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Anthony Bonato

Publications and source records attributed to Anthony Bonato.

At least 37 records · Page 2Linked to original sources

The Localization Game on Directed Graphs

In the Localization game played on graphs, a set of cops uses distance probes to identify the location of an invisible robber. We present an extension of the game and its main parameter, the localization number, to directed graphs. We present several bounds on the localization number of a directed graphs, including a tight bound via strong components, a bound using a linear programming problem on hypergraphs, and bounds in terms of pathwidth and DAG-width. A family of digraphs of order $n$ is given with localization number $(1-o(1))n/2$. We investigate the localization number of random and quasi-random tournaments, and apply our results to doubly regular tournaments, which include Paley tournaments.

math.CO↗

Winner does not take all: contrasting centrality in adversarial networks

In adversarial networks, edges correspond to negative interactions such as competition or dominance. We introduce a new type of node called a low-key leader in adversarial networks, distinguished by contrasting the centrality measures of CON score and PageRank. We present a novel hypothesis that low-key leaders are ubiquitous in adversarial networks and provide evidence by considering data from real-world networks, including dominance networks in 172 animal populations, trading networks between G20 nations, and Bitcoin trust networks. We introduce a random graph model that generates directed graphs with low-key leaders.

cs.SI↗

Iterative models for complex networks formed by extending cliques

We consider a new model for complex networks whose underlying mechanism is extending dense subgraphs. In the frustum model, we iteratively extend cliques over discrete-time steps. For many choices of the underlying parameters, graphs generated by the model densify over time. In the special case of the cone model, generated graphs provably satisfy properties observed in real-world complex networks such as the small world property and bad spectral expansion. We finish with a set of open problems and next steps for the frustum model.

cs.DM↗

Improved pyrotechnics : Closer to the burning graph conjecture

The Burning Number Conjecture claims that for every connected graph $G$ of order $n,$ its burning number satisfies $b(G) \le \lceil \sqrt{n} \rceil.$ While the conjecture remains open, we prove that it is asymptotically true when the order of the graph is much larger than its \emph{growth}, which is the maximal distance of a vertex to a well-chosen path in the graph. We prove that the conjecture for graphs of bounded growth reduces to a finite number of cases. We provide the best-known bound on the burning number of a connected graph $G$ of order $n,$ given by $b(G) \le \sqrt{4n/3} + 1,$ improving on the previously known $\sqrt{3n/2}+O(1)$ bound. Using the improved upper bound, we show that the conjecture almost holds for all graphs with minimum degree at least $3$ and holds for all large enough graphs with minimum degree at least $4$. The previous best-known result was for graphs with minimum degree $23$.

math.CO↗

On Meyniel extremal families of graphs

We provide new constructions of Meyniel extremal graphs, which are families of graphs with the conjectured largest asymptotic cop number. Using spanning subgraphs, we prove that there are an exponential number of new Meyniel extremal families with specified degrees. Using a linear programming problem on hypergraphs, we explore the degrees in families that are not Meyniel extremal. We give the best-known upper bound on the cop number of vertex-transitive graphs with a prescribed degree. We find new Meyniel extremal families of regular graphs with large chromatic number, large diameter, and explore the connection between Meyniel extremal graphs and bipartite graphs.

math.CO↗

An improved bound on the burning number of graphs

The burning number conjecture states that the burning number of a connected graph is at most $\lceil \sqrt{n} \rceil.$ While the conjecture is unresolved, Land and Lu proved that the burning number of a connected graph is at most $ \sqrt{(3/2)n}+O(1).$ Using an algorithmic approach, we provide an improved upper bound for the burning number of a connected graph: $$\bigg \lceil \frac{\sqrt{12n+64}+8}{3} \bigg \rceil = \sqrt{(4/3)n} +O(1) .$$

math.CO↗

Pursuit-evasion games on latin square graphs

We investigate various pursuit-evasion parameters on latin square graphs, including the cop number, metric dimension, and localization number. The cop number of latin square graphs is studied, and for $k$-MOLS$(n),$ bounds for the cop number are given. If $n>(k+1)^2,$ then the cop number is shown to be $k+2.$ Lower and upper bounds are provided for the metric dimension and localization number of latin square graphs. The metric dimension of back-circulant latin squares shows that the lower bound is close to tight. Recent results on covers and partial transversals of latin squares provide the upper bound of $n+O\left(\frac{\log{n}}{\log{\log{n}}}\right)$ on the localization number of a latin square graph of order $n.$

math.CO↗

Small Number of Communities in Twitter Keyword Networks

We investigate networks formed by keywords in tweets and study their community structure. Based on datasets of tweets mined from over seven hundred political figures in the U.S. and Canada, we hypothesize that such Twitter keyword networks exhibit a small number of communities. Our results are further reinforced by considering via so-called pseudo-tweets generated randomly and using AI-based language generation software. We speculate as to the possible origins of the small community hypothesis and further attempts at validating it.

cs.SI↗

The localization capture time of a graph

The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called the capture time, which measures how long the localization game lasts assuming optimal play. We conjecture that the capture time is linear in the order of the graph, and show that the conjecture holds for graph families such as trees and interval graphs. We study bounds on the capture time for trees and its monotone property on induced subgraphs of trees and more general graphs. We give upper bounds for the capture time on the incidence graphs of projective planes. We finish with new bounds on the localization number and capture time using treewidth.

math.CO↗

Geometric random graphs and Rado sets of continuous functions

We prove the existence of Rado sets in the Banach space of continuous functions on [0,1]. A countable dense set S is Rado if with probability 1, the infinite geometric random graph on S, formed by probabilistically making adjacent elements of S that are within unit distance of each other, is unique up to isomorphism. We show that for a suitable measure which we construct, almost all countable dense sets in the subspaces of piecewise linear functions and of polynomials are Rado. Moreover, all graphs arising from such sets are of a unique isomorphism type. For the subspace of Brownian motion paths, almost all countable subsets are Rado (for a suitable measure) and the resulting graphs are of a unique isomorphism type. We show that the graph arising from piecewise linear functions and polynomials is not isomorphic to the graph arising from Brownian motion paths. Moreover, these graphs are non-isomorphic to graphs arising from Rado sets in $\mathbb{R}^n$, or the sequence spaces $c$ and $c_0$.

math.CO↗

Progress on the localization number of a graph

We highlight new results on the localization number of a graph, a parameter derived from the localization graph searching game. After introducing the game and providing an overview of existing results, we describe recent results on the localization number. We describe bounds or exact values of the localization number of incidence graphs of designs, polarity graphs, and Kneser graphs.

math.CO↗

The game of Flipping Coins

We consider Flipping Coins, a partizan version of the impartial game Turning Turtles, played on lines of coins. We show the values of this game are numbers, and these are found by first applying a reduction, then decomposing the position into an iterated ordinal sum. This is unusual since moves in the middle of the line do not eliminate the rest of the line. Moreover, when $G$ is decomposed into lines $H$ and $K$, then $G=(H:K^R)$. This is in contrast to Hackenbush Strings where $G= (H:K)$.

math.CO↗

The iterated local transitivity model for hypergraphs

Complex networks are pervasive in the real world, capturing dyadic interactions between pairs of vertices, and a large corpus has emerged on their mining and modeling. However, many phenomena are comprised of polyadic interactions between more than two vertices. Such complex hypergraphs range from emails among groups of individuals, scholarly collaboration, or joint interactions of proteins in living cells. A key generative principle within social and other complex networks is transitivity, where friends of friends are more likely friends. The previously proposed Iterated Local Transitivity (ILT) model incorporated transitivity as an evolutionary mechanism. The ILT model provably satisfies many observed properties of social networks, such as densification, low average distances, and high clustering coefficients. We propose a new, generative model for complex hypergraphs based on transitivity, called the Iterated Local Transitivity Hypergraph (or ILTH) model. In ILTH, we iteratively apply the principle of transitivity to form new hypergraphs. The resulting model generates hypergraphs simulating properties observed in real-world complex hypergraphs, such as densification and low average distances. We consider properties unique to hypergraphs not captured by their 2-section. We show that certain motifs, which are specified subhypergraphs of small order, have faster growth rates in ILTH hypergraphs than in random hypergraphs with the same order and expected average degree. We show that the graphs admitting a homomorphism into the 2-section of the initial hypergraph appear as induced subgraphs in the 2-section of ILTH hypergraphs. We consider new and existing hypergraph clustering coefficients, and show that these coefficients have larger values in ILTH hypergraphs than in comparable random hypergraphs.

cs.DM↗

Distinguishing number of Urysohn metric spaces

The distinguishing number of a structure is the smallest size of a partition of its elements so that only the trivial automorphism of the structure preserves each cell of the partition. We show that for any countable subset of the positive real numbers, the corresponding countable homogeneous Urysohn metric space, when it exists, has distinguishing number 2 or the distinguishing number is infinite. While it is known that a sufficiently large finite primitive structure has distinguishing number 2, unless its automorphism group is the full symmetric group or alternating group, the infinite case is open and these countable Urysohn metric spaces provide further confirmation toward the conjecture that all primitive homogeneous countably infinite structures have distinguishing number 2 or else the distinguishing number is infinite.

math.CO↗

A survey of graph burning

Graph burning is a deterministic, discrete-time process that models how influence or contagion spreads in a graph. Associated to each graph is its burning number, which is a parameter that quantifies how quickly the influence spreads. We survey results on graph burning, focusing on bounds, conjectures, and algorithms related to the burning number. We will discuss state-of-the-art results on the burning number conjecture, burning numbers of graph classes, and algorithmic complexity. We include a list of conjectures, variants, and open problems on graph burning.

math.CO↗

The localization number and metric dimension of graphs of diameter 2

We consider the localization number and metric dimension of certain graphs of diameter $2$, focusing on families of Kneser graphs and graphs without 4-cycles. For the Kneser graphs with diameter $2$, we find upper and lower bounds for the localization number and metric dimension, and in many cases these parameters differ only by an additive constant. Our results on the metric dimension of Kneser graphs improve on earlier ones, yielding exact values in infinitely many cases. We determine bounds on the localization number and metric dimension of Moore graphs of diameter $2$ and polarity graphs.

math.CO↗

The localization number of designs

We study the localization number of incidence graphs of designs. In the localization game played on a graph, the cops attempt to determine the location of an invisible robber via distance probes. The localization number of a graph $G$, written $ζ(G)$, is the minimum number of cops needed to ensure the robber's capture. We present bounds on the localization number of incidence graphs of balanced incomplete block designs. Exact values of the localization number are given for the incidence graphs of projective and affine planes. Bounds are given for Steiner systems and for transversal designs.

math.CO↗

Burning the plane: densities of the infinite Cartesian grid

Graph burning is a discrete-time process on graphs, where vertices are sequentially burned, and burned vertices cause their neighbours to burn over time. We consider extremal properties of this process in the new setting where the underlying graph is also changing at each time-step. The main focus is on the possible densities of burning vertices when the sequence of underlying graphs are growing grids in the Cartesian plane, centred at the origin. If the grids are of height and width $2cn+1$ at time $n$, then all values in $\left [ \frac{1}{2c^2} , 1 \right ]$ are possible densities for the burned set. For faster growing grids, we show that there is a threshold behaviour: if the size of the grids at time $n$ is $ω(n^{3/2})$, then the density of burned vertices is always $0$, while if the grid sizes are $Θ(n^{3/2})$, then positive densities are possible. Some extensions to lattices of arbitrary but fixed dimension are also considered.

math.CO↗