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Anh Totti Nguyen

Publications and source records attributed to Anh Totti Nguyen.

At least 19 recordsLinked to original sources

PageGuide: Browser extension to assist users in navigating a webpage and locating information

Users browsing the web struggle to locate relevant information on cluttered pages and to complete web navigation tasks. Current web agents can answer questions and automate actions, but return answers without showing where the information comes from, forcing users to manually verify results and blindly trust every automated step. We present PageGuide, a browser extension that grounds LLM answers in page content (e.g. HTML DOM elements, text, maps, images, charts), via two features: FIND, which highlights supporting evidence in situ on a page, and GUIDE, which guides users across pages with evidence captured at each step. In a within-subject study (N=92), PageGuide improves overall verification accuracy from 65% to 77% and reduces verification time from 73s to 67s across FIND and GUIDE tasks. PageGuide also reduces manual search effort and improves users' perceived support for verification. Code is available at https://pageguide.github.io/.

cs.HC

Deep and shallow biases in language models

Large language models often repeatedly select the same answer even when many alternatives are plausible. Prior work treats this concentration as bias, but it does not distinguish stable model preferences from responses that depend on a particular prompt wording. We introduce a bias depth score that measures both how strongly a model prefers its top answer under direct prompting and whether that answer survives scenario reframing. Across 4,442 opinion prompts and four large language models, only about a quarter of the concentrated preferences survive reframing. We call these persistent cases Deep biases, and the remaining prompt-dependent cases Shallow biases. Our results show that Deep biases are more often inherited from pretraining and preserved through SFT. Under both continued fine-tuning and prompt-based debiasing for diversity, Deep biases are consistently harder to remove than Shallow biases. Bias depth therefore separates stable learned biases from prompt-wording artifacts that single-prompt metrics conflate. Code, models, and data are available at deepbias.github.io.

cs.CL

SketchVLM: Vision language models can annotate images to explain thoughts and guide users

When answering questions about images, humans naturally point, label, and draw to explain their reasoning. In contrast, modern vision-language models (VLMs) such as Gemini-3-Pro and GPT-5 only respond with text, which can be difficult for users to verify. We present SketchVLM, a training-free, model-agnostic framework that enables VLMs to produce non-destructive, editable SVG overlays on the input image to visually explain their answers. Across seven benchmarks spanning visual reasoning (maze navigation, ball-drop trajectory prediction, and object counting) and drawing (part labeling, connecting-the-dots, and drawing shapes around objects), SketchVLM improves visual reasoning task accuracy by up to +28.5 percentage points and annotation quality by up to 1.48x relative to image-editing and fine-tuned sketching baselines, while also producing annotations that are more faithful to the model's stated answer. We find that single-turn generation already achieves strong accuracy and annotation quality, and multi-turn generation opens up further opportunities for human-AI collaboration. An interactive demo and code are at https://sketchvlm.github.io/.

cs.CV

ZeroBench: An Impossible Visual Benchmark for Contemporary Large Multimodal Models

Large Multimodal Models (LMMs) exhibit shortfalls when interpreting images and, by some measures, have poorer spatial cognition than young children or animals. Despite this, they attain high scores on many popular visual benchmarks, with headroom rapidly eroded by model progress. This creates a need for difficult benchmarks that remain relevant for longer. We introduce ZeroBench - a lightweight visual reasoning benchmark curated using adversarial filtering to be "impossible" for frontier LMMs at its original release, with initial SotA scores of 0% pass@1 and pass^5. We track progress on ZeroBench over the subsequent year, observing SotA reaching 6% pass^5 and 19% pass@5, indicating the potential longevity of the benchmark. We evaluate 46 LMMs on ZeroBench, compare performance to a human baseline, analyse strengths and weaknesses, chart a year of progress in visual capabilities, and publicly release ZeroBench at https://zerobench.github.io.

cs.CV

HoT: Highlighted Chain of Thought for Referencing Supporting Facts from Inputs

An Achilles heel of Large Language Models (LLMs) is their tendency to hallucinate non-factual statements. A response mixed of factual and non-factual statements poses a challenge for humans to verify and accurately base their decisions on. To combat this problem, we propose Highlighted Chain-of-Thought Prompting (HoT), a technique for prompting LLMs to generate responses with XML tags that ground facts to those provided in the question. That is, given an input question, LLMs would first re-format the question to add XML tags highlighting key facts, and then, generate a response with highlights over the facts referenced from the input. Compared to vanilla chain of thought prompting (CoT), HoT reduces the rate of hallucination and separately improves LLM accuracy consistently on over 22 tasks from arithmetic, reading comprehension, to logical reasoning. When asking humans to verify LLM responses, highlights help time-limited participants to more accurately and efficiently recognize when LLMs are correct. Yet, surprisingly, when LLMs are wrong, HoTs tend to fool users into believing that an answer is correct.

cs.CL

Vision Language Models are Biased

Large language models (LLMs) memorize a vast amount of prior knowledge from the Internet that helps them on downstream tasks but also may notoriously sway their outputs towards wrong or biased answers. In this work, we test how the knowledge about popular subjects hurt the accuracy of vision language models (VLMs) on standard, objective visual tasks of counting and identification. We find that state-of-the-art VLMs are strongly biased (e.g., unable to recognize the 4th stripe has been added to a 3-stripe Adidas logo) scoring an average of 17.05% accuracy in counting (e.g., counting stripes in an Adidas-like logo) across 7 diverse domains from animals, logos, chess, board games, optical illusions, to patterned grids. Removing image backgrounds nearly doubles accuracy (21.09 percentage points), revealing that contextual visual cues trigger these biased responses. Further analysis of VLMs' reasoning patterns shows that counting accuracy initially rises with thinking tokens, reaching ~40%, before declining with excessive reasoning. Our work presents an interesting failure mode in VLMs and a human-supervised automated framework for testing VLM biases. Code and data are available at: vlmsarebiased.github.io.

cs.LG

Improving Human Verification of LLM Reasoning through Interactive Explanation Interfaces

The reasoning capabilities of Large Language Models (LLMs) have led to their increasing employment in several critical applications, particularly education, where they support problem-solving, tutoring, and personalized study. Chain-of-thought (CoT) reasoning capabilities [1, 2] are well-known to help LLMs decompose a problem into steps and explore the solution spaces more effectively, leading to impressive performance on mathematical and reasoning benchmarks. As the length of CoT tokens per question increases substantially to even thousands of tokens per question [ 1], it is unknown how users could comprehend LLM reasoning and detect errors or hallucinations. To address this problem and understand how reasoning can improve human-AI interaction, we present three new interactive reasoning interfaces: interactive CoT (iCoT), interactive Program-of-Thought (iPoT), and interactive Graph (iGraph). That is, we ask LLMs themselves to generate an interactive web interface wrapped around the original CoT content, which may be presented in text (iCoT), graphs (iGraph) or code (iPoT). This interface allows users to interact with and provide a novel experience in reading and validating the reasoning chains of LLMs. Across a study of 125 participants, interactive interfaces significantly improve user performance. Specifically, iGraph users score the highest error detection rate (85.6%), followed by iPoT (82.5%), iCoT (80.6%), all outperforming standard CoT (73.5%). Interactive interfaces also lead to faster user validation time-iGraph users are faster (57.9 secs per question) than the users of iCoT and iPoT (60 secs) and the standard CoT (64.7 secs). A post-study questionnaire shows that users prefer iGraph, citing its superior ability to enable them to follow the LLM's reasoning. We discuss the implications of these results and provide recommendations for the future design of reasoning models.

cs.HC

S-Chain: Structured Visual Chain-of-Thought For Medicine

Faithful reasoning in medical vision-language models (VLMs) requires not only accurate predictions but also transparent alignment between textual rationales and visual evidence. While Chain-of-Thought (CoT) prompting has shown promise in medical visual question answering (VQA), no large-scale expert-level dataset has captured stepwise reasoning with precise visual grounding. We introduce S-Chain, the first large-scale dataset of 12,000 expert-annotated medical images with bounding boxes and structured visual CoT (SV-CoT), explicitly linking visual regions to reasoning steps. The dataset further supports 16 languages, totaling over 700k VQA pairs for broad multilingual applicability. Using S-Chain, we benchmark state-of-the-art medical VLMs (ExGra-Med, LLaVA-Med) and general-purpose VLMs (Qwen2.5-VL, InternVL2.5), showing that SV-CoT supervision significantly improves interpretability, grounding fidelity, and robustness. Beyond benchmarking, we study its synergy with retrieval-augmented generation, revealing how domain knowledge and visual grounding interact during autoregressive reasoning. Finally, we propose a new mechanism that strengthens the alignment between visual evidence and reasoning, improving both reliability and efficiency. S-Chain establishes a new benchmark for grounded medical reasoning and paves the way toward more trustworthy and explainable medical VLMs.

cs.LG

CT-ScanGaze: A Dataset and Baselines for 3D Volumetric Scanpath Modeling

Understanding radiologists' eye movement during Computed Tomography (CT) reading is crucial for developing effective interpretable computer-aided diagnosis systems. However, CT research in this area has been limited by the lack of publicly available eye-tracking datasets and the three-dimensional complexity of CT volumes. To address these challenges, we present the first publicly available eye gaze dataset on CT, called CT-ScanGaze. Then, we introduce CT-Searcher, a novel 3D scanpath predictor designed specifically to process CT volumes and generate radiologist-like 3D fixation sequences, overcoming the limitations of current scanpath predictors that only handle 2D inputs. Since deep learning models benefit from a pretraining step, we develop a pipeline that converts existing 2D gaze datasets into 3D gaze data to pretrain CT-Searcher. Through both qualitative and quantitative evaluations on CT-ScanGaze, we demonstrate the effectiveness of our approach and provide a comprehensive assessment framework for 3D scanpath prediction in medical imaging.

cs.CV

TAB: Transformer Attention Bottlenecks enable User Intervention and Debugging in Vision-Language Models

Multi-head self-attention (MHSA) is a key component of Transformers, a widely popular architecture in both language and vision. Multiple heads intuitively enable different parallel processes over the same input. Yet, they also obscure the attribution of each input patch to the output of a model. We propose a novel 1-head Transformer Attention Bottleneck (TAB) layer, inserted after the traditional MHSA architecture, to serve as an attention bottleneck for interpretability and intervention. Unlike standard self-attention, TAB constrains the total attention over all patches to $\in [0, 1]$. That is, when the total attention is 0, no visual information is propagated further into the network, and the vision-language model (VLM) would default to a generic, image-independent response. To demonstrate the advantages of TAB, we train VLMs with TAB to perform image-difference captioning. Over three datasets, our models perform similarly to baseline VLMs in captioning but the bottleneck is superior in localizing changes and in identifying when no changes occur. TAB is the first architecture to enable users to debug by editing attention, which often produces expected outputs by VLMs.

cs.CV

A Survey on Long-Video Storytelling Generation: Architectures, Consistency, and Cinematic Quality

Despite the significant progress that has been made in video generative models, existing state-of-the-art methods can only produce videos lasting 5-16 seconds, often labeled "long-form videos". Furthermore, videos exceeding 16 seconds struggle to maintain consistent character appearances and scene layouts throughout the narrative. In particular, multi-subject long videos still fail to preserve character consistency and motion coherence. While some methods can generate videos up to 150 seconds long, they often suffer from frame redundancy and low temporal diversity. Recent work has attempted to produce long-form videos featuring multiple characters, narrative coherence, and high-fidelity detail. We comprehensively studied 32 papers on video generation to identify key architectural components and training strategies that consistently yield these qualities. We also construct a comprehensive novel taxonomy of existing methods and present comparative tables that categorize papers by their architectural designs and performance characteristics.

cs.CV

Interpretable LLM-based Table Question Answering

Interpretability in Table Question Answering (Table QA) is critical, especially in high-stakes domains like finance and healthcare. While recent Table QA approaches based on Large Language Models (LLMs) achieve high accuracy, they often produce ambiguous explanations of how answers are derived. We propose Plan-of-SQLs (POS), a new Table QA method that makes the model's decision-making process interpretable. POS decomposes a question into a sequence of atomic steps, each directly translated into an executable SQL command on the table, thereby ensuring that every intermediate result is transparent. Through extensive experiments, we show that: First, POS generates the highest-quality explanations among compared methods, which markedly improves the users' ability to simulate and verify the model's decisions. Second, when evaluated on standard Table QA benchmarks (TabFact, WikiTQ, and FeTaQA), POS achieves QA accuracy that is competitive to existing methods, while also offering greater efficiency-requiring significantly fewer LLM calls and table database queries (up to 25x fewer)-and more robust performance on large-sized tables. Finally, we observe high agreement (up to 90.59% in forward simulation) between LLMs and human users when making decisions based on the same explanations, suggesting that LLMs could serve as an effective proxy for humans in evaluating Table QA explanations.

cs.CL

Understanding Generative AI Capabilities in Everyday Image Editing Tasks

Generative AI (GenAI) holds significant promise for automating everyday image editing tasks, especially following the recent release of GPT-4o on March 25, 2025. However, what subjects do people most often want edited? What kinds of editing actions do they want to perform (e.g., removing or stylizing the subject)? Do people prefer precise edits with predictable outcomes or highly creative ones? By understanding the characteristics of real-world requests and the corresponding edits made by freelance photo-editing wizards, can we draw lessons for improving AI-based editors and determine which types of requests can currently be handled successfully by AI editors? In this paper, we present a unique study addressing these questions by analyzing 83k requests from the past 12 years (2013-2025) on the Reddit community, which collected 305k PSR-wizard edits. According to human ratings, approximately only 33% of requests can be fulfilled by the best AI editors (including GPT-4o, Gemini-2.0-Flash, SeedEdit). Interestingly, AI editors perform worse on low-creativity requests that require precise editing than on more open-ended tasks. They often struggle to preserve the identity of people and animals, and frequently make non-requested touch-ups. On the other side of the table, VLM judges (e.g., o1) perform differently from human judges and may prefer AI edits more than human edits. Code and qualitative examples are available at: https://psrdataset.github.io

cs.CV

B-score: Detecting biases in large language models using response history

Large language models (LLMs) often exhibit strong biases, e.g, against women or in favor of the number 7. We investigate whether LLMs would be able to output less biased answers when allowed to observe their prior answers to the same question in a multi-turn conversation. To understand which types of questions invite more biased answers, we test LLMs on our proposed set of questions that span 9 topics and belong to three types: (1) Subjective; (2) Random; and (3) Objective. Interestingly, LLMs are able to "de-bias" themselves in a multi-turn conversation in response to questions that seek an Random, unbiased answer. Furthermore, we propose B-score, a novel metric that is effective in detecting biases to Subjective, Random, Easy, and Hard questions. On MMLU, HLE, and CSQA, leveraging B-score substantially improves the verification accuracy of LLM answers (i.e, accepting LLM correct answers and rejecting incorrect ones) compared to using verbalized confidence scores or the frequency of single-turn answers alone. Code and data are available at: https://b-score.github.io.

cs.LG

Leveraging Habitat Information for Fine-grained Bird Identification

Traditional bird classifiers mostly rely on the visual characteristics of birds. Some prior works even train classifiers to be invariant to the background, completely discarding the living environment of birds. Instead, we are the first to explore integrating habitat information, one of the four major cues for identifying birds by ornithologists, into modern bird classifiers. We focus on two leading model types: (1) CNNs and ViTs trained on the downstream bird datasets; and (2) original, multi-modal CLIP. Training CNNs and ViTs with habitat-augmented data results in an improvement of up to +0.83 and +0.23 points on NABirds and CUB-200, respectively. Similarly, adding habitat descriptors to the prompts for CLIP yields a substantial accuracy boost of up to +0.99 and +1.1 points on NABirds and CUB-200, respectively. We find consistent accuracy improvement after integrating habitat features into the image augmentation process and into the textual descriptors of vision-language CLIP classifiers. Code is available at: https://anonymous.4open.science/r/reasoning-8B7E/.

cs.CV

Vision language models are blind: Failing to translate detailed visual features into words

While large language models with vision capabilities (VLMs), e.g., GPT-4o and Gemini 1.5 Pro, score high on many vision-understanding benchmarks, they are still struggling with low-level vision tasks that are easy to humans. Specifically, on BlindTest, our suite of 7 very simple tasks, including identifying (a) whether two circles overlap; (b) how many times two lines intersect; (c) which letter is being circled in a word; and (d) the number of circles in an Olympic-like logo, four state-of-the-art VLMs are only 58.07% accurate on average. Claude 3.5 Sonnet performs the best at 77.84% accuracy, far from the human expected accuracy of 100%. Across different image resolutions and line widths, VLMs including slow-thinking models consistently struggle with those tasks that require precise spatial information when geometric primitives overlap or are close. Yet, VLMs perform at near-100% accuracy when much more space is added to separate shapes and letters. Linear probing experiments show that vision encoders contain sufficient visual information to solve BlindTest and that language models fail to decode this information into correct answers. Code and data are at: https://vlmsareblind.github.io

cs.AI

Improving Zero-Shot Object-Level Change Detection by Incorporating Visual Correspondence

Detecting object-level changes between two images across possibly different views is a core task in many applications that involve visual inspection or camera surveillance. Existing change-detection approaches suffer from three major limitations: (1) lack of evaluation on image pairs that contain no changes, leading to unreported false positive rates; (2) lack of correspondences (i.e., localizing the regions before and after a change); and (3) poor zero-shot generalization across different domains. To address these issues, we introduce a novel method that leverages change correspondences (a) during training to improve change detection accuracy, and (b) at test time, to minimize false positives. That is, we harness the supervision labels of where an object is added or removed to supervise change detectors, improving their accuracy over previous work by a large margin. Our work is also the first to predict correspondences between pairs of detected changes using estimated homography and the Hungarian algorithm. Our model demonstrates superior performance over existing methods, achieving state-of-the-art results in change detection and change correspondence accuracy across both in-distribution and zero-shot benchmarks.

cs.CV

PCNN: Probable-Class Nearest-Neighbor Explanations Improve Fine-Grained Image Classification Accuracy for AIs and Humans

Nearest neighbors (NN) are traditionally used to compute final decisions, e.g., in Support Vector Machines or k-NN classifiers, and to provide users with explanations for the model's decision. In this paper, we show a novel utility of nearest neighbors: To improve predictions of a frozen, pretrained image classifier C. We leverage an image comparator S that (1) compares the input image with NN images from the top-K most probable classes given by C; and (2) uses scores from S to weight the confidence scores of C to refine predictions. Our method consistently improves fine-grained image classification accuracy on CUB-200, Cars-196, and Dogs-120. Also, a human study finds that showing users our probable-class nearest neighbors (PCNN) reduces over-reliance on AI, thus improving their decision accuracy over prior work which only shows only the most-probable (top-1) class examples.

cs.CV