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Anshumali Shrivastava

Publications and source records attributed to Anshumali Shrivastava.

At least 55 records · Page 3Linked to original sources

The trade-offs of model size in large recommendation models : A 10000 $\times$ compressed criteo-tb DLRM model (100 GB parameters to mere 10MB)

Embedding tables dominate industrial-scale recommendation model sizes, using up to terabytes of memory. A popular and the largest publicly available machine learning MLPerf benchmark on recommendation data is a Deep Learning Recommendation Model (DLRM) trained on a terabyte of click-through data. It contains 100GB of embedding memory (25+Billion parameters). DLRMs, due to their sheer size and the associated volume of data, face difficulty in training, deploying for inference, and memory bottlenecks due to large embedding tables. This paper analyzes and extensively evaluates a generic parameter sharing setup (PSS) for compressing DLRM models. We show theoretical upper bounds on the learnable memory requirements for achieving $(1 \pm ε)$ approximations to the embedding table. Our bounds indicate exponentially fewer parameters suffice for good accuracy. To this end, we demonstrate a PSS DLRM reaching 10000$\times$ compression on criteo-tb without losing quality. Such a compression, however, comes with a caveat. It requires 4.5 $\times$ more iterations to reach the same saturation quality. The paper argues that this tradeoff needs more investigations as it might be significantly favorable. Leveraging the small size of the compressed model, we show a 4.3$\times$ improvement in training latency leading to similar overall training times. Thus, in the tradeoff between system advantage of a small DLRM model vs. slower convergence, we show that scales are tipped towards having a smaller DLRM model, leading to faster inference, easier deployment, and similar training times.

cs.LG↗

Fast Processing and Querying of 170TB of Genomics Data via a Repeated And Merged BloOm Filter (RAMBO)

DNA sequencing, especially of microbial genomes and metagenomes, has been at the core of recent research advances in large-scale comparative genomics. The data deluge has resulted in exponential growth in genomic datasets over the past years and has shown no sign of slowing down. Several recent attempts have been made to tame the computational burden of sequence search on these terabyte and petabyte-scale datasets, including raw reads and assembled genomes. However, no known implementation provides both fast query and construction time, keeps the low false-positive requirement, and offers cheap storage of the data structure. We propose a data structure for search called RAMBO (Repeated And Merged BloOm Filter) which is significantly faster in query time than state-of-the-art genome indexing methods- COBS (Compact bit-sliced signature index), Sequence Bloom Trees, HowDeSBT, and SSBT. Furthermore, it supports insertion and query process parallelism, cheap updates for streaming inputs, has a zero false-negative rate, a low false-positive rate, and a small index size. RAMBO converts the search problem into set membership testing among $K$ documents. Interestingly, it is a count-min sketch type arrangement of a membership testing utility (Bloom Filter in our case). The simplicity of the algorithm and embarrassingly parallel architecture allows us to stream and index a 170TB whole-genome sequence dataset in a mere 9 hours on a cluster of 100 nodes while competing methods require weeks.

q-bio.GN↗

Learning to Retrieve Relevant Experiences for Motion Planning

Recent work has demonstrated that motion planners' performance can be significantly improved by retrieving past experiences from a database. Typically, the experience database is queried for past similar problems using a similarity function defined over the motion planning problems. However, to date, most works rely on simple hand-crafted similarity functions and fail to generalize outside their corresponding training dataset. To address this limitation, we propose (FIRE), a framework that extracts local representations of planning problems and learns a similarity function over them. To generate the training data we introduce a novel self-supervised method that identifies similar and dissimilar pairs of local primitives from past solution paths. With these pairs, a Siamese network is trained with the contrastive loss and the similarity function is realized in the network's latent space. We evaluate FIRE on an 8-DOF manipulator in five categories of motion planning problems with sensed environments. Our experiments show that FIRE retrieves relevant experiences which can informatively guide sampling-based planners even in problems outside its training distribution, outperforming other baselines.

cs.RO↗

Distributed SLIDE: Enabling Training Large Neural Networks on Low Bandwidth and Simple CPU-Clusters via Model Parallelism and Sparsity

More than 70% of cloud computing is paid for but sits idle. A large fraction of these idle compute are cheap CPUs with few cores that are not utilized during the less busy hours. This paper aims to enable those CPU cycles to train heavyweight AI models. Our goal is against mainstream frameworks, which focus on leveraging expensive specialized ultra-high bandwidth interconnect to address the communication bottleneck in distributed neural network training. This paper presents a distributed model-parallel training framework that enables training large neural networks on small CPU clusters with low Internet bandwidth. We build upon the adaptive sparse training framework introduced by the SLIDE algorithm. By carefully deploying sparsity over distributed nodes, we demonstrate several orders of magnitude faster model parallel training than Horovod, the main engine behind most commercial software. We show that with reduced communication, due to sparsity, we can train close to a billion parameter model on simple 4-16 core CPU nodes connected by basic low bandwidth interconnect. Moreover, the training time is at par with some of the best hardware accelerators.

cs.DC↗

Random Offset Block Embedding Array (ROBE) for CriteoTB Benchmark MLPerf DLRM Model : 1000$\times$ Compression and 3.1$\times$ Faster Inference

Deep learning for recommendation data is one of the most pervasive and challenging AI workload in recent times. State-of-the-art recommendation models are one of the largest models matching the likes of GPT-3 and Switch Transformer. Challenges in deep learning recommendation models (DLRM) stem from learning dense embeddings for each of the categorical tokens. These embedding tables in industrial scale models can be as large as hundreds of terabytes. Such large models lead to a plethora of engineering challenges, not to mention prohibitive communication overheads, and slower training and inference times. Of these, slower inference time directly impacts user experience. Model compression for DLRM is gaining traction and the community has recently shown impressive compression results. In this paper, we present Random Offset Block Embedding Array (ROBE) as a low memory alternative to embedding tables which provide orders of magnitude reduction in memory usage while maintaining accuracy and boosting execution speed. ROBE is a simple fundamental approach in improving both cache performance and the variance of randomized hashing, which could be of independent interest in itself. We demonstrate that we can successfully train DLRM models with same accuracy while using $1000 \times$ less memory. A $1000\times$ compressed model directly results in faster inference without any engineering effort. In particular, we show that we can train DLRM model using ROBE array of size 100MB on a single GPU to achieve AUC of 0.8025 or higher as required by official MLPerf CriteoTB benchmark DLRM model of 100GB while achieving about $3.1\times$ (209\%) improvement in inference throughput.

cs.IR↗

Breaking the Linear Iteration Cost Barrier for Some Well-known Conditional Gradient Methods Using MaxIP Data-structures

Conditional gradient methods (CGM) are widely used in modern machine learning. CGM's overall running time usually consists of two parts: the number of iterations and the cost of each iteration. Most efforts focus on reducing the number of iterations as a means to reduce the overall running time. In this work, we focus on improving the per iteration cost of CGM. The bottleneck step in most CGM is maximum inner product search (MaxIP), which requires a linear scan over the parameters. In practice, approximate MaxIP data-structures are found to be helpful heuristics. However, theoretically, nothing is known about the combination of approximate MaxIP data-structures and CGM. In this work, we answer this question positively by providing a formal framework to combine the locality sensitive hashing type approximate MaxIP data-structures with CGM algorithms. As a result, we show the first algorithm, where the cost per iteration is sublinear in the number of parameters, for many fundamental optimization algorithms, e.g., Frank-Wolfe, Herding algorithm, and policy gradient.

cs.LG↗

Satellite Images and Deep Learning to Identify Discrepancy in Mailing Addresses with Applications to Census 2020 in Houston

The accuracy and completeness of population estimation would significantly impact the allocation of public resources. However, the current census paradigm experiences a non-negligible level of under-counting. Existing solutions to this problem by the Census Bureau is to increase canvassing efforts, which leads to expensive and inefficient usage of human resources. In this work, we argue that the existence of hidden multi-family households is a significant cause of under-counting. Accordingly, we introduce a low-cost but high-accuracy method that combines satellite imagery and deep learning technologies to identify hidden multi-family (HMF) households. With comprehensive knowledge of the HMF households, the efficiency and effectiveness of the decennial census could be vastly improved. An extensive experiment demonstrates that our approach can discover over 1800 undetected HMF in a single zipcode of the Houston area.

cs.CY↗

Federated Multiple Label Hashing (FedMLH): Communication Efficient Federated Learning on Extreme Classification Tasks

Federated learning enables many local devices to train a deep learning model jointly without sharing the local data. Currently, most of federated training schemes learns a global model by averaging the parameters of local models. However, most of these training schemes suffer from high communication cost resulted from transmitting full local model parameters. Moreover, directly averaging model parameters leads to a significant performance degradation, due to the class-imbalanced non-iid data on different devices. Especially for the real life federated learning tasks involving extreme classification, (1) communication becomes the main bottleneck since the model size increases proportionally to the number of output classes; (2) extreme classification (such as user recommendation) normally have extremely imbalanced classes and heterogeneous data on different devices. To overcome this problem, we propose federated multiple label hashing (FedMLH), which leverages label hashing to simultaneously reduce the model size (up to 3.40X decrease) with communication cost (up to 18.75X decrease) and achieves significant better accuracy (up to 35.5%} relative accuracy improvement) and faster convergence rate (up to 5.5X increase) for free on the federated extreme classification tasks compared to federated average algorithm.

cs.LG↗

Learning Sampling Distributions Using Local 3D Workspace Decompositions for Motion Planning in High Dimensions

Earlier work has shown that reusing experience from prior motion planning problems can improve the efficiency of similar, future motion planning queries. However, for robots with many degrees-of-freedom, these methods exhibit poor generalization across different environments and often require large datasets that are impractical to gather. We present SPARK and FLAME , two experience-based frameworks for sampling-based planning applicable to complex manipulators in 3 D environments. Both combine samplers associated with features from a workspace decomposition into a global biased sampling distribution. SPARK decomposes the environment based on exact geometry while FLAME is more general, and uses an octree-based decomposition obtained from sensor data. We demonstrate the effectiveness of SPARK and FLAME on a Fetch robot tasked with challenging pick-and-place manipulation problems. Our approaches can be trained incrementally and significantly improve performance with only a handful of examples, generalizing better over diverse tasks and environments as compared to prior approaches.

cs.RO↗

A Tale of Two Efficient and Informative Negative Sampling Distributions

Softmax classifiers with a very large number of classes naturally occur in many applications such as natural language processing and information retrieval. The calculation of full softmax is costly from the computational and energy perspective. There have been various sampling approaches to overcome this challenge, popularly known as negative sampling (NS). Ideally, NS should sample negative classes from a distribution that is dependent on the input data, the current parameters, and the correct positive class. Unfortunately, due to the dynamically updated parameters and data samples, there is no sampling scheme that is provably adaptive and samples the negative classes efficiently. Therefore, alternative heuristics like random sampling, static frequency-based sampling, or learning-based biased sampling, which primarily trade either the sampling cost or the adaptivity of samples per iteration are adopted. In this paper, we show two classes of distributions where the sampling scheme is truly adaptive and provably generates negative samples in near-constant time. Our implementation in C++ on CPU is significantly superior, both in terms of wall-clock time and accuracy, compared to the most optimized TensorFlow implementations of other popular negative sampling approaches on powerful NVIDIA V100 GPU.

cs.LG↗

Practical Near Neighbor Search via Group Testing

We present a new algorithm for the approximate near neighbor problem that combines classical ideas from group testing with locality-sensitive hashing (LSH). We reduce the near neighbor search problem to a group testing problem by designating neighbors as "positives," non-neighbors as "negatives," and approximate membership queries as group tests. We instantiate this framework using distance-sensitive Bloom Filters to Identify Near-Neighbor Groups (FLINNG). We prove that FLINNG has sub-linear query time and show that our algorithm comes with a variety of practical advantages. For example, FLINNG can be constructed in a single pass through the data, consists entirely of efficient integer operations, and does not require any distance computations. We conduct large-scale experiments on high-dimensional search tasks such as genome search, URL similarity search, and embedding search over the massive YFCC100M dataset. In our comparison with leading algorithms such as HNSW and FAISS, we find that FLINNG can provide up to a 10x query speedup with substantially smaller indexing time and memory.

cs.DS↗

Efficient Inference via Universal LSH Kernel

Large machine learning models achieve unprecedented performance on various tasks and have evolved as the go-to technique. However, deploying these compute and memory hungry models on resource constraint environments poses new challenges. In this work, we propose mathematically provable Representer Sketch, a concise set of count arrays that can approximate the inference procedure with simple hashing computations and aggregations. Representer Sketch builds upon the popular Representer Theorem from kernel literature, hence the name, providing a generic fundamental alternative to the problem of efficient inference that goes beyond the popular approach such as quantization, iterative pruning and knowledge distillation. A neural network function is transformed to its weighted kernel density representation, which can be very efficiently estimated with our sketching algorithm. Empirically, we show that Representer Sketch achieves up to 114x reduction in storage requirement and 59x reduction in computation complexity without any drop in accuracy.

cs.LG↗

PairConnect: A Compute-Efficient MLP Alternative to Attention

Transformer models have demonstrated superior performance in natural language processing. The dot product self-attention in Transformer allows us to model interactions between words. However, this modeling comes with significant computational overhead. In this work, we revisit the memory-compute trade-off associated with Transformer, particularly multi-head attention, and show a memory-heavy but significantly more compute-efficient alternative to Transformer. Our proposal, denoted as PairConnect, a multilayer perceptron (MLP), models the pairwise interaction between words by explicit pairwise word embeddings. As a result, PairConnect substitutes self dot product with a simple embedding lookup. We show mathematically that despite being an MLP, our compute-efficient PairConnect is strictly more expressive than Transformer. Our experiment on language modeling tasks suggests that PairConnect could achieve comparable results with Transformer while reducing the computational cost associated with inference significantly.

cs.LG↗

Active Sampling Count Sketch (ASCS) for Online Sparse Estimation of a Trillion Scale Covariance Matrix

Estimating and storing the covariance (or correlation) matrix of high-dimensional data is computationally challenging because both memory and computational requirements scale quadratically with the dimension. Fortunately, high-dimensional covariance matrices as observed in text, click-through, meta-genomics datasets, etc are often sparse. In this paper, we consider the problem of efficient sparse estimation of covariance matrices with possibly trillions of entries. The size of the datasets we target requires the algorithm to be online, as more than one pass over the data is prohibitive. In this paper, we propose Active Sampling Count Sketch (ASCS), an online and one-pass sketching algorithm, that recovers the large entries of the covariance matrix accurately. Count Sketch (CS), and other sub-linear compressed sensing algorithms, offer a natural solution to the problem in theory. However, vanilla CS does not work well in practice due to a low signal-to-noise ratio (SNR). At the heart of our approach is a novel active sampling strategy that increases the SNR of classical CS. We demonstrate the practicality of our algorithm with synthetic data and real-world high dimensional datasets. ASCS significantly improves over vanilla CS, demonstrating the merit of our active sampling strategy.

cs.DS↗

Efficient and Less Centralized Federated Learning

With the rapid growth in mobile computing, massive amounts of data and computing resources are now located at the edge. To this end, Federated learning (FL) is becoming a widely adopted distributed machine learning (ML) paradigm, which aims to harness this expanding skewed data locally in order to develop rich and informative models. In centralized FL, a collection of devices collaboratively solve a ML task under the coordination of a central server. However, existing FL frameworks make an over-simplistic assumption about network connectivity and ignore the communication bandwidth of the different links in the network. In this paper, we present and study a novel FL algorithm, in which devices mostly collaborate with other devices in a pairwise manner. Our nonparametric approach is able to exploit network topology to reduce communication bottlenecks. We evaluate our approach on various FL benchmarks and demonstrate that our method achieves 10X better communication efficiency and around 8% increase in accuracy compared to the centralized approach.

cs.DC↗

Sublinear Least-Squares Value Iteration via Locality Sensitive Hashing

We present the first provable Least-Squares Value Iteration (LSVI) algorithms that have runtime complexity sublinear in the number of actions. We formulate the value function estimation procedure in value iteration as an approximate maximum inner product search problem and propose a locality sensitive hashing (LSH) [Indyk and Motwani STOC'98, Andoni and Razenshteyn STOC'15, Andoni, Laarhoven, Razenshteyn and Waingarten SODA'17] type data structure to solve this problem with sublinear time complexity. Moreover, we build the connections between the theory of approximate maximum inner product search and the regret analysis of reinforcement learning. We prove that, with our choice of approximation factor, our Sublinear LSVI algorithms maintain the same regret as the original LSVI algorithms while reducing the runtime complexity to sublinear in the number of actions. To the best of our knowledge, this is the first work that combines LSH with reinforcement learning resulting in provable improvements. We hope that our novel way of combining data-structures and iterative algorithm will open the door for further study into cost reduction in optimization.

cs.DS↗

Graph Reordering for Cache-Efficient Near Neighbor Search

Graph search is one of the most successful algorithmic trends in near neighbor search. Several of the most popular and empirically successful algorithms are, at their core, a simple walk along a pruned near neighbor graph. Such algorithms consistently perform at the top of industrial speed benchmarks for applications such as embedding search. However, graph traversal applications often suffer from poor memory access patterns, and near neighbor search is no exception to this rule. Our measurements show that popular search indices such as the hierarchical navigable small-world graph (HNSW) can have poor cache miss performance. To address this problem, we apply graph reordering algorithms to near neighbor graphs. Graph reordering is a memory layout optimization that groups commonly-accessed nodes together in memory. We present exhaustive experiments applying several reordering algorithms to a leading graph-based near neighbor method based on the HNSW index. We find that reordering improves the query time by up to 40%, and we demonstrate that the time needed to reorder the graph is negligible compared to the time required to construct the index.

cs.DS↗

IRLI: Iterative Re-partitioning for Learning to Index

Neural models have transformed the fundamental information retrieval problem of mapping a query to a giant set of items. However, the need for efficient and low latency inference forces the community to reconsider efficient approximate near-neighbor search in the item space. To this end, learning to index is gaining much interest in recent times. Methods have to trade between obtaining high accuracy while maintaining load balance and scalability in distributed settings. We propose a novel approach called IRLI (pronounced `early'), which iteratively partitions the items by learning the relevant buckets directly from the query-item relevance data. Furthermore, IRLI employs a superior power-of-$k$-choices based load balancing strategy. We mathematically show that IRLI retrieves the correct item with high probability under very natural assumptions and provides superior load balancing. IRLI surpasses the best baseline's precision on multi-label classification while being $5x$ faster on inference. For near-neighbor search tasks, the same method outperforms the state-of-the-art Learned Hashing approach NeuralLSH by requiring only ~ {1/6}^th of the candidates for the same recall. IRLI is both data and model parallel, making it ideal for distributed GPU implementation. We demonstrate this advantage by indexing 100 million dense vectors and surpassing the popular FAISS library by >10% on recall.

cs.IR↗