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Annapurna Vadaparty

Publications and source records attributed to Annapurna Vadaparty.

7 recordsLinked to original sources

Planning on Paper: Problem Decomposition with Diagrams in Introductory Computing

Background and Context. Problem decomposition is a core concern of computing education. It has also become increasingly relevant: in response to GenAI, many CS1 educators are advocating for shifting instructional emphasis away from code writing and towards decomposition and higher-level planning. Currently, there is a lack of knowledge in how novices do decomposition in large, multifunction tasks. Objectives. In this study, we describe how students represent solutions to a decomposition task, and characterize common issues that arise in those representations. Method. In a 50-minute lab, students were given a description of a word game and asked to draw (with pencil and paper) a decomposition diagram for a program that would implement this game. We performed an inductive thematic analysis with negotiated agreement on 55 of the diagrams, coding salient elements (e.g. functions and the relationships between them) and issues that arose. Findings. Students used multiple representational strategies, including hierarchical function calls and sequencing (order of execution). We identified issues in notation (including use of differing, incompatible notations within the same diagram), order of execution, abstraction and reuse, encapsulation, clarity, and problem-specific misunderstandings. Implications. These findings suggest that novice decomposition is shaped by multiple underlying models of program behavior, with tensions between structural and sequence-focused reasoning. We discuss implications for decomposition instruction and future work, including clarifying representational constraints and plan tracing as simulation.

cs.CY↗

Drawing Your Programs: Exploring the Applications of Visual-Prompting with GenAI for Teaching and Assessment

When designing a program, both novice programmers and seasoned developers alike often sketch out -- or, perhaps more famously, whiteboard -- their ideas. Yet despite the introduction of natively multimodal Generative AI models, work on Human-GenAI collaborative coding has remained overwhelmingly focused on textual prompts -- largely ignoring the visual and spatial representations that programmers naturally use to reason about and communicate their designs. In this proposal and position paper, we argue and provide tentative evidence that this text-centric focus overlooks other forms of prompting GenAI models, such as problem decomposition diagrams functioning as prompts for code generation in their own right enabling new types of programming activities and assessments. To support this position, we present findings from a large introductory Python programming course, where students constructed decomposition diagrams that were used to prompt GPT-4.1 for code generation. We demonstrate that current models are very successful in their ability to generate code from student-constructed diagrams. We conclude by exploring the implications of embracing multimodal prompting for computing education, particularly in the context of assessment.

cs.CY↗

Assessing Problem Decomposition in CS1 for the GenAI Era

Problem decomposition--the ability to break down a large task into smaller, well-defined components--is a critical skill for effectively designing and creating large programs, but it is often not included in introductory computer science curricula. With the rise of generative AI (GenAI), students even at the introductory level are able to generate large quantities of code, and it is becoming increasingly important to equip them with the ability to decompose problems. There is not yet a consensus among educators on how to best teach and assess the skill of decomposition, particularly in introductory computing. This practitioner paper details the development of questions to assess the skill of problem decomposition, and impressions about how these questions were received by students. A challenge unique to problem decomposition questions is their necessarily lengthy context, and we detail our approach to addressing this problem using Question Suites: scaffolded sequences of questions that help students understand a question's context before attempting to decompose it. We then describe the use of open-ended drawing of decomposition diagrams as another form of assessment. We outline the learning objectives used to design our questions and describe how we addressed challenges encountered in early iterations. We present our decomposition assessment materials and reflections on them for educators who wish to teach problem decomposition to beginner programmers.

cs.CY↗

Integrating Large Language Models and Evaluating Student Outcomes in an Introductory Computer Science Course

Generative AI (GenAI) models have broad implications for education in general, impacting the foundations of what we teach and how we assess. This is especially true in computing, where LLMs tuned for coding have demonstrated shockingly good performance on the types of assignments historically used in introductory CS (CS1) courses. As a result, CS1 courses will need to change what skills are taught and how they are assessed. Computing education researchers have begun to study student use of LLMs, but there remains much to be understood about the ways that these tools affect student outcomes. In this paper, we present the design and evaluation of a new CS1 course at a large research-intensive university that integrates the use of LLMs as a learning tool for students. We describe the design principles used to create our new CS1-LLM course, our new course objectives, and evaluation of student outcomes and perceptions throughout the course as measured by assessment scores and surveys. Our findings suggest that 1) student exam performance outcomes, including differences among demographic groups, are largely similar to historical outcomes for courses without integration of LLM tools, 2) large, open-ended projects may be particularly valuable in an LLM context, and 3) students predominantly found the LLM tools helpful, although some had concerns regarding over-reliance on the tools.

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Dissecting the Ullman Variations with a SCALPEL: Why do LLMs fail at Trivial Alterations to the False Belief Task?

Recent empirical results have sparked a debate about whether or not Large Language Models (LLMs) are capable of Theory of Mind (ToM). While some have found LLMs to be successful on ToM evaluations such as the False Belief task, others have shown that their performance is not robust against trivial alterations to stimuli. In this paper, we introduce SCALPEL -- a technique to incrementally modify stimuli to test different specific hypotheses about why LLMs fail -- and apply this method to the "transparent-access" modification of the unexpected contents task. Our results suggest that LLMs often do poorly because they fail to make essential common-sense inferences, such as that seeing a transparent container implies recognizing its contents. We conclude that while modern LLMs go beyond mere pattern matching, they still fall short of robust human-like ToM. We argue that SCALPEL can help cognitive scientists examine LLMs' capabilities in finer detail and provide insight into alternative mechanisms by which tasks that are used to assess human cognition might be completed.

cs.CL↗

CS1-LLM: Integrating LLMs into CS1 Instruction

The recent, widespread availability of Large Language Models (LLMs) like ChatGPT and GitHub Copilot may impact introductory programming courses (CS1) both in terms of what should be taught and how to teach it. Indeed, recent research has shown that LLMs are capable of solving the majority of the assignments and exams we previously used in CS1. In addition, professional software engineers are often using these tools, raising the question of whether we should be training our students in their use as well. This experience report describes a CS1 course at a large research-intensive university that fully embraces the use of LLMs from the beginning of the course. To incorporate the LLMs, the course was intentionally altered to reduce emphasis on syntax and writing code from scratch. Instead, the course now emphasizes skills needed to successfully produce software with an LLM. This includes explaining code, testing code, and decomposing large problems into small functions that are solvable by an LLM. In addition to frequent, formative assessments of these skills, students were given three large, open-ended projects in three separate domains (data science, image processing, and game design) that allowed them to showcase their creativity in topics of their choosing. In an end-of-term survey, students reported that they appreciated learning with the assistance of the LLM and that they interacted with the LLM in a variety of ways when writing code. We provide lessons learned for instructors who may wish to incorporate LLMs into their course.

cs.CY↗

Biological learning in key-value memory networks

In neuroscience, classical Hopfield networks are the standard biologically plausible model of long-term memory, relying on Hebbian plasticity for storage and attractor dynamics for recall. In contrast, memory-augmented neural networks in machine learning commonly use a key-value mechanism to store and read out memories in a single step. Such augmented networks achieve impressive feats of memory compared to traditional variants, yet their biological relevance is unclear. We propose an implementation of basic key-value memory that stores inputs using a combination of biologically plausible three-factor plasticity rules. The same rules are recovered when network parameters are meta-learned. Our network performs on par with classical Hopfield networks on autoassociative memory tasks and can be naturally extended to continual recall, heteroassociative memory, and sequence learning. Our results suggest a compelling alternative to the classical Hopfield network as a model of biological long-term memory.

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