train deep learning models only initially and on fixed datasets. A variety of approaches have recently addressed handling continual data streams. However, extending these methods to manage out-of-distribution (OOD) scenarios has not effectively been investigated. On the other hand, it has recently been shown that non-continual neural mesh models exhibit strong performance in generalizing to such OOD scenarios. To leverage this decisive property in a continual learning setting, we propose incremental neural mesh models that can be extended with new meshes over time. In addition, we present a latent space initialization strategy that enables us to allocate feature space for future unseen classes in advance and a positional regularization term that forces the features of the different classes to consistently stay in respective latent space regions. We demonstrate the effectiveness of our method through extensive experiments on the Pascal3D and ObjectNet3D datasets and show that our approach outperforms the baselines for classification by $2-6\%$ in the in-domain and by $6-50\%$ in the OOD setting. Our work also presents the first incremental learning approach for pose estimation. Our code and model can be found at https://github.com/Fischer-Tom/iNeMo.

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From Pixel to Cancer: Cellular Automata in Computed Tomography

AI for cancer detection encounters the bottleneck of data scarcity, annotation difficulty, and low prevalence of early tumors. Tumor synthesis seeks to create artificial tumors in medical images, which can greatly diversify the data and annotations for AI training. However, current tumor synthesis approaches are not applicable across different organs due to their need for specific expertise and design. This paper establishes a set of generic rules to simulate tumor development. Each cell (pixel) is initially assigned a state between zero and ten to represent the tumor population, and a tumor can be developed based on three rules to describe the process of growth, invasion, and death. We apply these three generic rules to simulate tumor development--from pixel to cancer--using cellular automata. We then integrate the tumor state into the original computed tomography (CT) images to generate synthetic tumors across different organs. This tumor synthesis approach allows for sampling tumors at multiple stages and analyzing tumor-organ interaction. Clinically, a reader study involving three expert radiologists reveals that the synthetic tumors and their developing trajectories are convincingly realistic. Technically, we analyze and simulate tumor development at various stages using 9,262 raw, unlabeled CT images sourced from 68 hospitals worldwide. The performance in segmenting tumors in the liver, pancreas, and kidneys exceeds prevailing literature benchmarks, underlining the immense potential of tumor synthesis, especially for earlier cancer detection. The code and models are available at https://github.com/MrGiovanni/Pixel2Cancer

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Semantic Flow: Learning Semantic Field of Dynamic Scenes from Monocular Videos

In this work, we pioneer Semantic Flow, a neural semantic representation of dynamic scenes from monocular videos. In contrast to previous NeRF methods that reconstruct dynamic scenes from the colors and volume densities of individual points, Semantic Flow learns semantics from continuous flows that contain rich 3D motion information. As there is 2D-to-3D ambiguity problem in the viewing direction when extracting 3D flow features from 2D video frames, we consider the volume densities as opacity priors that describe the contributions of flow features to the semantics on the frames. More specifically, we first learn a flow network to predict flows in the dynamic scene, and propose a flow feature aggregation module to extract flow features from video frames. Then, we propose a flow attention module to extract motion information from flow features, which is followed by a semantic network to output semantic logits of flows. We integrate the logits with volume densities in the viewing direction to supervise the flow features with semantic labels on video frames. Experimental results show that our model is able to learn from multiple dynamic scenes and supports a series of new tasks such as instance-level scene editing, semantic completions, dynamic scene tracking and semantic adaption on novel scenes. Codes are available at https://github.com/tianfr/Semantic-Flow/.

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Learning a Category-level Object Pose Estimator without Pose Annotations

3D object pose estimation is a challenging task. Previous works always require thousands of object images with annotated poses for learning the 3D pose correspondence, which is laborious and time-consuming for labeling. In this paper, we propose to learn a category-level 3D object pose estimator without pose annotations. Instead of using manually annotated images, we leverage diffusion models (e.g., Zero-1-to-3) to generate a set of images under controlled pose differences and propose to learn our object pose estimator with those images. Directly using the original diffusion model leads to images with noisy poses and artifacts. To tackle this issue, firstly, we exploit an image encoder, which is learned from a specially designed contrastive pose learning, to filter the unreasonable details and extract image feature maps. Additionally, we propose a novel learning strategy that allows the model to learn object poses from those generated image sets without knowing the alignment of their canonical poses. Experimental results show that our method has the capability of category-level object pose estimation from a single shot setting (as pose definition), while significantly outperforming other state-of-the-art methods on the few-shot category-level object pose estimation benchmarks.

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Generating Images with 3D Annotations Using Diffusion Models

Diffusion models have emerged as a powerful generative method, capable of producing stunning photo-realistic images from natural language descriptions. However, these models lack explicit control over the 3D structure in the generated images. Consequently, this hinders our ability to obtain detailed 3D annotations for the generated images or to craft instances with specific poses and distances. In this paper, we propose 3D Diffusion Style Transfer (3D-DST), which incorporates 3D geometry control into diffusion models. Our method exploits ControlNet, which extends diffusion models by using visual prompts in addition to text prompts. We generate images of the 3D objects taken from 3D shape repositories (e.g., ShapeNet and Objaverse), render them from a variety of poses and viewing directions, compute the edge maps of the rendered images, and use these edge maps as visual prompts to generate realistic images. With explicit 3D geometry control, we can easily change the 3D structures of the objects in the generated images and obtain ground-truth 3D annotations automatically. This allows us to improve a wide range of vision tasks, e.g., classification and 3D pose estimation, in both in-distribution (ID) and out-of-distribution (OOD) settings. We demonstrate the effectiveness of our method through extensive experiments on ImageNet-100/200, ImageNet-R, PASCAL3D+, ObjectNet3D, and OOD-CV. The results show that our method significantly outperforms existing methods, e.g., 3.8 percentage points on ImageNet-100 using DeiT-B.

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Structure-Aware Sparse-View X-ray 3D Reconstruction

X-ray, known for its ability to reveal internal structures of objects, is expected to provide richer information for 3D reconstruction than visible light. Yet, existing neural radiance fields (NeRF) algorithms overlook this important nature of X-ray, leading to their limitations in capturing structural contents of imaged objects. In this paper, we propose a framework, Structure-Aware X-ray Neural Radiodensity Fields (SAX-NeRF), for sparse-view X-ray 3D reconstruction. Firstly, we design a Line Segment-based Transformer (Lineformer) as the backbone of SAX-NeRF. Linefomer captures internal structures of objects in 3D space by modeling the dependencies within each line segment of an X-ray. Secondly, we present a Masked Local-Global (MLG) ray sampling strategy to extract contextual and geometric information in 2D projection. Plus, we collect a larger-scale dataset X3D covering wider X-ray applications. Experiments on X3D show that SAX-NeRF surpasses previous NeRF-based methods by 12.56 and 2.49 dB on novel view synthesis and CT reconstruction. Code, models, and data are released at https://github.com/caiyuanhao1998/SAX-NeRF

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VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesis

The Gaussian reconstruction kernels have been proposed by Westover (1990) and studied by the computer graphics community back in the 90s, which gives an alternative representation of object 3D geometry from meshes and point clouds. On the other hand, current state-of-the-art (SoTA) differentiable renderers, Liu et al. (2019), use rasterization to collect triangles or points on each image pixel and blend them based on the viewing distance. In this paper, we propose VoGE, which utilizes the volumetric Gaussian reconstruction kernels as geometric primitives. The VoGE rendering pipeline uses ray tracing to capture the nearest primitives and blends them as mixtures based on their volume density distributions along the rays. To efficiently render via VoGE, we propose an approximate closeform solution for the volume density aggregation and a coarse-to-fine rendering strategy. Finally, we provide a CUDA implementation of VoGE, which enables real-time level rendering with a competitive rendering speed in comparison to PyTorch3D. Quantitative and qualitative experiment results show VoGE outperforms SoTA counterparts when applied to various vision tasks, e.g., object pose estimation, shape/texture fitting, and occlusion reasoning. The VoGE library and demos are available at: https://github.com/Angtian/VoGE.

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HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human Reconstruction

Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface functions or neural volumes and still struggle to recover shapes with heterogeneous materials, in particular human skin, hair or clothes. To this aim, we present a new hybrid implicit surface representation to model human shapes. This representation is composed of two surface layers that represent opaque and translucent regions on the clothed human body. We segment different regions automatically using visual cues and learn to reconstruct two signed distance functions (SDFs). We perform surface-based rendering on opaque regions (e.g., body, face, clothes) to preserve high-fidelity surface normals and volume rendering on translucent regions (e.g., hair). Experiments demonstrate that our approach obtains state-of-the-art results on 3D human reconstructions, and also shows competitive performances on other objects.

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3D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimation

Regression-based methods for 3D human pose estimation directly predict the 3D pose parameters from a 2D image using deep networks. While achieving state-of-the-art performance on standard benchmarks, their performance degrades under occlusion. In contrast, optimization-based methods fit a parametric body model to 2D features in an iterative manner. The localized reconstruction loss can potentially make them robust to occlusion, but they suffer from the 2D-3D ambiguity. Motivated by the recent success of generative models in rigid object pose estimation, we propose 3D-aware Neural Body Fitting (3DNBF) - an approximate analysis-by-synthesis approach to 3D human pose estimation with SOTA performance and occlusion robustness. In particular, we propose a generative model of deep features based on a volumetric human representation with Gaussian ellipsoidal kernels emitting 3D pose-dependent feature vectors. The neural features are trained with contrastive learning to become 3D-aware and hence to overcome the 2D-3D ambiguity. Experiments show that 3DNBF outperforms other approaches on both occluded and standard benchmarks. Code is available at https://github.com/edz-o/3DNBF

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Neural Textured Deformable Meshes for Robust Analysis-by-Synthesis

Human vision demonstrates higher robustness than current AI algorithms under out-of-distribution scenarios. It has been conjectured such robustness benefits from performing analysis-by-synthesis. Our paper formulates triple vision tasks in a consistent manner using approximate analysis-by-synthesis by render-and-compare algorithms on neural features. In this work, we introduce Neural Textured Deformable Meshes, which involve the object model with deformable geometry that allows optimization on both camera parameters and object geometries. The deformable mesh is parameterized as a neural field, and covered by whole-surface neural texture maps, which are trained to have spatial discriminability. During inference, we extract the feature map of the test image and subsequently optimize the 3D pose and shape parameters of our model using differentiable rendering to best reconstruct the target feature map. We show that our analysis-by-synthesis is much more robust than conventional neural networks when evaluated on real-world images and even in challenging out-of-distribution scenarios, such as occlusion and domain shift. Our algorithms are competitive with standard algorithms when tested on conventional performance measures.

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Robust Category-Level 3D Pose Estimation from Synthetic Data

Obtaining accurate 3D object poses is vital for numerous computer vision applications, such as 3D reconstruction and scene understanding. However, annotating real-world objects is time-consuming and challenging. While synthetically generated training data is a viable alternative, the domain shift between real and synthetic data is a significant challenge. In this work, we aim to narrow the performance gap between models trained on synthetic data and few real images and fully supervised models trained on large-scale data. We achieve this by approaching the problem from two perspectives: 1) We introduce SyntheticP3D, a new synthetic dataset for object pose estimation generated from CAD models and enhanced with a novel algorithm. 2) We propose a novel approach (CC3D) for training neural mesh models that perform pose estimation via inverse rendering. In particular, we exploit the spatial relationships between features on the mesh surface and a contrastive learning scheme to guide the domain adaptation process. Combined, these two approaches enable our models to perform competitively with state-of-the-art models using only 10% of the respective real training images, while outperforming the SOTA model by 10.4% with a threshold of pi/18 using only 50% of the real training data. Our trained model further demonstrates robust generalization to out-of-distribution scenarios despite being trained with minimal real data.

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Benchmarking Robustness in Neural Radiance Fields

Neural Radiance Field (NeRF) has demonstrated excellent quality in novel view synthesis, thanks to its ability to model 3D object geometries in a concise formulation. However, current approaches to NeRF-based models rely on clean images with accurate camera calibration, which can be difficult to obtain in the real world, where data is often subject to corruption and distortion. In this work, we provide the first comprehensive analysis of the robustness of NeRF-based novel view synthesis algorithms in the presence of different types of corruptions. We find that NeRF-based models are significantly degraded in the presence of corruption, and are more sensitive to a different set of corruptions than image recognition models. Furthermore, we analyze the robustness of the feature encoder in generalizable methods, which synthesize images using neural features extracted via convolutional neural networks or transformers, and find that it only contributes marginally to robustness. Finally, we reveal that standard data augmentation techniques, which can significantly improve the robustness of recognition models, do not help the robustness of NeRF-based models. We hope that our findings will attract more researchers to study the robustness of NeRF-based approaches and help to improve their performance in the real world.

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CoKe: Localized Contrastive Learning for Robust Keypoint Detection

In this paper, we introduce a contrastive learning framework for keypoint detection (CoKe). Keypoint detection differs from other visual tasks where contrastive learning has been applied because the input is a set of images in which multiple keypoints are annotated. This requires the contrastive learning to be extended such that the keypoints are represented and detected independently, which enables the contrastive loss to make the keypoint features different from each other and from the background. Our approach has two benefits: It enables us to exploit contrastive learning for keypoint detection, and by detecting each keypoint independently the detection becomes more robust to occlusion compared to holistic methods, such as stacked hourglass networks, which attempt to detect all keypoints jointly. Our CoKe framework introduces several technical innovations. In particular, we introduce: (i) A clutter bank to represent non-keypoint features; (ii) a keypoint bank that stores prototypical representations of keypoints to approximate the contrastive loss between keypoints; and (iii) a cumulative moving average update to learn the keypoint prototypes while training the feature extractor. Our experiments on a range of diverse datasets (PASCAL3D+, MPII, ObjectNet3D) show that our approach works as well, or better than, alternative methods for keypoint detection, even for human keypoints, for which the literature is vast. Moreover, we observe that CoKe is exceptionally robust to partial occlusion and previously unseen object poses.

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OOD-CV: A Benchmark for Robustness to Out-of-Distribution Shifts of Individual Nuisances in Natural Images

Enhancing the robustness of vision algorithms in real-world scenarios is challenging. One reason is that existing robustness benchmarks are limited, as they either rely on synthetic data or ignore the effects of individual nuisance factors. We introduce OOD-CV, a benchmark dataset that includes out-of-distribution examples of 10 object categories in terms of pose, shape, texture, context and the weather conditions, and enables benchmarking models for image classification, object detection, and 3D pose estimation. In addition to this novel dataset, we contribute extensive experiments using popular baseline methods, which reveal that: 1. Some nuisance factors have a much stronger negative effect on the performance compared to others, also depending on the vision task. 2. Current approaches to enhance robustness have only marginal effects, and can even reduce robustness. 3. We do not observe significant differences between convolutional and transformer architectures. We believe our dataset provides a rich testbed to study robustness and will help push forward research in this area.

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Robust Category-Level 6D Pose Estimation with Coarse-to-Fine Rendering of Neural Features

We consider the problem of category-level 6D pose estimation from a single RGB image. Our approach represents an object category as a cuboid mesh and learns a generative model of the neural feature activations at each mesh vertex to perform pose estimation through differentiable rendering. A common problem of rendering-based approaches is that they rely on bounding box proposals, which do not convey information about the 3D rotation of the object and are not reliable when objects are partially occluded. Instead, we introduce a coarse-to-fine optimization strategy that utilizes the rendering process to estimate a sparse set of 6D object proposals, which are subsequently refined with gradient-based optimization. The key to enabling the convergence of our approach is a neural feature representation that is trained to be scale- and rotation-invariant using contrastive learning. Our experiments demonstrate an enhanced category-level 6D pose estimation performance compared to prior work, particularly under strong partial occlusion.

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Neural View Synthesis and Matching for Semi-Supervised Few-Shot Learning of 3D Pose

We study the problem of learning to estimate the 3D object pose from a few labelled examples and a collection of unlabelled data. Our main contribution is a learning framework, neural view synthesis and matching, that can transfer the 3D pose annotation from the labelled to unlabelled images reliably, despite unseen 3D views and nuisance variations such as the object shape, texture, illumination or scene context. In our approach, objects are represented as 3D cuboid meshes composed of feature vectors at each mesh vertex. The model is initialized from a few labelled images and is subsequently used to synthesize feature representations of unseen 3D views. The synthesized views are matched with the feature representations of unlabelled images to generate pseudo-labels of the 3D pose. The pseudo-labelled data is, in turn, used to train the feature extractor such that the features at each mesh vertex are more invariant across varying 3D views of the object. Our model is trained in an EM-type manner alternating between increasing the 3D pose invariance of the feature extractor and annotating unlabelled data through neural view synthesis and matching. We demonstrate the effectiveness of the proposed semi-supervised learning framework for 3D pose estimation on the PASCAL3D+ and KITTI datasets. We find that our approach outperforms all baselines by a wide margin, particularly in an extreme few-shot setting where only 7 annotated images are given. Remarkably, we observe that our model also achieves an exceptional robustness in out-of-distribution scenarios that involve partial occlusion.

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NeMo: Neural Mesh Models of Contrastive Features for Robust 3D Pose Estimation

3D pose estimation is a challenging but important task in computer vision. In this work, we show that standard deep learning approaches to 3D pose estimation are not robust when objects are partially occluded or viewed from a previously unseen pose. Inspired by the robustness of generative vision models to partial occlusion, we propose to integrate deep neural networks with 3D generative representations of objects into a unified neural architecture that we term NeMo. In particular, NeMo learns a generative model of neural feature activations at each vertex on a dense 3D mesh. Using differentiable rendering we estimate the 3D object pose by minimizing the reconstruction error between NeMo and the feature representation of the target image. To avoid local optima in the reconstruction loss, we train the feature extractor to maximize the distance between the individual feature representations on the mesh using contrastive learning. Our extensive experiments on PASCAL3D+, occluded-PASCAL3D+ and ObjectNet3D show that NeMo is much more robust to partial occlusion and unseen pose compared to standard deep networks, while retaining competitive performance on regular data. Interestingly, our experiments also show that NeMo performs reasonably well even when the mesh representation only crudely approximates the true object geometry with a cuboid, hence revealing that the detailed 3D geometry is not needed for accurate 3D pose estimation. The code is publicly available at https://github.com/Angtian/NeMo.

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