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Anikó Hannák

Publications and source records attributed to Anikó Hannák.

15 recordsLinked to original sources

Illusory Truth or Mere Exposure? Model-Dependent Repetition Effects in LLM-Based Social Media Simulations

Generative agent-based models (GABMs) are increasingly used to simulate social media dynamics, including misinformation spread. For such social simulations to be valid proxies of human behavior, LLM agents should replicate established human cognitive biases, among them the Illusory Truth Effect (ITE), where repeated exposure to a claim increases its perceived truth value. We investigate whether and how the ITE manifests across four LLMs (Gemma-3-4b-it, Qwen2.5-7B-Instruct, Llama-3.1-8B-Instruct, and GPT-5-nano) in a social media simulation context. We propose a two-phase within-context experimental design that embeds the repetition manipulation inside a realistic news feed interaction. Using this design, we collect 336,000 truth, importance, sentiment, and interest ratings across 100 statements, 10 feed variants, and 3 replications. The key comparison is between ratings assigned to repeated statements, seen throughout a simulation phase, and completely unseen ones, rated within the same experimental context window. We distinguish genuine ITE (truth-specific repetition boost) from mere exposure effects. We run an OLS regression followed by a Linear Mixed-Effect Model to account for differences across models and ratings. Our results reveal four qualitatively distinct patterns: Gemma-3 exhibits a genuine ITE; Qwen2.5 shows a mere exposure effect; GPT-5-nano displays no repetition effect on truth and mild skepticism toward repeated content; Llama-3.1 shows a small truth boost alongside decreases in evaluative dimensions. Crucially, temperature has no effect on these findings, and a variance decomposition highlights the high context-sensitivity of LLM rating behavior. Our findings caution against assuming uniform ITE replication across LLMs in social simulations, while suggesting that Gemma-3-4b-it may offer the most behaviorally realistic approximation for misinformation-related simulations.

cs.AI↗

"If I Had to Buy Just ONE: Galaxy S26 Ultra": Auditing AI-Generated Product Recommendations

Consumers increasingly use AI chatbots for advice on what to buy. With companies like OpenAI and Google monetising their AI through advertising, this raises difficult questions about the bias and impartiality of such advice. In response, we conduct an AI audit of popular chatbots using real commercial-advice queries. First, we curate a dataset of 2,528 real commercial-advice queries (ConsumerQ). Then, we evaluate 1,536 responses to product queries from popular AI chatbots: ChatGPT (chatbot and API), Google Gemini (chatbot and API), and Google Search (AI Overviews). We find that ChatGPT expresses a first-person product preference in 79% of product-recommending responses, compared with 7% for Gemini and 2% for AI Overviews, while the products recommended often change across repeated requests. Displayed sources vary strongly: for the same query, the ChatGPT and Gemini interfaces share only 5.4% of domains on average, with no domain in common in 76.7% of comparisons. APIs provide a different view from their corresponding interfaces, with mean domain overlaps of 12.0% for ChatGPT and 14.8% for Gemini, and also differ in the types and layers of source information they expose. Our findings show that neither isolated responses nor API observations can be assumed to represent the commercial advice consumers encounter. Independent audits of AI-mediated commercial advice should therefore account for repeated responses, consumer-facing conditions, and the source layer being observed.

cs.CY↗

The Order of Recommendation Matters: Structured Exploration for Improving the Fairness of Content Creators

Social media platforms provide millions of professional content creators with sustainable incomes. Their income is largely influenced by their number of views and followers, which in turn depends on the platform's recommender system (RS). So, as with regular jobs, it is important to ensure that RSs distribute revenue in a fair way. For example, prior work analyzed whether the creators of the highest-quality content would receive the most followers and income. Results showed this is unlikely to be the case, but did not suggest targeted solutions. In this work, we first use theoretical analysis and simulations on synthetic datasets to understand the system better and find interventions that improve fairness for creators. We find that the use of ordered pairwise comparison overcomes the cold start problem for a new set of items and greatly increases the chance of achieving fair outcomes for all content creators. Importantly, it also maintains user satisfaction. We also test the intervention on the MovieLens dataset and investigate its effectiveness on platforms with interaction histories that are currently unfair for content creators. These experiments reveal that the intervention improves fairness when deployed at early stages of the platform, but the effect decreases as the strength of pre-existing bias increases. Altogether, we find that the ordered pairwise comparison approach might offer a plausible alternative for both new and existing platforms to implement.

cs.CY↗

Good Question! The Effect of Positive Feedback on Contributions to Online Public Goods

Online platforms where volunteers answer each other's questions are important sources of knowledge, yet participation is declining. We ran a pre-registered experiment on Stack Overflow, one of the largest Q&A communities for software development (N = 22,856), randomly assigning newly posted questions to receive an anonymous upvote. Within four weeks, treated users were 6.3% more likely to ask another question and 12.9% more likely to answer someone else's question. A second upvote produced no additional effect. The effect on answering was larger, more persistent, and still significant at twelve weeks. Next, we examine how much of these effects are due to algorithmic amplification, since upvotes also raise a question's rank and visibility. Algorithmic amplification is not important for the effect on asking additional questions, but it matters a lot for the effect on answering other questions. The increase in visibility increases the probability that another user provides an answer, and that experience appears to shift the poster toward broader community participation.

cs.SI↗

GoogleTrendArchive: A Year-Long Archive of Real-Time Web Search Trends Worldwide

GoogleTrendArchive is a comprehensive archive of Google Trending Now data spanning over one year (from November 28, 2024 to January 3, 2026) across 125 countries and 1,358 locations. Unlike Google Trends, which requires specifying search terms in advance, Trending Now captures search queries experiencing real-time surges, offering a way to inductively discover trending patterns across regions for studying collective attention dynamics. However, Google does not provide historical access to this data beyond seven days. Our dataset addresses this gap by presenting an archive of Trending Now data. The dataset contains over 7.6 million trend episodes. Each record includes the trend identifier, search volume bucket, precise timestamps, duration, geographic location, and related query clusters. This dataset, among other, enables systematic studies of information diffusion patterns, cross-cultural attention dynamics, crisis responses, and the temporal evolution of collective information-seeking at a global scale. The comprehensive geographic coverage facilitates fine-grained cross-country or cross-regional comparative analyses.

cs.IR↗

Computational Turing Test Reveals Systematic Differences Between Human and AI Language

Large language models (LLMs) are increasingly used in the social sciences to simulate human behavior, based on the assumption that they can generate realistic, human-like text. Yet this assumption remains largely untested. Existing validation efforts rely heavily on human-judgment-based evaluations -- testing whether humans can distinguish AI from human output -- despite evidence that such judgments are blunt and unreliable. As a result, the field lacks robust tools for assessing the realism of LLM-generated text or for calibrating models to real-world data. This paper makes two contributions. First, we introduce a computational Turing test: a validation framework that integrates aggregate metrics (BERT-based detectability and semantic similarity) with interpretable linguistic features (stylistic markers and topical patterns) to assess how closely LLMs approximate human language within a given dataset. Second, we systematically compare nine open-weight LLMs across five calibration strategies -- including fine-tuning, stylistic prompting, and context retrieval -- benchmarking their ability to reproduce user interactions on X (formerly Twitter), Bluesky, and Reddit. Our findings challenge core assumptions in the literature. Even after calibration, LLM outputs remain clearly distinguishable from human text, particularly in affective tone and emotional expression. Instruction-tuned models underperform their base counterparts, and scaling up model size does not enhance human-likeness. Crucially, we identify a trade-off: optimizing for human-likeness often comes at the cost of semantic fidelity, and vice versa. These results provide a much-needed scalable framework for validation and calibration in LLM simulations -- and offer a cautionary note about their current limitations in capturing human communication.

cs.CL↗

The Collective Turing Test: Large Language Models Can Generate Realistic Multi-User Discussions

Large Language Models (LLMs) offer new avenues to simulate online communities and social media. Potential applications range from testing the design of content recommendation algorithms to estimating the effects of content policies and interventions. However, the validity of using LLMs to simulate conversations between various users remains largely untested. We evaluated whether LLMs can convincingly mimic human group conversations on social media. We collected authentic human conversations from Reddit and generated artificial conversations on the same topic with two LLMs: Llama 3 70B and GPT-4o. When presented side-by-side to study participants, LLM-generated conversations were mistaken for human-created content 39\% of the time. In particular, when evaluating conversations generated by Llama 3, participants correctly identified them as AI-generated only 56\% of the time, barely better than random chance. Our study demonstrates that LLMs can generate social media conversations sufficiently realistic to deceive humans when reading them, highlighting both a promising potential for social simulation and a warning message about the potential misuse of LLMs to generate new inauthentic social media content.

cs.CL↗

Reduced AI Acceptance After the Generative AI Boom: Evidence From a Two-Wave Survey Study

The rapid adoption of generative artificial intelligence (GenAI) technologies has led many organizations to integrate AI into their products and services, often without considering user preferences. Yet, public attitudes toward AI use, especially in impactful decision-making scenarios, are underexplored. Using a large-scale two-wave survey study (n_wave1=1514, n_wave2=1488) representative of the Swiss population, we examine shifts in public attitudes toward AI before and after the launch of ChatGPT. We find that the GenAI boom is significantly associated with reduced public acceptance of AI (see Figure 1) and increased demand for human oversight in various decision-making contexts. The proportion of respondents finding AI "not acceptable at all" increased from 23% to 30%, while support for human-only decision-making rose from 18% to 26%. These shifts have amplified existing social inequalities in terms of widened educational, linguistic, and gender gaps post-boom. Our findings challenge industry assumptions about public readiness for AI deployment and highlight the critical importance of aligning technological development with evolving public preferences.

cs.AI↗

A Classification of Feedback Loops and Their Relation to Biases in Automated Decision-Making Systems

Prediction-based decision-making systems are becoming increasingly prevalent in various domains. Previous studies have demonstrated that such systems are vulnerable to runaway feedback loops, e.g., when police are repeatedly sent back to the same neighborhoods regardless of the actual rate of criminal activity, which exacerbate existing biases. In practice, the automated decisions have dynamic feedback effects on the system itself that can perpetuate over time, making it difficult for short-sighted design choices to control the system's evolution. While researchers started proposing longer-term solutions to prevent adverse outcomes (such as bias towards certain groups), these interventions largely depend on ad hoc modeling assumptions and a rigorous theoretical understanding of the feedback dynamics in ML-based decision-making systems is currently missing. In this paper, we use the language of dynamical systems theory, a branch of applied mathematics that deals with the analysis of the interconnection of systems with dynamic behaviors, to rigorously classify the different types of feedback loops in the ML-based decision-making pipeline. By reviewing existing scholarly work, we show that this classification covers many examples discussed in the algorithmic fairness community, thereby providing a unifying and principled framework to study feedback loops. By qualitative analysis, and through a simulation example of recommender systems, we show which specific types of ML biases are affected by each type of feedback loop. We find that the existence of feedback loops in the ML-based decision-making pipeline can perpetuate, reinforce, or even reduce ML biases.

cs.CY↗

Enforcing Group Fairness in Algorithmic Decision Making: Utility Maximization Under Sufficiency

Binary decision making classifiers are not fair by default. Fairness requirements are an additional element to the decision making rationale, which is typically driven by maximizing some utility function. In that sense, algorithmic fairness can be formulated as a constrained optimization problem. This paper contributes to the discussion on how to implement fairness, focusing on the fairness concepts of positive predictive value (PPV) parity, false omission rate (FOR) parity, and sufficiency (which combines the former two). We show that group-specific threshold rules are optimal for PPV parity and FOR parity, similar to well-known results for other group fairness criteria. However, depending on the underlying population distributions and the utility function, we find that sometimes an upper-bound threshold rule for one group is optimal: utility maximization under PPV parity (or FOR parity) might thus lead to selecting the individuals with the smallest utility for one group, instead of selecting the most promising individuals. This result is counter-intuitive and in contrast to the analogous solutions for statistical parity and equality of opportunity. We also provide a solution for the optimal decision rules satisfying the fairness constraint sufficiency. We show that more complex decision rules are required and that this leads to within-group unfairness for all but one of the groups. We illustrate our findings based on simulated and real data.

cs.CY↗

Incentives in Two-sided Matching Markets with Prediction-enhanced Preference-formation

Two-sided matching markets have long existed to pair agents in the absence of regulated exchanges. A common example is school choice, where a matching mechanism uses student and school preferences to assign students to schools. In such settings, forming preferences is both difficult and critical. Prior work has suggested various prediction mechanisms that help agents make decisions about their preferences. Although often deployed together, these matching and prediction mechanisms are almost always analyzed separately. The present work shows that at the intersection of the two lies a previously unexplored type of strategic behavior: agents returning to the market (e.g., schools) can attack future predictions by interacting short-term non-optimally with their matches. Here, we first introduce this type of strategic behavior, which we call an `adversarial interaction attack'. Next, we construct a formal economic model that captures the feedback loop between prediction mechanisms designed to assist agents and the matching mechanism used to pair them. This economic model allows us to analyze adversarial interaction attacks. Finally, using school choice as an example, we build a simulation to show that, as the trust in and accuracy of predictions increases, schools gain progressively more by initiating an adversarial interaction attack. We also show that this attack increases inequality in the student population.

cs.LG↗

Ride-share matching algorithms generate income inequality

Despite the potential of online sharing economy platforms such as Uber, Lyft, or Foodora to democratize the labor market, these services are often accused of fostering unfair working conditions and low wages. These problems have been recognized by researchers and regulators but the size and complexity of these socio-technical systems, combined with the lack of transparency about algorithmic practices, makes it difficult to understand system dynamics and large-scale behavior. This paper combines approaches from complex systems and algorithmic fairness to investigate the effect of algorithm design decisions on wage inequality in ride-hailing markets. We first present a computational model that includes conditions about locations of drivers and passengers, traffic, the layout of the city, and the algorithm that matches requests with drivers. We calibrate the model with parameters derived from empirical data. Our simulations show that small changes in the system parameters can cause large deviations in the income distributions of drivers, leading to a highly unpredictable system which often distributes vastly different incomes to identically performing drivers. As suggested by recent studies about feedback loops in algorithmic systems, these initial income differences can result in enforced and long-term wage gaps.

physics.soc-ph↗

And Now for Something Completely Different: Visual Novelty in an Online Network of Designers

Novelty is a key ingredient of innovation but quantifying it is difficult. This is especially true for visual work like graphic design. Using designs shared on an online social network of professional digital designers, we measure visual novelty using statistical learning methods to compare an images features with those of images that have been created before. We then relate social network position to the novelty of the designers images. We find that on this professional platform, users with dense local networks tend to produce more novel but generally less successful images, with important exceptions. Namely, users making novel images while embedded in cohesive local networks are more successful.

cs.SI↗

Measuring Personalization of Web Search

Web search is an integral part of our daily lives. Recently, there has been a trend of personalization in Web search, where different users receive different results for the same search query. The increasing level of personalization is leading to concerns about Filter Bubble effects, where certain users are simply unable to access information that the search engines' algorithm decides is irrelevant. Despite these concerns, there has been little quantification of the extent of personalization in Web search today, or the user attributes that cause it. In light of this situation, we make three contributions. First, we develop a methodology for measuring personalization in Web search results. While conceptually simple, there are numerous details that our methodology must handle in order to accurately attribute differences in search results to personalization. Second, we apply our methodology to 200 users on Google Web Search and 100 users on Bing. We find that, on average, 11.7% of results show differences due to personalization on Google, while 15.8% of results are personalized on Bing, but that this varies widely by search query and by result ranking. Third, we investigate the user features used to personalize on Google Web Search and Bing. Surprisingly, we only find measurable personalization as a result of searching with a logged in account and the IP address of the searching user. Our results are a first step towards understanding the extent and effects of personalization on Web search engines today.

cs.CY↗

Why Do Men Get More Attention? Exploring Factors Behind Success in an Online Design Community

Online platforms are an increasingly popular tool for people to produce, promote or sell their work. However recent studies indicate that social disparities and biases present in the real world might transfer to online platforms and could be exacerbated by seemingly harmless design choices on the site (e.g., recommendation systems or publicly visible success measures). In this paper we analyze an exclusive online community of teams of design professionals called Dribbble and investigate apparent differences in outcomes by gender. Overall, we find that men produce more work, and are able to show it to a larger audience thus receiving more likes. Some of this effect can be explained by the fact that women have different skills and design different images. Most importantly however, women and men position themselves differently in the Dribbble community. Our investigation of users' position in the social network shows that women have more clustered and gender homophilous following relations, which leads them to have smaller and more closely knit social networks. Overall, our study demonstrates that looking behind the apparent patterns of gender inequalities in online markets with the help of social networks and product differentiation helps us to better understand gender differences in success and failure.

cs.SI↗