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Annan Li

Publications and source records attributed to Annan Li.

At least 19 recordsLinked to original sources

A Compact Selective State-Space Model for Cross-Sectional Stock Return Ranking from Raw Intraday Bars

We present STRATA (Staggered-Timescale Residual Architecture), a 244,633-parameter sequence model that maps five trading days of raw five-minute bar and order-book data directly to a next-day cross-sectional return ranking, with no hand-crafted features. The raw-input setting has a structural obstacle: price series are non-stationary and differ across stocks by orders of magnitude, so a model easily latches onto price level rather than dynamics. STRATA addresses it with a stem of five branches--four learnable causal depthwise convolutions whose effective kernels are initialised to sum to zero, plus one cross-field linear contrast--followed by four selective state-space blocks whose decay biases are staggered across the stack and a four-path readout. Because a score that merely tilts toward common style factors scores well on raw rank correlations, every model's scores are residualised against eight price-volume style factors before any metric is computed. Trained on four years of data covering roughly one thousand mid-capitalisation Chinese A-shares and evaluated once on a held-out year, STRATA reaches a style-residualised rank information coefficient of 0.0728 (information ratio 1.128, signal long-short Sharpe 12.85), ahead of six parameter-matched sequence baselines on all four reported metrics; on rank IC the day-level paired gap against every baseline is significant at p < 0.001, and among the arms competitive on predictive power STRATA's scores are the least explained by the controls. The close-to-close target opens before the score exists: measured instead from the first executable price, the decile spread is indistinguishable from zero, while the ordering of the seven architectures is unchanged and STRATA's margin widens.

cs.CE

Janus: An Algorithm-Evaluator Co-Evolution Framework for LLM-Driven Discovery under Expensive Evaluation Budgets

LLM-driven program discovery relies on rapid evaluator feedback, but many scientific and engineering tasks require high-fidelity simulations, hardware execution, or physical experiments, making each evaluation expensive. Cheap surrogate evaluators can reduce this cost, yet fixed surrogates are vulnerable to search-induced distribution shift and are difficult to fit reliably from sparse, search-biased labels. We introduce Janus, a framework that uses LLMs to co-evolve target programs and executable proxy evaluators. To address label scarcity, Janus leverages domain knowledge encoded in LLMs to generate task-specific evaluator programs and calibrates them using real outcomes. To mitigate distribution shift, Janus evolves evaluators alongside target programs, selects them using a promotion-aligned objective, and maintains region-conditioned portfolios with online credit updates. Because proxy predictions remain fallible, Janus uses them only to prioritize candidates and requires real validation before candidates can enter the target-program population or update the incumbent. Across five scientific and engineering design tasks, Janus achieves a larger area under the best-so-far improvement curve over the real-evaluation budget and higher final performance than a matched baseline that evolves only target programs. On average, Janus reaches 99/% of the baseline's final improvement with 59.1/% fewer real evaluations. Evolved proxy evaluators also rank promising candidates more accurately than their seed versions. Together, these results extend evaluator-guided LLM discovery from tasks with cheap, scalable feedback to scientific domains where trustworthy evaluation is scarce and expensive.

cs.AI

Beyond Static Evaluation: Co-Evolutionary Mechanisms for LLM-Driven Strategy Evolution in Adversarial Games

Recent advances in LLM-driven code evolution have enabled automated discovery by iteratively generating and improving programs. However, applying these methods to adversarial multi-agent games introduces a fundamental challenge: the evaluation landscape shifts as strategies improve, causing fixed evaluators to become unreliable and evolution to stagnate. We propose three mechanisms to address this challenge: evaluator co-evolution, which incorporates discovered champions into the opponent pool; hierarchical deep evaluation, which replaces noisy few-game scores with statistically reliable assessments; and weakness pressure, which dynamically up-weights the most difficult opponents to break through plateaus. We implement these mechanisms within FAMOU, a framework built upon the same foundation-model code-evolution paradigm as OpenEvolve and ShinkaEvolve. On the MCTF 2026 3v3 maritime capture-the-flag task, FAMOU consistently outperforms both baselines under two backbone LLMs, achieving the highest combined score (0.526) and the best generalization to unseen opponents (61.7% win rate), while ablations confirm that each mechanism contributes to performance. Notably, the LLM mutation process generates tactical structures entirely absent from the seed strategies -- including lookahead search and adaptive interception -- demonstrating that code-level evolution can produce nontrivial algorithmic innovations in adversarial settings. The FAMOU-evolved strategy further achieved 1st place in the hardware round-robin and 3rd in simulation at the AAMAS 2026 MCTF Competition, validating its real-world transferability. The optimized implementation and corresponding evaluation codes developed through our evolutionary process are available at: https://github.com/1xiangliu1/FAMOU-CoEvo

cs.AI

BiCoord: A Bimanual Manipulation Benchmark towards Long-Horizon Spatial-Temporal Coordination

Bimanual manipulation, i.e., the coordinated use of two robotic arms to complete tasks, is essential for achieving human-level dexterity in robotics. Recent simulation benchmarks, e.g., RoboTwin and RLBench2, have advanced data-driven learning for bimanual manipulation. However, existing tasks are short-horizon and only loosely coordinated, failing to capture the spatial-temporal coupling inherent in real-world bimanual behaviors. To address this gap, we introduce BiCoord, a benchmark for long-horizon and tightly coordinated bimanual manipulation. Specifically, BiCoord comprises diverse tasks that require continuous inter-arm dependency and dynamic role exchange across multiple sub-goals. Also, we propose a suite of quantitative metrics that evaluate coordination from temporal, spatial, and spatial-temporal perspectives, enabling systematic measurement of bimanual cooperation. Experimental results show that representative manipulation policies, e.g., DP, RDT, Pi0, and OpenVLA-OFT, struggle with long-duration and highly coupled tasks, revealing fundamental challenges in achieving long-horizon and tight coordination tasks. We hope BiCoord can serve as a foundation for studying long-horizon cooperative manipulation and inspire future research on coordination-aware robotic learning. All datasets, codes and supplements could be found at https://buaa-colalab.github.io/BiCoord/.

cs.RO

SilLang: Improving Gait Recognition with Silhouette Language Encoding

Gait silhouettes, which can be encoded into binary gait codes, are widely adopted to representing motion patterns of pedestrian. Recent approaches commonly leverage visual backbones to encode gait silhouettes, achieving successful performance. However, they primarily focus on continuous visual features, overlooking the discrete nature of binary silhouettes that inherently share a discrete encoding space with natural language. Large Language Models (LLMs) have demonstrated exceptional capability in extracting discriminative features from discrete sequences and modeling long-range dependencies, highlighting their potential to capture temporal motion patterns by identifying subtle variations. Motivated by these observations, we explore bridging binary gait silhouettes and natural language within a binary encoding space. However, the encoding spaces of text tokens and binary gait silhouettes remain misaligned, primarily due to differences in token frequency and density. To address this issue, we propose the Contour-Velocity Tokenizer, which encodes binary gait silhouettes while reshaping their distribution to better align with the text token space. We then establish a dual-branch framework termed Silhouette Language Model, which enhances visual silhouettes by integrating discrete linguistic embeddings derived from LLMs. Implemented on mainstream gait backbones, SilLang consistently improves state-of-the-art methods across SUSTech1K, GREW, and Gait3D.

cs.CV

A Blueprint for Self-Evolving Coding Agents in Vehicle Aerodynamic Drag Prediction

High-fidelity vehicle drag evaluation is constrained less by solver runtime than by workflow friction: geometry cleanup, meshing retries, queue contention, and reproducibility failures across teams. We present a contract-centric blueprint for self-evolving coding agents that discover executable surrogate pipelines for predicting drag coefficient $C_d$ under industrial constraints. The method formulates surrogate discovery as constrained optimization over programs, not static model instances, and combines Famou-Agent-style evaluator feedback with population-based island evolution, structured mutations (data, model, loss, and split policies), and multi-objective selection balancing ranking quality, stability, and cost. A hard evaluation contract enforces leakage prevention, deterministic replay, multi-seed robustness, and resource budgets before any candidate is admitted. Across eight anonymized evolutionary operators, the best system reaches a Combined Score of 0.9335 with sign-accuracy 0.9180, while trajectory and ablation analyses show that adaptive sampling and island migration are primary drivers of convergence quality. The deployment model is explicitly ``screen-and-escalate'': surrogates provide high-throughput ranking for design exploration, but low-confidence or out-of-distribution cases are automatically escalated to high-fidelity CFD. The resulting contribution is an auditable, reusable workflow for accelerating aerodynamic design iteration while preserving decision-grade reliability, governance traceability, and safety boundaries.

cs.AI

QianfanHuijin Technical Report: A Novel Multi-Stage Training Paradigm for Finance Industrial LLMs

Domain-specific enhancement of Large Language Models (LLMs) within the financial context has long been a focal point of industrial application. While previous models such as BloombergGPT and Baichuan-Finance primarily focused on knowledge enhancement, the deepening complexity of financial services has driven a growing demand for models that possess not only domain knowledge but also robust financial reasoning and agentic capabilities. In this paper, we present QianfanHuijin, a financial domain LLM, and propose a generalizable multi-stage training paradigm for industrial model enhancement. Our approach begins with Continual Pre-training (CPT) on financial corpora to consolidate the knowledge base. This is followed by a fine-grained Post-training pipeline designed with increasing specificity: starting with Financial SFT, progressing to Finance Reasoning RL and Finance Agentic RL, and culminating in General RL aligned with real-world business scenarios. Empirical results demonstrate that QianfanHuijin achieves superior performance across various authoritative financial benchmarks. Furthermore, ablation studies confirm that the targeted Reasoning RL and Agentic RL stages yield significant gains in their respective capabilities. These findings validate our motivation and suggest that this fine-grained, progressive post-training methodology is poised to become a mainstream paradigm for various industrial-enhanced LLMs.

cs.CL

The FM Agent

Large language models (LLMs) are catalyzing the development of autonomous AI research agents for scientific and engineering discovery. We present FM Agent, a novel and general-purpose multi-agent framework that leverages a synergistic combination of LLM-based reasoning and large-scale evolutionary search to address complex real-world challenges. The core of FM Agent integrates several key innovations: 1) a cold-start initialization phase incorporating expert guidance, 2) a novel evolutionary sampling strategy for iterative optimization, 3) domain-specific evaluators that combine correctness, effectiveness, and LLM-supervised feedback, and 4) a distributed, asynchronous execution infrastructure built on Ray. Demonstrating broad applicability, our system has been evaluated across diverse domains, including operations research, machine learning, GPU kernel optimization, and classical mathematical problems. FM Agent reaches state-of-the-art results autonomously, without human interpretation or tuning -- 1976.3 on ALE-Bench (+5.2\%), 43.56\% on MLE-Bench (+4.0pp), up to 20x speedups on KernelBench, and establishes new state-of-the-art(SOTA) results on several classical mathematical problems. Beyond academic benchmarks, FM Agent shows considerable promise for both large-scale enterprise R\&D workflows and fundamental scientific research, where it can accelerate innovation, automate complex discovery processes, and deliver substantial engineering and scientific advances with broader societal impact.

cs.AI

OctoNav: Towards Generalist Embodied Navigation

Embodied navigation stands as a foundation pillar within the broader pursuit of embodied AI. However, previous navigation research is divided into different tasks/capabilities, e.g., ObjNav, ImgNav and VLN, where they differ in task objectives and modalities, making datasets and methods are designed individually. In this work, we take steps toward generalist navigation agents, which can follow free-form instructions that include arbitrary compounds of multi-modal and multi-capability. To achieve this, we propose a large-scale benchmark and corresponding method, termed OctoNav-Bench and OctoNav-R1. Specifically, OctoNav-Bench features continuous environments and is constructed via a designed annotation pipeline. We thoroughly craft instruction-trajectory pairs, where instructions are diverse in free-form with arbitrary modality and capability. Also, we construct a Think-Before-Action (TBA-CoT) dataset within OctoNav-Bench to provide the thinking process behind actions. For OctoNav-R1, we build it upon MLLMs and adapt it to a VLA-type model, which can produce low-level actions solely based on 2D visual observations. Moreover, we design a Hybrid Training Paradigm (HTP) that consists of three stages, i.e., Action-/TBA-SFT, Nav-GPRO, and Online RL stages. Each stage contains specifically designed learning policies and rewards. Importantly, for TBA-SFT and Nav-GRPO designs, we are inspired by the OpenAI-o1 and DeepSeek-R1, which show impressive reasoning ability via thinking-before-answer. Thus, we aim to investigate how to achieve thinking-before-action in the embodied navigation field, to improve model's reasoning ability toward generalists. Specifically, we propose TBA-SFT to utilize the TBA-CoT dataset to fine-tune the model as a cold-start phrase and then leverage Nav-GPRO to improve its thinking ability. Finally, OctoNav-R1 shows superior performance compared with previous methods.

cs.CV

CodeJudge-Eval: Can Large Language Models be Good Judges in Code Understanding?

Recent advancements in large language models (LLMs) have showcased impressive code generation capabilities, primarily evaluated through language-to-code benchmarks. However, these benchmarks may not fully capture a model's code understanding abilities. We introduce CodeJudge-Eval (CJ-Eval), a novel benchmark designed to assess LLMs' code understanding abilities from the perspective of code judging rather than code generation. CJ-Eval challenges models to determine the correctness of provided code solutions, encompassing various error types and compilation issues. By leveraging a diverse set of problems and a fine-grained judging system, CJ-Eval addresses the limitations of traditional benchmarks, including the potential memorization of solutions. Evaluation of 12 well-known LLMs on CJ-Eval reveals that even state-of-the-art models struggle, highlighting the benchmark's ability to probe deeper into models' code understanding abilities. Our codes and benchmark are available at \url{https://github.com/CodeLLM-Research/CodeJudge-Eval}.

cs.SE

GLGait: A Global-Local Temporal Receptive Field Network for Gait Recognition in the Wild

Gait recognition has attracted increasing attention from academia and industry as a human recognition technology from a distance in non-intrusive ways without requiring cooperation. Although advanced methods have achieved impressive success in lab scenarios, most of them perform poorly in the wild. Recently, some Convolution Neural Networks (ConvNets) based methods have been proposed to address the issue of gait recognition in the wild. However, the temporal receptive field obtained by convolution operations is limited for long gait sequences. If directly replacing convolution blocks with visual transformer blocks, the model may not enhance a local temporal receptive field, which is important for covering a complete gait cycle. To address this issue, we design a Global-Local Temporal Receptive Field Network (GLGait). GLGait employs a Global-Local Temporal Module (GLTM) to establish a global-local temporal receptive field, which mainly consists of a Pseudo Global Temporal Self-Attention (PGTA) and a temporal convolution operation. Specifically, PGTA is used to obtain a pseudo global temporal receptive field with less memory and computation complexity compared with a multi-head self-attention (MHSA). The temporal convolution operation is used to enhance the local temporal receptive field. Besides, it can also aggregate pseudo global temporal receptive field to a true holistic temporal receptive field. Furthermore, we also propose a Center-Augmented Triplet Loss (CTL) in GLGait to reduce the intra-class distance and expand the positive samples in the training stage. Extensive experiments show that our method obtains state-of-the-art results on in-the-wild datasets, $i.e.$, Gait3D and GREW. The code is available at https://github.com/bgdpgz/GLGait.

cs.CV

RealGait: Gait Recognition for Person Re-Identification

Human gait is considered a unique biometric identifier which can be acquired in a covert manner at a distance. However, models trained on existing public domain gait datasets which are captured in controlled scenarios lead to drastic performance decline when applied to real-world unconstrained gait data. On the other hand, video person re-identification techniques have achieved promising performance on large-scale publicly available datasets. Given the diversity of clothing characteristics, clothing cue is not reliable for person recognition in general. So, it is actually not clear why the state-of-the-art person re-identification methods work as well as they do. In this paper, we construct a new gait dataset by extracting silhouettes from an existing video person re-identification challenge which consists of 1,404 persons walking in an unconstrained manner. Based on this dataset, a consistent and comparative study between gait recognition and person re-identification can be carried out. Given that our experimental results show that current gait recognition approaches designed under data collected in controlled scenarios are inappropriate for real surveillance scenarios, we propose a novel gait recognition method, called RealGait. Our results suggest that recognizing people by their gait in real surveillance scenarios is feasible and the underlying gait pattern is probably the true reason why video person re-idenfification works in practice.

cs.CV

Will You Ever Become Popular? Learning to Predict Virality of Dance Clips

Dance challenges are going viral in video communities like TikTok nowadays. Once a challenge becomes popular, thousands of short-form videos will be uploaded in merely a couple of days. Therefore, virality prediction from dance challenges is of great commercial value and has a wide range of applications, such as smart recommendation and popularity promotion. In this paper, a novel multi-modal framework which integrates skeletal, holistic appearance, facial and scenic cues is proposed for comprehensive dance virality prediction. To model body movements, we propose a pyramidal skeleton graph convolutional network (PSGCN) which hierarchically refines spatio-temporal skeleton graphs. Meanwhile, we introduce a relational temporal convolutional network (RTCN) to exploit appearance dynamics with non-local temporal relations. An attentive fusion approach is finally proposed to adaptively aggregate predictions from different modalities. To validate our method, we introduce a large-scale viral dance video (VDV) dataset, which contains over 4,000 dance clips of eight viral dance challenges. Extensive experiments on the VDV dataset demonstrate the efficacy of our model. Extensive experiments on the VDV dataset well demonstrate the effectiveness of our approach. Furthermore, we show that short video applications like multi-dimensional recommendation and action feedback can be derived from our model.

cs.CV

Video Person Re-identification using Attribute-enhanced Features

Video-based person re-identification (Re-ID) which aims to associate people across non-overlapping cameras using surveillance video is a challenging task. Pedestrian attribute, such as gender, age and clothing characteristics contains rich and supplementary information but is less explored in video person Re-ID. In this work, we propose a novel network architecture named Attribute Salience Assisted Network (ASA-Net) for attribute-assisted video person Re-ID, which achieved considerable improvement to existing works by two methods.First, to learn a better separation of the target from background, we propose to learn the visual attention from middle-level attribute instead of high-level identities. The proposed Attribute Salient Region Enhance (ASRE) module can attend more accurately on the body of pedestrian. Second, we found that many identity-irrelevant but object or subject-relevant factors like the view angle and movement of the target pedestrian can greatly influence the two dimensional appearance of a pedestrian. This problem can be mitigated by investigating both identity-relevant and identity-irrelevant attributes via a novel triplet loss which is referred as the Pose~\&~Motion-Invariant (PMI) triplet loss.

cs.CV

Few-Shot Fine-Grained Action Recognition via Bidirectional Attention and Contrastive Meta-Learning

Fine-grained action recognition is attracting increasing attention due to the emerging demand of specific action understanding in real-world applications, whereas the data of rare fine-grained categories is very limited. Therefore, we propose the few-shot fine-grained action recognition problem, aiming to recognize novel fine-grained actions with only few samples given for each class. Although progress has been made in coarse-grained actions, existing few-shot recognition methods encounter two issues handling fine-grained actions: the inability to capture subtle action details and the inadequacy in learning from data with low inter-class variance. To tackle the first issue, a human vision inspired bidirectional attention module (BAM) is proposed. Combining top-down task-driven signals with bottom-up salient stimuli, BAM captures subtle action details by accurately highlighting informative spatio-temporal regions. To address the second issue, we introduce contrastive meta-learning (CML). Compared with the widely adopted ProtoNet-based method, CML generates more discriminative video representations for low inter-class variance data, since it makes full use of potential contrastive pairs in each training episode. Furthermore, to fairly compare different models, we establish specific benchmark protocols on two large-scale fine-grained action recognition datasets. Extensive experiments show that our method consistently achieves state-of-the-art performance across evaluated tasks.

cs.CV

Silhouette based View embeddings for Gait Recognition under Multiple Views

Gait recognition under multiple views is an important computer vision and pattern recognition task. In the emerging convolutional neural network based approaches, the information of view angle is ignored to some extent. Instead of direct view estimation and training view-specific recognition models, we propose a compatible framework that can embed view information into existing architectures of gait recognition. The embedding is simply achieved by a selective projection layer. Experimental results on two large public datasets show that the proposed framework is very effective.

cs.CV

Text2Event: Controllable Sequence-to-Structure Generation for End-to-end Event Extraction

Event extraction is challenging due to the complex structure of event records and the semantic gap between text and event. Traditional methods usually extract event records by decomposing the complex structure prediction task into multiple subtasks. In this paper, we propose Text2Event, a sequence-to-structure generation paradigm that can directly extract events from the text in an end-to-end manner. Specifically, we design a sequence-to-structure network for unified event extraction, a constrained decoding algorithm for event knowledge injection during inference, and a curriculum learning algorithm for efficient model learning. Experimental results show that, by uniformly modeling all tasks in a single model and universally predicting different labels, our method can achieve competitive performance using only record-level annotations in both supervised learning and transfer learning settings.

cs.CL

ISCAS at SemEval-2020 Task 5: Pre-trained Transformers for Counterfactual Statement Modeling

ISCAS participated in two subtasks of SemEval 2020 Task 5: detecting counterfactual statements and detecting antecedent and consequence. This paper describes our system which is based on pre-trained transformers. For the first subtask, we train several transformer-based classifiers for detecting counterfactual statements. For the second subtask, we formulate antecedent and consequence extraction as a query-based question answering problem. The two subsystems both achieved third place in the evaluation. Our system is openly released at https://github.com/casnlu/ISCAS-SemEval2020Task5.

cs.CL