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Aniket Gupta

Publications and source records attributed to Aniket Gupta.

11 recordsLinked to original sources

Kale: A Transformation-Safe Spreadsheet System

Spreadsheet formulas can refer to rectangular ranges of arbitrary size. When a user changes the structure of a referenced table, the spreadsheet system updates the references to refer to a new range. Unfortunately, this new range may differ from the user's expectations, introducing bugs in spreadsheets. We describe a user study showing that standard reference semantics are error-prone, resulting in significant risk to users. We introduce Kale, a prototype system that eliminates the risk of inserting these kinds of bugs by restricting the kinds of references that can be expressed. We show that Kale can be used effectively by users to complete tasks that are error-prone in traditional spreadsheet systems. Finally, we describe a corpus study that evaluates the extent to which the reference restrictions in Kale might have implications on users.

cs.HC

SNAP: Towards Segmenting Anything in Any Point Cloud

Interactive 3D point cloud segmentation enables efficient annotation of complex 3D scenes through user-guided prompts. However, current approaches are typically restricted in scope to a single domain (indoor or outdoor), and to a single form of user interaction (either spatial clicks or textual prompts). Moreover, training on multiple datasets often leads to negative transfer, resulting in domain-specific tools that lack generalizability. To address these limitations, we present SNAP (Segment aNything in Any Point cloud), a unified model for interactive 3D segmentation that supports both point-based and text-based prompts across diverse domains. Our approach achieves cross-domain generalizability by training on 7 datasets spanning indoor, outdoor, and aerial environments, while employing domain-adaptive normalization to prevent negative transfer. For text-prompted segmentation, we automatically generate mask proposals without human intervention and match them against CLIP embeddings of textual queries, enabling both panoptic and open-vocabulary segmentation. Extensive experiments demonstrate that SNAP consistently delivers high-quality segmentation results. We achieve state-of-the-art performance on 8 out of 9 zero-shot benchmarks for spatial-prompted segmentation and demonstrate competitive results on all 5 text-prompted benchmarks. These results show that a unified model can match or exceed specialized domain-specific approaches, providing a practical tool for scalable 3D annotation. Project page is at, https://neu-vi.github.io/SNAP/

cs.CV

NeuFlow v2: Push High-Efficiency Optical Flow To the Limit

Real-time high-accuracy optical flow estimation is critical for a variety of real-world robotic applications. However, current learning-based methods often struggle to balance accuracy and computational efficiency: methods that achieve high accuracy typically demand substantial processing power, while faster approaches tend to sacrifice precision. These fast approaches specifically falter in their generalization capabilities and do not perform well across diverse real-world scenarios. In this work, we revisit the limitations of the SOTA methods and present NeuFlow-V2, a novel method that offers both - high accuracy in real-world datasets coupled with low computational overhead. In particular, we introduce a novel light-weight backbone and a fast refinement module to keep computational demands tractable while delivering accurate optical flow. Experimental results on synthetic and real-world datasets demonstrate that NeuFlow-V2 provides similar accuracy to SOTA methods while achieving 10x-70x speedups. It is capable of running at over 20 FPS on 512x384 resolution images on a Jetson Orin Nano. The full training and evaluation code is available at https://github.com/neufieldrobotics/NeuFlow_v2.

cs.CV

Towards Long Term SLAM on Thermal Imagery

Visual SLAM with thermal imagery, and other low contrast visually degraded environments such as underwater, or in areas dominated by snow and ice, remain a difficult problem for many state of the art (SOTA) algorithms. In addition to challenging front-end data association, thermal imagery presents an additional difficulty for long term relocalization and map reuse. The relative temperatures of objects in thermal imagery change dramatically from day to night. Feature descriptors typically used for relocalization in SLAM are unable to maintain consistency over these diurnal changes. We show that learned feature descriptors can be used within existing Bag of Word based localization schemes to dramatically improve place recognition across large temporal gaps in thermal imagery. In order to demonstrate the effectiveness of our trained vocabulary, we have developed a baseline SLAM system, integrating learned features and matching into a classical SLAM algorithm. Our system demonstrates good local tracking on challenging thermal imagery, and relocalization that overcomes dramatic day to night thermal appearance changes. Our code and datasets are available here: https://github.com/neufieldrobotics/IRSLAM_Baseline

cs.CV

The Effect of Human v/s Synthetic Test Data and Round-tripping on Assessment of Sentiment Analysis Systems for Bias

Sentiment Analysis Systems (SASs) are data-driven Artificial Intelligence (AI) systems that output polarity and emotional intensity when given a piece of text as input. Like other AIs, SASs are also known to have unstable behavior when subjected to changes in data which can make it problematic to trust out of concerns like bias when AI works with humans and data has protected attributes like gender, race, and age. Recently, an approach was introduced to assess SASs in a blackbox setting without training data or code, and rating them for bias using synthetic English data. We augment it by introducing two human-generated chatbot datasets and also consider a round-trip setting of translating the data from one language to the same through an intermediate language. We find that these settings show SASs performance in a more realistic light. Specifically, we find that rating SASs on the chatbot data showed more bias compared to the synthetic data, and round-tripping using Spanish and Danish as intermediate languages reduces the bias (up to 68% reduction) in human-generated data while, in synthetic data, it takes a surprising turn by increasing the bias! Our findings will help researchers and practitioners refine their SAS testing strategies and foster trust as SASs are considered part of more mission-critical applications for global use.

cs.CL

A Strong Baseline for Point Cloud Registration via Direct Superpoints Matching

Deep neural networks endow the downsampled superpoints with highly discriminative feature representations. Previous dominant point cloud registration approaches match these feature representations as the first step, e.g., using the Sinkhorn algorithm. A RANSAC-like method is then usually adopted as a post-processing refinement to filter the outliers. Other dominant method is to directly predict the superpoint matchings using learned MLP layers. Both of them have drawbacks: RANSAC-based methods are computationally intensive and prediction-based methods suffer from outputing non-existing points in the point cloud. In this paper, we propose a straightforward and effective baseline to find correspondences of superpoints in a global matching manner. We employ the normalized matching scores as weights for each correspondence, allowing us to reject the outliers and further weigh the rest inliers when fitting the transformation matrix without relying on the cumbersome RANSAC. Moreover, the entire model can be trained in an end-to-end fashion, leading to better accuracy. Our simple yet effective baseline shows comparable or even better results than state-of-the-art methods on three datasets including ModelNet, 3DMatch, and KITTI. We do not advocate our approach to be \emph{the} solution for point cloud registration but use the results to emphasize the role of matching strategy for point cloud registration. The code and models are available at https://github.com/neu-vi/Superpoints_Registration.

cs.CV

Challenges of Indoor SLAM: A multi-modal multi-floor dataset for SLAM evaluation

Robustness in Simultaneous Localization and Mapping (SLAM) remains one of the key challenges for the real-world deployment of autonomous systems. SLAM research has seen significant progress in the last two and a half decades, yet many state-of-the-art (SOTA) algorithms still struggle to perform reliably in real-world environments. There is a general consensus in the research community that we need challenging real-world scenarios which bring out different failure modes in sensing modalities. In this paper, we present a novel multi-modal indoor SLAM dataset covering challenging common scenarios that a robot will encounter and should be robust to. Our data was collected with a mobile robotics platform across multiple floors at Northeastern University's ISEC building. Such a multi-floor sequence is typical of commercial office spaces characterized by symmetry across floors and, thus, is prone to perceptual aliasing due to similar floor layouts. The sensor suite comprises seven global shutter cameras, a high-grade MEMS inertial measurement unit (IMU), a ZED stereo camera, and a 128-channel high-resolution lidar. Along with the dataset, we benchmark several SLAM algorithms and highlight the problems faced during the runs, such as perceptual aliasing, visual degradation, and trajectory drift. The benchmarking results indicate that parts of the dataset work well with some algorithms, while other data sections are challenging for even the best SOTA algorithms. The dataset is available at https://github.com/neufieldrobotics/NUFR-M3F.

cs.RO

Bridging the Domain Gap between Synthetic and Real-World Data for Autonomous Driving

Modern autonomous systems require extensive testing to ensure reliability and build trust in ground vehicles. However, testing these systems in the real-world is challenging due to the lack of large and diverse datasets, especially in edge cases. Therefore, simulations are necessary for their development and evaluation. However, existing open-source simulators often exhibit a significant gap between synthetic and real-world domains, leading to deteriorated mobility performance and reduced platform reliability when using simulation data. To address this issue, our Scoping Autonomous Vehicle Simulation (SAVeS) platform benchmarks the performance of simulated environments for autonomous ground vehicle testing between synthetic and real-world domains. Our platform aims to quantify the domain gap and enable researchers to develop and test autonomous systems in a controlled environment. Additionally, we propose using domain adaptation technologies to address the domain gap between synthetic and real-world data with our SAVeS$^+$ extension. Our results demonstrate that SAVeS$^+$ is effective in helping to close the gap between synthetic and real-world domains and yields comparable performance for models trained with processed synthetic datasets to those trained on real-world datasets of same scale. This paper highlights our efforts to quantify and address the domain gap between synthetic and real-world data for autonomy simulation. By enabling researchers to develop and test autonomous systems in a controlled environment, we hope to bring autonomy simulation one step closer to realization.

cs.RO

Temporal-controlled Frame Swap for Generating High-Fidelity Stereo Driving Data for Autonomy Analysis

This paper presents a novel approach, TeFS (Temporal-controlled Frame Swap), to generate synthetic stereo driving data for visual simultaneous localization and mapping (vSLAM) tasks. TeFS is designed to overcome the lack of native stereo vision support in commercial driving simulators, and we demonstrate its effectiveness using Grand Theft Auto V (GTA V), a high-budget open-world video game engine. We introduce GTAV-TeFS, the first large-scale GTA V stereo-driving dataset, containing over 88,000 high-resolution stereo RGB image pairs, along with temporal information, GPS coordinates, camera poses, and full-resolution dense depth maps. GTAV-TeFS offers several advantages over other synthetic stereo datasets and enables the evaluation and enhancement of state-of-the-art stereo vSLAM models under GTA V's environment. We validate the quality of the stereo data collected using TeFS by conducting a comparative analysis with the conventional dual-viewport data using an open-source simulator. We also benchmark various vSLAM models using the challenging-case comparison groups included in GTAV-TeFS, revealing the distinct advantages and limitations inherent to each model. The goal of our work is to bring more high-fidelity stereo data from commercial-grade game simulators into the research domain and push the boundary of vSLAM models.

cs.RO

Bayesian Decision Making to Localize Visual Queries in 2D

This report describes our approach for the EGO4D 2023 Visual Query 2D Localization Challenge. Our method aims to reduce the number of False Positives (FP) that occur because of high similarity between the visual crop and the proposed bounding boxes from the baseline's Region Proposal Network (RPN). Our method uses a transformer to determine similarity in higher dimensions which is used as our prior belief. The results are then combined together with the similarity in lower dimensions from the Siamese Head, acting as our measurement, to generate a posterior which is then used to determine the final similarity of the visual crop with the proposed bounding box. Our code is publicly available $\href{https://github.com/s-m-asjad/EGO4D_VQ2D}{here}$.

cs.CV

VacSIM: Learning Effective Strategies for COVID-19 Vaccine Distribution using Reinforcement Learning

A COVID-19 vaccine is our best bet for mitigating the ongoing onslaught of the pandemic. However, vaccine is also expected to be a limited resource. An optimal allocation strategy, especially in countries with access inequities and temporal separation of hot-spots, might be an effective way of halting the disease spread. We approach this problem by proposing a novel pipeline VacSIM that dovetails Deep Reinforcement Learning models into a Contextual Bandits approach for optimizing the distribution of COVID-19 vaccine. Whereas the Reinforcement Learning models suggest better actions and rewards, Contextual Bandits allow online modifications that may need to be implemented on a day-to-day basis in the real world scenario. We evaluate this framework against a naive allocation approach of distributing vaccine proportional to the incidence of COVID-19 cases in five different States across India (Assam, Delhi, Jharkhand, Maharashtra and Nagaland) and demonstrate up to 9039 potential infections prevented and a significant increase in the efficacy of limiting the spread over a period of 45 days through the VacSIM approach. Our models and the platform are extensible to all states of India and potentially across the globe. We also propose novel evaluation strategies including standard compartmental model-based projections and a causality-preserving evaluation of our model. Since all models carry assumptions that may need to be tested in various contexts, we open source our model VacSIM and contribute a new reinforcement learning environment compatible with OpenAI gym to make it extensible for real-world applications across the globe. (http://vacsim.tavlab.iiitd.edu.in:8000/).

cs.AI