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Anoop Cherian

Publications and source records attributed to Anoop Cherian.

At least 55 records · Page 3Linked to original sources

A Hierarchical Variational Neural Uncertainty Model for Stochastic Video Prediction

Predicting the future frames of a video is a challenging task, in part due to the underlying stochastic real-world phenomena. Prior approaches to solve this task typically estimate a latent prior characterizing this stochasticity, however do not account for the predictive uncertainty of the (deep learning) model. Such approaches often derive the training signal from the mean-squared error (MSE) between the generated frame and the ground truth, which can lead to sub-optimal training, especially when the predictive uncertainty is high. Towards this end, we introduce Neural Uncertainty Quantifier (NUQ) - a stochastic quantification of the model's predictive uncertainty, and use it to weigh the MSE loss. We propose a hierarchical, variational framework to derive NUQ in a principled manner using a deep, Bayesian graphical model. Our experiments on four benchmark stochastic video prediction datasets show that our proposed framework trains more effectively compared to the state-of-the-art models (especially when the training sets are small), while demonstrating better video generation quality and diversity against several evaluation metrics.

cs.CV↗

Visual Scene Graphs for Audio Source Separation

State-of-the-art approaches for visually-guided audio source separation typically assume sources that have characteristic sounds, such as musical instruments. These approaches often ignore the visual context of these sound sources or avoid modeling object interactions that may be useful to better characterize the sources, especially when the same object class may produce varied sounds from distinct interactions. To address this challenging problem, we propose Audio Visual Scene Graph Segmenter (AVSGS), a novel deep learning model that embeds the visual structure of the scene as a graph and segments this graph into subgraphs, each subgraph being associated with a unique sound obtained by co-segmenting the audio spectrogram. At its core, AVSGS uses a recursive neural network that emits mutually-orthogonal sub-graph embeddings of the visual graph using multi-head attention. These embeddings are used for conditioning an audio encoder-decoder towards source separation. Our pipeline is trained end-to-end via a self-supervised task consisting of separating audio sources using the visual graph from artificially mixed sounds. In this paper, we also introduce an "in the wild'' video dataset for sound source separation that contains multiple non-musical sources, which we call Audio Separation in the Wild (ASIW). This dataset is adapted from the AudioCaps dataset, and provides a challenging, natural, and daily-life setting for source separation. Thorough experiments on the proposed ASIW and the standard MUSIC datasets demonstrate state-of-the-art sound separation performance of our method against recent prior approaches.

cs.CV↗

Tensor Representations for Action Recognition

Human actions in video sequences are characterized by the complex interplay between spatial features and their temporal dynamics. In this paper, we propose novel tensor representations for compactly capturing such higher-order relationships between visual features for the task of action recognition. We propose two tensor-based feature representations, viz. (i) sequence compatibility kernel (SCK) and (ii) dynamics compatibility kernel (DCK). SCK builds on the spatio-temporal correlations between features, whereas DCK explicitly models the action dynamics of a sequence. We also explore generalization of SCK, coined SCK(+), that operates on subsequences to capture the local-global interplay of correlations, which can incorporate multi-modal inputs e.g., skeleton 3D body-joints and per-frame classifier scores obtained from deep learning models trained on videos. We introduce linearization of these kernels that lead to compact and fast descriptors. We provide experiments on (i) 3D skeleton action sequences, (ii) fine-grained video sequences, and (iii) standard non-fine-grained videos. As our final representations are tensors that capture higher-order relationships of features, they relate to co-occurrences for robust fine-grained recognition. We use higher-order tensors and so-called Eigenvalue Power Normalization (EPN) which have been long speculated to perform spectral detection of higher-order occurrences, thus detecting fine-grained relationships of features rather than merely count features in action sequences. We prove that a tensor of order r, built from Z* dimensional features, coupled with EPN indeed detects if at least one higher-order occurrence is `projected' into one of its binom(Z*,r) subspaces of dim. r represented by the tensor, thus forming a Tensor Power Normalization metric endowed with binom(Z*,r) such `detectors'.

cs.CV↗

Generalized One-Class Learning Using Pairs of Complementary Classifiers

One-class learning is the classic problem of fitting a model to the data for which annotations are available only for a single class. In this paper, we explore novel objectives for one-class learning, which we collectively refer to as Generalized One-class Discriminative Subspaces (GODS). Our key idea is to learn a pair of complementary classifiers to flexibly bound the one-class data distribution, where the data belongs to the positive half-space of one of the classifiers in the complementary pair and to the negative half-space of the other. To avoid redundancy while allowing non-linearity in the classifier decision surfaces, we propose to design each classifier as an orthonormal frame and seek to learn these frames via jointly optimizing for two conflicting objectives, namely: i) to minimize the distance between the two frames, and ii) to maximize the margin between the frames and the data. The learned orthonormal frames will thus characterize a piecewise linear decision surface that allows for efficient inference, while our objectives seek to bound the data within a minimal volume that maximizes the decision margin, thereby robustly capturing the data distribution. We explore several variants of our formulation under different constraints on the constituent classifiers, including kernelized feature maps. We demonstrate the empirical benefits of our approach via experiments on data from several applications in computer vision, such as anomaly detection in video sequences, human poses, and human activities. We also explore the generality and effectiveness of GODS for non-vision tasks via experiments on several UCI datasets, demonstrating state-of-the-art results.

cs.CV↗

Dynamic Graph Representation Learning for Video Dialog via Multi-Modal Shuffled Transformers

Given an input video, its associated audio, and a brief caption, the audio-visual scene aware dialog (AVSD) task requires an agent to indulge in a question-answer dialog with a human about the audio-visual content. This task thus poses a challenging multi-modal representation learning and reasoning scenario, advancements into which could influence several human-machine interaction applications. To solve this task, we introduce a semantics-controlled multi-modal shuffled Transformer reasoning framework, consisting of a sequence of Transformer modules, each taking a modality as input and producing representations conditioned on the input question. Our proposed Transformer variant uses a shuffling scheme on their multi-head outputs, demonstrating better regularization. To encode fine-grained visual information, we present a novel dynamic scene graph representation learning pipeline that consists of an intra-frame reasoning layer producing spatio-semantic graph representations for every frame, and an inter-frame aggregation module capturing temporal cues. Our entire pipeline is trained end-to-end. We present experiments on the benchmark AVSD dataset, both on answer generation and selection tasks. Our results demonstrate state-of-the-art performances on all evaluation metrics.

cs.CV↗

Sound2Sight: Generating Visual Dynamics from Sound and Context

Learning associations across modalities is critical for robust multimodal reasoning, especially when a modality may be missing during inference. In this paper, we study this problem in the context of audio-conditioned visual synthesis -- a task that is important, for example, in occlusion reasoning. Specifically, our goal is to generate future video frames and their motion dynamics conditioned on audio and a few past frames. To tackle this problem, we present Sound2Sight, a deep variational framework, that is trained to learn a per frame stochastic prior conditioned on a joint embedding of audio and past frames. This embedding is learned via a multi-head attention-based audio-visual transformer encoder. The learned prior is then sampled to further condition a video forecasting module to generate future frames. The stochastic prior allows the model to sample multiple plausible futures that are consistent with the provided audio and the past context. Moreover, to improve the quality and coherence of the generated frames, we propose a multimodal discriminator that differentiates between a synthesized and a real audio-visual clip. We empirically evaluate our approach, vis-á-vis closely-related prior methods, on two new datasets viz. (i) Multimodal Stochastic Moving MNIST with a Surprise Obstacle, (ii) Youtube Paintings; as well as on the existing Audio-Set Drums dataset. Our extensive experiments demonstrate that Sound2Sight significantly outperforms the state of the art in the generated video quality, while also producing diverse video content.

cs.CV↗

Representation Learning via Adversarially-Contrastive Optimal Transport

In this paper, we study the problem of learning compact (low-dimensional) representations for sequential data that captures its implicit spatio-temporal cues. To maximize extraction of such informative cues from the data, we set the problem within the context of contrastive representation learning and to that end propose a novel objective via optimal transport. Specifically, our formulation seeks a low-dimensional subspace representation of the data that jointly (i) maximizes the distance of the data (embedded in this subspace) from an adversarial data distribution under the optimal transport, a.k.a. the Wasserstein distance, (ii) captures the temporal order, and (iii) minimizes the data distortion. To generate the adversarial distribution, we propose a novel framework connecting Wasserstein GANs with a classifier, allowing a principled mechanism for producing good negative distributions for contrastive learning, which is currently a challenging problem. Our full objective is cast as a subspace learning problem on the Grassmann manifold and solved via Riemannian optimization. To empirically study our formulation, we provide experiments on the task of human action recognition in video sequences. Our results demonstrate competitive performance against challenging baselines.

cs.LG↗

Dense Non-Rigid Structure from Motion: A Manifold Viewpoint

Non-Rigid Structure-from-Motion (NRSfM) problem aims to recover 3D geometry of a deforming object from its 2D feature correspondences across multiple frames. Classical approaches to this problem assume a small number of feature points and, ignore the local non-linearities of the shape deformation, and therefore, struggles to reliably model non-linear deformations. Furthermore, available dense NRSfM algorithms are often hurdled by scalability, computations, noisy measurements and, restricted to model just global deformation. In this paper, we propose algorithms that can overcome these limitations with the previous methods and, at the same time, can recover a reliable dense 3D structure of a non-rigid object with higher accuracy. Assuming that a deforming shape is composed of a union of local linear subspace and, span a global low-rank space over multiple frames enables us to efficiently model complex non-rigid deformations. To that end, each local linear subspace is represented using Grassmannians and, the global 3D shape across multiple frames is represented using a low-rank representation. We show that our approach significantly improves accuracy, scalability, and robustness against noise. Also, our representation naturally allows for simultaneous reconstruction and clustering framework which in general is observed to be more suitable for NRSfM problems. Our method currently achieves leading performance on the standard benchmark datasets.

cs.CV↗

Inferring Temporal Compositions of Actions Using Probabilistic Automata

This paper presents a framework to recognize temporal compositions of atomic actions in videos. Specifically, we propose to express temporal compositions of actions as semantic regular expressions and derive an inference framework using probabilistic automata to recognize complex actions as satisfying these expressions on the input video features. Our approach is different from existing works that either predict long-range complex activities as unordered sets of atomic actions, or retrieve videos using natural language sentences. Instead, the proposed approach allows recognizing complex fine-grained activities using only pretrained action classifiers, without requiring any additional data, annotations or neural network training. To evaluate the potential of our approach, we provide experiments on synthetic datasets and challenging real action recognition datasets, such as MultiTHUMOS and Charades. We conclude that the proposed approach can extend state-of-the-art primitive action classifiers to vastly more complex activities without large performance degradation.

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Contrastive Video Representation Learning via Adversarial Perturbations

Adversarial perturbations are noise-like patterns that can subtly change the data, while failing an otherwise accurate classifier. In this paper, we propose to use such perturbations within a novel contrastive learning setup to build negative samples, which are then used to produce improved video representations. To this end, given a well-trained deep model for per-frame video recognition, we first generate adversarial noise adapted to this model. Positive and negative bags are produced using the original data features from the full video sequence and their perturbed counterparts, respectively. Unlike the classic contrastive learning methods, we develop a binary classification problem that learns a set of discriminative hyperplanes -- as a subspace -- that will separate the two bags from each other. This subspace is then used as a descriptor for the video, dubbed \emph{discriminative subspace pooling}. As the perturbed features belong to data classes that are likely to be confused with the original features, the discriminative subspace will characterize parts of the feature space that are more representative of the original data, and thus may provide robust video representations. To learn such descriptors, we formulate a subspace learning objective on the Stiefel manifold and resort to Riemannian optimization methods for solving it efficiently. We provide experiments on several video datasets and demonstrate state-of-the-art results.

cs.CV↗

LUVLi Face Alignment: Estimating Landmarks' Location, Uncertainty, and Visibility Likelihood

Modern face alignment methods have become quite accurate at predicting the locations of facial landmarks, but they do not typically estimate the uncertainty of their predicted locations nor predict whether landmarks are visible. In this paper, we present a novel framework for jointly predicting landmark locations, associated uncertainties of these predicted locations, and landmark visibilities. We model these as mixed random variables and estimate them using a deep network trained with our proposed Location, Uncertainty, and Visibility Likelihood (LUVLi) loss. In addition, we release an entirely new labeling of a large face alignment dataset with over 19,000 face images in a full range of head poses. Each face is manually labeled with the ground-truth locations of 68 landmarks, with the additional information of whether each landmark is unoccluded, self-occluded (due to extreme head poses), or externally occluded. Not only does our joint estimation yield accurate estimates of the uncertainty of predicted landmark locations, but it also yields state-of-the-art estimates for the landmark locations themselves on multiple standard face alignment datasets. Our method's estimates of the uncertainty of predicted landmark locations could be used to automatically identify input images on which face alignment fails, which can be critical for downstream tasks.

cs.CV↗

Spatio-Temporal Ranked-Attention Networks for Video Captioning

Generating video descriptions automatically is a challenging task that involves a complex interplay between spatio-temporal visual features and language models. Given that videos consist of spatial (frame-level) features and their temporal evolutions, an effective captioning model should be able to attend to these different cues selectively. To this end, we propose a Spatio-Temporal and Temporo-Spatial (STaTS) attention model which, conditioned on the language state, hierarchically combines spatial and temporal attention to videos in two different orders: (i) a spatio-temporal (ST) sub-model, which first attends to regions that have temporal evolution, then temporally pools the features from these regions; and (ii) a temporo-spatial (TS) sub-model, which first decides a single frame to attend to, then applies spatial attention within that frame. We propose a novel LSTM-based temporal ranking function, which we call ranked attention, for the ST model to capture action dynamics. Our entire framework is trained end-to-end. We provide experiments on two benchmark datasets: MSVD and MSR-VTT. Our results demonstrate the synergy between the ST and TS modules, outperforming recent state-of-the-art methods.

cs.CV↗

The Eighth Dialog System Technology Challenge

This paper introduces the Eighth Dialog System Technology Challenge. In line with recent challenges, the eighth edition focuses on applying end-to-end dialog technologies in a pragmatic way for multi-domain task-completion, noetic response selection, audio visual scene-aware dialog, and schema-guided dialog state tracking tasks. This paper describes the task definition, provided datasets, and evaluation set-up for each track. We also summarize the results of the submitted systems to highlight the overall trends of the state-of-the-art technologies for the tasks.

cs.CL↗

Discriminative Video Representation Learning Using Support Vector Classifiers

Most popular deep models for action recognition in videos generate independent predictions for short clips, which are then pooled heuristically to assign an action label to the full video segment. As not all frames may characterize the underlying action---many are common across multiple actions---pooling schemes that impose equal importance on all frames might be unfavorable. In an attempt to tackle this problem, we propose discriminative pooling, based on the notion that among the deep features generated on all short clips, there is at least one that characterizes the action. To identify these useful features, we resort to a negative bag consisting of features that are known to be irrelevant, for example, they are sampled either from datasets that are unrelated to our actions of interest or are CNN features produced via random noise as input. With the features from the video as a positive bag and the irrelevant features as the negative bag, we cast an objective to learn a (nonlinear) hyperplane that separates the unknown useful features from the rest in a multiple instance learning formulation within a support vector machine setup. We use the parameters of this separating hyperplane as a descriptor for the full video segment. Since these parameters are directly related to the support vectors in a max-margin framework, they can be treated as a weighted average pooling of the features from the bags, with zero weights given to non-support vectors. Our pooling scheme is end-to-end trainable within a deep learning framework. We report results from experiments on eight computer vision benchmark datasets spanning a variety of video-related tasks and demonstrate state-of-the-art performance across these tasks.

cs.CV↗

GODS: Generalized One-class Discriminative Subspaces for Anomaly Detection

One-class learning is the classic problem of fitting a model to data for which annotations are available only for a single class. In this paper, we propose a novel objective for one-class learning. Our key idea is to use a pair of orthonormal frames -- as subspaces -- to "sandwich" the labeled data via optimizing for two objectives jointly: i) minimize the distance between the origins of the two subspaces, and ii) to maximize the margin between the hyperplanes and the data, either subspace demanding the data to be in its positive and negative orthant respectively. Our proposed objective however leads to a non-convex optimization problem, to which we resort to Riemannian optimization schemes and derive an efficient conjugate gradient scheme on the Stiefel manifold. To study the effectiveness of our scheme, we propose a new dataset~\emph{Dash-Cam-Pose}, consisting of clips with skeleton poses of humans seated in a car, the task being to classify the clips as normal or abnormal; the latter is when any human pose is out-of-position with regard to say an airbag deployment. Our experiments on the proposed Dash-Cam-Pose dataset, as well as several other standard anomaly/novelty detection benchmarks demonstrate the benefits of our scheme, achieving state-of-the-art one-class accuracy.

cs.CV↗

Game Theoretic Optimization via Gradient-based Nikaido-Isoda Function

Computing Nash equilibrium (NE) of multi-player games has witnessed renewed interest due to recent advances in generative adversarial networks. However, computing equilibrium efficiently is challenging. To this end, we introduce the Gradient-based Nikaido-Isoda (GNI) function which serves: (i) as a merit function, vanishing only at the first-order stationary points of each player's optimization problem, and (ii) provides error bounds to a stationary Nash point. Gradient descent is shown to converge sublinearly to a first-order stationary point of the GNI function. For the particular case of bilinear min-max games and multi-player quadratic games, the GNI function is convex. Hence, the application of gradient descent in this case yields linear convergence to an NE (when one exists). In our numerical experiments, we observe that the GNI formulation always converges to the first-order stationary point of each player's optimization problem.

cs.LG↗

Audio-Visual Scene-Aware Dialog

We introduce the task of scene-aware dialog. Our goal is to generate a complete and natural response to a question about a scene, given video and audio of the scene and the history of previous turns in the dialog. To answer successfully, agents must ground concepts from the question in the video while leveraging contextual cues from the dialog history. To benchmark this task, we introduce the Audio Visual Scene-Aware Dialog (AVSD) Dataset. For each of more than 11,000 videos of human actions from the Charades dataset, our dataset contains a dialog about the video, plus a final summary of the video by one of the dialog participants. We train several baseline systems for this task and evaluate the performance of the trained models using both qualitative and quantitative metrics. Our results indicate that models must utilize all the available inputs (video, audio, question, and dialog history) to perform best on this dataset.

cs.CV↗

Second-order Temporal Pooling for Action Recognition

Deep learning models for video-based action recognition usually generate features for short clips (consisting of a few frames); such clip-level features are aggregated to video-level representations by computing statistics on these features. Typically zero-th (max) or the first-order (average) statistics are used. In this paper, we explore the benefits of using second-order statistics. Specifically, we propose a novel end-to-end learnable feature aggregation scheme, dubbed temporal correlation pooling that generates an action descriptor for a video sequence by capturing the similarities between the temporal evolution of clip-level CNN features computed across the video. Such a descriptor, while being computationally cheap, also naturally encodes the co-activations of multiple CNN features, thereby providing a richer characterization of actions than their first-order counterparts. We also propose higher-order extensions of this scheme by computing correlations after embedding the CNN features in a reproducing kernel Hilbert space. We provide experiments on benchmark datasets such as HMDB-51 and UCF-101, fine-grained datasets such as MPII Cooking activities and JHMDB, as well as the recent Kinetics-600. Our results demonstrate the advantages of higher-order pooling schemes that when combined with hand-crafted features (as is standard practice) achieves state-of-the-art accuracy.

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