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Anna Lubiw

Publications and source records attributed to Anna Lubiw.

At least 19 recordsLinked to original sources

Overlapping Unfoldings of Cones and Convex Polyhedra

Research on D\"urer's problem focuses on edge unfoldings of convex polyhedra that avoid overlap. We invert the goal and find unfoldings that overlap at some point to any given thickness t. We have two main results. The first is that, if we allow unfolding cuts that do not follow polyhedron edges, then there is a convex polyhedron that can unfold with overlap of any given thickness. The second result is that for any given thickness, there is a convex polyhedron with an edge unfolding that overlaps to that thickness.

cs.CG

Rerouting Curves on Surfaces

We study the problem of reconfiguring a crossing-free embedding of a graph on a surface, with edges represented as curves, into another crossing-free embedding of the same graph on the same surface with the same fixed vertex positions. In this process, we reroute one edge at a time while maintaining crossing-free intermediate embeddings. This problem was introduced by Ito et al. [TALG 2025], who showed that even if the graph is a matching of two edges, reconfiguration is not always possible in the plane, but is always possible on the torus. For matchings of two or more edges, they gave a necessary and sufficient condition for reconfigurable embeddings in the plane, but not on the torus. Our main result is that for matchings, trees and forests, reconfiguration is always possible on the torus, and consequently, on any orientable surface of genus at least one. In addition, we provide sufficient conditions for reconfiguration on orientable surfaces of genus at least one and in the projective plane. For more general graphs, we show that reconfiguration is not always possible.

cs.CG

Recognizing Penny and Marble Graphs is Hard for Existential Theory of the Reals

We show that the recognition problem for penny graphs (contact graphs of unit disks in the plane) is $\exists\mathbb{R}$-complete, that is, computationally as hard as the existential theory of the reals, even if a combinatorial plane embedding of the graph is given. The exact complexity of the penny graph recognition problem has been a long-standing open problem. We lift the penny graph result to three dimensions and show that the recognition problem for marble graphs (contact graphs of unit balls in three dimensions) is $\exists\mathbb{R}$-complete. Finally, we show that rigidity of penny graphs is $\forall\mathbb{R}$-complete and look at grid embeddings of penny graphs that are trees.

cs.CG

Finding a Shortest Curve that Separates Few Objects from Many

We present a fixed-parameter tractable (FPT) algorithm to find a shortest curve that encloses a set of k required objects in the plane while paying a penalty for enclosing unwanted objects. The input is a set of interior-disjoint simple polygons in the plane, where k of the polygons are required to be enclosed and the remaining optional polygons have non-negative penalties. The goal is to find a closed curve that is disjoint from the polygon interiors and encloses the k required polygons, while minimizing the length of the curve plus the penalties of the enclosed optional polygons. If the penalties are high, the output is a shortest curve that separates the required polygons from the others. The problem is NP-hard if k is not fixed, even in very special cases. The runtime of our algorithm is $O(3^kn^3)$, where n is the number of vertices of the input polygons. We extend the result to a graph version of the problem where the input is a connected plane graph with positive edge weights. There are k required faces; the remaining faces are optional and have non-negative penalties. The goal is to find a closed walk in the graph that encloses the k required faces, while minimizing the weight of the walk plus the penalties of the enclosed optional faces. We also consider an inverted version of the problem where the required objects must lie outside the curve. Our algorithms solve some other well-studied problems, such as geometric knapsack.

cs.CG

Quasigeodesics on the Cube

A quasigeodesic is a curve on the surface of a convex polyhedron that has $\le \pi$ surface to each side at every point. In contrast, a geodesic has exactly $\pi$ to each side and so can never pass through a vertex, whereas quasigeodesics can. Although it is known that every convex polyhedron has at least three simple closed quasigeodesics, little else is known. Only tetrahedra have been thoroughly studied. In this paper we explore the quasigeodesics on a cube, which have not been previously enumerated. We prove that the cube has exactly $15$ simple closed quasigeodesics (beyond the three known simple closed geodesics). For the lower bound we detail $15$ simple closed quasigeodesics. Our main contribution is establishing a matching upper bound. For general convex polyhedra, there is no known upper bound.

math.MG

Morphing Planar Graph Drawings via Orthogonal Box Drawings

We give an algorithm to morph planar graph drawings that achieves small grid size at the expense of allowing a constant number of bends on each edge. The input is an $n$-vertex planar graph and two planar straight-line drawings of the graph on an $O(n) \times O(n)$ grid. The planarity-preserving morph is composed of $O(n)$ linear morphs between successive pairs of drawings, each on an $O(n) \times O(n)$ grid with a constant number of bends per edge. The algorithm to compute the morph runs in $O(n^2)$ time on a word RAM model with standard arithmetic operations -- in particular no square roots or cube roots are required. The first step of the algorithm is to morph each input drawing to a planar orthogonal box drawing where vertices are represented by boxes and each edge is drawn as a horizontal or vertical segment. The second step is to morph between planar orthogonal box drawings. This is done by extending known techniques for morphing planar orthogonal drawings with point vertices.

cs.CG

Deltahedral Domes over Equiangular Polygons

A polyiamond is a polygon composed of unit equilateral triangles, and a generalized deltahedron is a convex polyhedron whose every face is a convex polyiamond. We study a variant where one face may be an exception. For a convex polygon P, if there is a convex polyhedron that has P as one face and all the other faces are convex polyiamonds, then we say that P can be domed. Our main result is a complete characterization of which equiangular n-gons can be domed: only if n is in {3, 4, 5, 6, 8, 10, 12}, and only with some conditions on the integer edge lengths.

math.MG

Super Guarding and Dark Rays in Art Galleries

We explore an Art Gallery variant where each point of a polygon must be seen by k guards, and guards cannot see through other guards. Surprisingly, even covering convex polygons under this variant is not straightforward. For example, covering every point in a triangle k=4 times (a 4-cover) requires 5 guards, and achieving a 10-cover requires 12 guards. Our main result is tight bounds on k-covering a convex polygon of n vertices, for all k and n. The proofs of both upper and lower bounds are nontrivial. We also obtain bounds for simple polygons, leaving tight bounds an open problem.

cs.CG

The geodesic edge center of a simple polygon

The geodesic edge center of a polygon is a point c inside the polygon that minimizes the maximum geodesic distance from c to any edge of the polygon, where geodesic distance is the shortest path distance inside the polygon. We give a linear-time algorithm to find a geodesic edge center of a simple polygon. This improves on the previous O(n log n) time algorithm by Lubiw and Naredla [European Symposium on Algorithms, 2021]. The algorithm builds on an algorithm to find the geodesic vertex center of a simple polygon due to Pollack, Sharir, and Rote [Discrete & Computational Geometry, 1989] and an improvement to linear time by Ahn, Barba, Bose, De Carufel, Korman, and Oh [Discrete & Computational Geometry, 2016]. The geodesic edge center can easily be found from the geodesic farthest-edge Voronoi diagram of the polygon. Finding that Voronoi diagram in linear time is an open question, although the geodesic nearest edge Voronoi diagram (the medial axis) can be found in linear time. As a first step of our geodesic edge center algorithm, we give a linear-time algorithm to find the geodesic farthest-edge Voronoi diagram restricted to the polygon boundary.

cs.CG

Token Swapping on Trees

The input to the token swapping problem is a graph with vertices $v_1, v_2, \ldots, v_n$, and $n$ tokens with labels $1, 2, \ldots, n$, one on each vertex. The goal is to get token $i$ to vertex $v_i$ for all $i= 1, \ldots, n$ using a minimum number of swaps, where a swap exchanges the tokens on the endpoints of an edge. We present some results about token swapping on a tree, also known as "sorting with a transposition tree": 1. An optimum swap sequence may need to perform a swap on a leaf vertex that has the correct token (a "happy leaf"), disproving a conjecture of Vaughan. 2. Any algorithm that fixes happy leaves -- as all known approximation algorithms for the problem do -- has approximation factor at least $4/3$. Furthermore, the two best-known 2-approximation algorithms have approximation factor exactly 2. 3. A generalized problem -- weighted coloured token swapping -- is NP-complete on trees, even when they are restricted to be subdivided stars, but solvable in polynomial time on paths and stars. In this version, tokens and vertices have colours, and colours have weights. The goal is to get every token to a vertex of the same colour, and the cost of a swap is the sum of the weights of the two tokens involved.

cs.CC

The Visibility Center of a Simple Polygon

We introduce the \emph{visibility center} of a set of points inside a polygon -- a point $c_V$ such that the maximum geodesic distance from $c_V$ to see any point in the set is minimized. For a simple polygon of $n$ vertices and a set of $m$ points inside it, we give an $O((n+m) \log {(n+m)})$ time algorithm to find the visibility center. We find the visibility center of \emph{all} points in a simple polygon in $O(n \log n)$ time. Our algorithm reduces the visibility center problem to the problem of finding the geodesic center of a set of half-polygons inside a polygon, which is of independent interest. We give an $O((n+k) \log (n+k))$ time algorithm for this problem, where $k$ is the number of half-polygons.

cs.CG

Hardness of Token Swapping on Trees

Given a graph where every vertex has exactly one labeled token, how can we most quickly execute a given permutation on the tokens? In (sequential) token swapping, the goal is to use the shortest possible sequence of swaps, each of which exchanges the tokens at the two endpoints of an edge of the graph. In parallel token swapping, the goal is to use the fewest rounds, each of which consists of one or more swaps on the edges of a matching. We prove that both of these problems remain NP-hard when the graph is restricted to be a tree. These token swapping problems have been studied by disparate groups of researchers in discrete mathematics, theoretical computer science, robot motion planning, game theory, and engineering. Previous work establishes NP-completeness on general graphs (for both problems); polynomial-time algorithms for simple graph classes such as cliques, stars, paths, and cycles; and constant-factor approximation algorithms in some cases. The two natural cases of sequential and parallel token swapping in trees were first studied over thirty years ago (as "sorting with a transposition tree") and over twenty-five years ago (as "routing permutations via matchings"), yet their complexities were previously unknown. We also show limitations on approximation of sequential token swapping on trees: we identify a broad class of algorithms that encompass all three known polynomial-time algorithms that achieve the best known approximation factor (which is $2$) and show that no such algorithm can achieve an approximation factor less than $2$.

cs.DS

Reconfiguration of Non-crossing Spanning Trees

For a set $P$ of $n$ points in the plane in general position, a non-crossing spanning tree is a spanning tree of the points where every edge is a straight-line segment between a pair of points and no two edges intersect except at a common endpoint. We study the problem of reconfiguring one non-crossing spanning tree of $P$ to another using a sequence of flips where each flip removes one edge and adds one new edge so that the result is again a non-crossing spanning tree of $P$. There is a known upper bound of $2n-4$ flips [Avis and Fukuda, 1996] and a lower bound of $1.5n - 5$ flips. We give a reconfiguration algorithm that uses at most $2n-3$ flips but reduces that to $1.5n-2$ flips when one tree is a path and either: the points are in convex position; or the path is monotone in some direction. For points in convex position, we prove an upper bound of $2d - Ω(\log d)$ where $d$ is half the size of the symmetric difference between the trees. We also examine whether the happy edges (those common to the initial and final trees) need to flip, and we find exact minimum flip distances for small point sets using exhaustive search.

cs.CG

Forbidding Edges between Points in the Plane to Disconnect the Triangulation Flip Graph

The flip graph for a set $P$ of points in the plane has a vertex for every triangulation of $P$, and an edge when two triangulations differ by one flip that replaces one triangulation edge by another. The flip graph is known to have some connectivity properties: (1) the flip graph is connected; (2) connectivity still holds when restricted to triangulations containing some constrained edges between the points; (3) for $P$ in general position of size $n$, the flip graph is $\lceil \frac{n}{2} -2 \rceil$-connected, a recent result of Wagner and Welzl (SODA 2020). We introduce the study of connectivity properties of the flip graph when some edges between points are forbidden. An edge $e$ between two points is a flip cut edge if eliminating triangulations containing $e$ results in a disconnected flip graph. More generally, a set $X$ of edges between points of $P$ is a flip cut set if eliminating all triangulations that contain edges of $X$ results in a disconnected flip graph. The flip cut number of $P$ is the minimum size of a flip cut set. We give a characterization of flip cut edges that leads to an $O(n \log n)$ time algorithm to test if an edge is a flip cut edge and, with that as preprocessing, an $O(n)$ time algorithm to test if two triangulations are in the same connected component of the flip graph. For a set of $n$ points in convex position (whose flip graph is the 1-skeleton of the associahedron) we prove that the flip cut number is $n-3$.

cs.CG

Distant Representatives for Rectangles in the Plane

The input to the distant representatives problem is a set of $n$ objects in the plane and the goal is to find a representative point from each object while maximizing the distance between the closest pair of points. When the objects are axis-aligned rectangles, we give polynomial time constant-factor approximation algorithms for the $L_1$, $L_2$, and $L_\infty$ distance measures. We also prove lower bounds on the approximation factors that can be achieved in polynomial time (unless P = NP).

cs.CG

Universal Hinge Patterns for Folding Strips Efficiently into Any Grid Polyhedron

We present two universal hinge patterns that enable a strip of material to fold into any connected surface made up of unit squares on the 3D cube grid--for example, the surface of any polycube. The folding is efficient: for target surfaces topologically equivalent to a sphere, the strip needs to have only twice the target surface area, and the folding stacks at most two layers of material anywhere. These geometric results offer a new way to build programmable matter that is substantially more efficient than what is possible with a square $N \times N$ sheet of material, which can fold into all polycubes only of surface area $O(N)$ and may stack $Θ(N^2)$ layers at one point. We also show how our strip foldings can be executed by a rigid motion without collisions (albeit assuming zero thickness), which is not possible in general with 2D sheet folding. To achieve these results, we develop new approximation algorithms for milling the surface of a grid polyhedron, which simultaneously give a 2-approximation in tour length and an 8/3-approximation in the number of turns. Both length and turns consume area when folding a strip, so we build on past approximation algorithms for these two objectives from 2D milling.

cs.CG

Compatible Paths on Labelled Point Sets

Let $P$ and $Q$ be finite point sets of the same cardinality in $\mathbb{R}^2$, each labelled from $1$ to $n$. Two noncrossing geometric graphs $G_P$ and $G_Q$ spanning $P$ and $Q$, respectively, are called compatible if for every face $f$ in $G_P$, there exists a corresponding face in $G_Q$ with the same clockwise ordering of the vertices on its boundary as in $f$. In particular, $G_P$ and $G_Q$ must be straight-line embeddings of the same connected $n$-vertex graph. Deciding whether two labelled point sets admit compatible geometric paths is known to be NP-complete. We give polynomial-time algorithms to find compatible paths or report that none exist in three scenarios: $O(n)$ time for points in convex position; $O(n^2)$ time for two simple polygons, where the paths are restricted to remain inside the closed polygons; and $O(n^2 \log n)$ time for points in general position if the paths are restricted to be monotone.

cs.CG

Reconstructing a Polyhedron between Polygons in Parallel Slices

Given two $n$-vertex polygons, $P=(p_1, \ldots, p_n)$ lying in the $xy$-plane at $z=0$, and $P'=(p'_1, \ldots, p'_n)$ lying in the $xy$-plane at $z=1$, a banded surface is a triangulated surface homeomorphic to an annulus connecting $P$ and $P'$ such that the triangulation's edge set contains vertex disjoint paths $π_i$ connecting $p_i$ to $p'_i$ for all $i =1, \ldots, n$. The surface then consists of bands, where the $i$th band goes between $π_i$ and $π_{i+1}$. We give a polynomial-time algorithm to find a banded surface without Steiner points if one exists. We explore connections between banded surfaces and linear morphs, where time in the morph corresponds to the $z$ direction. In particular, we show that if $P$ and $P'$ are convex and the linear morph from $P$ to $P'$ (which moves the $i$th vertex on a straight line from $p_i$ to $p'_i$) remains planar at all times, then there is a banded surface without Steiner points.

cs.CG