SearcharxivSearch

arXiv subjects

Anran Hu

Publications and source records attributed to Anran Hu.

16 recordsLinked to original sources

Dynamic Portfolio Optimization under CVaR Constraints

We study continuous-time dynamic portfolio optimization under a Conditional Value-at-Risk (CVaR) constraint on the investor's terminal loss. For a general class of convex trading objectives, we exploit the auxiliary-threshold representation of CVaR to establish the existence of an optimal strategy and strong duality without requiring market completeness. These results motivate a dual-based nested bisection--golden-search algorithm over the threshold and Lagrangian multiplier, where the inner iterations reduce to standard unconstrained stochastic control problems. We prove that the resulting strategies converge to the optimal control as the number of iterations tends to infinity. Numerical experiments recover the Merton policy when the risk constraint is nonbinding. When the constraint is binding, the optimal strategy becomes state dependent: the investor reduces risky exposure following adverse outcomes but preserves, and near maturity may increase, exposure following favorable outcomes. Thus, a terminal CVaR constraint produces an asymmetric reallocation across states rather than uniform de-risking. Nontraded endowment risk amplifies the conservative adjustment, whereas price impact lowers desired positions and adjustment speeds.

math.OC

$\alpha$-Potential Games for Decentralized Control of Connected and Automated Vehicles

Designing scalable and safe control strategies for large populations of connected and automated vehicles (CAVs) requires accounting for strategic interactions among heterogeneous agents under decentralized information. While dynamic games provide a natural modeling framework, computing Nash equilibria (NEs) in large-scale settings remains challenging, and existing mean-field game approximations rely on restrictive assumptions that fail to capture collision avoidance and heterogeneous behaviors. This paper proposes an $\alpha$-potential game framework for decentralized CAV control. We show that computing $\alpha$-NE reduces to solving a decentralized control problem, and derive tight bounds of the parameter $\alpha$ based on interaction intensity and asymmetry. We further develop scalable policy gradient algorithms for computing $\alpha$-NEs using decentralized neural-network policies. Numerical experiments demonstrate that the proposed framework accommodates diverse traffic flow models and effectively captures collision avoidance, obstacle avoidance, and agent heterogeneity.

math.OC

Mean-Field Games with Constraints

This paper introduces a framework of Constrained Mean-Field Games (CMFGs), where each agent solves a constrained Markov decision process (CMDP). This formulation captures scenarios in which agents' strategies are subject to feasibility, safety, or regulatory restrictions, thereby extending the scope of classical mean field game (MFG) models. We first establish the existence of CMFG equilibria under a strict feasibility assumption, and we further show uniqueness under a classical monotonicity condition. To compute equilibria, we develop Constrained Mean-Field Occupation Measure Optimization (CMFOMO), an optimization-based scheme that parameterizes occupation measures and shows that finding CMFG equilibria is equivalent to solving a single optimization problem with convex constraints and bounded variables. CMFOMO does not rely on uniqueness of the equilibria and can approximate all equilibria with arbitrary accuracy. We further prove that CMFG equilibria induce $O(1 / \sqrt{N})$-Nash equilibria in the associated constrained $N$-player games, thereby extending the classical justification of MFGs as approximations for large but finite systems. Numerical experiments on a modified Susceptible-Infected-Susceptible (SIS) epidemic model with various constraints illustrate the effectiveness and flexibility of the framework.

math.OC

Continuous-time mean field games: a primal-dual characterization

This paper establishes a primal-dual formulation for continuous-time mean field games (MFGs) and provides a complete analytical characterization of the set of all Nash equilibria (NEs). We first show that for any given mean field flow, the representative player's control problem with {\it measurable coefficients} is equivalent to a linear program over the space of occupation measures. We then establish the dual formulation of this linear program as a maximization problem over smooth subsolutions of the associated Hamilton-Jacobi-Bellman (HJB) equation, which plays a fundamental role in characterizing NEs of MFGs. Finally, a complete characterization of \emph{all NEs for MFGs} is established by the strong duality between the linear program and its dual problem. This strong duality is obtained by studying the solvability of the dual problem, and in particular through analyzing the regularity of the associated HJB equation. Compared with existing approaches for MFGs, the primal-dual formulation and its NE characterization do not require the convexity of the associated Hamiltonian or the uniqueness of its optimizer, and remain applicable when the HJB equation lacks classical or even continuous solutions.

math.OC

Homogenization and Mean-Field Approximation for Multi-Player Games

We investigate how the framework of mean-field games may be used to study strategic interactions in large heterogeneous populations. Starting from a partition of the player population into groups, we introduce an intermediate finite-player game of mean-field type and derive explicit non-asymptotic bounds for the average exploitability of strategy profiles obtained by lifting strategies from the associated multi-population mean-field game. The approximation error decomposes into two components: a finite-population mean-field error, controlled by empirical-measure approximation within each group, and a heterogeneity error measuring deviations of the original players' rewards and transition dynamics from their group-level approximations. Our results apply to compact state and action spaces and allow heterogeneous deterministic initial states within each population. We further study the resulting trade-off between group size and intra-group heterogeneity. In a parametrized heterogeneous setting, the choice of partition minimizing the resulting certified upper bound can be formulated as a mixed-integer second-order cone program. In the large-population regime, this problem is shown to be related to $K$-means clustering.

math.OC

Persona-L has Entered the Chat: Leveraging LLM and Ability-based Framework for Personas of People with Complex Needs

We present Persona-L, a novel approach for creating personas using Large Language Models (LLMs) and an ability-based framework, specifically designed to improve the representation of users with complex needs. Traditional methods of persona creation often fall short of accurately depicting the dynamic and diverse nature of complex needs, resulting in oversimplified or stereotypical profiles. Persona-L enables users to create and interact with personas through a chat interface. Persona-L was evaluated through interviews with UX designers (N=6), where we examined its effectiveness in reflecting the complexities of lived experiences of people with complex needs. We report our findings that indicate the potential of Persona-L to increase empathy and understanding of complex needs while also revealing the need for transparency of data used in persona creation, the role of the language and tone, and the need to provide a more balanced presentation of abilities with constraints.

cs.HC

MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games

Reinforcement learning for multi-agent games has attracted lots of attention recently. However, given the challenge of solving Nash equilibria for large population games, existing works with guaranteed polynomial complexities either focus on variants of zero-sum and potential games, or aim at solving (coarse) correlated equilibria, or require access to simulators, or rely on certain assumptions that are hard to verify. This work proposes MF-OML (Mean-Field Occupation-Measure Learning), an online mean-field reinforcement learning algorithm for computing approximate Nash equilibria of large population sequential symmetric games. MF-OML is the first fully polynomial multi-agent reinforcement learning algorithm for provably solving Nash equilibria (up to mean-field approximation gaps that vanish as the number of players $N$ goes to infinity) beyond variants of zero-sum and potential games. When evaluated by the cumulative deviation from Nash equilibria, the algorithm is shown to achieve a high probability regret bound of $\tilde{O}(M^{3/4}+N^{-1/2}M)$ for games with the strong Lasry-Lions monotonicity condition, and a regret bound of $\tilde{O}(M^{11/12}+N^{- 1/6}M)$ for games with only the Lasry-Lions monotonicity condition, where $M$ is the total number of episodes and $N$ is the number of agents of the game. As a byproduct, we also obtain the first tractable globally convergent computational algorithm for computing approximate Nash equilibria of monotone mean-field games.

math.OC

MFGLib: A Library for Mean-Field Games

Mean-field games (MFGs) are limiting models to approximate $N$-player games, with a number of applications. Despite the ever-growing numerical literature on computation of MFGs, there is no library that allows researchers and practitioners to easily create and solve their own MFG problems. The purpose of this document is to introduce MFGLib, an open-source Python library for solving general MFGs with a user-friendly and customizable interface. It serves as a handy tool for creating and analyzing generic MFG environments, along with embedded auto-tuners for all implemented algorithms. The package is distributed under the MIT license and the source code and documentation can be found at https://github.com/radar-research-lab/MFGLib/.

cs.GT

Optimization frameworks and sensitivity analysis of Stackelberg mean-field games

This paper proposes and studies a class of discrete-time finite-time-horizon Stackelberg mean-field games, with one leader and an infinite number of identical and indistinguishable followers. In this game, the objective of the leader is to maximize her reward considering the worst-case cost over all possible $\epsilon$-Nash equilibria among followers. A new analytical paradigm is established by showing the equivalence between this Stackelberg mean-field game and a minimax optimization problem. This optimization framework facilitates studying both analytically and numerically the set of Nash equilibria for the game; and leads to the sensitivity and the robustness analysis of the game value. In particular, when there is model uncertainty, the game value for the leader suffers non-vanishing sub-optimality as the perturbed model converges to the true model. In order to obtain a near-optimal solution, the leader needs to be more pessimistic with anticipation of model errors and adopts a relaxed version of the original Stackelberg game.

math.OC

MF-OMO: An Optimization Formulation of Mean-Field Games

This paper proposes a new mathematical paradigm to analyze discrete-time mean-field games. It is shown that finding Nash equilibrium solutions for a general class of discrete-time mean-field games is equivalent to solving an optimization problem with bounded variables and simple convex constraints, called MF-OMO. This equivalence framework enables finding multiple (and possibly all) Nash equilibrium solutions of mean-field games by standard algorithms. For instance, projected gradient descent is shown to be capable of retrieving all possible Nash equilibrium solutions when there are finitely many of them, with proper initializations. Moreover, analyzing mean-field games with linear rewards and mean-field independent dynamics is reduced to solving a finite number of linear programs, hence solvable in finite time. This framework does not rely on the contractive and the monotone assumptions and the uniqueness of the Nash equilibrium.

math.OC

Theoretical Guarantees of Fictitious Discount Algorithms for Episodic Reinforcement Learning and Global Convergence of Policy Gradient Methods

When designing algorithms for finite-time-horizon episodic reinforcement learning problems, a common approach is to introduce a fictitious discount factor and use stationary policies for approximations. Empirically, it has been shown that the fictitious discount factor helps reduce variance, and stationary policies serve to save the per-iteration computational cost. Theoretically, however, there is no existing work on convergence analysis for algorithms with this fictitious discount recipe. This paper takes the first step towards analyzing these algorithms. It focuses on two vanilla policy gradient (VPG) variants: the first being a widely used variant with discounted advantage estimations (DAE), the second with an additional fictitious discount factor in the score functions of the policy gradient estimators. Non-asymptotic convergence guarantees are established for both algorithms, and the additional discount factor is shown to reduce the bias introduced in DAE and thus improve the algorithm convergence asymptotically. A key ingredient of our analysis is to connect three settings of Markov decision processes (MDPs): the finite-time-horizon, the average reward and the discounted settings. To our best knowledge, this is the first theoretical guarantee on fictitious discount algorithms for the episodic reinforcement learning of finite-time-horizon MDPs, which also leads to the (first) global convergence of policy gradient methods for finite-time-horizon episodic reinforcement learning.

cs.LG

Reinforcement learning for linear-convex models with jumps via stability analysis of feedback controls

We study finite-time horizon continuous-time linear-convex reinforcement learning problems in an episodic setting. In this problem, the unknown linear jump-diffusion process is controlled subject to nonsmooth convex costs. We show that the associated linear-convex control problems admit Lipchitz continuous optimal feedback controls and further prove the Lipschitz stability of the feedback controls, i.e., the performance gap between applying feedback controls for an incorrect model and for the true model depends Lipschitz-continuously on the magnitude of perturbations in the model coefficients; the proof relies on a stability analysis of the associated forward-backward stochastic differential equation. We then propose a novel least-squares algorithm which achieves a regret of the order $O(\sqrt{N\ln N})$ on linear-convex learning problems with jumps, where $N$ is the number of learning episodes; the analysis leverages the Lipschitz stability of feedback controls and concentration properties of sub-Weibull random variables. Numerical experiment confirms the convergence and the robustness of the proposed algorithm.

math.OC

Logarithmic regret for episodic continuous-time linear-quadratic reinforcement learning over a finite-time horizon

We study finite-time horizon continuous-time linear-quadratic reinforcement learning problems in an episodic setting, where both the state and control coefficients are unknown to the controller. We first propose a least-squares algorithm based on continuous-time observations and controls, and establish a logarithmic regret bound of order $O((\ln M)(\ln\ln M))$, with $M$ being the number of learning episodes. The analysis consists of two parts: perturbation analysis, which exploits the regularity and robustness of the associated Riccati differential equation; and parameter estimation error, which relies on sub-exponential properties of continuous-time least-squares estimators. We further propose a practically implementable least-squares algorithm based on discrete-time observations and piecewise constant controls, which achieves similar logarithmic regret with an additional term depending explicitly on the time stepsizes used in the algorithm.

math.OC

A General Framework for Learning Mean-Field Games

This paper presents a general mean-field game (GMFG) framework for simultaneous learning and decision-making in stochastic games with a large population. It first establishes the existence of a unique Nash Equilibrium to this GMFG, and demonstrates that naively combining reinforcement learning with the fixed-point approach in classical MFGs yields unstable algorithms. It then proposes value-based and policy-based reinforcement learning algorithms (GMF-V and GMF-P, respectively) with smoothed policies, with analysis of their convergence properties and computational complexities. Experiments on an equilibrium product pricing problem demonstrate that GMF-V-Q and GMF-P-TRPO, two specific instantiations of GMF-V and GMF-P, respectively, with Q-learning and TRPO, are both efficient and robust in the GMFG setting. Moreover, their performance is superior in convergence speed, accuracy, and stability when compared with existing algorithms for multi-agent reinforcement learning in the $N$-player setting.

cs.LG

Learning Mean-Field Games

This paper presents a general mean-field game (GMFG) framework for simultaneous learning and decision-making in stochastic games with a large population. It first establishes the existence of a unique Nash Equilibrium to this GMFG, and explains that naively combining Q-learning with the fixed-point approach in classical MFGs yields unstable algorithms. It then proposes a Q-learning algorithm with Boltzmann policy (GMF-Q), with analysis of convergence property and computational complexity. The experiments on repeated Ad auction problems demonstrate that this GMF-Q algorithm is efficient and robust in terms of convergence and learning accuracy. Moreover, its performance is superior in convergence, stability, and learning ability, when compared with existing algorithms for multi-agent reinforcement learning.

math.OC

Consistency and Computation of Regularized MLEs for Multivariate Hawkes Processes

This paper proves the consistency property for the regularized maximum likelihood estimators (MLEs) of multivariate Hawkes processes (MHPs). It also develops an alternating minimization type algorithm (AA-iPALM) to compute the MLEs with guaranteed global convergence to the set of stationary points. The performance of this AA-iPALM algorithm on both synthetic and real-world data shows that AA-iPALM consistently improves over iPALM and PALM. Moreover, AA-iPALM is able to identify the causality structure in rental listings on craigslist and herd behavior in the NASDAQ ITCH dataset.

math.PR