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Annamaria Mesaros

Publications and source records attributed to Annamaria Mesaros.

36 records · Page 2Linked to original sources

Evaluating Classification Systems Against Soft Labels with Fuzzy Precision and Recall

Classification systems are normally trained by minimizing the cross-entropy between system outputs and reference labels, which makes the Kullback-Leibler divergence a natural choice for measuring how closely the system can follow the data. Precision and recall provide another perspective for measuring the performance of a classification system. Non-binary references can arise from various sources, and it is often beneficial to use the soft labels for training instead of the binarized data. However, the existing definitions for precision and recall require binary reference labels, and binarizing the data can cause erroneous interpretations. We present a novel method to calculate precision, recall and F-score without quantizing the data. The proposed metrics extend the well established metrics as the definitions coincide when used with binary labels. To understand the behavior of the metrics we show simple example cases and an evaluation of different sound event detection models trained on real data with soft labels.

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Incremental Learning of Acoustic Scenes and Sound Events

In this paper, we propose a method for incremental learning of two distinct tasks over time: acoustic scene classification (ASC) and audio tagging (AT). We use a simple convolutional neural network (CNN) model as an incremental learner to solve the tasks. Generally, incremental learning methods catastrophically forget the previous task when sequentially trained on a new task. To alleviate this problem, we propose independent learning and knowledge distillation (KD) between the timesteps in learning. Experiments are performed on TUT 2016/2017 dataset, containing 4 acoustic scene classes and 25 sound event classes. The proposed incremental learner first solves the ASC task with an accuracy of 94.0%. Next, it learns to solve the AT task with an F1 score of 54.4%. At the same time, its performance on the previous ASC task decreases only by 5.1 percentage points due to the additional learning of the AT task.

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Self-supervised learning of audio representations using angular contrastive loss

In Self-Supervised Learning (SSL), various pretext tasks are designed for learning feature representations through contrastive loss. However, previous studies have shown that this loss is less tolerant to semantically similar samples due to the inherent defect of instance discrimination objectives, which may harm the quality of learned feature embeddings used in downstream tasks. To improve the discriminative ability of feature embeddings in SSL, we propose a new loss function called Angular Contrastive Loss (ACL), a linear combination of angular margin and contrastive loss. ACL improves contrastive learning by explicitly adding an angular margin between positive and negative augmented pairs in SSL. Experimental results show that using ACL for both supervised and unsupervised learning significantly improves performance. We validated our new loss function using the FSDnoisy18k dataset, where we achieved 73.6% and 77.1% accuracy in sound event classification using supervised and self-supervised learning, respectively.

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Training sound event detection with soft labels from crowdsourced annotations

In this paper, we study the use of soft labels to train a system for sound event detection (SED). Soft labels can result from annotations which account for human uncertainty about categories, or emerge as a natural representation of multiple opinions in annotation. Converting annotations to hard labels results in unambiguous categories for training, at the cost of losing the details about the labels distribution. This work investigates how soft labels can be used, and what benefits they bring in training a SED system. The results show that the system is capable of learning information about the activity of the sounds which is reflected in the soft labels and is able to detect sounds that are missed in the typical binary target training setup. We also release a new dataset produced through crowdsourcing, containing temporally strong labels for sound events in real-life recordings, with both soft and hard labels.

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Binaural Signal Representations for Joint Sound Event Detection and Acoustic Scene Classification

Sound event detection (SED) and Acoustic scene classification (ASC) are two widely researched audio tasks that constitute an important part of research on acoustic scene analysis. Considering shared information between sound events and acoustic scenes, performing both tasks jointly is a natural part of a complex machine listening system. In this paper, we investigate the usefulness of several spatial audio features in training a joint deep neural network (DNN) model performing SED and ASC. Experiments are performed for two different datasets containing binaural recordings and synchronous sound event and acoustic scene labels to analyse the differences between performing SED and ASC separately or jointly. The presented results show that the use of specific binaural features, mainly the Generalized Cross Correlation with Phase Transform (GCC-phat) and sines and cosines of phase differences, result in a better performing model in both separate and joint tasks as compared with baseline methods based on logmel energies only.

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Low-complexity acoustic scene classification in DCASE 2022 Challenge

This paper presents an analysis of the Low-Complexity Acoustic Scene Classification task in DCASE 2022 Challenge. The task was a continuation from the previous years, but the low-complexity requirements were changed to the following: the maximum number of allowed parameters, including the zero-valued ones, was 128 K, with parameters being represented using INT8 numerical format; and the maximum number of multiply-accumulate operations at inference time was 30 million. The provided baseline system is a convolutional neural network which employs post-training quantization of parameters, resulting in 46.5 K parameters, and 29.23 million multiply-and-accumulate operations (MMACs). Its performance on the evaluation data is 44.2% accuracy and 1.532 log-loss. In comparison, the top system in the challenge obtained an accuracy of 59.6% and a log loss of 1.091, having 121 K parameters and 28 MMACs. The task received 48 submissions from 19 different teams, most of which outperformed the baseline system.

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Self-supervised Learning of Audio Representations from Audio-Visual Data using Spatial Alignment

Learning from audio-visual data offers many possibilities to express correspondence between the audio and visual content, similar to the human perception that relates aural and visual information. In this work, we present a method for self-supervised representation learning based on audio-visual spatial alignment (AVSA), a more sophisticated alignment task than the audio-visual correspondence (AVC). In addition to the correspondence, AVSA also learns from the spatial location of acoustic and visual content. Based on 360$^\text{o}$ video and Ambisonics audio, we propose selection of visual objects using object detection, and beamforming of the audio signal towards the detected objects, attempting to learn the spatial alignment between objects and the sound they produce. We investigate the use of spatial audio features to represent the audio input, and different audio formats: Ambisonics, mono, and stereo. Experimental results show a 10 $\%$ improvement on AVSA for the first order ambisonics intensity vector (FOA-IV) in comparison with log-mel spectrogram features; the addition of object-oriented crops also brings significant performance increases for the human action recognition downstream task. A number of audio-only downstream tasks are devised for testing the effectiveness of the learnt audio feature representation, obtaining performance comparable to state-of-the-art methods on acoustic scene classification from ambisonic and binaural audio.

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Joint Direction and Proximity Classification of Overlapping Sound Events from Binaural Audio

Sound source proximity and distance estimation are of great interest in many practical applications, since they provide significant information for acoustic scene analysis. As both tasks share complementary qualities, ensuring efficient interaction between these two is crucial for a complete picture of an aural environment. In this paper, we aim to investigate several ways of performing joint proximity and direction estimation from binaural recordings, both defined as coarse classification problems based on Deep Neural Networks (DNNs). Considering the limitations of binaural audio, we propose two methods of splitting the sphere into angular areas in order to obtain a set of directional classes. For each method we study different model types to acquire information about the direction-of-arrival (DoA). Finally, we propose various ways of combining the proximity and direction estimation problems into a joint task providing temporal information about the onsets and offsets of the appearing sources. Experiments are performed for a synthetic reverberant binaural dataset consisting of up to two overlapping sound events.

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Crowdsourcing strong labels for sound event detection

Strong labels are a necessity for evaluation of sound event detection methods, but often scarcely available due to the high resources required by the annotation task. We present a method for estimating strong labels using crowdsourced weak labels, through a process that divides the annotation task into simple unit tasks. Based on estimations of annotators' competence, aggregation and processing of the weak labels results in a set of objective strong labels. The experiment uses synthetic audio in order to verify the quality of the resulting annotations through comparison with ground truth. The proposed method produces labels with high precision, though not all event instances are recalled. Detection metrics comparing the produced annotations with the ground truth show 80% F-score in 1 s segments, and up to 89.5% intersection-based F1-score calculated according to the polyphonic sound detection score metrics.

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Audio-visual scene classification: analysis of DCASE 2021 Challenge submissions

This paper presents the details of the Audio-Visual Scene Classification task in the DCASE 2021 Challenge (Task 1 Subtask B). The task is concerned with classification using audio and video modalities, using a dataset of synchronized recordings. This task has attracted 43 submissions from 13 different teams around the world. Among all submissions, more than half of the submitted systems have better performance than the baseline. The common techniques among the top systems are the usage of large pretrained models such as ResNet or EfficientNet which are trained for the task-specific problem. Fine-tuning, transfer learning, and data augmentation techniques are also employed to boost the performance. More importantly, multi-modal methods using both audio and video are employed by all the top 5 teams. The best system among all achieved a logloss of 0.195 and accuracy of 93.8%, compared to the baseline system with logloss of 0.662 and accuracy of 77.1%.

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Low-complexity acoustic scene classification for multi-device audio: analysis of DCASE 2021 Challenge systems

This paper presents the details of Task 1A Acoustic Scene Classification in the DCASE 2021 Challenge. The task targeted development of low-complexity solutions with good generalization properties. The provided baseline system is based on a CNN architecture and post-training quantization of parameters. The system is trained using all the available training data, without any specific technique for handling device mismatch, and obtains an overall accuracy of 47.7%, with a log loss of 1.473. The task received 99 submissions from 30 teams, and most of the submitted systems outperformed the baseline. The most used techniques among the submissions were residual networks and weight quantization, with the top systems reaching over 70% accuracy, and log loss under 0.8. The acoustic scene classification task remained a popular task in the challenge, despite the increasing difficulty of the setup.

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Sound Event Detection: A Tutorial

The goal of automatic sound event detection (SED) methods is to recognize what is happening in an audio signal and when it is happening. In practice, the goal is to recognize at what temporal instances different sounds are active within an audio signal. This paper gives a tutorial presentation of sound event detection, including its definition, signal processing and machine learning approaches, evaluation, and future perspectives.

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What is the ground truth? Reliability of multi-annotator data for audio tagging

Crowdsourcing has become a common approach for annotating large amounts of data. It has the advantage of harnessing a large workforce to produce large amounts of data in a short time, but comes with the disadvantage of employing non-expert annotators with different backgrounds. This raises the problem of data reliability, in addition to the general question of how to combine the opinions of multiple annotators in order to estimate the ground truth. This paper presents a study of the annotations and annotators' reliability for audio tagging. We adapt the use of Krippendorf's alpha and multi-annotator competence estimation (MACE) for a multi-labeled data scenario, and present how MACE can be used to estimate a candidate ground truth based on annotations from non-expert users with different levels of expertise and competence.

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A Curated Dataset of Urban Scenes for Audio-Visual Scene Analysis

This paper introduces a curated dataset of urban scenes for audio-visual scene analysis which consists of carefully selected and recorded material. The data was recorded in multiple European cities, using the same equipment, in multiple locations for each scene, and is openly available. We also present a case study for audio-visual scene recognition and show that joint modeling of audio and visual modalities brings significant performance gain compared to state of the art uni-modal systems. Our approach obtained an 84.8% accuracy compared to 75.8% for the audio-only and 68.4% for the video-only equivalent systems.

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Overview and Evaluation of Sound Event Localization and Detection in DCASE 2019

Sound event localization and detection is a novel area of research that emerged from the combined interest of analyzing the acoustic scene in terms of the spatial and temporal activity of sounds of interest. This paper presents an overview of the first international evaluation on sound event localization and detection, organized as a task of the DCASE 2019 Challenge. A large-scale realistic dataset of spatialized sound events was generated for the challenge, to be used for training of learning-based approaches, and for evaluation of the submissions in an unlabeled subset. The overview presents in detail how the systems were evaluated and ranked and the characteristics of the best-performing systems. Common strategies in terms of input features, model architectures, training approaches, exploitation of prior knowledge, and data augmentation are discussed. Since ranking in the challenge was based on individually evaluating localization and event classification performance, part of the overview focuses on presenting metrics for the joint measurement of the two, together with a reevaluation of submissions using these new metrics. The new analysis reveals submissions that performed better on the joint task of detecting the correct type of event close to its original location than some of the submissions that were ranked higher in the challenge. Consequently, ranking of submissions which performed strongly when evaluated separately on detection or localization, but not jointly on both, was affected negatively.

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Acoustic scene classification in DCASE 2020 Challenge: generalization across devices and low complexity solutions

This paper presents the details of Task 1: Acoustic Scene Classification in the DCASE 2020 Challenge. The task consists of two subtasks: classification of data from multiple devices, requiring good generalization properties, and classification using low-complexity solutions. Here we describe the datasets and baseline systems. After the challenge submission deadline, challenge results and analysis of the submissions will be added.

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City classification from multiple real-world sound scenes

The majority of sound scene analysis work focuses on one of two clearly defined tasks: acoustic scene classification or sound event detection. Whilst this separation of tasks is useful for problem definition, they inherently ignore some subtleties of the real-world, in particular how humans vary in how they describe a scene. Some will describe the weather and features within it, others will use a holistic descriptor like `park', and others still will use unique identifiers such as cities or names. In this paper, we undertake the task of automatic city classification to ask whether we can recognize a city from a set of sound scenes? In this problem each city has recordings from multiple scenes. We test a series of methods for this novel task and show that a simple convolutional neural network (CNN) can achieve accuracy of 50%. This is less than the acoustic scene classification task baseline in the DCASE 2018 ASC challenge on the same data. A simple adaptation to the class labels of pairing city labels with grouped scenes, accuracy increases to 52%, closer to the simpler scene classification task. Finally we also formulate the problem in a multi-task learning framework and achieve an accuracy of 56%, outperforming the aforementioned approaches.

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A multi-device dataset for urban acoustic scene classification

This paper introduces the acoustic scene classification task of DCASE 2018 Challenge and the TUT Urban Acoustic Scenes 2018 dataset provided for the task, and evaluates the performance of a baseline system in the task. As in previous years of the challenge, the task is defined for classification of short audio samples into one of predefined acoustic scene classes, using a supervised, closed-set classification setup. The newly recorded TUT Urban Acoustic Scenes 2018 dataset consists of ten different acoustic scenes and was recorded in six large European cities, therefore it has a higher acoustic variability than the previous datasets used for this task, and in addition to high-quality binaural recordings, it also includes data recorded with mobile devices. We also present the baseline system consisting of a convolutional neural network and its performance in the subtasks using the recommended cross-validation setup.

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