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Antoine Cully

Publications and source records attributed to Antoine Cully.

At least 37 records · Page 2Linked to original sources

Multi-Objective Quality-Diversity for Crystal Structure Prediction

Crystal structures are indispensable across various domains, from batteries to solar cells, and extensive research has been dedicated to predicting their properties based on their atomic configurations. However, prevailing Crystal Structure Prediction methods focus on identifying the most stable solutions that lie at the global minimum of the energy function. This approach overlooks other potentially interesting materials that lie in neighbouring local minima and have different material properties such as conductivity or resistance to deformation. By contrast, Quality-Diversity algorithms provide a promising avenue for Crystal Structure Prediction as they aim to find a collection of high-performing solutions that have diverse characteristics. However, it may also be valuable to optimise for the stability of crystal structures alongside other objectives such as magnetism or thermoelectric efficiency. Therefore, in this work, we harness the power of Multi-Objective Quality-Diversity algorithms in order to find crystal structures which have diverse features and achieve different trade-offs of objectives. We analyse our approach on 5 crystal systems and demonstrate that it is not only able to re-discover known real-life structures, but also find promising new ones. Moreover, we propose a method for illuminating the objective space to gain an understanding of what trade-offs can be achieved.

cs.NE↗

Toward Artificial Open-Ended Evolution within Lenia using Quality-Diversity

From the formation of snowflakes to the evolution of diverse life forms, emergence is ubiquitous in our universe. In the quest to understand how complexity can arise from simple rules, abstract computational models, such as cellular automata, have been developed to study self-organization. However, the discovery of self-organizing patterns in artificial systems is challenging and has largely relied on manual or semi-automatic search in the past. In this paper, we show that Quality-Diversity, a family of Evolutionary Algorithms, is an effective framework for the automatic discovery of diverse self-organizing patterns in complex systems. Quality-Diversity algorithms aim to evolve a large population of diverse individuals, each adapted to its ecological niche. Combined with Lenia, a family of continuous cellular automata, we demonstrate that our method is able to evolve a diverse population of lifelike self-organizing autonomous patterns. Our framework, called Leniabreeder, can leverage both manually defined diversity criteria to guide the search toward interesting areas, as well as unsupervised measures of diversity to broaden the scope of discoverable patterns. We demonstrate both qualitatively and quantitatively that Leniabreeder offers a powerful solution for discovering self-organizing patterns. The effectiveness of unsupervised Quality-Diversity methods combined with the rich landscape of Lenia exhibits a sustained generation of diversity and complexity characteristic of biological evolution. We provide empirical evidence that suggests unbounded diversity and argue that Leniabreeder is a step toward replicating open-ended evolution in silico.

cs.NE↗

Large Language Models as In-context AI Generators for Quality-Diversity

Quality-Diversity (QD) approaches are a promising direction to develop open-ended processes as they can discover archives of high-quality solutions across diverse niches. While already successful in many applications, QD approaches usually rely on combining only one or two solutions to generate new candidate solutions. As observed in open-ended processes such as technological evolution, wisely combining large diversity of these solutions could lead to more innovative solutions and potentially boost the productivity of QD search. In this work, we propose to exploit the pattern-matching capabilities of generative models to enable such efficient solution combinations. We introduce In-context QD, a framework of techniques that aim to elicit the in-context capabilities of pre-trained Large Language Models (LLMs) to generate interesting solutions using few-shot and many-shot prompting with quality-diverse examples from the QD archive as context. Applied to a series of common QD domains, In-context QD displays promising results compared to both QD baselines and similar strategies developed for single-objective optimization. Additionally, this result holds across multiple values of parameter sizes and archive population sizes, as well as across domains with distinct characteristics from BBO functions to policy search. Finally, we perform an extensive ablation that highlights the key prompt design considerations that encourage the generation of promising solutions for QD.

cs.NE↗

Quality-Diversity Actor-Critic: Learning High-Performing and Diverse Behaviors via Value and Successor Features Critics

A key aspect of intelligence is the ability to demonstrate a broad spectrum of behaviors for adapting to unexpected situations. Over the past decade, advancements in deep reinforcement learning have led to groundbreaking achievements to solve complex continuous control tasks. However, most approaches return only one solution specialized for a specific problem. We introduce Quality-Diversity Actor-Critic (QDAC), an off-policy actor-critic deep reinforcement learning algorithm that leverages a value function critic and a successor features critic to learn high-performing and diverse behaviors. In this framework, the actor optimizes an objective that seamlessly unifies both critics using constrained optimization to (1) maximize return, while (2) executing diverse skills. Compared with other Quality-Diversity methods, QDAC achieves significantly higher performance and more diverse behaviors on six challenging continuous control locomotion tasks. We also demonstrate that we can harness the learned skills to adapt better than other baselines to five perturbed environments. Finally, qualitative analyses showcase a range of remarkable behaviors: adaptive-intelligent-robotics.github.io/QDAC.

cs.LG↗

Quality with Just Enough Diversity in Evolutionary Policy Search

Evolution Strategies (ES) are effective gradient-free optimization methods that can be competitive with gradient-based approaches for policy search. ES only rely on the total episodic scores of solutions in their population, from which they estimate fitness gradients for their update with no access to true gradient information. However this makes them sensitive to deceptive fitness landscapes, and they tend to only explore one way to solve a problem. Quality-Diversity methods such as MAP-Elites introduced additional information with behavior descriptors (BD) to return a population of diverse solutions, which helps exploration but leads to a large part of the evaluation budget not being focused on finding the best performing solution. Here we show that behavior information can also be leveraged to find the best policy by identifying promising search areas which can then be efficiently explored with ES. We introduce the framework of Quality with Just Enough Diversity (JEDi) which learns the relationship between behavior and fitness to focus evaluations on solutions that matter. When trying to reach higher fitness values, JEDi outperforms both QD and ES methods on hard exploration tasks like mazes and on complex control problems with large policies.

cs.NE↗

Genetic Drift Regularization: on preventing Actor Injection from breaking Evolution Strategies

Evolutionary Algorithms (EA) have been successfully used for the optimization of neural networks for policy search, but they still remain sample inefficient and underperforming in some cases compared to gradient-based reinforcement learning (RL). Various methods combine the two approaches, many of them training a RL algorithm on data from EA evaluations and injecting the RL actor into the EA population. However, when using Evolution Strategies (ES) as the EA, the RL actor can drift genetically far from the the ES distribution and injection can cause a collapse of the ES performance. Here, we highlight the phenomenon of genetic drift where the actor genome and the ES population distribution progressively drift apart, leading to injection having a negative impact on the ES. We introduce Genetic Drift Regularization (GDR), a simple regularization method in the actor training loss that prevents the actor genome from drifting away from the ES. We show that GDR can improve ES convergence on problems where RL learns well, but also helps RL training on other tasks, , fixes the injection issues better than previous controlled injection methods.

cs.NE↗

Enhancing MAP-Elites with Multiple Parallel Evolution Strategies

With the development of fast and massively parallel evaluations in many domains, Quality-Diversity (QD) algorithms, that already proved promising in a large range of applications, have seen their potential multiplied. However, we have yet to understand how to best use a large number of evaluations as using them for random variations alone is not always effective. High-dimensional search spaces are a typical situation where random variations struggle to effectively search. Another situation is uncertain settings where solutions can appear better than they truly are and naively evaluating more solutions might mislead QD algorithms. In this work, we propose MAP-Elites-Multi-ES (MEMES), a novel QD algorithm based on Evolution Strategies (ES) designed to exploit fast parallel evaluations more effectively. MEMES maintains multiple (up to 100) simultaneous ES processes, each with its own independent objective and reset mechanism designed for QD optimisation, all on just a single GPU. We show that MEMES outperforms both gradient-based and mutation-based QD algorithms on black-box optimisation and QD-Reinforcement-Learning tasks, demonstrating its benefit across domains. Additionally, our approach outperforms sampling-based QD methods in uncertain domains when given the same evaluation budget. Overall, MEMES generates reproducible solutions that are high-performing and diverse through large-scale ES optimisation on easily accessible hardware.

cs.NE↗

Illuminating the property space in crystal structure prediction using Quality-Diversity algorithms

The identification of materials with exceptional properties is an essential objective to enable technological progress. We propose the application of \textit{Quality-Diversity} algorithms to the field of crystal structure prediction. The objective of these algorithms is to identify a diverse set of high-performing solutions, which has been successful in a range of fields such as robotics, architecture and aeronautical engineering. As these methods rely on a high number of evaluations, we employ machine-learning surrogate models to compute the interatomic potential and material properties that are used to guide optimisation. Consequently, we also show the value of using neural networks to model crystal properties and enable the identification of novel composition--structure combinations. In this work, we specifically study the application of the MAP-Elites algorithm to predict polymorphs of TiO$_2$. We rediscover the known ground state, in addition to a set of other polymorphs with distinct properties. We validate our method for C, SiO$_2$ and SiC systems, where we show that the algorithm can uncover multiple local minima with distinct electronic and mechanical properties.

cond-mat.mtrl-sci↗

Beyond Expected Return: Accounting for Policy Reproducibility when Evaluating Reinforcement Learning Algorithms

Many applications in Reinforcement Learning (RL) usually have noise or stochasticity present in the environment. Beyond their impact on learning, these uncertainties lead the exact same policy to perform differently, i.e. yield different return, from one roll-out to another. Common evaluation procedures in RL summarise the consequent return distributions using solely the expected return, which does not account for the spread of the distribution. Our work defines this spread as the policy reproducibility: the ability of a policy to obtain similar performance when rolled out many times, a crucial property in some real-world applications. We highlight that existing procedures that only use the expected return are limited on two fronts: first an infinite number of return distributions with a wide range of performance-reproducibility trade-offs can have the same expected return, limiting its effectiveness when used for comparing policies; second, the expected return metric does not leave any room for practitioners to choose the best trade-off value for considered applications. In this work, we address these limitations by recommending the use of Lower Confidence Bound, a metric taken from Bayesian optimisation that provides the user with a preference parameter to choose a desired performance-reproducibility trade-off. We also formalise and quantify policy reproducibility, and demonstrate the benefit of our metrics using extensive experiments of popular RL algorithms on common uncertain RL tasks.

cs.LG↗

Mix-ME: Quality-Diversity for Multi-Agent Learning

In many real-world systems, such as adaptive robotics, achieving a single, optimised solution may be insufficient. Instead, a diverse set of high-performing solutions is often required to adapt to varying contexts and requirements. This is the realm of Quality-Diversity (QD), which aims to discover a collection of high-performing solutions, each with their own unique characteristics. QD methods have recently seen success in many domains, including robotics, where they have been used to discover damage-adaptive locomotion controllers. However, most existing work has focused on single-agent settings, despite many tasks of interest being multi-agent. To this end, we introduce Mix-ME, a novel multi-agent variant of the popular MAP-Elites algorithm that forms new solutions using a crossover-like operator by mixing together agents from different teams. We evaluate the proposed methods on a variety of partially observable continuous control tasks. Our evaluation shows that these multi-agent variants obtained by Mix-ME not only compete with single-agent baselines but also often outperform them in multi-agent settings under partial observability.

cs.LG↗

Gradient-Informed Quality Diversity for the Illumination of Discrete Spaces

Quality Diversity (QD) algorithms have been proposed to search for a large collection of both diverse and high-performing solutions instead of a single set of local optima. While early QD algorithms view the objective and descriptor functions as black-box functions, novel tools have been introduced to use gradient information to accelerate the search and improve overall performance of those algorithms over continuous input spaces. However a broad range of applications involve discrete spaces, such as drug discovery or image generation. Exploring those spaces is challenging as they are combinatorially large and gradients cannot be used in the same manner as in continuous spaces. We introduce map-elites with a Gradient-Informed Discrete Emitter (ME-GIDE), which extends QD optimisation with differentiable functions over discrete search spaces. ME-GIDE leverages the gradient information of the objective and descriptor functions with respect to its discrete inputs to propose gradient-informed updates that guide the search towards a diverse set of high quality solutions. We evaluate our method on challenging benchmarks including protein design and discrete latent space illumination and find that our method outperforms state-of-the-art QD algorithms in all benchmarks.

cs.AI↗

Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery

Deep Reinforcement Learning (RL) has emerged as a powerful paradigm for training neural policies to solve complex control tasks. However, these policies tend to be overfit to the exact specifications of the task and environment they were trained on, and thus do not perform well when conditions deviate slightly or when composed hierarchically to solve even more complex tasks. Recent work has shown that training a mixture of policies, as opposed to a single one, that are driven to explore different regions of the state-action space can address this shortcoming by generating a diverse set of behaviors, referred to as skills, that can be collectively used to great effect in adaptation tasks or for hierarchical planning. This is typically realized by including a diversity term - often derived from information theory - in the objective function optimized by RL. However these approaches often require careful hyperparameter tuning to be effective. In this work, we demonstrate that less widely-used neuroevolution methods, specifically Quality Diversity (QD), are a competitive alternative to information-theory-augmented RL for skill discovery. Through an extensive empirical evaluation comparing eight state-of-the-art algorithms (four flagship algorithms from each line of work) on the basis of (i) metrics directly evaluating the skills' diversity, (ii) the skills' performance on adaptation tasks, and (iii) the skills' performance when used as primitives for hierarchical planning; QD methods are found to provide equal, and sometimes improved, performance whilst being less sensitive to hyperparameters and more scalable. As no single method is found to provide near-optimal performance across all environments, there is a rich scope for further research which we support by proposing future directions and providing optimized open-source implementations.

cs.NE↗

Assessing Quality-Diversity Neuro-Evolution Algorithms Performance in Hard Exploration Problems

A fascinating aspect of nature lies in its ability to produce a collection of organisms that are all high-performing in their niche. Quality-Diversity (QD) methods are evolutionary algorithms inspired by this observation, that obtained great results in many applications, from wing design to robot adaptation. Recently, several works demonstrated that these methods could be applied to perform neuro-evolution to solve control problems in large search spaces. In such problems, diversity can be a target in itself. Diversity can also be a way to enhance exploration in tasks exhibiting deceptive reward signals. While the first aspect has been studied in depth in the QD community, the latter remains scarcer in the literature. Exploration is at the heart of several domains trying to solve control problems such as Reinforcement Learning and QD methods are promising candidates to overcome the challenges associated. Therefore, we believe that standardized benchmarks exhibiting control problems in high dimension with exploration difficulties are of interest to the QD community. In this paper, we highlight three candidate benchmarks and explain why they appear relevant for systematic evaluation of QD algorithms. We also provide open-source implementations in Jax allowing practitioners to run fast and numerous experiments on few compute resources.

cs.NE↗

QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration

QDax is an open-source library with a streamlined and modular API for Quality-Diversity (QD) optimization algorithms in Jax. The library serves as a versatile tool for optimization purposes, ranging from black-box optimization to continuous control. QDax offers implementations of popular QD, Neuroevolution, and Reinforcement Learning (RL) algorithms, supported by various examples. All the implementations can be just-in-time compiled with Jax, facilitating efficient execution across multiple accelerators, including GPUs and TPUs. These implementations effectively demonstrate the framework's flexibility and user-friendliness, easing experimentation for research purposes. Furthermore, the library is thoroughly documented and tested with 95\% coverage.

cs.AI↗

Efficient Learning of Locomotion Skills through the Discovery of Diverse Environmental Trajectory Generator Priors

Data-driven learning based methods have recently been particularly successful at learning robust locomotion controllers for a variety of unstructured terrains. Prior work has shown that incorporating good locomotion priors in the form of trajectory generators (TGs) is effective at efficiently learning complex locomotion skills. However, defining a good, single TG as tasks/environments become increasingly more complex remains a challenging problem as it requires extensive tuning and risks reducing the effectiveness of the prior. In this paper, we present Evolved Environmental Trajectory Generators (EETG), a method that learns a diverse set of specialised locomotion priors using Quality-Diversity algorithms while maintaining a single policy within the Policies Modulating TG (PMTG) architecture. The results demonstrate that EETG enables a quadruped robot to successfully traverse a wide range of environments, such as slopes, stairs, rough terrain, and balance beams. Our experiments show that learning a diverse set of specialized TG priors is significantly (5 times) more efficient than using a single, fixed prior when dealing with a wide range of environments.

cs.NE↗

Deep perceptual hashing algorithms with hidden dual purpose: when client-side scanning does facial recognition

End-to-end encryption (E2EE) provides strong technical protections to individuals from interferences. Governments and law enforcement agencies around the world have however raised concerns that E2EE also allows illegal content to be shared undetected. Client-side scanning (CSS), using perceptual hashing (PH) to detect known illegal content before it is shared, is seen as a promising solution to prevent the diffusion of illegal content while preserving encryption. While these proposals raise strong privacy concerns, proponents of the solutions have argued that the risk is limited as the technology has a limited scope: detecting known illegal content. In this paper, we show that modern perceptual hashing algorithms are actually fairly flexible pieces of technology and that this flexibility could be used by an adversary to add a secondary hidden feature to a client-side scanning system. More specifically, we show that an adversary providing the PH algorithm can ``hide" a secondary purpose of face recognition of a target individual alongside its primary purpose of image copy detection. We first propose a procedure to train a dual-purpose deep perceptual hashing model by jointly optimizing for both the image copy detection and the targeted facial recognition task. Second, we extensively evaluate our dual-purpose model and show it to be able to reliably identify a target individual 67% of the time while not impacting its performance at detecting illegal content. We also show that our model is neither a general face detection nor a facial recognition model, allowing its secondary purpose to be hidden. Finally, we show that the secondary purpose can be enabled by adding a single illegal looking image to the database. Taken together, our results raise concerns that a deep perceptual hashing-based CSS system could turn billions of user devices into tools to locate targeted individuals.

cs.CR↗

Improving the Data Efficiency of Multi-Objective Quality-Diversity through Gradient Assistance and Crowding Exploration

Quality-Diversity (QD) algorithms have recently gained traction as optimisation methods due to their effectiveness at escaping local optima and capability of generating wide-ranging and high-performing solutions. Recently, Multi-Objective MAP-Elites (MOME) extended the QD paradigm to the multi-objective setting by maintaining a Pareto front in each cell of a map-elites grid. MOME achieved a global performance that competed with NSGA-II and SPEA2, two well-established Multi-Objective Evolutionary Algorithms (MOEA), while also acquiring a diverse repertoire of solutions. However, MOME is limited by non-directed genetic search mechanisms which struggle in high-dimensional search spaces. In this work, we present Multi-Objective MAP-Elites with Policy-Gradient Assistance and Crowding-based Exploration (MOME-PGX): a new QD algorithm that extends MOME to improve its data efficiency and performance. MOME-PGX uses gradient-based optimisation to efficiently drive solutions towards higher performance. It also introduces crowding-based mechanisms to create an improved exploration strategy and to encourage uniformity across Pareto fronts. We evaluate MOME-PGX in four simulated robot locomotion tasks and demonstrate that it converges faster and to a higher performance than all other baselines. We show that MOME-PGX is between 4.3 and 42 times more data-efficient than MOME and doubles the performance of MOME, NSGA-II and SPEA2 in challenging environments.

cs.NE↗

Benchmark tasks for Quality-Diversity applied to Uncertain domains

While standard approaches to optimisation focus on producing a single high-performing solution, Quality-Diversity (QD) algorithms allow large diverse collections of such solutions to be found. If QD has proven promising across a large variety of domains, it still struggles when faced with uncertain domains, where quantification of performance and diversity are non-deterministic. Previous work in Uncertain Quality-Diversity (UQD) has proposed methods and metrics designed for such uncertain domains. In this paper, we propose a first set of benchmark tasks to analyse and estimate the performance of UQD algorithms. We identify the key uncertainty properties to easily define UQD benchmark tasks: the uncertainty location, the type of distribution and its parameters. By varying the nature of those key UQD components, we introduce a set of 8 easy-to-implement and lightweight tasks, split into 3 main categories. All our tasks build on the Redundant Arm: a common QD environment that is lightweight and easily replicable. Each one of these tasks highlights one specific limitation that arises when considering UQD domains. With this first benchmark, we hope to facilitate later advances in UQD.

cs.NE↗