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Antônio P. Braga

Publications and source records attributed to Antônio P. Braga.

2 recordsLinked to original sources

Multiclass Graph-Based Large Margin Classifiers: Unified Approach for Support Vectors and Neural Networks

While large margin classifiers are originally an outcome of an optimization framework, support vectors (SVs) can be obtained from geometric approaches. This article presents advances in the use of Gabriel graphs (GGs) in binary and multiclass classification problems. For Chipclass, a hyperparameter-less and optimization-less GG-based binary classifier, we discuss how activation functions and support edge (SE)-centered neurons affect the classification, proposing smoother functions and structural SV (SSV)-centered neurons to achieve margins with low probabilities and smoother classification contours. We extend the neural network architecture, which can be trained with backpropagation with a softmax function and a cross-entropy loss, or by solving a system of linear equations. A new subgraph-/distance-based membership function for graph regularization is also proposed, along with a new GG recomputation algorithm that is less computationally expensive than the standard approach. Experimental results with the Friedman test show that our method was better than previous GG-based classifiers and statistically equivalent to tree-based models.

cs.LG↗

A Comprehensive Review and Taxonomy of Audio-Visual Synchronization Techniques for Realistic Speech Animation

In many applications, synchronizing audio with visuals is crucial, such as in creating graphic animations for films or games, translating movie audio into different languages, and developing metaverse applications. This review explores various methodologies for achieving realistic facial animations from audio inputs, highlighting generative and adaptive models. Addressing challenges like model training costs, dataset availability, and silent moment distributions in audio data, it presents innovative solutions to enhance performance and realism. The research also introduces a new taxonomy to categorize audio-visual synchronization methods based on logistical aspects, advancing the capabilities of virtual assistants, gaming, and interactive digital media.

eess.AS↗