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Anis Kacem

Publications and source records attributed to Anis Kacem.

At least 37 records · Page 2Linked to original sources

LAA-Net: Localized Artifact Attention Network for Quality-Agnostic and Generalizable Deepfake Detection

This paper introduces a novel approach for high-quality deepfake detection called Localized Artifact Attention Network (LAA-Net). Existing methods for high-quality deepfake detection are mainly based on a supervised binary classifier coupled with an implicit attention mechanism. As a result, they do not generalize well to unseen manipulations. To handle this issue, two main contributions are made. First, an explicit attention mechanism within a multi-task learning framework is proposed. By combining heatmap-based and self-consistency attention strategies, LAA-Net is forced to focus on a few small artifact-prone vulnerable regions. Second, an Enhanced Feature Pyramid Network (E-FPN) is proposed as a simple and effective mechanism for spreading discriminative low-level features into the final feature output, with the advantage of limiting redundancy. Experiments performed on several benchmarks show the superiority of our approach in terms of Area Under the Curve (AUC) and Average Precision (AP). The code is available at https://github.com/10Ring/LAA-Net.

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DermSynth3D: Synthesis of in-the-wild Annotated Dermatology Images

In recent years, deep learning (DL) has shown great potential in the field of dermatological image analysis. However, existing datasets in this domain have significant limitations, including a small number of image samples, limited disease conditions, insufficient annotations, and non-standardized image acquisitions. To address these shortcomings, we propose a novel framework called DermSynth3D. DermSynth3D blends skin disease patterns onto 3D textured meshes of human subjects using a differentiable renderer and generates 2D images from various camera viewpoints under chosen lighting conditions in diverse background scenes. Our method adheres to top-down rules that constrain the blending and rendering process to create 2D images with skin conditions that mimic in-the-wild acquisitions, ensuring more meaningful results. The framework generates photo-realistic 2D dermoscopy images and the corresponding dense annotations for semantic segmentation of the skin, skin conditions, body parts, bounding boxes around lesions, depth maps, and other 3D scene parameters, such as camera position and lighting conditions. DermSynth3D allows for the creation of custom datasets for various dermatology tasks. We demonstrate the effectiveness of data generated using DermSynth3D by training DL models on synthetic data and evaluating them on various dermatology tasks using real 2D dermatological images. We make our code publicly available at https://github.com/sfu-mial/DermSynth3D.

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Multi-Objective Hardware Aware Neural Architecture Search using Hardware Cost Diversity

Hardware-aware Neural Architecture Search approaches (HW-NAS) automate the design of deep learning architectures, tailored specifically to a given target hardware platform. Yet, these techniques demand substantial computational resources, primarily due to the expensive process of assessing the performance of identified architectures. To alleviate this problem, a recent direction in the literature has employed representation similarity metric for efficiently evaluating architecture performance. Nonetheless, since it is inherently a single objective method, it requires multiple runs to identify the optimal architecture set satisfying the diverse hardware cost constraints, thereby increasing the search cost. Furthermore, simply converting the single objective into a multi-objective approach results in an under-explored architectural search space. In this study, we propose a Multi-Objective method to address the HW-NAS problem, called MO-HDNAS, to identify the trade-off set of architectures in a single run with low computational cost. This is achieved by optimizing three objectives: maximizing the representation similarity metric, minimizing hardware cost, and maximizing the hardware cost diversity. The third objective, i.e. hardware cost diversity, is used to facilitate a better exploration of the architecture search space. Experimental results demonstrate the effectiveness of our proposed method in efficiently addressing the HW-NAS problem across six edge devices for the image classification task.

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CAD-SIGNet: CAD Language Inference from Point Clouds using Layer-wise Sketch Instance Guided Attention

Reverse engineering in the realm of Computer-Aided Design (CAD) has been a longstanding aspiration, though not yet entirely realized. Its primary aim is to uncover the CAD process behind a physical object given its 3D scan. We propose CAD-SIGNet, an end-to-end trainable and auto-regressive architecture to recover the design history of a CAD model represented as a sequence of sketch-and-extrusion from an input point cloud. Our model learns visual-language representations by layer-wise cross-attention between point cloud and CAD language embedding. In particular, a new Sketch instance Guided Attention (SGA) module is proposed in order to reconstruct the fine-grained details of the sketches. Thanks to its auto-regressive nature, CAD-SIGNet not only reconstructs a unique full design history of the corresponding CAD model given an input point cloud but also provides multiple plausible design choices. This allows for an interactive reverse engineering scenario by providing designers with multiple next-step choices along with the design process. Extensive experiments on publicly available CAD datasets showcase the effectiveness of our approach against existing baseline models in two settings, namely, full design history recovery and conditional auto-completion from point clouds.

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Discriminator-free Unsupervised Domain Adaptation for Multi-label Image Classification

In this paper, a discriminator-free adversarial-based Unsupervised Domain Adaptation (UDA) for Multi-Label Image Classification (MLIC) referred to as DDA-MLIC is proposed. Recently, some attempts have been made for introducing adversarial-based UDA methods in the context of MLIC. However, these methods which rely on an additional discriminator subnet present one major shortcoming. The learning of domain-invariant features may harm their task-specific discriminative power, since the classification and discrimination tasks are decoupled. Herein, we propose to overcome this issue by introducing a novel adversarial critic that is directly deduced from the task-specific classifier. Specifically, a two-component Gaussian Mixture Model (GMM) is fitted on the source and target predictions in order to distinguish between two clusters. This allows extracting a Gaussian distribution for each component. The resulting Gaussian distributions are then used for formulating an adversarial loss based on a Frechet distance. The proposed method is evaluated on several multi-label image datasets covering three different types of domain shift. The obtained results demonstrate that DDA-MLIC outperforms existing state-of-the-art methods in terms of precision while requiring a lower number of parameters. The code is publicly available at github.com/cvi2snt/DDA-MLIC.

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Hardware Aware Evolutionary Neural Architecture Search using Representation Similarity Metric

Hardware-aware Neural Architecture Search (HW-NAS) is a technique used to automatically design the architecture of a neural network for a specific task and target hardware. However, evaluating the performance of candidate architectures is a key challenge in HW-NAS, as it requires significant computational resources. To address this challenge, we propose an efficient hardware-aware evolution-based NAS approach called HW-EvRSNAS. Our approach re-frames the neural architecture search problem as finding an architecture with performance similar to that of a reference model for a target hardware, while adhering to a cost constraint for that hardware. This is achieved through a representation similarity metric known as Representation Mutual Information (RMI) employed as a proxy performance evaluator. It measures the mutual information between the hidden layer representations of a reference model and those of sampled architectures using a single training batch. We also use a penalty term that penalizes the search process in proportion to how far an architecture's hardware cost is from the desired hardware cost threshold. This resulted in a significantly reduced search time compared to the literature that reached up to 8000x speedups resulting in lower CO2 emissions. The proposed approach is evaluated on two different search spaces while using lower computational resources. Furthermore, our approach is thoroughly examined on six different edge devices under various hardware cost constraints.

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SHARP Challenge 2023: Solving CAD History and pArameters Recovery from Point clouds and 3D scans. Overview, Datasets, Metrics, and Baselines

Recent breakthroughs in geometric Deep Learning (DL) and the availability of large Computer-Aided Design (CAD) datasets have advanced the research on learning CAD modeling processes and relating them to real objects. In this context, 3D reverse engineering of CAD models from 3D scans is considered to be one of the most sought-after goals for the CAD industry. However, recent efforts assume multiple simplifications limiting the applications in real-world settings. The SHARP Challenge 2023 aims at pushing the research a step closer to the real-world scenario of CAD reverse engineering through dedicated datasets and tracks. In this paper, we define the proposed SHARP 2023 tracks, describe the provided datasets, and propose a set of baseline methods along with suitable evaluation metrics to assess the performance of the track solutions. All proposed datasets along with useful routines and the evaluation metrics are publicly available.

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Impact of Disentanglement on Pruning Neural Networks

Deploying deep learning neural networks on edge devices, to accomplish task specific objectives in the real-world, requires a reduction in their memory footprint, power consumption, and latency. This can be realized via efficient model compression. Disentangled latent representations produced by variational autoencoder (VAE) networks are a promising approach for achieving model compression because they mainly retain task-specific information, discarding useless information for the task at hand. We make use of the Beta-VAE framework combined with a standard criterion for pruning to investigate the impact of forcing the network to learn disentangled representations on the pruning process for the task of classification. In particular, we perform experiments on MNIST and CIFAR10 datasets, examine disentanglement challenges, and propose a path forward for future works.

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SepicNet: Sharp Edges Recovery by Parametric Inference of Curves in 3D Shapes

3D scanning as a technique to digitize objects in reality and create their 3D models, is used in many fields and areas. Though the quality of 3D scans depends on the technical characteristics of the 3D scanner, the common drawback is the smoothing of fine details, or the edges of an object. We introduce SepicNet, a novel deep network for the detection and parametrization of sharp edges in 3D shapes as primitive curves. To make the network end-to-end trainable, we formulate the curve fitting in a differentiable manner. We develop an adaptive point cloud sampling technique that captures the sharp features better than uniform sampling. The experiments were conducted on a newly introduced large-scale dataset of 50k 3D scans, where the sharp edge annotations were extracted from their parametric CAD models, and demonstrate significant improvement over state-of-the-art methods.

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TSCom-Net: Coarse-to-Fine 3D Textured Shape Completion Network

Reconstructing 3D human body shapes from 3D partial textured scans remains a fundamental task for many computer vision and graphics applications -- e.g., body animation, and virtual dressing. We propose a new neural network architecture for 3D body shape and high-resolution texture completion -- BCom-Net -- that can reconstruct the full geometry from mid-level to high-level partial input scans. We decompose the overall reconstruction task into two stages - first, a joint implicit learning network (SCom-Net and TCom-Net) that takes a voxelized scan and its occupancy grid as input to reconstruct the full body shape and predict vertex textures. Second, a high-resolution texture completion network, that utilizes the predicted coarse vertex textures to inpaint the missing parts of the partial 'texture atlas'. A thorough experimental evaluation on 3DBodyTex.V2 dataset shows that our method achieves competitive results with respect to the state-of-the-art while generalizing to different types and levels of partial shapes. The proposed method has also ranked second in the track1 of SHApe Recovery from Partial textured 3D scans (SHARP [38,1]) 2022 challenge1.

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CADOps-Net: Jointly Learning CAD Operation Types and Steps from Boundary-Representations

3D reverse engineering is a long sought-after, yet not completely achieved goal in the Computer-Aided Design (CAD) industry. The objective is to recover the construction history of a CAD model. Starting from a Boundary Representation (B-Rep) of a CAD model, this paper proposes a new deep neural network, CADOps-Net, that jointly learns the CAD operation types and the decomposition into different CAD operation steps. This joint learning allows to divide a B-Rep into parts that were created by various types of CAD operations at the same construction step; therefore providing relevant information for further recovery of the design history. Furthermore, we propose the novel CC3D-Ops dataset that includes over $37k$ CAD models annotated with CAD operation type labels and step labels. Compared to existing datasets, the complexity and variety of CC3D-Ops models are closer to those used for industrial purposes. Our experiments, conducted on the proposed CC3D-Ops and the publicly available Fusion360 datasets, demonstrate the competitive performance of CADOps-Net with respect to state-of-the-art, and confirm the importance of the joint learning of CAD operation types and steps.

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Face-GCN: A Graph Convolutional Network for 3D Dynamic Face Identification/Recognition

Face identification/recognition has significantly advanced over the past years. However, most of the proposed approaches rely on static RGB frames and on neutral facial expressions. This has two disadvantages. First, important facial shape cues are ignored. Second, facial deformations due to expressions can have an impact on the performance of such a method. In this paper, we propose a novel framework for dynamic 3D face identification/recognition based on facial keypoints. Each dynamic sequence of facial expressions is represented as a spatio-temporal graph, which is constructed using 3D facial landmarks. Each graph node contains local shape and texture features that are extracted from its neighborhood. For the classification/identification of faces, a Spatio-temporal Graph Convolutional Network (ST-GCN) is used. Finally, we evaluate our approach on a challenging dynamic 3D facial expression dataset.

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Disentangled Face Identity Representations for joint 3D Face Recognition and Expression Neutralisation

In this paper, we propose a new deep learning-based approach for disentangling face identity representations from expressive 3D faces. Given a 3D face, our approach not only extracts a disentangled identity representation but also generates a realistic 3D face with a neutral expression while predicting its identity. The proposed network consists of three components; (1) a Graph Convolutional Autoencoder (GCA) to encode the 3D faces into latent representations, (2) a Generative Adversarial Network (GAN) that translates the latent representations of expressive faces into those of neutral faces, (3) and an identity recognition sub-network taking advantage of the neutralized latent representations for 3D face recognition. The whole network is trained in an end-to-end manner. Experiments are conducted on three publicly available datasets showing the effectiveness of the proposed approach.

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SHARP 2020: The 1st Shape Recovery from Partial Textured 3D Scans Challenge Results

The SHApe Recovery from Partial textured 3D scans challenge, SHARP 2020, is the first edition of a challenge fostering and benchmarking methods for recovering complete textured 3D scans from raw incomplete data. SHARP 2020 is organised as a workshop in conjunction with ECCV 2020. There are two complementary challenges, the first one on 3D human scans, and the second one on generic objects. Challenge 1 is further split into two tracks, focusing, first, on large body and clothing regions, and, second, on fine body details. A novel evaluation metric is proposed to quantify jointly the shape reconstruction, the texture reconstruction and the amount of completed data. Additionally, two unique datasets of 3D scans are proposed, to provide raw ground-truth data for the benchmarks. The datasets are released to the scientific community. Moreover, an accompanying custom library of software routines is also released to the scientific community. It allows for processing 3D scans, generating partial data and performing the evaluation. Results of the competition, analysed in comparison to baselines, show the validity of the proposed evaluation metrics, and highlight the challenging aspects of the task and of the datasets. Details on the SHARP 2020 challenge can be found at https://cvi2.uni.lu/sharp2020/.

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3DBooSTeR: 3D Body Shape and Texture Recovery

We propose 3DBooSTeR, a novel method to recover a textured 3D body mesh from a textured partial 3D scan. With the advent of virtual and augmented reality, there is a demand for creating realistic and high-fidelity digital 3D human representations. However, 3D scanning systems can only capture the 3D human body shape up to some level of defects due to its complexity, including occlusion between body parts, varying levels of details, shape deformations and the articulated skeleton. Textured 3D mesh completion is thus important to enhance 3D acquisitions. The proposed approach decouples the shape and texture completion into two sequential tasks. The shape is recovered by an encoder-decoder network deforming a template body mesh. The texture is subsequently obtained by projecting the partial texture onto the template mesh before inpainting the corresponding texture map with a novel approach. The approach is validated on the 3DBodyTex.v2 dataset.

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Dynamic Facial Expression Generation on Hilbert Hypersphere with Conditional Wasserstein Generative Adversarial Nets

In this work, we propose a novel approach for generating videos of the six basic facial expressions given a neutral face image. We propose to exploit the face geometry by modeling the facial landmarks motion as curves encoded as points on a hypersphere. By proposing a conditional version of manifold-valued Wasserstein generative adversarial network (GAN) for motion generation on the hypersphere, we learn the distribution of facial expression dynamics of different classes, from which we synthesize new facial expression motions. The resulting motions can be transformed to sequences of landmarks and then to images sequences by editing the texture information using another conditional Generative Adversarial Network. To the best of our knowledge, this is the first work that explores manifold-valued representations with GAN to address the problem of dynamic facial expression generation. We evaluate our proposed approach both quantitatively and qualitatively on two public datasets; Oulu-CASIA and MUG Facial Expression. Our experimental results demonstrate the effectiveness of our approach in generating realistic videos with continuous motion, realistic appearance and identity preservation. We also show the efficiency of our framework for dynamic facial expressions generation, dynamic facial expression transfer and data augmentation for training improved emotion recognition models.

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Automatic Analysis of Facial Expressions Based on Deep Covariance Trajectories

In this paper, we propose a new approach for facial expression recognition using deep covariance descriptors. The solution is based on the idea of encoding local and global Deep Convolutional Neural Network (DCNN) features extracted from still images, in compact local and global covariance descriptors. The space geometry of the covariance matrices is that of Symmetric Positive Definite (SPD) matrices. By conducting the classification of static facial expressions using Support Vector Machine (SVM) with a valid Gaussian kernel on the SPD manifold, we show that deep covariance descriptors are more effective than the standard classification with fully connected layers and softmax. Besides, we propose a completely new and original solution to model the temporal dynamic of facial expressions as deep trajectories on the SPD manifold. As an extension of the classification pipeline of covariance descriptors, we apply SVM with valid positive definite kernels derived from global alignment for deep covariance trajectories classification. By performing extensive experiments on the Oulu-CASIA, CK+, and SFEW datasets, we show that both the proposed static and dynamic approaches achieve state-of-the-art performance for facial expression recognition outperforming many recent approaches.

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A Novel Geometric Framework on Gram Matrix Trajectories for Human Behavior Understanding

In this paper, we propose a novel space-time geometric representation of human landmark configurations and derive tools for comparison and classification. We model the temporal evolution of landmarks as parametrized trajectories on the Riemannian manifold of positive semidefinite matrices of fixed-rank. Our representation has the benefit to bring naturally a second desirable quantity when comparing shapes, the spatial covariance, in addition to the conventional affine-shape representation. We derived then geometric and computational tools for rate-invariant analysis and adaptive re-sampling of trajectories, grounding on the Riemannian geometry of the underlying manifold. Specifically, our approach involves three steps: (1) landmarks are first mapped into the Riemannian manifold of positive semidefinite matrices of fixed-rank to build time-parameterized trajectories; (2) a temporal warping is performed on the trajectories, providing a geometry-aware (dis-)similarity measure between them; (3) finally, a pairwise proximity function SVM is used to classify them, incorporating the (dis-)similarity measure into the kernel function. We show that such representation and metric achieve competitive results in applications as action recognition and emotion recognition from 3D skeletal data, and facial expression recognition from videos. Experiments have been conducted on several publicly available up-to-date benchmarks.

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