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Annika Möslein

Publications and source records attributed to Annika Möslein.

2 recordsLinked to original sources

A virtually connected probabilistic computer as a solver for higher-order, densely connected, or reconfigurable combinatorial optimisation problems

Recently, there has been growing interest in unconventional computing as an approach for solving NP-hard problems, by developing dedicated hardware to find solutions more efficiently than conventional CPUs. In many of these approaches, however, certain problem geometries must be transformed into forms that are more amenable to the available hardware topology through techniques such as embedding, sparsification, and quadratisation, leading to a deterioration in solution quality. A probabilistic computing architecture based on high speed photonic quantum random number generators was recently proposed which utilises virtual hardware connections (Aboushelbaya et al., 2025), circumventing the necessity for such procedures. Here, we discuss the applicability of virtually connected hardware for running heuristic solving methods to solve a selection of problems, which due to their geometry, would suffer from topological hardware restrictions. We also employ greedy graph colouring algorithms for hardware parallelisation, allowing favourable scaling for desirable solution qualities. To emphasise the difficulty in solving these problems on physically connected hardware, we demonstrate the increase in problem size that would occur with quadratisation or sparsification. Using simulations to emulate hardware, we predict that a photonic probabilistic computer would outperform the time to solution recently reported for digital annealing units, on the ground state approximation of Erdos-Renyi graph spin-glasses, by orders of magnitude.

cs.AR↗

Effects of the entropy source on Monte Carlo simulations

In this paper we show how different sources of random numbers influence the outcomes of Monte Carlo simulations. We compare industry-standard pseudo-random number generators (PRNGs) to a quantum random number generator (QRNG) and show, using examples of Monte Carlo simulations with exact solutions, that the QRNG yields statistically significantly better approximations than the PRNGs. Our results demonstrate that higher accuracy can be achieved in the commonly known Monte Carlo method for approximating $π$. For Buffon's needle experiment, we further quantify a potential reduction in approximation errors by up to $1.89\times$ for optimal parameter choices when using a QRNG and a reduction of the sample size by $\sim 8\times$ for sub-optimal parameter choices. We attribute the observed higher accuracy to the underlying differences in the random sampling, where a uniformity analysis reveals a tendency of the QRNG to sample the solution space more homogeneously.

physics.comp-ph↗