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Ankit Chaudhary

Publications and source records attributed to Ankit Chaudhary.

At least 19 recordsLinked to original sources

Secure Audio Embedding in Images using Nature-Inspired Optimization

In todays digital world, protecting sensitive data is very essential. Steganography hides the existence of secret data instead of its content, providing better security for multimedia communication. This paper proposes a new technique for hiding audio files inside images using the Least Significant Bit (LSB) method optimized by the Harris Hawks Optimization (HHO) algorithm. HHO is a nature-inspired metaheuristic that imitates the hunting behavior of Harris hawks to find optimal pixel positions for embedding data. The proposed method is evaluated using Peak Signal-to-Noise Ratio (PSNR), Structural Similarity Index (SSIM), and Mean Square Error (MSE). Experimental results show that HHO achieves better image quality, robustness, and embedding capacity compared to existing methods.

cs.CR

Quantum Generative Adversarial Networks: Bridging Classical and Quantum Realms

In this pioneering research paper, we present a groundbreaking exploration into the synergistic fusion of classical and quantum computing paradigms within the realm of Generative Adversarial Networks (GANs). Our objective is to seamlessly integrate quantum computational elements into the conventional GAN architecture, thereby unlocking novel pathways for enhanced training processes. Drawing inspiration from the inherent capabilities of quantum bits (qubits), we delve into the incorporation of quantum data representation methodologies within the GAN framework. By capitalizing on the unique quantum features, we aim to accelerate the training process of GANs, offering a fresh perspective on the optimization of generative models. Our investigation deals with theoretical considerations and evaluates the potential quantum advantages that may manifest in terms of training efficiency and generative quality. We confront the challenges inherent in the quantum-classical amalgamation, addressing issues related to quantum hardware constraints, error correction mechanisms, and scalability considerations. This research is positioned at the forefront of quantum-enhanced machine learning, presenting a critical stride towards harnessing the computational power of quantum systems to expedite the training of Generative Adversarial Networks. Through our comprehensive examination of the interface between classical and quantum realms, we aim to uncover transformative insights that will propel the field forward, fostering innovation and advancing the frontier of quantum machine learning.

quant-ph

Accelerating Neural Network Training: A Brief Review

The process of training a deep neural network is characterized by significant time requirements and associated costs. Although researchers have made considerable progress in this area, further work is still required due to resource constraints. This study examines innovative approaches to expedite the training process of deep neural networks (DNN), with specific emphasis on three state-of-the-art models such as ResNet50, Vision Transformer (ViT), and EfficientNet. The research utilizes sophisticated methodologies, including Gradient Accumulation (GA), Automatic Mixed Precision (AMP), and Pin Memory (PM), in order to optimize performance and accelerate the training procedure. The study examines the effects of these methodologies on the DNN models discussed earlier, assessing their efficacy with regard to training rate and computational efficacy. The study showcases the efficacy of including GA as a strategic approach, resulting in a noteworthy decrease in the duration required for training. This enables the models to converge at a faster pace. The utilization of AMP enhances the speed of computations by taking advantage of the advantages offered by lower precision arithmetic while maintaining the correctness of the model. Furthermore, this study investigates the application of Pin Memory as a strategy to enhance the efficiency of data transmission between the central processing unit and the graphics processing unit, thereby offering a promising opportunity for enhancing overall performance. The experimental findings demonstrate that the combination of these sophisticated methodologies significantly accelerates the training of DNNs, offering vital insights for experts seeking to improve the effectiveness of deep learning processes.

cs.LG

Secure Information Embedding in Images with Hybrid Firefly Algorithm

Various methods have been proposed to secure access to sensitive information over time, such as the many cryptographic methods in use to facilitate secure communications on the internet. But other methods like steganography have been overlooked which may be more suitable in cases where the act of transmission of sensitive information itself should remain a secret. Multiple techniques that are commonly discussed for such scenarios suffer from low capacity and high distortion in the output signal. This research introduces a novel steganographic approach for concealing a confidential portable document format (PDF) document within a host image by employing the Hybrid Firefly algorithm (HFA) proposed to select the pixel arrangement. This algorithm combines two widely used optimization algorithms to improve their performance. The suggested methodology utilizes the HFA algorithm to conduct a search for optimal pixel placements in the spatial domain. The purpose of this search is to accomplish two main goals: increasing the host image's capacity and reducing distortion. Moreover, the proposed approach intends to reduce the time required for the embedding procedure. The findings indicate a decrease in image distortion and an accelerated rate of convergence in the search process. The resultant embeddings exhibit robustness against steganalytic assaults, hence rendering the identification of the embedded data a formidable undertaking.

cs.CR

EmbAu: A Novel Technique to Embed Audio Data Using Shuffled Frog Leaping Algorithm

The aim of steganographic algorithms is to identify the appropriate pixel positions in the host or cover image, where bits of sensitive information can be concealed for data encryption. Work is being done to improve the capacity to integrate sensitive information and to maintain the visual appearance of the steganographic image. Consequently, steganography is a challenging research area. In our currently proposed image steganographic technique, we used the Shuffled Frog Leaping Algorithm (SFLA) to determine the order of pixels by which sensitive information can be placed in the cover image. To achieve greater embedding capacity, pixels from the spatial domain of the cover image are carefully chosen and used for placing the sensitive data. Bolstered via image steganography, the final image after embedding is resistant to steganalytic attacks. The SFLA algorithm serves in the optimal pixels selection of any colored (RGB) cover image for secret bit embedding. Using the fitness function, the SFLA benefits by reaching a minimum cost value in an acceptable amount of time. The pixels for embedding are meticulously chosen to minimize the host image's distortion upon embedding. Moreover, an effort has been taken to make the detection of embedded data in the steganographic image a formidable challenge. Due to the enormous need for audio data encryption in the current world, we feel that our suggested method has significant potential in real-world applications. In this paper, we propose and compare our strategy to existing steganographic methods.

cs.CR

The NebulaStream Platform: Data and Application Management for the Internet of Things

The Internet of Things (IoT) presents a novel computing architecture for data management: a distributed, highly dynamic, and heterogeneous environment of massive scale. Applications for the IoT introduce new challenges for integrating the concepts of fog and cloud computing as well as sensor networks in one unified environment. In this paper, we highlight these major challenges and outline how existing systems handle them. To address these challenges, we introduce the NebulaStream platform, a general purpose, endto-end data management system for the IoT. NebulaStream addresses the heterogeneity and distribution of compute and data, supports diverse data and programming models going beyond relational algebra, deals with potentially unreliable communication, and enables constant evolution under continuous operation. In our evaluation, we demonstrate the effectiveness of our approach by providing early results on partial aspects.

cs.DC

Controlling a remotely located Robot using Hand Gestures in real time: A DSP implementation

Telepresence is a necessity for present time as we can't reach everywhere and also it is useful in saving human life at dangerous places. A robot, which could be controlled from a distant location, can solve these problems. This could be via communication waves or networking methods. Also controlling should be in real time and smooth so that it can actuate on every minor signal in an effective way. This paper discusses a method to control a robot over the network from a distant location. The robot was controlled by hand gestures which were captured by the live camera. A DSP board TMS320DM642EVM was used to implement image pre-processing and fastening the whole system. PCA was used for gesture classification and robot actuation was done according to predefined procedures. Classification information was sent over the network in the experiment. This method is robust and could be used to control any kind of robot over distance.

cs.HC

Hiding Sound in Image by K-LSB Mutation

In this paper a novel approach to hide sound files in a digital image is proposed and implemented such that it becomes difficult to conclude about the existence of the hidden data inside the image. In this approach, we utilize the rightmost k-LSB of pixels in an image to embed MP3 sound bits into a pixel. The pixels are so chosen that the distortion in image would be minimized due to embedding. This requires comparing all the possible permutations of pixel values, which may would lead to exponential time computation. To speed up this, Cuckoo Search (CS) could be used to find the most optimal solution. The advantage of using proposed CS is that it is easy to implement and is very effective at converging in relatively less iterations/generations.

cs.MM

Finger-Stylus for Non Touch-Enable Systems

Since computer was invented, people are using many devices to interact with computer. Initially there were keyboard, mouse etc. but with the advancement of technology, new ways are being discovered that are quite usual and natural to the humans like stylus, touch-enable systems. In the current age of technology, user is expected to touch the machine interface to give input. Hand gesture is such a way to interact with machines where natural bare hand is used to communicate without touching machine interface. It gives a feeling to user that he is interacting in natural way to some human, not with traditional machines. This paper presents a technique where user needs not to touch the machine interface to draw on screen. Here hand finger draws shapes on monitor like stylus, without touching the monitor. This method can be used in many applications including games. The finger was used as an input device that acts like paint-brush or finger-stylus and is used to make shapes in front of the camera. Fingertip extraction and motion tracking were done in Matlab with real time constraints. This work is an early attempt to replace stylus with the natural finger without touching screen.

cs.HC

Real Time Fabric Defect Detection System on an Embedded DSP Platform

In industrial fabric productions, automated real time systems are needed to find out the minor defects. It will save the cost by not transporting defected products and also would help in making compmay image of quality fabrics by sending out only undefected products. A real time fabric defect detection system (FDDS), implementd on an embedded DSP platform is presented here. Textural features of fabric image are extracted based on gray level co-occurrence matrix (GLCM). A sliding window technique is used for defect detection where window moves over the whole image computing a textural energy from the GLCM of the fabric image. The energy values are compared to a reference and the deviations beyond a threshold are reported as defects and also visually represented by a window. The implementation is carried out on a TI TMS320DM642 platform and programmed using code composer studio software. The real time output of this implementation was shown on a monitor.

cs.CV

GUI system for Elders/Patients in Intensive Care

In the old age, few people need special care if they are suffering from specific diseases as they can get stroke while they are in normal life routine. Also patients of any age, who are not able to walk, need to be taken care of personally but for this, either they have to be in hospital or someone like nurse should be with them for better care. This is costly in terms of money and man power. A person is needed for 24x7 care of these people. To help in this aspect we purposes a vision based system which will take input from the patient and will provide information to the specified person, who is currently may not in the patient room. This will reduce the need of man power, also a continuous monitoring would not be needed. The system is using MS Kinect for gesture detection for better accuracy and this system can be installed at home or hospital easily. The system provides GUI for simple usage and gives visual and audio feedback to user. This system work on natural hand interaction and need no training before using and also no need to wear any glove or color strip.

cs.HC

Fingers' Angle Calculation using Level-Set Method

In the current age, use of natural communication in human computer interaction is a known and well installed thought. Hand gesture recognition and gesture based applications has gained a significant amount of popularity amongst people all over the world. It has a number of applications ranging from security to entertainment. These applications generally are real time applications and need fast, accurate communication with machines. On the other end, gesture based communications have few limitations also like bent finger information is not provided in vision based techniques. In this paper, a novel method for fingertip detection and for angle calculation of both hands bent fingers is discussed. Angle calculation has been done before with sensor based gloves/devices. This study has been conducted in the context of natural computing for calculating angles without using any wired equipment, colors, marker or any device. The pre-processing and segmentation of the region of interest is performed in a HSV color space and a binary format respectively. Fingertips are detected using level-set method and angles were calculated using geometrical analysis. This technique requires no training for system to perform the task.

cs.CV

A Hash based Approach for Secure Keyless Steganography in Lossless RGB Images

This paper proposes an improved steganography approach for hiding text messages in lossless RGB images. The objective of this work is to increase the security level and to improve the storage capacity with compression techniques. The security level is increased by randomly distributing the text message over the entire image instead of clustering within specific image portions. Storage capacity is increased by utilizing all the color channels for storing information and providing the source text message compression. The degradation of the images can be minimized by changing only one least significant bit per color channel for hiding the message, incurring a very little change in the original image. Using steganography alone with simple LSB has a potential problem that the secret message is easily detectable from the histogram analysis method. To improve the security as well as the image embedding capacity indirectly, a compression based scheme is introduced. Various tests have been done to check the storage capacity and message distribution. These testes show the superiority of the proposed approach with respect to other existing approaches.

cs.CR

Automated Switching System for Skin Pixel Segmentation in Varied Lighting

In Computer Vision, colour-based spatial techniquesoften assume a static skin colour model. However, skin colour perceived by a camera can change when lighting changes. In common real environment multiple light sources impinge on the skin. Moreover, detection techniques may vary when the image under study is taken under different lighting condition than the one that was earlier under consideration. Therefore, for robust skin pixel detection, a dynamic skin colour model that can cope with the changes must be employed. This paper shows that skin pixel detection in a digital colour image can be significantly improved by employing automated colour space switching methods. In the root of the switching technique which is employed in this study, lies the statistical mean of value of the skin pixels in the image which in turn has been derived from the Value, measures as a third component of the HSV. The study is based on experimentations on a set of images where capture time conditions varying from highly illuminated to almost dark.

cs.CV

A Health Monitoring System for Elder and Sick Persons

This paper discusses a vision based health monitoring system which would be very easy in use and deployment. Elder and sick people who are not able to talk or walk they are dependent on other human beings for their daily needs and need continuous monitoring. The developed system provides facility to the sick or elder person to describe his or her need to their caretaker in lingual description by showing particular hand gesture with the developed system. This system uses fingertip detection technique for gesture extraction and artificial neural network for gesture classification and recognition. The system is able to work in different light conditions and can be connected to different devices to announce users need on a distant location.

cs.CV

Nepenthes Honeypots based Botnet Detection

The numbers of the botnet attacks are increasing day by day and the detection of botnet spreading in the network has become very challenging. Bots are having specific characteristics in comparison of normal malware as they are controlled by the remote master server and usually dont show their behavior like normal malware until they dont receive any command from their master server. Most of time bot malware are inactive, hence it is very difficult to detect. Further the detection or tracking of the network of theses bots requires an infrastructure that should be able to collect the data from a diverse range of data sources and correlate the data to bring the bigger picture in view. In this paper, we are sharing our experience of botnet detection in the private network as well as in public zone by deploying the nepenthes honeypots. The automated framework for malware collection using nepenthes and analysis using anti-virus scan are discussed. The experimental results of botnet detection by enabling nepenthes honeypots in network are shown. Also we saw that existing known bots in our network can be detected.

cs.CR

Intelligent Approaches to interact with Machines using Hand Gesture Recognition in Natural way: A Survey

Hand gestures recognition (HGR) is one of the main areas of research for the engineers, scientists and bioinformatics. HGR is the natural way of Human Machine interaction and today many researchers in the academia and industry are working on different application to make interactions more easy, natural and convenient without wearing any extra device. HGR can be applied from games control to vision enabled robot control, from virtual reality to smart home systems. In this paper we are discussing work done in the area of hand gesture recognition where focus is on the intelligent approaches including soft computing based methods like artificial neural network, fuzzy logic, genetic algorithms etc. The methods in the preprocessing of image for segmentation and hand image construction also taken into study. Most researchers used fingertips for hand detection in appearance based modeling. Finally the comparison of results given by different researchers is also presented.

cs.HC

Fingertip Detection: A Fast Method with Natural Hand

Many vision based applications have used fingertips to track or manipulate gestures in their applications. Gesture identification is a natural way to pass the signals to the machine, as the human express its feelings most of the time with hand expressions. Here a novel time efficient algorithm has been described for fingertip detection. This method is invariant to hand direction and in preprocessing it cuts only hand part from the full image, hence further computation would be much faster than processing full image. Binary silhouette of the input image is generated using HSV color space based skin filter and hand cropping done based on intensity histogram of the hand image

cs.CV