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Ankit Patel

Publications and source records attributed to Ankit Patel.

23 records · Page 2Linked to original sources

Deep Learning-Enhanced Variational Monte Carlo Method for Quantum Many-Body Physics

Artificial neural networks have been successfully incorporated into variational Monte Carlo method (VMC) to study quantum many-body systems. However, there have been few systematic studies of exploring quantum many-body physics using deep neural networks (DNNs), despite of the tremendous success enjoyed by DNNs in many other areas in recent years. One main challenge of implementing DNN in VMC is the inefficiency of optimizing such networks with large number of parameters. We introduce an importance sampling gradient optimization (ISGO) algorithm, which significantly improves the computational speed of training DNN in VMC. We design an efficient convolutional DNN architecture to compute the ground state of a one-dimensional (1D) SU($N$) spin chain. Our numerical results of the ground-state energies with up to 16 layers of DNN show excellent agreement with the Bethe-Ansatz exact solution. Furthermore, we also calculate the loop correlation function using the wave function obtained. Our work demonstrates the feasibility and advantages of applying DNNs to numerical quantum many-body calculations.

cond-mat.str-el↗

Towards a Better Understanding and Regularization of GAN Training Dynamics

Generative adversarial networks (GANs) are notoriously difficult to train and the reasons underlying their (non-)convergence behaviors are still not completely understood. By first considering a simple yet representative GAN example, we mathematically analyze its local convergence behavior in a non-asymptotic way. Furthermore, the analysis is extended to general GANs under certain assumptions. We find that in order to ensure a good convergence rate, two factors of the Jacobian in the GAN training dynamics should be simultaneously avoided, which are (i) the Phase Factor, i.e., the Jacobian has complex eigenvalues with a large imaginary-to-real ratio, and (ii) the Conditioning Factor, i.e., the Jacobian is ill-conditioned. Previous methods of regularizing the Jacobian can only alleviate one of these two factors, while making the other more severe. Thus we propose a new JAcobian REgularization (JARE) for GANs, which simultaneously addresses both factors by construction. Finally, we conduct experiments that confirm our theoretical analysis and demonstrate the advantages of JARE over previous methods in stabilizing GANs.

stat.ML↗

Fast Retinomorphic Event Stream for Video Recognition and Reinforcement Learning

Good temporal representations are crucial for video understanding, and the state-of-the-art video recognition framework is based on two-stream networks. In such framework, besides the regular ConvNets responsible for RGB frame inputs, a second network is introduced to handle the temporal representation, usually the optical flow (OF). However, OF or other task-oriented flow is computationally costly, and is thus typically pre-computed. Critically, this prevents the two-stream approach from being applied to reinforcement learning (RL) applications such as video game playing, where the next state depends on current state and action choices. Inspired by the early vision systems of mammals and insects, we propose a fast event-driven representation (EDR) that models several major properties of early retinal circuits: (1) logarithmic input response, (2) multi-timescale temporal smoothing to filter noise, and (3) bipolar (ON/OFF) pathways for primitive event detection[12]. Trading off the directional information for fast speed (> 9000 fps), EDR en-ables fast real-time inference/learning in video applications that require interaction between an agent and the world such as game-playing, virtual robotics, and domain adaptation. In this vein, we use EDR to demonstrate performance improvements over state-of-the-art reinforcement learning algorithms for Atari games, something that has not been possible with pre-computed OF. Moreover, with UCF-101 video action recognition experiments, we show that EDR performs near state-of-the-art in accuracy while achieving a 1,500x speedup in input representation processing, as compared to optical flow.

cs.CV↗

Overcomplete Frame Thresholding for Acoustic Scene Analysis

In this work, we derive a generic overcomplete frame thresholding scheme based on risk minimization. Overcomplete frames being favored for analysis tasks such as classification, regression or anomaly detection, we provide a way to leverage those optimal representations in real-world applications through the use of thresholding. We validate the method on a large scale bird activity detection task via the scattering network architecture performed by means of continuous wavelets, known for being an adequate dictionary in audio environments.

eess.AS↗

Training Neural Networks Without Gradients: A Scalable ADMM Approach

With the growing importance of large network models and enormous training datasets, GPUs have become increasingly necessary to train neural networks. This is largely because conventional optimization algorithms rely on stochastic gradient methods that don't scale well to large numbers of cores in a cluster setting. Furthermore, the convergence of all gradient methods, including batch methods, suffers from common problems like saturation effects, poor conditioning, and saddle points. This paper explores an unconventional training method that uses alternating direction methods and Bregman iteration to train networks without gradient descent steps. The proposed method reduces the network training problem to a sequence of minimization sub-steps that can each be solved globally in closed form. The proposed method is advantageous because it avoids many of the caveats that make gradient methods slow on highly non-convex problems. The method exhibits strong scaling in the distributed setting, yielding linear speedups even when split over thousands of cores.

cs.LG↗