SearcharxivSearch

arXiv subjects

Anran Qi

Publications and source records attributed to Anran Qi.

9 recordsLinked to original sources

AmodalSVG: Amodal Image Vectorization via Semantic Layer Peeling

We introduce AmodalSVG, a new framework for amodal image vectorization that produces semantically organized and geometrically complete SVG representations from natural images. Existing vectorization methods operate under a modal paradigm: tracing only visible pixels and disregarding occlusion. Consequently, the resulting SVGs are semantically entangled and geometrically incomplete, limiting SVG's structural editability. In contrast, AmodalSVG reconstructs full object geometries, including occluded regions, into independent, editable vector layers. To achieve this, AmodalSVG reformulates image vectorization as a two-stage framework, performing semantic decoupling and completion in the raster domain to produce amodally complete semantic layers, which are then independently vectorized. In the first stage, we introduce Semantic Layer Peeling (SLP), a VLM-guided strategy that progressively decomposes an image into semantically coherent layers. By hybrid inpainting, SLP recovers complete object appearances under occlusions, enabling explicit semantic decoupling. To vectorize these layers efficiently, we propose Adaptive Layered Vectorization (ALV), which dynamically modulates the primitive budget via an error-budget-driven adjustment mechanism. Extensive experiments demonstrate that AmodalSVG significantly outperforms prior methods in visual fidelity. Moreover, the resulting amodal layers enable object-level editing directly in the vector domain, capabilities not supported by existing vectorization approaches. Code will be released upon acceptance.

cs.CV

A Study of the Design Space of Motion and Disocclusion Control in Video Generation

Disocclusion occurs when object movement reveals previously hidden content. Existing image-to-video methods provide different forms of motion and disocclusion control, yet the design space they span remains poorly understood. In this work, we systematically explore an algorithmic design space spanning motion specification (text-based versus tracking-based) and disocclusion specification (text-based versus image-based). To facilitate this study, we construct a benchmark consisting of both synthetic scenes and captured scenes, covering rigid and deformable motions, as well as static and dynamic disoccluded objects. We compare existing and adapted methods across this design space to analyze the strengths and limitations of different control strategies for handling disocclusions during motion. Our study reveals that tracking-based guidance improves motion accuracy, while image-based guidance improves the fidelity of newly revealed content. However, jointly controlling the appearance and dynamics of disoccluded objects remains a challenging open problem, particularly in scenarios where newly revealed objects undergo their own motion after becoming visible.

cs.CV

GarmentImage: Raster Encoding of Garment Sewing Patterns with Diverse Topologies

Garment sewing patterns are the design language behind clothing, yet their current vector-based digital representations weren't built with machine learning in mind. Vector-based representation encodes a sewing pattern as a discrete set of panels, each defined as a sequence of lines and curves, stitching information between panels and the placement of each panel around a body. However, this representation causes two major challenges for neural networks: discontinuity in latent space between patterns with different topologies and limited generalization to garments with unseen topologies in the training data. In this work, we introduce GarmentImage, a unified raster-based sewing pattern representation. GarmentImage encodes a garment sewing pattern's geometry, topology and placement into multi-channel regular grids. Machine learning models trained on GarmentImage achieve seamless transitions between patterns with different topologies and show better generalization capabilities compared to models trained on vector-based representation. We demonstrate the effectiveness of GarmentImage across three applications: pattern exploration in latent space, text-based pattern editing, and image-to-pattern prediction. The results show that GarmentImage achieves superior performance on these applications using only simple convolutional networks.

cs.GR

FontCraft: Multimodal Font Design Using Interactive Bayesian Optimization

Creating new fonts requires a lot of human effort and professional typographic knowledge. Despite the rapid advancements of automatic font generation models, existing methods require users to prepare pre-designed characters with target styles using font-editing software, which poses a problem for non-expert users. To address this limitation, we propose FontCraft, a system that enables font generation without relying on pre-designed characters. Our approach integrates the exploration of a font-style latent space with human-in-the-loop preferential Bayesian optimization and multimodal references, facilitating efficient exploration and enhancing user control. Moreover, FontCraft allows users to revisit previous designs, retracting their earlier choices in the preferential Bayesian optimization process. Once users finish editing the style of a selected character, they can propagate it to the remaining characters and further refine them as needed. The system then generates a complete outline font in OpenType format. We evaluated the effectiveness of FontCraft through a user study comparing it to a baseline interface. Results from both quantitative and qualitative evaluations demonstrate that FontCraft enables non-expert users to design fonts efficiently.

cs.HC

FontCLIP: A Semantic Typography Visual-Language Model for Multilingual Font Applications

Acquiring the desired font for various design tasks can be challenging and requires professional typographic knowledge. While previous font retrieval or generation works have alleviated some of these difficulties, they often lack support for multiple languages and semantic attributes beyond the training data domains. To solve this problem, we present FontCLIP: a model that connects the semantic understanding of a large vision-language model with typographical knowledge. We integrate typography-specific knowledge into the comprehensive vision-language knowledge of a pretrained CLIP model through a novel finetuning approach. We propose to use a compound descriptive prompt that encapsulates adaptively sampled attributes from a font attribute dataset focusing on Roman alphabet characters. FontCLIP's semantic typographic latent space demonstrates two unprecedented generalization abilities. First, FontCLIP generalizes to different languages including Chinese, Japanese, and Korean (CJK), capturing the typographical features of fonts across different languages, even though it was only finetuned using fonts of Roman characters. Second, FontCLIP can recognize the semantic attributes that are not presented in the training data. FontCLIP's dual-modality and generalization abilities enable multilingual and cross-lingual font retrieval and letter shape optimization, reducing the burden of obtaining desired fonts.

cs.CV

PerfectTailor: Scale-Preserving 2D Pattern Adjustment Driven by 3D Garment Editing

We address the problem of modifying a given well-designed 2D sewing pattern to accommodate garment edits in the 3D space. Existing methods usually adjust the sewing pattern by applying uniform flattening to the 3D garment. The problems are twofold: first, it ignores local scaling of the 2D sewing pattern such as shrinking ribs of cuffs; second, it does not respect the implicit design rules and conventions of the industry, such as the use of straight edges for simplicity and precision in sewing. To address those problems, we present a pattern adjustment method that considers the non-uniform local scaling of the 2D sewing pattern by utilizing the intrinsic scale matrix. In addition, we preserve the original boundary shape by an as-similar-as-possible geometric constraint when desirable. We build a prototype with a set of commonly used alteration operations and showcase the capability of our method via a number of alteration examples throughout the paper.

cs.GR

PersonalTailor: Personalizing 2D Pattern Design from 3D Garment Point Clouds

Garment pattern design aims to convert a 3D garment to the corresponding 2D panels and their sewing structure. Existing methods rely either on template fitting with heuristics and prior assumptions, or on model learning with complicated shape parameterization. Importantly, both approaches do not allow for personalization of the output garment, which today has increasing demands. To fill this demand, we introduce PersonalTailor: a personalized 2D pattern design method, where the user can input specific constraints or demands (in language or sketch) for personal 2D panel fabrication from 3D point clouds. PersonalTailor first learns a multi-modal panel embeddings based on unsupervised cross-modal association and attentive fusion. It then predicts a binary panel masks individually using a transformer encoder-decoder framework. Extensive experiments show that our PersonalTailor excels on both personalized and standard pattern fabrication tasks.

cs.CV

How Far Can I Go ? : A Self-Supervised Approach for Deterministic Video Depth Forecasting

In this paper we present a novel self-supervised method to anticipate the depth estimate for a future, unobserved real-world urban scene. This work is the first to explore self-supervised learning for estimation of monocular depth of future unobserved frames of a video. Existing works rely on a large number of annotated samples to generate the probabilistic prediction of depth for unseen frames. However, this makes it unrealistic due to its requirement for large amount of annotated depth samples of video. In addition, the probabilistic nature of the case, where one past can have multiple future outcomes often leads to incorrect depth estimates. Unlike previous methods, we model the depth estimation of the unobserved frame as a view-synthesis problem, which treats the depth estimate of the unseen video frame as an auxiliary task while synthesizing back the views using learned pose. This approach is not only cost effective - we do not use any ground truth depth for training (hence practical) but also deterministic (a sequence of past frames map to an immediate future). To address this task we first develop a novel depth forecasting network DeFNet which estimates depth of unobserved future by forecasting latent features. Second, we develop a channel-attention based pose estimation network that estimates the pose of the unobserved frame. Using this learned pose, estimated depth map is reconstructed back into the image domain, thus forming a self-supervised solution. Our proposed approach shows significant improvements in Abs Rel metric compared to state-of-the-art alternatives on both short and mid-term forecasting setting, benchmarked on KITTI and Cityscapes. Code is available at https://github.com/sauradip/depthForecasting

cs.CV

One Sketch for All: One-Shot Personalized Sketch Segmentation

We present the first one-shot personalized sketch segmentation method. We aim to segment all sketches belonging to the same category provisioned with a single sketch with a given part annotation while (i) preserving the parts semantics embedded in the exemplar, and (ii) being robust to input style and abstraction. We refer to this scenario as personalized. With that, we importantly enable a much-desired personalization capability for downstream fine-grained sketch analysis tasks. To train a robust segmentation module, we deform the exemplar sketch to each of the available sketches of the same category. Our method generalizes to sketches not observed during training. Our central contribution is a sketch-specific hierarchical deformation network. Given a multi-level sketch-strokes encoding obtained via a graph convolutional network, our method estimates rigid-body transformation from the target to the exemplar, on the upper level. Finer deformation from the exemplar to the globally warped target sketch is further obtained through stroke-wise deformations, on the lower level. Both levels of deformation are guided by mean squared distances between the keypoints learned without supervision, ensuring that the stroke semantics are preserved. We evaluate our method against the state-of-the-art segmentation and perceptual grouping baselines re-purposed for the one-shot setting and against two few-shot 3D shape segmentation methods. We show that our method outperforms all the alternatives by more than $10\%$ on average. Ablation studies further demonstrate that our method is robust to personalization: changes in input part semantics and style differences.

cs.CV