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Animesh Garg

Publications and source records attributed to Animesh Garg.

At least 127 records · Page 7Linked to original sources

D2RL: Deep Dense Architectures in Reinforcement Learning

While improvements in deep learning architectures have played a crucial role in improving the state of supervised and unsupervised learning in computer vision and natural language processing, neural network architecture choices for reinforcement learning remain relatively under-explored. We take inspiration from successful architectural choices in computer vision and generative modelling, and investigate the use of deeper networks and dense connections for reinforcement learning on a variety of simulated robotic learning benchmark environments. Our findings reveal that current methods benefit significantly from dense connections and deeper networks, across a suite of manipulation and locomotion tasks, for both proprioceptive and image-based observations. We hope that our results can serve as a strong baseline and further motivate future research into neural network architectures for reinforcement learning. The project website with code is at this link https://sites.google.com/view/d2rl/home.

cs.LG↗

Semi-Supervised StyleGAN for Disentanglement Learning

Disentanglement learning is crucial for obtaining disentangled representations and controllable generation. Current disentanglement methods face several inherent limitations: difficulty with high-resolution images, primarily focusing on learning disentangled representations, and non-identifiability due to the unsupervised setting. To alleviate these limitations, we design new architectures and loss functions based on StyleGAN (Karras et al., 2019), for semi-supervised high-resolution disentanglement learning. We create two complex high-resolution synthetic datasets for systematic testing. We investigate the impact of limited supervision and find that using only 0.25%~2.5% of labeled data is sufficient for good disentanglement on both synthetic and real datasets. We propose new metrics to quantify generator controllability, and observe there may exist a crucial trade-off between disentangled representation learning and controllable generation. We also consider semantic fine-grained image editing to achieve better generalization to unseen images.

cs.CV↗

Learning a Contact-Adaptive Controller for Robust, Efficient Legged Locomotion

We present a hierarchical framework that combines model-based control and reinforcement learning (RL) to synthesize robust controllers for a quadruped (the Unitree Laikago). The system consists of a high-level controller that learns to choose from a set of primitives in response to changes in the environment and a low-level controller that utilizes an established control method to robustly execute the primitives. Our framework learns a controller that can adapt to challenging environmental changes on the fly, including novel scenarios not seen during training. The learned controller is up to 85~percent more energy efficient and is more robust compared to baseline methods. We also deploy the controller on a physical robot without any randomization or adaptation scheme.

cs.RO↗

Solving Physics Puzzles by Reasoning about Paths

We propose a new deep learning model for goal-driven tasks that require intuitive physical reasoning and intervention in the scene to achieve a desired end goal. Its modular structure is motivated by hypothesizing a sequence of intuitive steps that humans apply when trying to solve such a task. The model first predicts the path the target object would follow without intervention and the path the target object should follow in order to solve the task. Next, it predicts the desired path of the action object and generates the placement of the action object. All components of the model are trained jointly in a supervised way; each component receives its own learning signal but learning signals are also backpropagated through the entire architecture. To evaluate the model we use PHYRE - a benchmark test for goal-driven physical reasoning in 2D mechanics puzzles.

cs.AI↗

Uniform Priors for Data-Efficient Transfer

Deep Neural Networks have shown great promise on a variety of downstream applications; but their ability to adapt and generalize to new data and tasks remains a challenge. However, the ability to perform few or zero-shot adaptation to novel tasks is important for the scalability and deployment of machine learning models. It is therefore crucial to understand what makes for good, transfer-able features in deep networks that best allow for such adaptation. In this paper, we shed light on this by showing that features that are most transferable have high uniformity in the embedding space and propose a uniformity regularization scheme that encourages better transfer and feature reuse. We evaluate the regularization on its ability to facilitate adaptation to unseen tasks and data, for which we conduct a thorough experimental study covering four relevant, and distinct domains: few-shot Meta-Learning, Deep Metric Learning, Zero-Shot Domain Adaptation, as well as Out-of-Distribution classification. Across all experiments, we show that uniformity regularization consistently offers benefits over baseline methods and is able to achieve state-of-the-art performance in Deep Metric Learning and Meta-Learning.

cs.LG↗

OCEAN: Online Task Inference for Compositional Tasks with Context Adaptation

Real-world tasks often exhibit a compositional structure that contains a sequence of simpler sub-tasks. For instance, opening a door requires reaching, grasping, rotating, and pulling the door knob. Such compositional tasks require an agent to reason about the sub-task at hand while orchestrating global behavior accordingly. This can be cast as an online task inference problem, where the current task identity, represented by a context variable, is estimated from the agent's past experiences with probabilistic inference. Previous approaches have employed simple latent distributions, e.g., Gaussian, to model a single context for the entire task. However, this formulation lacks the expressiveness to capture the composition and transition of the sub-tasks. We propose a variational inference framework OCEAN to perform online task inference for compositional tasks. OCEAN models global and local context variables in a joint latent space, where the global variables represent a mixture of sub-tasks required for the task, while the local variables capture the transitions between the sub-tasks. Our framework supports flexible latent distributions based on prior knowledge of the task structure and can be trained in an unsupervised manner. Experimental results show that OCEAN provides more effective task inference with sequential context adaptation and thus leads to a performance boost on complex, multi-stage tasks.

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Visuomotor Mechanical Search: Learning to Retrieve Target Objects in Clutter

When searching for objects in cluttered environments, it is often necessary to perform complex interactions in order to move occluding objects out of the way and fully reveal the object of interest and make it graspable. Due to the complexity of the physics involved and the lack of accurate models of the clutter, planning and controlling precise predefined interactions with accurate outcome is extremely hard, when not impossible. In problems where accurate (forward) models are lacking, Deep Reinforcement Learning (RL) has shown to be a viable solution to map observations (e.g. images) to good interactions in the form of close-loop visuomotor policies. However, Deep RL is sample inefficient and fails when applied directly to the problem of unoccluding objects based on images. In this work we present a novel Deep RL procedure that combines i) teacher-aided exploration, ii) a critic with privileged information, and iii) mid-level representations, resulting in sample efficient and effective learning for the problem of uncovering a target object occluded by a heap of unknown objects. Our experiments show that our approach trains faster and converges to more efficient uncovering solutions than baselines and ablations, and that our uncovering policies lead to an average improvement in the graspability of the target object, facilitating downstream retrieval applications.

cs.AI↗

Angular Visual Hardness

Recent convolutional neural networks (CNNs) have led to impressive performance but often suffer from poor calibration. They tend to be overconfident, with the model confidence not always reflecting the underlying true ambiguity and hardness. In this paper, we propose angular visual hardness (AVH), a score given by the normalized angular distance between the sample feature embedding and the target classifier to measure sample hardness. We validate this score with an in-depth and extensive scientific study, and observe that CNN models with the highest accuracy also have the best AVH scores. This agrees with an earlier finding that state-of-art models improve on the classification of harder examples. We observe that the training dynamics of AVH is vastly different compared to the training loss. Specifically, AVH quickly reaches a plateau for all samples even though the training loss keeps improving. This suggests the need for designing better loss functions that can target harder examples more effectively. We also find that AVH has a statistically significant correlation with human visual hardness. Finally, we demonstrate the benefit of AVH to a variety of applications such as self-training for domain adaptation and domain generalization.

cs.LG↗

De-anonymization of authors through arXiv submissions during double-blind review

In this paper, we investigate the effects of releasing arXiv preprints of papers that are undergoing a double-blind review process. In particular, we ask the following research question: What is the relation between de-anonymization of authors through arXiv preprints and acceptance of a research paper at a (nominally) double-blind venue? Under two conditions: papers that are released on arXiv before the review phase and papers that are not, we examine the correlation between the reputation of their authors with the review scores and acceptance decisions. By analyzing a dataset of ICLR 2020 and ICLR 2019 submissions (n=5050), we find statistically significant evidence of positive correlation between percentage acceptance and papers with high reputation released on arXiv. In order to understand this observed association better, we perform additional analyses based on self-specified confidence scores of reviewers and observe that less confident reviewers are more likely to assign high review scores to papers with well known authors and low review scores to papers with less known authors, where reputation is quantified in terms of number of Google Scholar citations. We emphasize upfront that our results are purely correlational and we neither can nor intend to make any causal claims. A blog post accompanying the paper and our scraping code will be linked in the project website https://sites.google.com/view/deanon-arxiv/home

cs.CY↗

Experience Replay with Likelihood-free Importance Weights

The use of past experiences to accelerate temporal difference (TD) learning of value functions, or experience replay, is a key component in deep reinforcement learning. Prioritization or reweighting of important experiences has shown to improve performance of TD learning algorithms.In this work, we propose to reweight experiences based on their likelihood under the stationary distribution of the current policy. Using the corresponding reweighted TD objective, we implicitly encourage small approximation errors on the value function over frequently encountered states. We use a likelihood-free density ratio estimator over the replay buffer to assign the prioritization weights. We apply the proposed approach empirically on two competitive methods, Soft Actor Critic (SAC) and Twin Delayed Deep Deterministic policy gradient (TD3) -- over a suite of OpenAI gym tasks and achieve superior sample complexity compared to other baseline approaches.

cs.AI↗

Guided Uncertainty-Aware Policy Optimization: Combining Learning and Model-Based Strategies for Sample-Efficient Policy Learning

Traditional robotic approaches rely on an accurate model of the environment, a detailed description of how to perform the task, and a robust perception system to keep track of the current state. On the other hand, reinforcement learning approaches can operate directly from raw sensory inputs with only a reward signal to describe the task, but are extremely sample-inefficient and brittle. In this work, we combine the strengths of model-based methods with the flexibility of learning-based methods to obtain a general method that is able to overcome inaccuracies in the robotics perception/actuation pipeline, while requiring minimal interactions with the environment. This is achieved by leveraging uncertainty estimates to divide the space in regions where the given model-based policy is reliable, and regions where it may have flaws or not be well defined. In these uncertain regions, we show that a locally learned-policy can be used directly with raw sensory inputs. We test our algorithm, Guided Uncertainty-Aware Policy Optimization (GUAPO), on a real-world robot performing peg insertion. Videos are available at https://sites.google.com/view/guapo-rl

cs.RO↗

Dynamics Learning with Cascaded Variational Inference for Multi-Step Manipulation

The fundamental challenge of planning for multi-step manipulation is to find effective and plausible action sequences that lead to the task goal. We present Cascaded Variational Inference (CAVIN) Planner, a model-based method that hierarchically generates plans by sampling from latent spaces. To facilitate planning over long time horizons, our method learns latent representations that decouple the prediction of high-level effects from the generation of low-level motions through cascaded variational inference. This enables us to model dynamics at two different levels of temporal resolutions for hierarchical planning. We evaluate our approach in three multi-step robotic manipulation tasks in cluttered tabletop environments given high-dimensional observations. Empirical results demonstrate that the proposed method outperforms state-of-the-art model-based methods by strategically interacting with multiple objects.

cs.RO↗

IRIS: Implicit Reinforcement without Interaction at Scale for Learning Control from Offline Robot Manipulation Data

Learning from offline task demonstrations is a problem of great interest in robotics. For simple short-horizon manipulation tasks with modest variation in task instances, offline learning from a small set of demonstrations can produce controllers that successfully solve the task. However, leveraging a fixed batch of data can be problematic for larger datasets and longer-horizon tasks with greater variations. The data can exhibit substantial diversity and consist of suboptimal solution approaches. In this paper, we propose Implicit Reinforcement without Interaction at Scale (IRIS), a novel framework for learning from large-scale demonstration datasets. IRIS factorizes the control problem into a goal-conditioned low-level controller that imitates short demonstration sequences and a high-level goal selection mechanism that sets goals for the low-level and selectively combines parts of suboptimal solutions leading to more successful task completions. We evaluate IRIS across three datasets, including the RoboTurk Cans dataset collected by humans via crowdsourcing, and show that performant policies can be learned from purely offline learning. Additional results at https://sites.google.com/stanford.edu/iris/ .

cs.RO↗

Unsupervised Disentanglement of Pose, Appearance and Background from Images and Videos

Unsupervised landmark learning is the task of learning semantic keypoint-like representations without the use of expensive input keypoint-level annotations. A popular approach is to factorize an image into a pose and appearance data stream, then to reconstruct the image from the factorized components. The pose representation should capture a set of consistent and tightly localized landmarks in order to facilitate reconstruction of the input image. Ultimately, we wish for our learned landmarks to focus on the foreground object of interest. However, the reconstruction task of the entire image forces the model to allocate landmarks to model the background. This work explores the effects of factorizing the reconstruction task into separate foreground and background reconstructions, conditioning only the foreground reconstruction on the unsupervised landmarks. Our experiments demonstrate that the proposed factorization results in landmarks that are focused on the foreground object of interest. Furthermore, the rendered background quality is also improved, as the background rendering pipeline no longer requires the ill-suited landmarks to model its pose and appearance. We demonstrate this improvement in the context of the video-prediction task.

cs.CV↗

AC-Teach: A Bayesian Actor-Critic Method for Policy Learning with an Ensemble of Suboptimal Teachers

The exploration mechanism used by a Deep Reinforcement Learning (RL) agent plays a key role in determining its sample efficiency. Thus, improving over random exploration is crucial to solve long-horizon tasks with sparse rewards. We propose to leverage an ensemble of partial solutions as teachers that guide the agent's exploration with action suggestions throughout training. While the setup of learning with teachers has been previously studied, our proposed approach - Actor-Critic with Teacher Ensembles (AC-Teach) - is the first to work with an ensemble of suboptimal teachers that may solve only part of the problem or contradict other each other, forming a unified algorithmic solution that is compatible with a broad range of teacher ensembles. AC-Teach leverages a probabilistic representation of the expected outcome of the teachers' and student's actions to direct exploration, reduce dithering, and adapt to the dynamically changing quality of the learner. We evaluate a variant of AC-Teach that guides the learning of a Bayesian DDPG agent on three tasks - path following, robotic pick and place, and robotic cube sweeping using a hook - and show that it improves largely on sampling efficiency over a set of baselines, both for our target scenario of unconstrained suboptimal teachers and for easier setups with optimal or single teachers. Additional results and videos at https://sites.google.com/view/acteach/home.

cs.LG↗

InfoCNF: An Efficient Conditional Continuous Normalizing Flow with Adaptive Solvers

Continuous Normalizing Flows (CNFs) have emerged as promising deep generative models for a wide range of tasks thanks to their invertibility and exact likelihood estimation. However, conditioning CNFs on signals of interest for conditional image generation and downstream predictive tasks is inefficient due to the high-dimensional latent code generated by the model, which needs to be of the same size as the input data. In this paper, we propose InfoCNF, an efficient conditional CNF that partitions the latent space into a class-specific supervised code and an unsupervised code that shared among all classes for efficient use of labeled information. Since the partitioning strategy (slightly) increases the number of function evaluations (NFEs), InfoCNF also employs gating networks to learn the error tolerances of its ordinary differential equation (ODE) solvers for better speed and performance. We show empirically that InfoCNF improves the test accuracy over the baseline while yielding comparable likelihood scores and reducing the NFEs on CIFAR10. Furthermore, applying the same partitioning strategy in InfoCNF on time-series data helps improve extrapolation performance.

cs.LG↗

Controlling Assistive Robots with Learned Latent Actions

Assistive robotic arms enable users with physical disabilities to perform everyday tasks without relying on a caregiver. Unfortunately, the very dexterity that makes these arms useful also makes them challenging to teleoperate: the robot has more degrees-of-freedom than the human can directly coordinate with a handheld joystick. Our insight is that we can make assistive robots easier for humans to control by leveraging latent actions. Latent actions provide a low-dimensional embedding of high-dimensional robot behavior: for example, one latent dimension might guide the assistive arm along a pouring motion. In this paper, we design a teleoperation algorithm for assistive robots that learns latent actions from task demonstrations. We formulate the controllability, consistency, and scaling properties that user-friendly latent actions should have, and evaluate how different low-dimensional embeddings capture these properties. Finally, we conduct two user studies on a robotic arm to compare our latent action approach to both state-of-the-art shared autonomy baselines and a teleoperation strategy currently used by assistive arms. Participants completed assistive eating and cooking tasks more efficiently when leveraging our latent actions, and also subjectively reported that latent actions made the task easier to perform. The video accompanying this paper can be found at: https://youtu.be/wjnhrzugBj4.

cs.RO↗

Motion Reasoning for Goal-Based Imitation Learning

We address goal-based imitation learning, where the aim is to output the symbolic goal from a third-person video demonstration. This enables the robot to plan for execution and reproduce the same goal in a completely different environment. The key challenge is that the goal of a video demonstration is often ambiguous at the level of semantic actions. The human demonstrators might unintentionally achieve certain subgoals in the demonstrations with their actions. Our main contribution is to propose a motion reasoning framework that combines task and motion planning to disambiguate the true intention of the demonstrator in the video demonstration. This allows us to robustly recognize the goals that cannot be disambiguated by previous action-based approaches. We evaluate our approach by collecting a dataset of 96 video demonstrations in a mockup kitchen environment. We show that our motion reasoning plays an important role in recognizing the actual goal of the demonstrator and improves the success rate by over 20%. We further show that by using the automatically inferred goal from the video demonstration, our robot is able to reproduce the same task in a real kitchen environment.

cs.RO↗