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Antitza Dantcheva

Publications and source records attributed to Antitza Dantcheva.

At least 19 recordsLinked to original sources

DenVisCoM: Dense Vision Correspondence Mamba for Efficient and Real-time Optical Flow and Stereo Estimation

In this work, we propose a novel Mamba block DenVisCoM, as well as a novel hybrid architecture specifically tailored for accurate and real-time estimation of optical flow and disparity estimation. Given that such multi-view geometry and motion tasks are fundamentally related, we propose a unified architecture to tackle them jointly. Specifically, the proposed hybrid architecture is based on DenVisCoM and a Transformer-based attention block that efficiently addresses real-time inference, memory footprint, and accuracy at the same time for joint estimation of motion and 3D dense perception tasks. We extensively analyze the benchmark trade-off of accuracy and real-time processing on a large number of datasets. Our experimental results and related analysis suggest that our proposed model can accurately estimate optical flow and disparity estimation in real time. All models and associated code are available at https://github.com/vimstereo/DenVisCoM.

cs.CV

Now You See Me, Now You Don't: A Unified Framework for Expression Consistent Anonymization in Talking Head Videos

Face video anonymization is aimed at privacy preservation while allowing for the analysis of videos in a number of computer vision downstream tasks such as expression recognition, people tracking, and action recognition. We propose here a novel unified framework referred to as Anon-NET, streamlined to de-identify facial videos, while preserving age, gender, race, pose, and expression of the original video. Specifically, we inpaint faces by a diffusion-based generative model guided by high-level attribute recognition and motion-aware expression transfer. We then animate deidentified faces by video-driven animation, which accepts the de-identified face and the original video as input. Extensive experiments on the datasets VoxCeleb2, CelebV-HQ, and HDTF, which include diverse facial dynamics, demonstrate the effectiveness of AnonNET in obfuscating identity while retaining visual realism and temporal consistency. The code of AnonNet will be publicly released.

cs.CV

Do You See What I Say? Generalizable Deepfake Detection based on Visual Speech Recognition

Deepfake generation has witnessed remarkable progress, contributing to highly realistic generated images, videos, and audio. While technically intriguing, such progress has raised serious concerns related to the misuse of manipulated media. To mitigate such misuse, robust and reliable deepfake detection is urgently needed. Towards this, we propose a novel network FauxNet, which is based on pre-trained Visual Speech Recognition (VSR) features. By extracting temporal VSR features from videos, we identify and segregate real videos from manipulated ones. The holy grail in this context has to do with zero-shot detection, i.e., generalizable detection, which we focus on in this work. FauxNet consistently outperforms the state-of-the-art in this setting. In addition, FauxNet is able to attribute - distinguish between generation techniques from which the videos stem. Finally, we propose new datasets, referred to as Authentica-Vox and Authentica-HDTF, comprising about 38,000 real and fake videos in total, the latter created with six recent deepfake generation techniques. We provide extensive analysis and results on the Authentica datasets and FaceForensics++, demonstrating the superiority of FauxNet. The Authentica datasets will be made publicly available.

cs.CV

Beyond Real versus Fake Towards Intent-Aware Video Analysis

The rapid advancement of generative models has led to increasingly realistic deepfake videos, posing significant societal and security risks. While existing detection methods focus on distinguishing real from fake videos, such approaches fail to address a fundamental question: What is the intent behind a manipulated video? Towards addressing this question, we introduce IntentHQ: a new benchmark for human-centered intent analysis, shifting the paradigm from authenticity verification to contextual understanding of videos. IntentHQ consists of 5168 videos that have been meticulously collected and annotated with 23 fine-grained intent-categories, including "Financial fraud", "Indirect marketing", "Political propaganda", as well as "Fear mongering". We perform intent recognition with supervised and self-supervised multi-modality models that integrate spatio-temporal video features, audio processing, and text analysis to infer underlying motivations and goals behind videos. Our proposed model is streamlined to differentiate between a wide range of intent-categories.

cs.CV

AI killed the video star. Audio-driven diffusion model for expressive talking head generation

We propose Dimitra++, a novel framework for audio-driven talking head generation, streamlined to learn lip motion, facial expression, as well as head pose motion. Specifically, we propose a conditional Motion Diffusion Transformer (cMDT) to model facial motion sequences, employing a 3D representation. The cMDT is conditioned on two inputs: a reference facial image, which determines appearance, as well as an audio sequence, which drives the motion. Quantitative and qualitative experiments, as well as a user study on two widely employed datasets, i.e., VoxCeleb2 and CelebV-HQ, suggest that Dimitra++ is able to outperform existing approaches in generating realistic talking heads imparting lip motion, facial expression, and head pose.

cs.CV

THEval. Evaluation Framework for Talking Head Video Generation

Video generation has achieved remarkable progress, with generated videos increasingly resembling real ones. However, the rapid advance in generation has outpaced the development of adequate evaluation metrics. Currently, the assessment of talking head generation primarily relies on limited metrics, evaluating general video quality, lip synchronization, and on conducting user studies. Motivated by this, we propose a new evaluation framework comprising 8 metrics related to three dimensions (i) quality, (ii) naturalness, and (iii) synchronization. In selecting the metrics, we place emphasis on efficiency, as well as alignment with human preferences. Based on this considerations, we streamline to analyze fine-grained dynamics of head, mouth, and eyebrows, as well as face quality. Our extensive experiments on 85,000 videos generated by 17 state-of-the-art models suggest that while many algorithms excel in lip synchronization, they face challenges with generating expressiveness and artifact-free details. These videos were generated based on a novel real dataset, that we have curated, in order to mitigate bias of training data. Our proposed benchmark framework is aimed at evaluating the improvement of generative methods. Original code, dataset and leaderboards will be publicly released and regularly updated with new methods, in order to reflect progress in the field.

cs.CV

LIA-X: Interpretable Latent Portrait Animator

We introduce LIA-X, a novel interpretable portrait animator designed to transfer facial dynamics from a driving video to a source portrait with fine-grained control. LIA-X is an autoencoder that models motion transfer as a linear navigation of motion codes in latent space. Crucially, it incorporates a novel Sparse Motion Dictionary that enables the model to disentangle facial dynamics into interpretable factors. Deviating from previous 'warp-render' approaches, the interpretability of the Sparse Motion Dictionary allows LIA-X to support a highly controllable 'edit-warp-render' strategy, enabling precise manipulation of fine-grained facial semantics in the source portrait. This helps to narrow initial differences with the driving video in terms of pose and expression. Moreover, we demonstrate the scalability of LIA-X by successfully training a large-scale model with approximately 1 billion parameters on extensive datasets. Experimental results show that our proposed method outperforms previous approaches in both self-reenactment and cross-reenactment tasks across several benchmarks. Additionally, the interpretable and controllable nature of LIA-X supports practical applications such as fine-grained, user-guided image and video editing, as well as 3D-aware portrait video manipulation.

cs.CV

Just Dance with $\pi$! A Poly-modal Inductor for Weakly-supervised Video Anomaly Detection

Weakly-supervised methods for video anomaly detection (VAD) are conventionally based merely on RGB spatio-temporal features, which continues to limit their reliability in real-world scenarios. This is due to the fact that RGB-features are not sufficiently distinctive in setting apart categories such as shoplifting from visually similar events. Therefore, towards robust complex real-world VAD, it is essential to augment RGB spatio-temporal features by additional modalities. Motivated by this, we introduce the Poly-modal Induced framework for VAD: "PI-VAD", a novel approach that augments RGB representations by five additional modalities. Specifically, the modalities include sensitivity to fine-grained motion (Pose), three dimensional scene and entity representation (Depth), surrounding objects (Panoptic masks), global motion (optical flow), as well as language cues (VLM). Each modality represents an axis of a polygon, streamlined to add salient cues to RGB. PI-VAD includes two plug-in modules, namely Pseudo-modality Generation module and Cross Modal Induction module, which generate modality-specific prototypical representation and, thereby, induce multi-modal information into RGB cues. These modules operate by performing anomaly-aware auxiliary tasks and necessitate five modality backbones -- only during training. Notably, PI-VAD achieves state-of-the-art accuracy on three prominent VAD datasets encompassing real-world scenarios, without requiring the computational overhead of five modality backbones at inference.

cs.CV

Dimitra: Audio-driven Diffusion model for Expressive Talking Head Generation

We propose Dimitra, a novel framework for audio-driven talking head generation, streamlined to learn lip motion, facial expression, as well as head pose motion. Specifically, we train a conditional Motion Diffusion Transformer (cMDT) by modeling facial motion sequences with 3D representation. We condition the cMDT with only two input signals, an audio-sequence, as well as a reference facial image. By extracting additional features directly from audio, Dimitra is able to increase quality and realism of generated videos. In particular, phoneme sequences contribute to the realism of lip motion, whereas text transcript to facial expression and head pose realism. Quantitative and qualitative experiments on two widely employed datasets, VoxCeleb2 and HDTF, showcase that Dimitra is able to outperform existing approaches for generating realistic talking heads imparting lip motion, facial expression, and head pose.

cs.CV

MVP: Multimodal Emotion Recognition based on Video and Physiological Signals

Human emotions entail a complex set of behavioral, physiological and cognitive changes. Current state-of-the-art models fuse the behavioral and physiological components using classic machine learning, rather than recent deep learning techniques. We propose to fill this gap, designing the Multimodal for Video and Physio (MVP) architecture, streamlined to fuse video and physiological signals. Differently then others approaches, MVP exploits the benefits of attention to enable the use of long input sequences (1-2 minutes). We have studied video and physiological backbones for inputting long sequences and evaluated our method with respect to the state-of-the-art. Our results show that MVP outperforms former methods for emotion recognition based on facial videos, EDA, and ECG/PPG.

cs.CV

AM Flow: Adapters for Temporal Processing in Action Recognition

Deep learning models, in particular \textit{image} models, have recently gained generalisability and robustness. %are becoming more general and robust by the day. In this work, we propose to exploit such advances in the realm of \textit{video} classification. Video foundation models suffer from the requirement of extensive pretraining and a large training time. Towards mitigating such limitations, we propose "\textit{Attention Map (AM) Flow}" for image models, a method for identifying pixels relevant to motion in each input video frame. In this context, we propose two methods to compute AM flow, depending on camera motion. AM flow allows the separation of spatial and temporal processing, while providing improved results over combined spatio-temporal processing (as in video models). Adapters, one of the popular techniques in parameter efficient transfer learning, facilitate the incorporation of AM flow into pretrained image models, mitigating the need for full-finetuning. We extend adapters to "\textit{temporal processing adapters}" by incorporating a temporal processing unit into the adapters. Our work achieves faster convergence, therefore reducing the number of epochs needed for training. Moreover, we endow an image model with the ability to achieve state-of-the-art results on popular action recognition datasets. This reduces training time and simplifies pretraining. We present experiments on Kinetics-400, Something-Something v2, and Toyota Smarthome datasets, showcasing state-of-the-art or comparable results.

cs.CV

HFNeRF: Learning Human Biomechanic Features with Neural Radiance Fields

In recent advancements in novel view synthesis, generalizable Neural Radiance Fields (NeRF) based methods applied to human subjects have shown remarkable results in generating novel views from few images. However, this generalization ability cannot capture the underlying structural features of the skeleton shared across all instances. Building upon this, we introduce HFNeRF: a novel generalizable human feature NeRF aimed at generating human biomechanic features using a pre-trained image encoder. While previous human NeRF methods have shown promising results in the generation of photorealistic virtual avatars, such methods lack underlying human structure or biomechanic features such as skeleton or joint information that are crucial for downstream applications including Augmented Reality (AR)/Virtual Reality (VR). HFNeRF leverages 2D pre-trained foundation models toward learning human features in 3D using neural rendering, and then volume rendering towards generating 2D feature maps. We evaluate HFNeRF in the skeleton estimation task by predicting heatmaps as features. The proposed method is fully differentiable, allowing to successfully learn color, geometry, and human skeleton in a simultaneous manner. This paper presents preliminary results of HFNeRF, illustrating its potential in generating realistic virtual avatars with biomechanic features using NeRF.

cs.CV

GHNeRF: Learning Generalizable Human Features with Efficient Neural Radiance Fields

Recent advances in Neural Radiance Fields (NeRF) have demonstrated promising results in 3D scene representations, including 3D human representations. However, these representations often lack crucial information on the underlying human pose and structure, which is crucial for AR/VR applications and games. In this paper, we introduce a novel approach, termed GHNeRF, designed to address these limitations by learning 2D/3D joint locations of human subjects with NeRF representation. GHNeRF uses a pre-trained 2D encoder streamlined to extract essential human features from 2D images, which are then incorporated into the NeRF framework in order to encode human biomechanic features. This allows our network to simultaneously learn biomechanic features, such as joint locations, along with human geometry and texture. To assess the effectiveness of our method, we conduct a comprehensive comparison with state-of-the-art human NeRF techniques and joint estimation algorithms. Our results show that GHNeRF can achieve state-of-the-art results in near real-time.

cs.CV

LAC: Latent Action Composition for Skeleton-based Action Segmentation

Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a temporal model to classify frame-wise actions. However, their performances remain limited as the visual features cannot sufficiently express composable actions. In this context, we propose Latent Action Composition (LAC), a novel self-supervised framework aiming at learning from synthesized composable motions for skeleton-based action segmentation. LAC is composed of a novel generation module towards synthesizing new sequences. Specifically, we design a linear latent space in the generator to represent primitive motion. New composed motions can be synthesized by simply performing arithmetic operations on latent representations of multiple input skeleton sequences. LAC leverages such synthesized sequences, which have large diversity and complexity, for learning visual representations of skeletons in both sequence and frame spaces via contrastive learning. The resulting visual encoder has a high expressive power and can be effectively transferred onto action segmentation tasks by end-to-end fine-tuning without the need for additional temporal models. We conduct a study focusing on transfer-learning and we show that representations learned from pre-trained LAC outperform the state-of-the-art by a large margin on TSU, Charades, PKU-MMD datasets.

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Attending Generalizability in Course of Deep Fake Detection by Exploring Multi-task Learning

This work explores various ways of exploring multi-task learning (MTL) techniques aimed at classifying videos as original or manipulated in cross-manipulation scenario to attend generalizability in deep fake scenario. The dataset used in our evaluation is FaceForensics++, which features 1000 original videos manipulated by four different techniques, with a total of 5000 videos. We conduct extensive experiments on multi-task learning and contrastive techniques, which are well studied in literature for their generalization benefits. It can be concluded that the proposed detection model is quite generalized, i.e., accurately detects manipulation methods not encountered during training as compared to the state-of-the-art.

cs.CV

Self-Supervised Video Representation Learning via Latent Time Navigation

Self-supervised video representation learning aimed at maximizing similarity between different temporal segments of one video, in order to enforce feature persistence over time. This leads to loss of pertinent information related to temporal relationships, rendering actions such as `enter' and `leave' to be indistinguishable. To mitigate this limitation, we propose Latent Time Navigation (LTN), a time-parameterized contrastive learning strategy that is streamlined to capture fine-grained motions. Specifically, we maximize the representation similarity between different video segments from one video, while maintaining their representations time-aware along a subspace of the latent representation code including an orthogonal basis to represent temporal changes. Our extensive experimental analysis suggests that learning video representations by LTN consistently improves performance of action classification in fine-grained and human-oriented tasks (e.g., on Toyota Smarthome dataset). In addition, we demonstrate that our proposed model, when pre-trained on Kinetics-400, generalizes well onto the unseen real world video benchmark datasets UCF101 and HMDB51, achieving state-of-the-art performance in action recognition.

cs.CV

LEO: Generative Latent Image Animator for Human Video Synthesis

Spatio-temporal coherency is a major challenge in synthesizing high quality videos, particularly in synthesizing human videos that contain rich global and local deformations. To resolve this challenge, previous approaches have resorted to different features in the generation process aimed at representing appearance and motion. However, in the absence of strict mechanisms to guarantee such disentanglement, a separation of motion from appearance has remained challenging, resulting in spatial distortions and temporal jittering that break the spatio-temporal coherency. Motivated by this, we here propose LEO, a novel framework for human video synthesis, placing emphasis on spatio-temporal coherency. Our key idea is to represent motion as a sequence of flow maps in the generation process, which inherently isolate motion from appearance. We implement this idea via a flow-based image animator and a Latent Motion Diffusion Model (LMDM). The former bridges a space of motion codes with the space of flow maps, and synthesizes video frames in a warp-and-inpaint manner. LMDM learns to capture motion prior in the training data by synthesizing sequences of motion codes. Extensive quantitative and qualitative analysis suggests that LEO significantly improves coherent synthesis of human videos over previous methods on the datasets TaichiHD, FaceForensics and CelebV-HQ. In addition, the effective disentanglement of appearance and motion in LEO allows for two additional tasks, namely infinite-length human video synthesis, as well as content-preserving video editing.

cs.CV

Learning Invariance from Generated Variance for Unsupervised Person Re-identification

This work focuses on unsupervised representation learning in person re-identification (ReID). Recent self-supervised contrastive learning methods learn invariance by maximizing the representation similarity between two augmented views of a same image. However, traditional data augmentation may bring to the fore undesirable distortions on identity features, which is not always favorable in id-sensitive ReID tasks. In this paper, we propose to replace traditional data augmentation with a generative adversarial network (GAN) that is targeted to generate augmented views for contrastive learning. A 3D mesh guided person image generator is proposed to disentangle a person image into id-related and id-unrelated features. Deviating from previous GAN-based ReID methods that only work in id-unrelated space (pose and camera style), we conduct GAN-based augmentation on both id-unrelated and id-related features. We further propose specific contrastive losses to help our network learn invariance from id-unrelated and id-related augmentations. By jointly training the generative and the contrastive modules, our method achieves new state-of-the-art unsupervised person ReID performance on mainstream large-scale benchmarks.

cs.CV