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Anoop Cherian

Publications and source records attributed to Anoop Cherian.

At least 19 recordsLinked to original sources

LLawCo: Learning Laws of Cooperation for Modeling Embodied Multi-Agent Behavior

Embodied agents operating in decentralized and partially observable environments have attracted growing attention in recent years. However, existing large language model (LLM)-based agents often exhibit behaviors that are misaligned with their partners or inconsistent with the environment state, leading to inefficient cooperation and poor task success. To address this challenge, we propose a novel framework, Learning Laws of Cooperation (LLawCo), that enables embodied agents to autonomously align with both their partners and task objectives. Our framework allows agents to reflect on past failures to extract misaligned behavioral patterns, which are used to derive high-level behavioral laws, such as "Talk when necessary" and "Wait for partner." These laws are explicitly incorporated into the agents' chains of thought via supervised fine-tuning, aligning their reasoning with task requirements and the behavior of other agents. To evaluate our approach, we introduce PARTNR-Dialog, a large-scale multi-agent communicative and cooperative planning benchmark built on the PARTNR environment. Experiments on existing tasks and our new benchmark demonstrate significant improvements in cooperative efficiency and task success rates. Across four backbone LLMs, our method achieves average success rate improvements of 4.5% on the PARTNR-Dialog benchmark and 6.8% on the TDW-MAT benchmark over state-of-the-art open-source communicative agent frameworks. See the LLawCo project page for details: https://www.merl.com/research/highlights/LLawCo

cs.LG

AssemblyBench: Physics-Aware Assembly of Complex Industrial Objects

Assembling objects from parts requires understanding multimodal instructions, linking them to 3D components, and predicting physically plausible 6-DoF motions for each assembly step. Existing datasets focus on simplified scenarios, overlooking shape complexities and assembly trajectories in industrial assemblies. We introduce AssemblyBench, a synthetic dataset of 2,789 industrial objects with multimodal instruction manuals, corresponding 3D part models, and part assembly trajectories. We also propose a transformer-based model, AssemblyDyno, which uses the instructional manual and the 3D shape of each part to jointly predict assembly order and part assembly trajectories. AssemblyDyno outperforms prior works in both assembly pose estimation and trajectory feasibility, where the latter is evaluated by our physics-based simulations.

cs.CV

Is Video Anomaly Detection Misframed? Evidence from LLM-Based and Multi-Scene Models

Recent video anomaly detection research has expanded rapidly with an emphasis on general models of normality intended to work across many different scenes. While this focus has led to improvements in scalability and multi-scene generalization, it has also shifted the field away from modeling the scene-specific and context-dependent nature of normal behavior. Contemporary approaches frequently rely on video-level weak supervision and opaque pretrained representations from multi-modal large language models (MLLMs), which encourage models to respond to familiar semantic anomaly categories rather than to deviations from the normal patterns of a particular environment. This trend suppresses spatial localization, introduces semantic bias, and reduces anomaly detection to a form of action recognition. In this paper, we examine whether these prevailing formulations align with the core requirements of real-world VAD, which is typically performed within a single scene where normality is determined by local geometry, semantics, and activity patterns. Through targeted visual analyses and empirical evaluations, we demonstrate the practical consequences of these limitations and show that meaningful progress in VAD requires renewed focus on single-scene, spatially-aware, and explainable formulations that capture the nuanced structure of normality within individual environments.

cs.CV

Agentic AI-Empowered Dynamic Survey Framework

Survey papers play a central role in synthesizing and organizing scientific knowledge, yet they are increasingly strained by the rapid growth of research output. As new work continues to appear after publication, surveys quickly become outdated, contributing to redundancy and fragmentation in the literature. We reframe survey writing as a long-horizon maintenance problem rather than a one-time generation task, treating surveys as living documents that evolve alongside the research they describe. We propose an agentic Dynamic Survey Framework that supports the continuous updating of existing survey papers by incrementally integrating new work while preserving survey structure and minimizing unnecessary disruption. Using a retrospective experimental setup, we demonstrate that the proposed framework effectively identifies and incorporates emerging research while preserving the coherence and structure of existing surveys.

cs.LG

WISE: Weighted Iterative Society-of-Experts for Robust Multimodal Multi-Agent Debate

Recent large language models (LLMs) are trained on diverse corpora and tasks, leading them to develop complementary strengths. Multi-agent debate (MAD) has emerged as a popular way to leverage these strengths for robust reasoning, though it has mostly been applied to language-only tasks, leaving its efficacy on multimodal problems underexplored. In this paper, we study MAD for solving vision-and-language reasoning problems. Our setup enables generalizing the debate protocol with heterogeneous experts that possess single- and multi-modal capabilities. To this end, we present Weighted Iterative Society-of-Experts (WISE), a generalized and modular MAD framework that partitions the agents into Solvers, that generate solutions, and Reflectors, that verify correctness, assign weights, and provide natural language feedback. To aggregate the agents' solutions across debate rounds, while accounting for variance in their responses and the feedback weights, we present a modified Dawid-Skene algorithm for post-processing that integrates our two-stage debate model. We evaluate WISE on SMART-840, VisualPuzzles, EvoChart-QA, and a new SMART-840++ dataset with programmatically generated problem instances of controlled difficulty. Our results show that WISE consistently improves accuracy by 2-7% over the state-of-the-art MAD setups and aggregation methods across diverse multimodal tasks and LLM configurations.

cs.CV

Leveraging Multimodal LLM Descriptions of Activity for Explainable Semi-Supervised Video Anomaly Detection

Existing semi-supervised video anomaly detection (VAD) methods often struggle with detecting complex anomalies involving object interactions and generally lack explainability. To overcome these limitations, we propose a novel VAD framework leveraging Multimodal Large Language Models (MLLMs). Unlike previous MLLM-based approaches that make direct anomaly judgments at the frame level, our method focuses on extracting and interpreting object activity and interactions over time. By querying an MLLM with visual inputs of object pairs at different moments, we generate textual descriptions of the activity and interactions from nominal videos. These textual descriptions serve as a high-level representation of the activity and interactions of objects in a video. They are used to detect anomalies during test time by comparing them to textual descriptions found in nominal training videos. Our approach inherently provides explainability and can be combined with many traditional VAD methods to further enhance their interpretability. Extensive experiments on benchmark datasets demonstrate that our method not only detects complex interaction-based anomalies effectively but also achieves state-of-the-art performance on datasets without interaction anomalies.

cs.CV

MMHOI: Modeling Complex 3D Multi-Human Multi-Object Interactions

Real-world scenes often feature multiple humans interacting with multiple objects in ways that are causal, goal-oriented, or cooperative. Yet existing 3D human-object interaction (HOI) benchmarks consider only a fraction of these complex interactions. To close this gap, we present MMHOI -- a large-scale, Multi-human Multi-object Interaction dataset consisting of images from 12 everyday scenarios. MMHOI offers complete 3D shape and pose annotations for every person and object, along with labels for 78 action categories and 14 interaction-specific body parts, providing a comprehensive testbed for next-generation HOI research. Building on MMHOI, we present MMHOI-Net, an end-to-end transformer-based neural network for jointly estimating human-object 3D geometries, their interactions, and associated actions. A key innovation in our framework is a structured dual-patch representation for modeling objects and their interactions, combined with action recognition to enhance the interaction prediction. Experiments on MMHOI and the recently proposed CORE4D datasets demonstrate that our approach achieves state-of-the-art performance in multi-HOI modeling, excelling in both accuracy and reconstruction quality. The MMHOI dataset is publicly available at https://zenodo.org/records/17711786.

cs.CV

SpinBench: Perspective and Rotation as a Lens on Spatial Reasoning in VLMs

We present SpinBench, a cognitively grounded diagnostic benchmark for evaluating spatial reasoning in vision language models (VLMs). SpinBench is designed around the core challenge of spatial reasoning: perspective taking, the ability to reason about how scenes and object relations change under viewpoint transformation. Since perspective taking requires multiple cognitive capabilities, such as recognizing objects across views, relative positions grounding, and mentally simulating transformations, SpinBench introduces a set of fine-grained diagnostic categories. Our categories target translation, rotation, object relative pose, and viewpoint change, and are progressively structured so that single-object simpler tasks scaffold toward the most demanding multi-object perspective-taking setting. We evaluate 43 state-of-the-art VLMs, both proprietary and open source. Results reveal systematic weaknesses: strong egocentric bias, poor rotational understanding, and inconsistencies under symmetrical and syntactic reformulations. Scaling analysis shows both smooth improvements and emergent capabilities. While human subjects achieve high accuracy (91.2\%), task difficulty as measured by human response time shows strong correlation with VLM accuracy, indicating that SpinBench captures spatial reasoning challenges shared across humans and VLMs. We believe SpinBench provides critical insights into spatial reasoning in VLMs and highlights key gaps in their ability to reason about physical space. Our website can be found at https://spinbench25.github.io/.

cs.CV

LLM-Guided Agentic Object Detection for Open-World Understanding

Object detection traditionally relies on fixed category sets, requiring costly re-training to handle novel objects. While Open-World and Open-Vocabulary Object Detection (OWOD and OVOD) improve flexibility, OWOD lacks semantic labels for unknowns, and OVOD depends on user prompts, limiting autonomy. We propose an LLM-guided agentic object detection (LAOD) framework that enables fully label-free, zero-shot detection by prompting a Large Language Model (LLM) to generate scene-specific object names. These are passed to an open-vocabulary detector for localization, allowing the system to adapt its goals dynamically. We introduce two new metrics, Class-Agnostic Average Precision (CAAP) and Semantic Naming Average Precision (SNAP), to separately evaluate localization and naming. Experiments on LVIS, COCO, and COCO-OOD validate our approach, showing strong performance in detecting and naming novel objects. Our method offers enhanced autonomy and adaptability for open-world understanding.

cs.CV

Noise Consistency Regularization for Improved Subject-Driven Image Synthesis

Fine-tuning Stable Diffusion enables subject-driven image synthesis by adapting the model to generate images containing specific subjects. However, existing fine-tuning methods suffer from two key issues: underfitting, where the model fails to reliably capture subject identity, and overfitting, where it memorizes the subject image and reduces background diversity. To address these challenges, we propose two auxiliary consistency losses for diffusion fine-tuning. First, a prior consistency regularization loss ensures that the predicted diffusion noise for prior (non-subject) images remains consistent with that of the pretrained model, improving fidelity. Second, a subject consistency regularization loss enhances the fine-tuned model's robustness to multiplicative noise modulated latent code, helping to preserve subject identity while improving diversity. Our experimental results demonstrate that incorporating these losses into fine-tuning not only preserves subject identity but also enhances image diversity, outperforming DreamBooth in terms of CLIP scores, background variation, and overall visual quality.

cs.GR

Improving Open-World Object Localization by Discovering Background

Our work addresses the problem of learning to localize objects in an open-world setting, i.e., given the bounding box information of a limited number of object classes during training, the goal is to localize all objects, belonging to both the training and unseen classes in an image, during inference. Towards this end, recent work in this area has focused on improving the characterization of objects either explicitly by proposing new objective functions (localization quality) or implicitly using object-centric auxiliary-information, such as depth information, pixel/region affinity map etc. In this work, we address this problem by incorporating background information to guide the learning of the notion of objectness. Specifically, we propose a novel framework to discover background regions in an image and train an object proposal network to not detect any objects in these regions. We formulate the background discovery task as that of identifying image regions that are not discriminative, i.e., those that are redundant and constitute low information content. We conduct experiments on standard benchmarks to showcase the effectiveness of our proposed approach and observe significant improvements over the previous state-of-the-art approaches for this task.

cs.CV

ComplexVAD: Detecting Interaction Anomalies in Video

Existing video anomaly detection datasets are inadequate for representing complex anomalies that occur due to the interactions between objects. The absence of complex anomalies in previous video anomaly detection datasets affects research by shifting the focus onto simple anomalies. To address this problem, we introduce a new large-scale dataset: ComplexVAD. In addition, we propose a novel method to detect complex anomalies via modeling the interactions between objects using a scene graph with spatio-temporal attributes. With our proposed method and two other state-of-the-art video anomaly detection methods, we obtain baseline scores on ComplexVAD and demonstrate that our new method outperforms existing works.

cs.CV

SoundLoc3D: Invisible 3D Sound Source Localization and Classification Using a Multimodal RGB-D Acoustic Camera

Accurately localizing 3D sound sources and estimating their semantic labels -- where the sources may not be visible, but are assumed to lie on the physical surface of objects in the scene -- have many real applications, including detecting gas leak and machinery malfunction. The audio-visual weak-correlation in such setting poses new challenges in deriving innovative methods to answer if or how we can use cross-modal information to solve the task. Towards this end, we propose to use an acoustic-camera rig consisting of a pinhole RGB-D camera and a coplanar four-channel microphone array~(Mic-Array). By using this rig to record audio-visual signals from multiviews, we can use the cross-modal cues to estimate the sound sources 3D locations. Specifically, our framework SoundLoc3D treats the task as a set prediction problem, each element in the set corresponds to a potential sound source. Given the audio-visual weak-correlation, the set representation is initially learned from a single view microphone array signal, and then refined by actively incorporating physical surface cues revealed from multiview RGB-D images. We demonstrate the efficiency and superiority of SoundLoc3D on large-scale simulated dataset, and further show its robustness to RGB-D measurement inaccuracy and ambient noise interference.

cs.SD

Manual-PA: Learning 3D Part Assembly from Instruction Diagrams

Assembling furniture amounts to solving the discrete-continuous optimization task of selecting the furniture parts to assemble and estimating their connecting poses in a physically realistic manner. The problem is hampered by its combinatorially large yet sparse solution space thus making learning to assemble a challenging task for current machine learning models. In this paper, we attempt to solve this task by leveraging the assembly instructions provided in diagrammatic manuals that typically accompany the furniture parts. Our key insight is to use the cues in these diagrams to split the problem into discrete and continuous phases. Specifically, we present Manual-PA, a transformer-based instruction Manual-guided 3D Part Assembly framework that learns to semantically align 3D parts with their illustrations in the manuals using a contrastive learning backbone towards predicting the assembly order and infers the 6D pose of each part via relating it to the final furniture depicted in the manual. To validate the efficacy of our method, we conduct experiments on the benchmark PartNet dataset. Our results show that using the diagrams and the order of the parts lead to significant improvements in assembly performance against the state of the art. Further, Manual-PA demonstrates strong generalization to real-world IKEA furniture assembly on the IKEA-Manual dataset.

cs.CV

LLMPhy: Parameter-Identifiable Physical Reasoning Combining Large Language Models and Physics Engines

Most learning-based approaches to complex physical reasoning sidestep the crucial problem of parameter identification (e.g., mass, friction) that governs scene dynamics, despite its importance in real-world applications such as collision avoidance and robotic manipulation. In this paper, we present LLMPhy, a black-box optimization framework that integrates large language models (LLMs) with physics simulators for physical reasoning. The core insight of LLMPhy is to bridge the textbook physical knowledge embedded in LLMs with the world models implemented in modern physics engines, enabling the construction of digital twins of input scenes via latent parameter estimation. Specifically, LLMPhy decomposes digital twin construction into two subproblems: (i) a continuous problem of estimating physical parameters and (ii) a discrete problem of estimating scene layout. For each subproblem, LLMPhy iteratively prompts the LLM to generate computer programs encoding parameter estimates, executes them in the physics engine to reconstruct the scene, and uses the resulting reconstruction error as feedback to refine the LLM's predictions. As existing physical reasoning benchmarks rarely account for parameter identifiability, we introduce three new datasets designed to evaluate physical reasoning in zero-shot settings. Our results show that LLMPhy achieves state-of-the-art performance on our tasks, recovers physical parameters more accurately, and converges more reliably than prior black-box methods. See the LLMPhy project page for details: https://www.merl.com/research/highlights/LLMPhy

cs.LG

Disentangled Acoustic Fields For Multimodal Physical Scene Understanding

We study the problem of multimodal physical scene understanding, where an embodied agent needs to find fallen objects by inferring object properties, direction, and distance of an impact sound source. Previous works adopt feed-forward neural networks to directly regress the variables from sound, leading to poor generalization and domain adaptation issues. In this paper, we illustrate that learning a disentangled model of acoustic formation, referred to as disentangled acoustic field (DAF), to capture the sound generation and propagation process, enables the embodied agent to construct a spatial uncertainty map over where the objects may have fallen. We demonstrate that our analysis-by-synthesis framework can jointly infer sound properties by explicitly decomposing and factorizing the latent space of the disentangled model. We further show that the spatial uncertainty map can significantly improve the success rate for the localization of fallen objects by proposing multiple plausible exploration locations.

cs.RO

Temporally Grounding Instructional Diagrams in Unconstrained Videos

We study the challenging problem of simultaneously localizing a sequence of queries in the form of instructional diagrams in a video. This requires understanding not only the individual queries but also their interrelationships. However, most existing methods focus on grounding one query at a time, ignoring the inherent structures among queries such as the general mutual exclusiveness and the temporal order. Consequently, the predicted timespans of different step diagrams may overlap considerably or violate the temporal order, thus harming the accuracy. In this paper, we tackle this issue by simultaneously grounding a sequence of step diagrams. Specifically, we propose composite queries, constructed by exhaustively pairing up the visual content features of the step diagrams and a fixed number of learnable positional embeddings. Our insight is that self-attention among composite queries carrying different content features suppress each other to reduce timespan overlaps in predictions, while the cross-attention corrects the temporal misalignment via content and position joint guidance. We demonstrate the effectiveness of our approach on the IAW dataset for grounding step diagrams and the YouCook2 benchmark for grounding natural language queries, significantly outperforming existing methods while simultaneously grounding multiple queries.

cs.CV

Evaluating Large Vision-and-Language Models on Children's Mathematical Olympiads

Recent years have seen a significant progress in the general-purpose problem solving abilities of large vision and language models (LVLMs), such as ChatGPT, Gemini, etc.; some of these breakthroughs even seem to enable AI models to outperform human abilities in varied tasks that demand higher-order cognitive skills. Are the current large AI models indeed capable of generalized problem solving as humans do? A systematic analysis of AI capabilities for joint vision and text reasoning, however, is missing in the current scientific literature. In this paper, we make an effort towards filling this gap, by evaluating state-of-the-art LVLMs on their mathematical and algorithmic reasoning abilities using visuo-linguistic problems from children's Olympiads. Specifically, we consider problems from the Mathematical Kangaroo (MK) Olympiad, which is a popular international competition targeted at children from grades 1-12, that tests children's deeper mathematical abilities using puzzles that are appropriately gauged to their age and skills. Using the puzzles from MK, we created a dataset, dubbed SMART-840, consisting of 840 problems from years 2020-2024. With our dataset, we analyze LVLMs power on mathematical reasoning; their responses on our puzzles offer a direct way to compare against that of children. Our results show that modern LVLMs do demonstrate increasingly powerful reasoning skills in solving problems for higher grades, but lack the foundations to correctly answer problems designed for younger children. Further analysis shows that there is no significant correlation between the reasoning capabilities of AI models and that of young children, and their capabilities appear to be based on a different type of reasoning than the cumulative knowledge that underlies children's mathematics and logic skills.

cs.LG