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Antoine Deleforge

Publications and source records attributed to Antoine Deleforge.

At least 19 recordsLinked to original sources

Hearing the Shape of a Cuboid Room Using Sparse Measure Recovery

This article explores a variant of Kac's famous problem, "Can one hear the shape of a drum?", by addressing a geometric inverse problem in acoustics. Our objective is to reconstruct the shape of a cuboid room using acoustic signals measured by microphones placed within the room. By examining this straightforward configuration, we aim to understand the relationship between the acoustic signals propagating in a room and its geometry. This geometric problem can be reduced to locating a finite set of acoustic point sources, known as image sources. We model this issue as a finite-dimensional optimization problem and propose a solution algorithm inspired by super-resolution techniques. This involves a convex relaxation of the finite-dimensional problem to an infinite-dimensional subspace of Radon measures. We provide analytical insights into this problem and demonstrate the efficiency of the algorithm through multiple numerical examples.

math.OC

Latent Watermarking of Audio Generative Models

The advancements in audio generative models have opened up new challenges in their responsible disclosure and the detection of their misuse. In response, we introduce a method to watermark latent generative models by a specific watermarking of their training data. The resulting watermarked models produce latent representations whose decoded outputs are detected with high confidence, regardless of the decoding method used. This approach enables the detection of the generated content without the need for a post-hoc watermarking step. It provides a more secure solution for open-sourced models and facilitates the identification of derivative works that fine-tune or use these models without adhering to their license terms. Our results indicate for instance that generated outputs are detected with an accuracy of more than 75% at a false positive rate of $10^{-3}$, even after fine-tuning the latent generative model.

cs.SD

Fully Reversing the Shoebox Image Source Method: From Impulse Responses to Room Parameters

We present an algorithm that fully reverses the shoebox image source method (ISM), a popular and widely used room impulse response (RIR) simulator for cuboid rooms introduced by Allen and Berkley in 1979. More precisely, given a discrete multichannel RIR generated by the shoebox ISM for a microphone array of known geometry, the algorithm reliably recovers the 18 input parameters. These are the 3D source position, the 3 dimensions of the room, the 6-degrees-of-freedom room translation and orientation, and an absorption coefficient for each of the 6 room boundaries. The approach builds on a recently proposed gridless image source localization technique combined with new procedures for room axes recovery and first-order-reflection identification. Extensive simulated experiments reveal that near-exact recovery of all parameters is achieved for a 32-element, 8.4-cm-wide spherical microphone array and a sampling rate of 16~kHz using fully randomized input parameters within rooms of size 2X2X2 to 10X10X5 meters. Estimation errors decay towards zero when increasing the array size and sampling rate. The method is also shown to strongly outperform a known baseline, and its ability to extrapolate RIRs at new positions is demonstrated. Crucially, the approach is strictly limited to low-passed discrete RIRs simulated using the vanilla shoebox ISM. Nonetheless, it represents to our knowledge the first algorithmic demonstration that this difficult inverse problem is in-principle fully solvable over a wide range of configurations.

cs.SD

From Discrete Tokens to High-Fidelity Audio Using Multi-Band Diffusion

Deep generative models can generate high-fidelity audio conditioned on various types of representations (e.g., mel-spectrograms, Mel-frequency Cepstral Coefficients (MFCC)). Recently, such models have been used to synthesize audio waveforms conditioned on highly compressed representations. Although such methods produce impressive results, they are prone to generate audible artifacts when the conditioning is flawed or imperfect. An alternative modeling approach is to use diffusion models. However, these have mainly been used as speech vocoders (i.e., conditioned on mel-spectrograms) or generating relatively low sampling rate signals. In this work, we propose a high-fidelity multi-band diffusion-based framework that generates any type of audio modality (e.g., speech, music, environmental sounds) from low-bitrate discrete representations. At equal bit rate, the proposed approach outperforms state-of-the-art generative techniques in terms of perceptual quality. Training and, evaluation code, along with audio samples, are available on the facebookresearch/audiocraft Github page.

cs.SD

Signal Inpainting from Fourier Magnitudes

Signal inpainting is the task of restoring degraded or missing samples in a signal. In this paper we address signal inpainting when Fourier magnitudes are observed. We propose a mathematical formulation of the problem that highlights its connection with phase retrieval, and we introduce two methods for solving it. First, we derive an alternating minimization scheme, which shares similarities with the Gerchberg-Saxton algorithm, a classical phase retrieval method. Second, we propose a convex relaxation of the problem, which is inspired by recent approaches that reformulate phase retrieval into a semidefinite program. We assess the potential of these methods for the task of inpainting gaps in speech signals. Our methods exhibit both a high probability of recovering the original signals and robustness to magnitude noise.

eess.SP

How to (virtually) train your speaker localizer

Learning-based methods have become ubiquitous in speaker localization. Existing systems rely on simulated training sets for the lack of sufficiently large, diverse and annotated real datasets. Most room acoustics simulators used for this purpose rely on the image source method (ISM) because of its computational efficiency. This paper argues that carefully extending the ISM to incorporate more realistic surface, source and microphone responses into training sets can significantly boost the real-world performance of speaker localization systems. It is shown that increasing the training-set realism of a state-of-the-art direction-of-arrival estimator yields consistent improvements across three different real test sets featuring human speakers in a variety of rooms and various microphone arrays. An ablation study further reveals that every added layer of realism contributes positively to these improvements.

cs.SD

Gridless 3D Recovery of Image Sources from Room Impulse Responses

Given a sound field generated by a sparse distribution of impulse image sources, can the continuous 3D positions and amplitudes of these sources be recovered from discrete, bandlimited measurements of the field at a finite set of locations, e.g., a multichannel room impulse response? Borrowing from recent advances in super-resolution imaging, it is shown that this nonlinear, non-convex inverse problem can be efficiently relaxed into a convex linear inverse problem over the space of Radon measures in R3. The linear operator introduced here stems from the fundamental solution of the free-field inhomogenous wave equation combined with the receivers' responses. An adaptation of the Sliding Frank-Wolfe algorithm is proposed to numerically solve the problem off-the-grid, i.e., in continuous 3D space. Simulated experiments show that the approach achieves near-exact recovery of hundreds of image sources using an arbitrarily placed compact 32-channel spherical microphone array in random rectangular rooms. The impact of noise, sampling rate and array diameter on these results is also examined.

cs.SD

Realistic sources, receivers and walls improve the generalisability of virtually-supervised blind acoustic parameter estimators

Blind acoustic parameter estimation consists in inferring the acoustic properties of an environment from recordings of unknown sound sources. Recent works in this area have utilized deep neural networks trained either partially or exclusively on simulated data, due to the limited availability of real annotated measurements. In this paper, we study whether a model purely trained using a fast image-source room impulse response simulator can generalize to real data. We present an ablation study on carefully crafted simulated training sets that account for different levels of realism in source, receiver and wall responses. The extent of realism is controlled by the sampling of wall absorption coefficients and by applying measured directivity patterns to microphones and sources. A state-of-the-art model trained on these datasets is evaluated on the task of jointly estimating the room's volume, total surface area, and octave-band reverberation times from multiple, multichannel speech recordings. Results reveal that every added layer of simulation realism at train time significantly improves the estimation of all quantities on real signals.

cs.SD

Detecting acoustic reflectors using a robot's ego-noise

In this paper, we propose a method to estimate the proximity of an acoustic reflector, e.g., a wall, using ego-noise, i.e., the noise produced by the moving parts of a listening robot. This is achieved by estimating the times of arrival of acoustic echoes reflected from the surface. Simulated experiments show that the proposed nonintrusive approach is capable of accurately estimating the distance of a reflector up to 1 meter and outperforms a previously proposed intrusive approach under loud ego-noise conditions. The proposed method is helped by a probabilistic echo detector that estimates whether or not an acoustic reflector is within a short range of the robotic platform. This preliminary investigation paves the way towards a new kind of collision avoidance system that would purely rely on audio sensors rather than conventional proximity sensors.

cs.SD

Mean absorption estimation from room impulse responses using virtually supervised learning

In the context of building acoustics and the acoustic diagnosis of an existing room, this paper introduces and investigates a new approach to estimate mean absorption coefficients solely from a room impulse response (RIR). This inverse problem is tackled via virtually-supervised learning, namely, the RIR-to-absorption mapping is implicitly learned by regression on a simulated dataset using artificial neural networks. We focus on simple models based on well-understood architectures. The critical choices of geometric, acoustic and simulation parameters used to train the models are extensively discussed and studied, while keeping in mind conditions that are representative of the field of building acoustics. Estimation errors from the learned neural models are compared to those obtained with classical formulas that require knowledge of the room's geometry and reverberation times. Extensive comparisons made on a variety of simulated test sets highlight different conditions under which the learned models can overcome the well-known limitations of the diffuse sound field hypothesis underlying these formulas. Results obtained on real RIRs measured in an acoustically configurable room show that at 1~kHz and above, the proposed approach performs comparably to classical models when reverberation times can be reliably estimated, and continues to work even when they cannot.

cs.NE

Blind Room Parameter Estimation Using Multiple-Multichannel Speech Recordings

Knowing the geometrical and acoustical parameters of a room may benefit applications such as audio augmented reality, speech dereverberation or audio forensics. In this paper, we study the problem of jointly estimating the total surface area, the volume, as well as the frequency-dependent reverberation time and mean surface absorption of a room in a blind fashion, based on two-channel noisy speech recordings from multiple, unknown source-receiver positions. A novel convolutional neural network architecture leveraging both single- and inter-channel cues is proposed and trained on a large, realistic simulated dataset. Results on both simulated and real data show that using multiple observations in one room significantly reduces estimation errors and variances on all target quantities, and that using two channels helps the estimation of surface and volume. The proposed model outperforms a recently proposed blind volume estimation method on the considered datasets.

cs.SD

A Dataset of Dynamic Reverberant Sound Scenes with Directional Interferers for Sound Event Localization and Detection

This report presents the dataset and baseline of Task 3 of the DCASE2021 Challenge on Sound Event Localization and Detection (SELD). The dataset is based on emulation of real recordings of static or moving sound events under real conditions of reverberation and ambient noise, using spatial room impulse responses captured in a variety of rooms and delivered in two spatial formats. The acoustical synthesis remains the same as in the previous iteration of the challenge, however the new dataset brings more challenging conditions of polyphony and overlapping instances of the same class. The most important difference of the new dataset is the introduction of directional interferers, meaning sound events that are localized in space but do not belong to the target classes to be detected and are not annotated. Since such interfering events are expected in every real-world scenario of SELD, the new dataset aims to promote systems that deal with this condition effectively. A modified SELDnet baseline employing the recent ACCDOA representation of SELD problems accompanies the dataset and it is shown to outperform the previous one. The new dataset is shown to be significantly more challenging for both baselines according to all considered metrics. To investigate the individual and combined effects of ambient noise, interferers, and reverberation, we study the performance of the baseline on different versions of the dataset excluding or including combinations of these factors. The results indicate that by far the most detrimental effects are caused by directional interferers.

eess.AS

dEchorate: a Calibrated Room Impulse Response Database for Echo-aware Signal Processing

This paper presents dEchorate: a new database of measured multichannel Room Impulse Responses (RIRs) including annotations of early echo timings and 3D positions of microphones, real sources and image sources under different wall configurations in a cuboid room. These data provide a tool for benchmarking recent methods in echo-aware speech enhancement, room geometry estimation, RIR estimation, acoustic echo retrieval, microphone calibration, echo labeling and reflectors estimation. The database is accompanied with software utilities to easily access, manipulate and visualize the data as well as baseline methods for echo-related tasks.

eess.AS

LibriMix: An Open-Source Dataset for Generalizable Speech Separation

In recent years, wsj0-2mix has become the reference dataset for single-channel speech separation. Most deep learning-based speech separation models today are benchmarked on it. However, recent studies have shown important performance drops when models trained on wsj0-2mix are evaluated on other, similar datasets. To address this generalization issue, we created LibriMix, an open-source alternative to wsj0-2mix, and to its noisy extension, WHAM!. Based on LibriSpeech, LibriMix consists of two- or three-speaker mixtures combined with ambient noise samples from WHAM!. Using Conv-TasNet, we achieve competitive performance on all LibriMix versions. In order to fairly evaluate across datasets, we introduce a third test set based on VCTK for speech and WHAM! for noise. Our experiments show that the generalization error is smaller for models trained with LibriMix than with WHAM!, in both clean and noisy conditions. Aiming towards evaluation in more realistic, conversation-like scenarios, we also release a sparsely overlapping version of LibriMix's test set.

eess.AS

Asteroid: the PyTorch-based audio source separation toolkit for researchers

This paper describes Asteroid, the PyTorch-based audio source separation toolkit for researchers. Inspired by the most successful neural source separation systems, it provides all neural building blocks required to build such a system. To improve reproducibility, Kaldi-style recipes on common audio source separation datasets are also provided. This paper describes the software architecture of Asteroid and its most important features. By showing experimental results obtained with Asteroid's recipes, we show that our implementations are at least on par with most results reported in reference papers. The toolkit is publicly available at https://github.com/mpariente/asteroid .

eess.AS

Filterbank design for end-to-end speech separation

Single-channel speech separation has recently made great progress thanks to learned filterbanks as used in ConvTasNet. In parallel, parameterized filterbanks have been proposed for speaker recognition where only center frequencies and bandwidths are learned. In this work, we extend real-valued learned and parameterized filterbanks into complex-valued analytic filterbanks and define a set of corresponding representations and masking strategies. We evaluate these filterbanks on a newly released noisy speech separation dataset (WHAM). The results show that the proposed analytic learned filterbank consistently outperforms the real-valued filterbank of ConvTasNet. Also, we validate the use of parameterized filterbanks and show that complex-valued representations and masks are beneficial in all conditions. Finally, we show that the STFT achieves its best performance for 2ms windows.

cs.SD

Audio-Based Search and Rescue with a Drone: Highlights from the IEEE Signal Processing Cup 2019 Student Competition

Unmanned aerial vehicles (UAV), commonly referred to as drones, have raised increasing interest in recent years. Search and rescue scenarios where humans in emergency situations need to be quickly found in areas difficult to access constitute an important field of application for this technology. While research efforts have mostly focused on developing video-based solutions for this task \cite{lopez2017cvemergency}, UAV-embedded audio-based localization has received relatively less attention. Though, UAVs equipped with a microphone array could be of critical help to localize people in emergency situations, in particular when video sensors are limited by a lack of visual feedback due to bad lighting conditions or obstacles limiting the field of view. This motivated the topic of the 6th edition of the IEEE Signal Processing Cup (SP Cup): a UAV-embedded sound source localization challenge for search and rescue. In this article, we share an overview of the IEEE SP Cup experience including the competition tasks, participating teams, technical approaches and statistics.

eess.SP

Mirage: 2D Source Localization Using Microphone Pair Augmentation with Echoes

It is commonly observed that acoustic echoes hurt performance of sound source localization (SSL) methods. We introduce the concept of microphone array augmentation with echoes (MIRAGE) and show how estimation of early-echo characteristics can in fact benefit SSL. We propose a learning-based scheme for echo estimation combined with a physics-based scheme for echo aggregation. In a simple scenario involving 2 microphones close to a reflective surface and one source, we show using simulated data that the proposed approach performs similarly to a correlation-based method in azimuth estimation while retrieving elevation as well from 2 microphones only, an impossible task in anechoic settings.

eess.AS